by Larian Studios LLC
MAybeI should read teh comments and on forum before I posted.
I blame no sleep for the past 25 or so hours, a slightly bit tired. DIdn´t really occur to me to check it up and see if someone else alreadyhad asked. Sorry guyrs,
Keep up the good work, it seems pretty awesome so far!.
This is determined by equipment bonuses only. Persuasion gives you bonuses when trying to intimidate, charm or reason with your party members or NPCs.
How am I thenb suposed to make the all talk no fight guy, or is it not fully suported in this game?
Thursday, April 18th! YEAH! Very much looking forward to it. I've had the opportunity to hear Kirill play the piano in a bar and he was *killing* it. A whole lot of fun improvisation. Soon all other guests were clapping and cheering along. It was madness. MADNESS I tell you!
Kirill Pokrovsky is a legend. His compositions for Divinity are pure bliss.Cannot wait for his new compositions in Original Sin and DC!
I wish I could run away from this Mordor known as Russia to some nice European country too. :)
Mind posting a link to that 4 page document on stats? Sounds like a decent read.
charisma is definitely a dangerous stat in a game with the amount of npc's like Divinity original sin. And I respect your decision to not have a stat specifically aimed at NPC interaction. It will at times seem worthless and at other times seem like it is way over powered. That said my character's will more often than not have really toned bodies. XD
One moment: it's gmbox.ru, not gamebox.ru ^^"
Seems I should consider to play in some of old games I missed in old times)
Really like the stats. Nothing wrong with charisma not being there imo, constitution needed the buff (imo).
Also really like the game top 5!! Really agree with Ultima's taking top 2 positions (and with Civ V being not so good :p).
Thanks for the endorsement, guys, and sorry for the gram. I wrote my previous post in a rush ;).
PS: Ultima Ulderworld rules!
Hey I realize this has probably been said before but i'd like to back the camp thats saying put some sort of charisma stat in there. I realize that you probably left it out for balancing issues but I really thing you should revise it and see you you can throw something at least similar to charisma into the stats.
First of all it just doesn't make sense to me to have stuff like charm be completely depended on equipment. I mean I wouldn't argue that looking the part certainly helps but most of it comes from how you carry yourself and talk.
Also the stats that are currently in place seem to be mostly combat oriented despite the talk at first saying that the game was more than just combat. I realize that some of the stats also contribute towards things outside of combat but those are very few.
I actually like the idea mentioned below as well of having charisma or intimidate based of your reputation. So if you do good deeds and help people your charm is increased but if you do more evilish things your intimidate goes up.
Ultima Underworld is fine and dandy but where is Baldurs Gate? Come on! That game is definitively the best out there. ;-)
Definitely in agreement to all of those points, especially how the reputation should be used instead of stats, it seems more realistic and much more personalization could stem from it. The same could be said about the weapons.
@larian: Ok, guys, I think you have designed a functional system for the kind of game your are making, and that's the most important thing. It also looks like a good compromise between realism and functionality, and this's the second most important thing. A little bit of tuning won't hurt, anyway, so here are my suggestions:
1) Do you really need mana and hit points multiplier? I never liked the way D&D handled character progression. It seems to me awkward and unnatural, especially in a classless system. Same goes for the additional stat point per level: do you really need it? Fixed stats add a lot to the roleplay in my opinion. And you can always use magical artifacts/poisons to artificially boost them after character creation.
2) How about making intimidation and stuff like that dependent on reputation instead of strength and other stats? It would give players more room in character building...
3) I understand weapons effects damage and critical chance, but not offense (magical bonus aside). How about give all weapons an attack bonus (or malus)? i.e., you could make a scimitar more precise (higher offense bonus) but less effective (lower damage) than a broadsword...
4) Blocking chance seems to me a little be redundant. A simple defense bonus for shields could work the same, couldn't it?
5) No starvation? Why on earth :D?
Tom: what I know is that it consists of at least visiting the office, joining us for dinner, having drinks, picking our brains.
Ultima Underworld really was the best. I played it like a little while back, I can't believe it was released before Wolf3D. It has so many cool bits that I didn't believe were available in games back then.
I second mana regeneration.
Personally, I really hope that you add mana regeneration to the game. The thing I hate the most about D&D-style games is how I need to run to a safe place to rest, cast all of my protective spells again, and run back every few encounters so my casters can keep actually doing stuff in fights. A reasonable rate of regen fixes that problem, and makes big fights less reliant on food and potions, which is a boring way to win boss fights, by just spamming healing and damage spells. With regen and no straight-up mana potions (increased regen only), you also solve that problem.
What will the fanday exactly entail? Will there be a chance to play the game? Will there be goodies? Maybe some competitions?
Gent is only a 20 minute drive from where I live, so I'm very interested to get the fanday ticket "addon". But I need a little bit more information before I can put down the extra 150$ on top of the 180$+ pledge I've already made :)
@Jeremy I too like what Dark Souls did with character progression, stats and 'levelling'. making absolutely everything use the same currency (souls) was a grand idea. works so well.
I'm not terribly impressed by the stats. I mean, they seem functional at a glance, but you haven't gone very far from D&D. You've added speed (which I guess D&D has rolled into dex) and replaced wisdom with Perception.
I highly recommend looking at the new World of Darkness stats. They're kind of a lot more sensible than D&D.
I'm concerned that levels-as-multipliers will result in a lot of "There's no practical way to win this fight. Exploit or level up," or a lot of "This bandit is a death machine, but this identical looking bandit is a push over."
I rather like Dark Souls use of 'level', where it's just a count of how many times your stats have been increased. Doesn't do anything on its own. But hell, Dark Souls does a surprising amount of things right.
Also I don't like the social things being tied to stats like this. I should be able to intimidate with different stats. Sure, a burly guy cracking his knuckles can be scary, but a wizard setting the ground on fire around you is also scary. So is a thief throwing a knife so it lands just next to your hand.
Ideally you would have "Intimidate with strength" a separate option from "Intimidate with intelligence", and the effectiveness would depend both on the stat you pick and the situation. Charm could work with multiple stats too, but I'm not sure about reasoning.
yaaaaay, ultima VII! that's exactly what I am looking for in this game! i had so much fun with it!
With so many stat, shouldn't we get 2 stats per level in order to be better in role playing?
what no castle wolfenstein no fallout 2? )
sounds like an interesting system, though i'm still hoping you hit the traits and talents stretchgoal to make it that much more engaging as far as character roleplaying goes.
just a small note. the forums link you have ^ at the end of the update leads to a 404 on the larian site. seems it needs a slash at the end of the url. ie. www.larian.com/forums/
You mentioned that one level makes a big difference. As an open-world game, what are you doing to keep lower-level areas relevant? The Elder Scrolls games are known for level-scaling, and Dark Souls had a really mellow power curve. Are you taking one of those approaches, or do you have something else in mind?
ok, i thought it over, registered over on Larian website, came up with soemthing moderately better than what i post half an hour ago.... either remove the magic, ranged, melee bonuses from int, dex and str, or move the dialogue bonuses over to speed and perception. actually i think the second option, with having charm on speed, intimidate on constitution and reason on perception makes the most sense.
Linear mitigation along with specific percentage based resistances is much more difficult to balance than a more simple system Larian, don't mess it up.
I believe theres a major flaw with the stat system as described. Strength and Intelligence give bonuses to dialogue options, but they also appear to be stats you stack or ignore based on your combat build; constitution being a stat everyone may need some of for survivability so not as ignorable/stackable. The problem is, if you want to play a melee character, it seems like youd be forced to do intimidate and incapable of reasoning? i dislike that from a roleplaying perspective. Also dexterity stackers wont be able to persuade at all? (then again, maybe they dont bother and just steal whatever they want). A possible fix, to not totally penalize people for wanting to fight in one way, but rp in a different could be to make the stats have benefits for regardless of your comabt style, like maybe int can effect the crit multiplier. personally i always like the agile roguey type playstyle, but looks like that one has extremely few RP bonuses
Kirill is AWESOME.
Ultima Underworld all the way I can remember playing that for hours and hours too. Never finished but I had a pile of fun.
Minute 9, actually:
Starcraft over C&C? NO WAY, SWEN.....that makes me cry..... ;)
Otherwise, dwarves will get all the girls (and boys)! :O
We had big audio issues in the the beginning - try going to minute 10 or so.
One thing not quite clear on, will dragon commander be just via gog, or will steam be an option? Much as I do appreciate gog's purity, steam is awfully convenient..
Connecting Civ and hexes, huh? Ironic. ;)
Am I the only one having HORRIBLE audio issues with that link about Dragon Commander?
So you decided to move critical chance to weapon? I'm not sure that is a good idea.
Definitely marking down the "mini-concert" date...
Yeah, Ultima Underworld was great
Nice update on the stats! Sounds good so far. :)
And thank@ Kirill, I love your music. :)