Share this project


Share this project

Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
19,541 backers pledged $944,282 to help bring this project to life.


Only backers can post comments. Log In
    1. Missing avatar

      David Isaac Frohman

      $95 for the engraving tool seems too high. If it was $45 I would up my pledge to get it, but as it is...

    2. The Old Farmer on

      Could we see a 1080 version of the coupleagreeingalot pic so I can set it up for my wife's background on her PC.
      I like to live dangerously!

    3. Adam Strover on

      Ha... I like this more and more with everything I read. And grats on making even your updates readable and amusing. Bodes well.

    4. Willem on

      I like what I am reading, thank you Larian. I love how you implemented the combat system. The dialogue system is very cool as well and I for one actually love the fact that you can roleplay all your party members (if you so choose) in terms of pre-existing conversation trees; not many RPGs do this (most take one PC as the centre around which all replies and roleplaying party interactions revolve). Love what you are doing, keep it up.

    5. Missing avatar

      Manalishi on

      Really excited about this ... glad you partnered up with GOG !

    6. Skyl--- on

      What about the Linux versions ? GOG doesn't have a Linux store, while Steam does. I guess eventually you'll have to host the Linux builds somewhere else for us Linux backers, because GOG won't do it until they "officially" support Linux, which could be anywhere between tomorrow and never.

    7. amazingscrewonhead - Werekiwi of Sin on

      I really (really) hope you hit the Traits stretchgoal. That feature sounds absolutely killer for solo _and_ co-op play. While I'm looking forward to making use of the editor to create new stories the Traits would aid immensely in replayability of the main campaign.

    8. Milena on

      This was a really nice update. I really like what I'm reading :)

    9. David Torio Castell on

      Vegeta: It's over nine thousand , hehe Dragon Ball joke.
      Keep up the good work guys :)

    10. Missing avatar

      Taziar on

      DJ, Don't make me Grumpy Cat you...

    11. Robrecht - of Original Sin on

      And an extra weresheep too! *roar* .. *baaaa* .. what ehm .. *baaaoar* ?

    12. Taragon on

      will there be mechanics like disguises, so that if Roderick went back to town in a disguise the guards wouldnt recognize him (or conversely if he had chosen to do his illegal acts while in disguise int he firdst place). i think such a thing could be an interesting way to explore less legitimate practices without destroying your character's reputation. Id of course assume there would be skill checks to see if your disguise works, with some npcs having distinct advantages to see through one.

    13. LordCrash on

      A lot more people/names/avatars in here, very nice. :)

    14. Glen Harrison on

      Larian, I love you.

      Wanna cyber?

    15. Larian Studios LLC 2-time creator on

      @ Rok Klemen: Yes, they will be hostile to you, unless you managed to change your reputation & their faction attitude such that they like you once again.
      @DJ: We learnt a long time that humor is bound to culture. What somebody in the US finds funny might not be funny to somebody in France & vice versa. But we can't change who we are & we make fun of a lot of stuff - in general to break the trend of people taking themselves too serious. I personally thought the 9000 thing was funny. It would've been better if it'd had been over 8000 ;)

    16. Robrecht - of Original Sin on

      So, I just pledged for a physical tier (yaay), but it's a bit silly that I had to add $18 for shipping since I live in Flanders. (I am not the first one mentioning this, I'm sure.) Say, why don't you guys just put a copy aside and I'll come and pick it up in Ghent. I'll even sign something if you want me to! :-P

    17. Killer Bunny of Sin on

      @DJ I doubt that they'll put memes in the game. If you played their previous games, nothing of the sort was present. They have their own script writer I say and the dialogues are much more "alive" IMO.

    18. Brainbusters - Weresheep of Sin on

      This update was very interesting, thanks!

    19. Dmitry Kozlovtsev on

      You desperatly need to get more publicity, it is a shame that such an awesome projects takes so long to fund.

    20. Watser on

      I think you are digging way too deep into this, DJ

    21. DJ_Serperior on

      An over 9000 joke? Are you fucking serious? I was hesitant to back this project because of that fucking arrow to the knee joke you made in your pitch video and now you're making an over 9000 joke? Is this game going to be filled with memes, Larian? Because if I see this shit one more time I'm withdrawing my pledge.

    22. Jhonrock on

      @Watser, @DeathKnight, thanks for the answers. I'm really happy to know that this kind of NPC behavior will be present in the game. Small things such as this is what makes a RPG much more immersive, not the super graphics.

    23. Rok Klemen on

      Quick question... i might have missed it in the update, but what happens to the fight in the town ?

      Assuming you telport Roderick out of the the town in the middle of the fight.
      This probably break the combat sequence in the town.
      Does he then get automatically attacked when he gets back in town ?

    24. DeathKnight [Larian] on

      Jonathan: smart NPCs check your level to see how they react to you. So yes, some will flee, some will fight.

    25. Iskhiaro on FTW!

    26. Darklord on

      Nice, good update! It will fund soon! :-D

    27. Watser on

      @Lars Anderson
      If there will be a day/night schedule and the 1M stretch goal isn't reached, it will be merely a cosmetic one I assume, like it was in Divine Divinity.

    28. Lars Anderson on

      So I'm confused. Is there a day/night cycle in the game already? Or does that only come with the million dollar stretch goal?

    29. Watser on

      That's exactly some of the things they are implenting

    30. Jhonrock on

      [@Larian Studios LLC: if we do get to schedules, no one will leave combat. I mean, just imagine you're a guard and in the middle of a fight you go "well sorry guys, dinner time and I told my wife I'd get the groceries"]
      Uuummm... this brought me a question. Are you planning in some kind of behavior system that, when a combat starts in the streets, makes a non-combatant NPC flee with fear, look for a cover or locking himself in his house, returning to his normal behavior a few time after combat end?
      I think that will affect the game immersiveness if the non-combatant NPC's stays behaving in a normal way, even when a combat is taking place right in front of him.
      It could be fun (and very immersive) see non-combatant NPC's behaving like that during a combat, fleeing with fear, looking for a place to cover, screaming or calling the guards.

    31. Stabbey on

      I'm not sure if there are (cosmetic-only) Day/night cycles in the game, but if there are day/night cycles and Rod is in turn-based combat, is the day/night "clock" frozen for Scarlet? If not, that could be strange.

    32. Dawn_

      Big thanks for GoG ;).

    33. Larian Studios LLC 2-time creator on

      LC: if we do get to schedules, no one will leave combat. I mean, just imagine you're a guard and in the middle of a fight you go "well sorry guys, dinner time and I told my wife I'd get the groceries".

    34. JackDandy on

      This sounds fascinating. I haven't played a game with this sort of dual dialogue system, and it sounds like it can make the game FAR more interesting.

    35. Stephen P. Suelzle on

      This is going to be such a cool game! Every update makes me want to play it more and more. The whole conversation, personality thing and having character choices really matter in the game is very important and something that is missing in a lot of RPGs. I am very glad that it really is going to be turn based. That is my favorite kind of RPG. Also, thanks for being so accessible guys and showing us so much of what you are doing. I'm loving it!

    36. Jhonrock on

      Awesome explanation about the traits/talents and coop system. You are going for something really unique. I'm very excited with the possibilities of this game. I'm already contacting a good friend of mine, who loves RPG's like me, to combine a full coop playthrough in this game, role playing our characters (if he gives me his OK, i'll get the duo-pack). It will be fantastic!
      Guys, we need to make all this stretch goals happen. Let's spread the word, everywhere.

    37. LordCrash on

      I think it could become difficult if there is a "frozen" fight in town and we have NPC schedules (hope we reach the 1M). Any ideas how that would be managed?

      "Venture your party before gathering forth"....we need that line in the game btw.... :D

    38. Missing avatar

      Baudolino05 on

      oh, great! So, it's up to the player. I can't ask for more...

    39. Larian Studios LLC 2-time creator on

      There is only a time limit for turns if you choose to have one in multiplayer (host decides). But then still you can set it to "none". So yes, if you leave one hero in a TB combat and explore with the other, he's stuck in time.

      But it's very hard to explore (and get in fights) with only 1 character. And for entering other zones you will have to "gather your party".

    40. Missing avatar

      Baudolino05 on

      The way your're handling the drop-in/drop-out multiplayer is great. I mean, it's pure role-playing. Synergy with traits? Even better...
      Anyway, like Clocknova said before me, there is a "time bubble problem". Maybe you should consider a (generous) time limit for turns.

    41. Killer Bunny of Sin on

      By the update, it clarifies that the 65+ tier digital are really 2x copies as compared to the narrative description on the right.
      And someone should comment "Divinity KS brought me here" on the "And in closing" clip!

    42. Aysir on

      Great update. Answered a lot of questions and makes me even more excited to play this. The combat ideas sound fantastic, the two player dialogue system just seem awesome. The end of the year can't come quick enough!

    43. Stabbey on

      Yes, Roderick will stay in a time bubble forever, unless Scarlett wanders too close to him, then she gets stuck in the bubble as well.

    44. Clocknova on

      I cannot stress enough how important NPC scheduling is to world-immersion. Remember how in Ultima VII the townspeople would actually get up in the morning, open their windows, set their tables, sit down and eat (with food actually disappearing) and so forth? I can't think of a single game since that has featured anything close to that. I really wish this wasn't such a high stretch goal, but I understand that this level of intricate scripting must be difficult and time-consuming. I really, really hope we get there somehow.

    45. Clocknova on

      Wait, so what happens if I leave Roderick stuck in turn-based combat and go exploring with Scarlett for a few weeks? Does Roderick stay in a time bubble forever? How would that work?

    46. Bumvelcrow on

      Oh, and namedropping Ultima VII is always a good idea!

    47. Daz23 on

      Awesome! The stretch goals MUST be met. :)

    48. Bumvelcrow on

      Okay, now we have to get to character traits (and companions).

    49. Jalister on

      That was a great update, and just gives more reasons to be a backer.