Funded! This project was successfully funded on April 26, 2013.

Update #9

Are we nearly there yet? The butcher, the editor & Matt Chat

We're getting very close now! We are less than 15K$ away from our funding goal, and as you can probably imagine, our stress-levels are at an all-time high. There's a slate of announcements lined up to mark the moment, and with a bit of luck, you'll be reading about them very soon. 

Today's update is going to be a bit shorter than usual, but that doesn't mean it doesn't contain any good stuff. On the contrary! 

Continuing the Butcher quest

In our first update, Axel showed you how our editor worked by scripting a simple quest. In today's update video, Leslie, our enigmatic & brilliant 3D artist responsible for such gems as the dancing whale (featured in Divinity: Dragon Commander), takes charge and shows us how he envisions Axel's quest should develop further. Good stuff!

Matt Chat

Matt barton interviewed Swen about the Divinity: Original Sin's Kickstarter campaign. The one-hour interview can be found here but if you don't have the time to watch it all, here are the highlights, courtesy of none other than Stabbey!

  • (9:30) Quests aren’t going to hand-hold you through them. There isn’t going to be a “Quest Completed!” pop-up. Instead, your journal will have little parts of information, like “we found a book by a dead guy that talks about lying statues”, later if you talk to a statue, you might find “we met a statue, It might be one of the lying statues from the book”, and if you deal with the statue somehow, it’ll just be a thing, and you may not even realize that it was a quest.
  • (13 min) In that demonstration battle on the 10-minute kickstarter video, they died three times. That’s one reason why they never showed the conclusion to that battle!
  • (22 min) The main characters relationship is not specifically a love story. You can certainly take it in that direction if you wish, though. Their relationship is defined by two different axes: Affection and Affinity. Affection is how much they like each other, Affinity is how well they agree with each other on moral dilemmas. So they might hate each other, but work well. You aren’t going to accidentally end up as your friend’s gay lover, it’ll be a conscious choice if you go for that.
  • (23:30) The main characters are Source Hunters, and one of the perks they get from being trained in that area is that they can talk to animals.
  • (24 min) No sheep henchmen at the moment. They are thinking about adding weresheep in the game, but you cannot have a deep meaningful personal relationship with sheep yet. You will have to make a tough moral decision about the sheep at some point in the game. And the rabbits. And a cow.
  • (25 min) I think there may be multiple different ways to try and get your way in a dialogue (Charm/Reason/Intimidate), instead of the current “I agree/I disagree” system. I’m not sure. The context of the situation is also important. I think that for example, the “dead body on the beach” would probably be a Charm or Reasoning situation, and Intimidation would have a penalty.
  • (27 min) No mini-games. Lockpicking will be item based and dexterity based.
  • (28 min) The Source (elemental) magic is not just for mages casting spells. It also gives you Source-based warrior and Survivor skills
  • (28:40) The editor is not about making it easy for a novice, it’s more of a tool to do powerful things. They’ve used that technology (or parts of it) for over a decade to make their games, and that’s why as a small team they have been able to make such big games.
  • (30 min) They’ll integrate the modding scene with Steamworks, and there will be another TBD thing to centralize mods for those who don’t use Steam. If the community picks it up, Larian will support the hell out of it.
  • (31 min) “Have you thought of adding any DRM to this?” No.
  • (32:20) Larian admits that some of the reward tiers for the Kickstarter may not be cost-effective for them.
  • (33:30) What’s the minimum pledge tier for fans to get the full experience? Just the $25 for the base game, although it does play well with a friend ($40 for the duo-copy pack).
  • (35 min) If Divinity 2: Ego Draconis had been a PC game, it would have been released a year earlier and in much better shape. Development for Xbox lead to a lot of compromise just trying to finish the production.
  • (36:10) Beyond Divinity was bad, it was a game they company made just to survive. They never got a dollar of royalties from Divine Divinity (from CDV). They were only able to get a deal to make Divinity 2 because they were going to do it for Xbox. If they asked to do it for PC only, the game wouldn’t have happened.
  • (37:50) "Why did you end Ego Draconis the way you did?" (I’m going to save my fingers from typing and just link to that spot in my LP. Watch the videos for the actual experience, not the text I added.)
  • - It goes back to Divine Divinity. They decided not to cut the game at the end of the Council of Seven sequence and instead went ahead and added a new “Wastelands” zone, despite warnings they’d never finish it. (Spoiler alert: It was a huge combat zone with no quests.) The publisher wanted them to show variety in the environments. “If there is not a screenshot with orange stuff, we’ll sue you.”
  • - For Divinity 2, Swen figured it would be better to stop with a cliffhanger and cut hard, instead of making another weak ending area.
  • (41:40) Dragon Commander is going to take a lot of people by surprise. The leader writer and animator spend a month in London recording dialogue – more dialogue than they’ve ever done before (Divinity 2 had like 9 hours of dialogue, and it felt like more). That’s just to cater for the choice and consequence in the game. Dragon Commander is probably the most complex game they’ve ever made from a gameplay point of view.
  • (43:50) “What would you need to personally hear or see about Original Sin to get you to buy it?”
  • If you invest in it now, you’ll have more fun in a couple of months. If you’re planning on buying it anyway, buy it now and get it better later. It’s future profits from the game being invested into the game before it’s released. They’re not taking your money for an already funded game, they’re taking your money and giving you a much better game (at a discounted price!). They’re not pushing Original Sin as far as it could go because they haven’t enough resources, not enough time, not enough budget.
  • (48 min) Final thoughts: Other non-human playable races is a huge, impossibly high stretch goal, because it would be so much work, because of how the game reacts to how the players are. If you wanted to play as an orc, they’d have to cater for that all over the dialogue lines in the entire game.
  • - He’s not keen on full voice acting, because there are more tangible gameplay things that can be added instead for the same price or cheaper.
  • - They hope to get enough for the Perks stretch goal (650,000), and do things like have synergy bonuses if the party affinity go up if they perform combos with each other, or maybe solo bonuses if they don’t work well together.
  • - In Dragon Commander, there is an extraordinarily complex depth to your generals/councillors/princesses, because of the way that game was specifically constructed with that in mind. You couldn’t do that for Original Sin at this point, but at the 800,000 stretch goal, they hope to add more depth to party interaction and give the henchmen more personality and story presence, with branching choice and consequence based on how you treat them. Ideally, tying that into the players social stats and perks as well.
  • - It’s a bit tough to get professional authors in at this part of the development. They’ve worked with a bunch before, but it’s tough it they’ve never done videogame work.
  • (55:10) The game would work well on the console with a controller, but that was killed early in development. Maybe as another stretch goal in Kickstarter, but they probably would react poorly to that idea.

In Closing

We're nearly there, but not yet. Anything you can do to spread the word will be appreciated, and we'll return the favour by making you a fantastic RPG with a fantastic editor in a fantastic game world. It's an offer you can't refuse! 

Comments

    1. Crystaleyes.small

      Creator Raze on April 13, 2013

      @Vincent V.
      From an earlier comment: "The editor will not run on Mac unfortunately as it uses quite a lot of windows only technology."

    2. Cobracommanderavatar.small

      Creator Oerwinde on April 9, 2013

      It would be nice to have *some* sort of notification when your journal updates. Even if the UI icon glows or something to show something new has been added.

    3. Divinedivinity1.small

      Creator Vincent V. on April 9, 2013

      Will editor be cross-platform or Windows only ?

    4. Me.small

      Creator Stormfury on April 9, 2013

      Ah! Thanks for the information.

    5. Tw2-wolf2_quadrat.small

      Creator LordCrash - OD | OOoE | WoOS on April 8, 2013

      @ Stormfury
      There will be a preorder event together with gog.com for Dragon Commander and Original Sin tomorrow. And we guess that there will be an add-on option for DC copies after that event. ;)

    6. 1.small

      Creator Phenomen on April 8, 2013

      Please more information about Editor!
      Can we use custom assets (models, textures, sounds)?
      Can we change gameplay (new crafting recipes, new items, custom spells)?
      Example of scripting language (is it LUA based or NWN-like C++)?
      Is it possible to mod original campaign (add new quests, locations etc.)?

    7. Me.small

      Creator Stormfury on April 8, 2013

      @Archon - Obsidian Order Illusive Man - DC sold me on the $65 tier. 2 games was just to hard to pass up. What is the ' D:DC add-on Wednesday' that you're speaking of?

    8. Farmergunwide.small

      Creator The Old Farmer on April 8, 2013

      Swen, good interview with Matt, its rare to see such an open honest and personal view of the game development world.
      Well done, keep up the hard work.
      Looking forward even more to playing DoS. I agree with you on the voice acting being a low priority, I think having every thing voiced takes so much resources away from a game as well as being too restrictive to the development process by limiting late changes.

    9. Tw2-wolf2_quadrat.small

      Creator LordCrash - OD | OOoE | WoOS on April 8, 2013

      @ Archon
      Yeah, I think so.

    10. Fb_profile_picture.small

      Creator Evitad on April 8, 2013

      Quest journal that doesn't hold your hand sounds great. I really miss the exploration and time it took in older RPGs to get things done--real investigation. A glowing beacon that says "go here" streamlines the experience at the cost of making each quest feel like your are doing someone's chores.

    11. Missing_small

      Creator Ryan "Keokuk" Smith on April 8, 2013

      Been a fan of Matt Chat for a while, pretty cool that you talked to him.

    12. Avatar150.small

      Creator Archon on April 8, 2013

      First time I saw D:DC almost 18 months ago, I thought it would be great to have it on my 360.
      But now I have a new PC ready to rumble with D:OS and D:DC so I don't really care about consoles port anymore.
      The long Wait is almost over (I hope).
      By the way, I'm surprised there's only 1205 Dragon Commander tier gone right now. Are people waiting for D:DC add-on Wednesday to complete their higher tier ?

    13. Idale2.small

      Creator Jhonrock on April 8, 2013

      I liked the idea of a port for consoles, but not as a stretch goal. A post-launch port would do better. The console community are in need of some games like this one. And talking about stretch goals, i'm really fine with the ones already shown. IMHO, D:OS would be perfect just with the 650K, 800K and 1KK stretch goals. I can't think of anything more to make this game even better. Well, more playable races would be good too, but if the cost to implement it would be too high, i can live without it.

    14. Cat_avatar_-jpeg.small

      Creator Robcat - Tormented Weresheepcat of Sin on April 8, 2013

      Fantastic Matt Chat with heaps of insight into the game. Editor looks uber, can't wait to learn it. It's all looking very, very good.

    15. Tw2-wolf2_quadrat.small

      Creator LordCrash - OD | OOoE | WoOS on April 8, 2013

      @ Archon
      Perhaps they should consider console-ports after the PC release to extend sales and also to bring the game (and the fun it will offer) to the console users. I don't think additional stretch goals would be a good idea now. ;)

    16. Avatar150.small

      Creator Archon on April 8, 2013

      Thanks for the transcript. Saves a lot of time....
      Indeed, a stretch goal for consoles port wouldn't be a great idea ( even if I'd upgrade my pledge for that ).
      Actual stretch goals are really great.

    17. Tw2-wolf2_quadrat.small

      Creator LordCrash - OD | OOoE | WoOS on April 8, 2013

      @ Swen
      Well, the combat system is kind of "in need of improvement" but the story, atmosphere and art direction is awesome. And it is really, really old-school.... ;)

    18. Laravatar.small

      Creator Larian Studios LLC on April 8, 2013

      @LC: Yes, he did. I planned on trying it out but time...well, time.

    19. Tw2-wolf2_quadrat.small

      Creator LordCrash - OD | OOoE | WoOS on April 8, 2013

      @Larian
      Haven't you written in your blog that David has played Inquistor and enjoyed it?

      Anyway, I like the look of the Butcher's scene. Dark and gritty (perhaps a little too grey), not too cartoony. It's nice to see that you can adjust the scenery in the editor to that extend. ;)

    20. Missing_small

      Creator Kein Zantezuken on April 8, 2013

      @LC - Master Weresheep of Sin | OOoE

      i don't think it was inspired by anything in particular, Larian games always had quite interesting quest system. Guess you can call it... evolution of in-studio vision on the quests based on experience so far?

    21. Laravatar.small

      Creator Larian Studios LLC on April 8, 2013

      @LC: To my shame, I actually didn't get round to play Inquisitor so I don't know. However, now that you mentioned it, I'll definitely check it out.

    22. Missing_small

      Creator Skyhawk02 on April 8, 2013

      I also liked the part in the video where Vincke said if u think too much about having 1 player in turn based combat and 1 person in real time exploration you start asking questions like, "Why are we here on this earth?" and "Why do we exist?" I laughed really hard about that and have been careful not to think too hard about that.

    23. Tw2-wolf2_quadrat.small

      Creator LordCrash - OD | OOoE | WoOS on April 8, 2013

      @Larian
      "(9:30) Quests aren’t going to hand-hold you through them. There isn’t going to be a “Quest Completed!” pop-up. Instead, your journal will have little parts of information, like “we found a book by a dead guy that talks about lying statues”, later if you talk to a statue, you might find “we met a statue, It might be one of the lying statues from the book”, and if you deal with the statue somehow, it’ll just be a thing, and you may not even realize that it was a quest."
      Which games inspired your decision on the quest system. I hope Inquisitor to some extend (which Swen also mentioned some time ago in his blog). It had one of the best quest/journal systems ever in RPGs. All quests/pieces of information were written like diary entries in the journal. And of course there were no quest markers and such things. You often had to listen carefully in the dialogues to get all the hints you need for completing a tastk and sometimes you had to guess a little bit anyway. :)

    24. Whosawesome_avatar.small

      Creator Dablue on April 8, 2013

      Cool looking demon ;) henchman!!!

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    Name the Summon ============================= When an elemental is summoned, from the fiery depths, from the watery abyss, from the howling skies, or from the darkest cores of the earth, its name shall be drawn by the hands of the gods, and proclaimed to all that lay eyes on these awe-inspiring abominations of nature. Backers that pledge this new $175 tier, or above, will be invited to guide the hands of the gods, by providing them with a database of names and descriptions (backgrounds) to randomly draw from. Your creative endeavor will be in the final game for everyone to see. ============================= This also includes: Kickstarter Potion + Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits at Council level + Name the Undead + Alpha Access + Name a Pet

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    41 backers Limited (9 left of 50)

    ALL DIGITAL TIER ============================= Name The Summon ============================= When an creature is summoned, from the fiery depths, from the watery abyss, from the howling skies, or from the darkest cores of the earth, its name shall be drawn by the hands of the gods, and proclaimed to all that lay eyes on these awe-inspiring abominations of nature. You will be invited to guide the hands of the gods, by providing them with a pool of names and descriptions (backgrounds) to randomly draw from. Your creative endeavor will be in the final game for everyone to see. ============================= Design A Henchman ============================= We will gather names, stats and looks, and put them in one big pool of Kickstarter-created henchmen. Every player will be able to hire these henchmen via representatives of the inter-dimensional mercenaries guild. Depending on your personal preferences (do you need a healer, a priest, a ranger, a rogue...) the agent will make a recommendation and you will then be able to hire them. ============================= This also includes: 2 Kickstarter Potions + Zandalor's Trunks of Epic Intelligence + Message in the Woods + Divinity Original Sin Digital Duo Pack (2 Digital Copies) + Soundtrack Digital Download + Developer's Cut Digital (Developer's Documents and Documentary) + Credited as a Backer, Dragon Tier and Developer Tier + A Kickstarter Backer Forum Badge On Larian.com Dragon Tier and Developer Tier + Digital Artbook + Digital Map + Name An Undead + Alpha Access + Kirill's Early Work + Name A Pet

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    11 backers Limited (39 left of 50)

    Write a Dialog ============================= Receive a unique personalized code that unlocks a cooperative dialog that you have written! You can start up this dialog in your version of the game by clicking a unique item, with any person you'll be playing with. We'll implement your dialog and send you instructions on how to activate it. (If she says yes, do drop us a note!) ============================= This also includes: Kickstarter Potion + Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits at Council level + Name the Undead + Alpha Access + Name a Pet

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  • Pledge $250 or more
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    30 backers Limited (20 left of 50)

    Design a Henchman ============================= When the going gets tough, you can always hire henchmen to bolster your party. This reward allows you to design one of the henchmen in your game. We will send you guidelines by which you can design a henchman so that he reflects your playing style and looks. Of course you'll get to name him. You will receive a unique personalized code that unlocks your personal henchman in your copy of the game. ============================= This also includes: Kickstarter Potion + Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Name the Undead + Alpha Access + Listed in the Credits at Council level + Name a Pet + Write a Dialog

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  • Pledge $300 or more
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    58 backers Limited (22 left of 80)

    Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map ============================= The special Kickstarter box signed by the entire team! Apart from our scribbles and doodles, it will include a DVD version of the game, a printed manual, an audio CD version of the game's soundtrack, and a cloth map of the game world. ============================= This also includes: Kickstarter Potion + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Name the Undead + Alpha Access + Name a Pet + Listed in the Credits at Council level + Write a Dialog + Name a Henchman

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  • Pledge $500 or more
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    7 backers Limited (3 left of 10)

    Combo Designer ============================= In the game, objects can be combined to create all sorts of items. For your support, we will work together with you and implement one of your creative combinations (within the boundaries and logic of our fantasy world). This item combination will be in the final game, for everyone to find out about, and enjoy! ============================= Limited Edition Zandalor's Cards ============================= Used by Zandalor when summoning the Divine. A limited edition Major Arcana tarrot deck with pictures from important characters in Rivellon. Includes Zandalor's prophecy book for predicting what's going to happen next. ============================= Listed in the Credits, Dragon Level ============================= You will be listed in the credits at Dragon level. ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman

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  • Pledge $500 or more
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    20 backers All gone!

    Divinity Fan ============================= For your generosity, we will grant you immediate access to every published Larian Studios game for the next ten years. (You will receive a download code on day of digital release.) ============================= Physical Signed Concept Art ============================= We will send you a limited edition, signed version of a piece of concept art: a limited amount of high-quality prints of a certain piece of concept art, will be signed by the artist (and if you want, by the entire team). ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Limited Edition Zandalor's Cards

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  • Pledge $550 or more
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    30 backers All gone!

    More Divinity Fans ============================= The early birds were rewarded, but here's another chance! For your generosity, we will grant you immediate access to every published Larian Studios game for the next ten years. (You will receive a download code on day of digital release.) ============================= Physical Signed Concept Art ============================= We will send you a limited edition, signed version of a piece of concept art: a limited amount of high-quality prints of a certain piece of concept art, will be signed by the artist (and if you want, by the entire team). ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Limited Edition Zandalor's Cards

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  • Pledge $600 or more
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    10 backers Limited (20 left of 30)

    Even More Divinity Fans ============================= The early birds were rewarded, but here's another chance! For your generosity, we will grant you immediate access to every published Larian Studios game for the next ten years. (You will receive a download code on day of digital release. Yes, that does include Divinity: Dragon Commander!) ============================= Physical Signed Concept Art ============================= We will send you a limited edition, signed version of a piece of concept art: a limited amount of high-quality prints of a certain piece of concept art, will be signed by the artist (and if you want, by the entire team). ============================= This also includes: Kickstarter Potion + Zandalor's Epic Trunks of Intelligence + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD, Artbook and Cloth Map + Divinity Original Sin Digital Copy + Divinity Dragon Commander Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in the woods + Message in a Bottle + Engraving Tool + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Limited Edition Zandalor's Cards + Digital Artbook + Digital Map + Kirill's Early Work (Digital)

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  • Pledge $1,000 or more
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    3 backers Limited (7 left of 10)

    Create an Item ============================= For your contribution, we will work together with you to create an item in the game. With or without stats, useful or useless, serious or silly, your item will be in the final game. (Along with our design team, who will try to keep it within the boundaries and fantasy world of our game. But if you know our sense of humor, we're pretty lenient.) ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Limited Edition Zandalor's Cards

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  • Pledge $1,500 or more
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    2 backers Limited (3 left of 5)

    Become an NPC ============================= We will contact you to create an NPC: name it, give it stats, a personal dialog option, and a custom portrait. You'll have to work together with (or against) one of our designers and artists, and in the end, your NPC will be in the final game! ============================= Fan Day ============================== A cordial invite will be sent to you to join our Divinity Fan Day. You can bring a friend, and you'll meet the team and other Divinity fans! (You must be able to pay for travel and accommodations.) ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Limited Edition Zandalor's Cards

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    4 backers All gone!

    Release Party ============================= You think RPGs are epic? You clearly haven't joined a Larian Studios Release Party. This is your chance. You will be invited and expected to our Original Sin Release Party. Rest assured, anything that happens at the release party, stays at the release party. (You must be able to pay for travel and accommodations.) ============================== 1 of the 4 Statues ============================= There are many strange locations, people, creatures and things to find in Original Sin. For instance, you may stumble upon four magical statues. Four crazy, lying statues, that have been granting wishes and making everyone's life miserable. We haven't named them yet. If you hurry, one of them will carry the name of your choosing (within the boundaries of our game world). This name will be in the final game! ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Become an NPC + Fan Day + Limited Edition Zandalor's Cards

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  • Pledge $5,000 or more
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    0 backers Limited (2 left of 2)

    The Jailer ============================= In Original Sin, you have to watch your step: guards are watching your every move. Citizens react to your actions. If you misbehave (stealing, killing, vandalizing), you may well be thrown in jail. Accidently, we haven't named the jailers yet! For your contribution, you could become one of these jailers. Your jailer-name (created within the guidelines of our fantasy world) will be in the final game, and we'll also make them look like you (as close as we can). ============================= Limited Edition Bellegar's Dice ============================= A set of solid metal role playing dice in a limited edition Bellegar bag. (Physical reward.) ============================= Listed in the Credits, Divine level ============================= You will be listed in the credits at Divine level. These credits are also printed in the manual. ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Divine level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Become an NPC + Fan Day + Release Party + Limited Edition Zandalor's Cards

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  • Pledge $10,000 or more
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    0 backers Limited (1 left of 1)

    Mysterious Stranger ============================= Early on in the game, the party can meet a mysterious stranger, whose fate seems intertwined with that of our heroes. His (or her) full story is yet unwritten. His (or her) name, well, a mystery. Work together with our design team to not only choose a name, but also to fill in his (or her) role. Is he on your side? What's the twist? Can (s)he be trusted? Fill in the details, design choices and consequences, and everyone playing Original Sin will be biting their nails when this story unfolds. ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Divine level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Limited Edition Bellegar's Dice + Become an NPC + Fan Day + Release Party + You're Invited! + Special Mention on Startup Screen + Limited Edition Zandalor's Cards + Extremely Limited Personalised Shield

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Funding period

- (30 days)