Funded! This project was successfully funded on April 26, 2013.

Update #7

Stretchgoals, Music Preview

Higher And Higher

We are very proud to announce stretchgoals this early in our campaign. We have 82% of our target pledged, and that wouldn't have been possible without our pledgers. So even if this starts sounding like a broken record: thank you!

We have listened to the community in setting up these stretchgoals. We hope you recognize some of your influence ;-) 

In this update:

- Stretchgoals Explained
- A Nice Graphic For Those Stretchgoals
- A Preview of One of Kirill's Songs

Stretchgoals Explained

500K - New Area: Your Homestead on the Shelter Plane At The End Of Time.
We'll implement a new area to which you can travel at all times. An accidental gift by the Imp Historian (you know, the slightly bizarre time traveler that also gives you the Teleporter Pyramids)...

The Shelter Plane At The End Of Time is a barren place at first, and not without its issues, but with the proper care, we're sure you can turn it into a cozy, homely place. You can then recruit NPCs who will perform special services for you, provided they can overcome their initial fear...

Don't forget, this plane exists at the end of time only, and changes according to significant choices you make in the present. Beware the Imp Historian though, he still pays you visits and he's very interested in everything you have and he has his own ideas about interior decoration.

(Well, we told you it would look barren. But really, all it needs is an extreme makeover.)

650K - Talents and Personality Traits
We'll introduce talents that further define your character. These talents help you in combat, in dialogues with NPCs, and in all kinds of other interactions. You get to choose some at character creation, by exploring the world, and occasionally through leveling up.

For instance, Animal Empathy allows you to talk to animals. Slippery Eel allows you to evade attacks of opportunity. Interdimensional Touch lets you send items to far away party members but also to your Homestead on the Shelter Plane At The End Of Time.

Personality traits reflect the choices that you make and may shift during the game, depending on your decisions. These personality traits give your characters benefits and penalties. For instance, a Ruthless character gains certain bonuses in combat but becomes more infamous. A Loyal character receives bonuses when fighting back to back, but gets a penalty when trying to flee.

Not all talents and traits have already been designed and we'll be looking at our backers for input!


(The talent Necromantic Prodigy gives you better control over the undead.)

800K - Henchmen Become Companions.
Companions will have a background, their own story to tell, their own goals and their own personality. The world and its inhabitants will react to them. The companions have their own dynamic story arc and quests. Their fate will change depending on the party's decisions.

Companions will have their own talents and personal traits, and will affect the party's spirit. A high party spirit means that in combat the party is more efficient.

Companions will be able to stay at the Shelter Plane At The End Of Time. Because it's handy to be able to switch sometimes if the situation calls for another approach...


(A companion whose fate seemed to be sealed. Until you came along.)

1M - NPC Schedules, Day/Night Cycles, Weather Systems.
As the ground warms to the rays of the morning sun, NPCs wake up, and start going about their day. When evening falls, they go to their houses, light their candles and fireplaces, then get ready for bed.

The day and night cycles and the moons of Rivellon have an impact on magic and on monsters. The weather changes, and has an impact on the environment and affects magic as well.


(Let's go for a walk, they said. It'll be fun, they said.)

A Nice Graphic For Those Stretchgoals

A Preview of One of Kirill's Songs

As promised, here is an early sketch Kirill came up with for Divinity: Original Sin. (A sketch is a piece of music he recorded all by himself, an idea. This is in no way recorded as it should, unmixed, unmastered and unproduced.)

(Out of respect for Kirill's music, we will not end this update with a silly video. I'm serious.)

Comments

    1. Missing_small

      Creator Sina on April 14, 2013

      It would indeed be a pity if the 800k strech goal is not reached. Would you make the strech goals as 600k-talents, 750k-NPCS pretty please :( I dont have much experience in kickstarters (only few) but seems like this will stuck somewhere between 650k-750k. It is a pitty that some companies gets millions of funding in few weeks with just a famous title, fuzzy strech goals and not even a full design of the product while this half finished great looking game with really cool strech goals is so slow to get funding. ps: I am a big fun of divine divinity 1

    2. Missing_small

      Creator Bartek on April 9, 2013

      @AstralWanderer Baldur's Gate did in fact have NPC schedule and day/night system. In BG2 and IWD some quest where to obtain only at night.

      Great music guys!!

    3. Missing_small

      Creator AstralWanderer on April 6, 2013

      I'm keen on the NPC schedule stretch goal too - Ultima V (released in the '80s) was one of the first games to have this and it did add noticeably to the realism of the gameworld. Aside from the Ultima series, The Witcher is the only other game I have come across to have implemented this.
      Until you experience a world where NPCs do their own thing, it is difficult to appreciate the depth it adds (and it is doubtless a lot of extra work for the developers too!) but it does then put other games with their "stand-in-the-same-place-come-rain-or-shine" NPCs in the shade.
      One thing I would ask to be left out though is ability cooldown timers (used in Divinity 2). This is the one feature that really damaged gameplay since it forced you (if playing a mage relying on fireball, say) to spend a significant portion of the game ducking and dodging, waiting for that ability to recharge (yes I know magic missile had a faster recharge, but also abysmal damage unless you put a lot of points in). Mana limits alone (as with the original Divine Divinity) should suffice, with *maybe* extra mana cost for "frequent" reuse of a skill.

    4. Idale2.small

      Creator Jhonrock on April 6, 2013

      These stretch goals are AWESOME and the last two ones are the best of them all. It's so more immersive when you have companions with their own motivations (and quests), and when you feel like you are playing in a living world (day and night cycles, with people behaving different with the flow of the time).
      .
      I'm already imagining watching this scenes, hearing the fantastic soundtrack that is common in Divinity series. Divine Divinity main theme, Jesus, that music is superb. To be honest, i don't know which is better, the DV1 main theme or the DV2 main theme, both are E.P.I.C.
      .
      One thing i know for sure, Larian Studios KNOWS how to make a game soundtrack.

    5. Kick3.small

      Creator Adrian - Dream Tormented WoOS on April 6, 2013

      Awesome stretch goals, if not a bit too wide spaced for your current total.
      Like Laker, I cannot understand how you haven't been funded yet..This game should raise millions, and to think it should come THIS YEAR!!
      Good luck with the Kickstarter...btw, no pet companions?

    6. Black-billed-magpie-01_13652_600x450.small

      Creator ekster on April 6, 2013

      About the Paypal being open for the stretch goals after the kickstater ends, I agree!
      I've already put more into this game than I did with any other kickstarters... but I would be willing to add even more next month! I already had quite a few spending sprees this month, but those stretch goals are a must! :)

    7. Story.votes.ap.small

      Creator Phlegmish on April 6, 2013

      @ Larian
      I think it's true that you're being too modest. Don't be afraid to hype a little when giving interviews and the like (while not promising anything you can't deliver, of course). Just keep up the pressure publicity-wise, 20K/day is not that bad at all.

    8. Laravatar.small

      Creator Larian Studios LLC on April 6, 2013

      Laker: we are grateful people are pledging. It's not an act :) We are genuinely amazed we got over 300K in such a short time. Maybe we are too pessimistic or too realistic, or maybe it's something typically Belgian, and we're too modest. You are helping already by pledging and by showing this project to your friends :) We are working on trying to get more exposure.

    9. Cat_avatar_-jpeg.small

      Creator Robcat - Tormented Weresheepcat of Sin on April 6, 2013

      I feel the need to comment on the stretch goals again... I want all of these... rather a lot...

    10. Cat_avatar_-jpeg.small

      Creator Robcat - Tormented Weresheepcat of Sin on April 6, 2013

      @ Duskwind

      Very good point.

      I'm not suggesting that this is the case for LC at all (I have no idea, could just be the way s/he expressed it), but it is worth mentioning that people often feel the need to clarify that they are 'not homo' or whatever, when expressing affection for someone.

    11. Avatar3.small

      Creator JonNik on April 6, 2013

      Love the stretch goals.

      1 mil huh ? Doable but I have a feeling it will be close...

    12. Turtle.small

      Creator Watser: WoOS-turtle in financial torment on April 6, 2013

      @Duskwind
      I fully agree on the paypal option

    13. Duskwind.small

      Creator Duskwind (Exile in Torment) on April 6, 2013

      @LC - why restrict the seduction skill to opposite sex NPCs? Some NPCs might not appreciate the attention from a character of your gender, of course...

    14. Duskwind.small

      Creator Duskwind (Exile in Torment) on April 6, 2013

      @Laker Doktor - yeah, games would be sooooo much better if they didn't bother with any of that useless preproduction nonsense and just started coding them right away.

      Larian should keep the PayPal option open for a couple of weeks after the end of the Kickstarter to allow stretch goals to be met; I suspect that will be a popular option, compared to pledging on Kickstarter in the same month (and same credit card bill) as Torment.

    15. Cat_avatar_-jpeg.small

      Creator Robcat - Tormented Weresheepcat of Sin on April 6, 2013

      @ Laker

      I think they are genuinely gratified and it is only natural to be a little disappointed, everyone comes to kickstarter with the restrained hope of exceeding their expectations. I believe we are actually doing really well, all things considered. It was just that the timing of the launch couldn't have been worse really, there were soo many distractions (Torment, SotA, PAX, GDC, Easter etc). Yet with how Larian had their publicity tour all set up before they even knew Torment would be announced, and with the RPG Watch misunderstanding, the fates were not kind to the launch.

      But fear not! The potential of this game is immense. As the publicity is finally released and after it has time to percolate (and other distraction fade away, people's wallets recharge etc) this campaign could pick up a lot of steam. The final surge might well be much more significant than the initial launch.

      The best thing us fans can do is just continue to spread the word in gaming forums, social media and amongst our friends. We have every reason to feel very positive about the campaign :-)

    16. Fb_profile_picture.small

      Creator Dmitry Kozlovtsev on April 6, 2013

      ok, guys open your coffers - we need those stretch goals!

    17. _0026_goblin_catapult.small

      Creator Antioch on April 5, 2013

      You guys should repost the original DOS preview video from 10 months ago!
      http://www.youtube.com/watch…

      I love the music from that one, too.

    18. Roderick-dos_160px.small

      Creator Stabbey the Weresheep on April 5, 2013

      That music sounds so familiar. I can't think of where I heard it. It must have been from one of the other Original Sin Kickstarter videos. Without even me noticing, that music crept into my head and made a little nest. That's art.

    19. Wl.small

      Creator Autoduel76 on April 5, 2013

      NPC schedules...get there

    20. _0026_goblin_catapult.small

      Creator Antioch on April 5, 2013

      Wow, I really want the 1M and 800K stretch goals - the game just won't be complete without them - but I'm worried that we won't get there! I wish I could fund it all myself but, of course, that's impossible.

      Sven et al., please get out there and get some hardcore marketing efforts going, we've only got 20 days remaining and we must get the day/night weather system!

      Also, loved the music! :)

    21. Profil.small

      Creator Avarchillion on April 5, 2013

      wow, those are really well thought out stretchgoals. I hope we get them all. :-)

    22. Untitled.small

      Creator Anthony Riggs on April 5, 2013

      OMG that weather and day/night system looks awesome :)

    23. Missing_small

      Creator Patrick on April 5, 2013

      Naww, no splitscreen :(

      Nice goals otherwise.

    24. _0017_skeleton_cigar.small

      Creator Edgardo- WeresheepMonkey of Original Sin on April 5, 2013

      I really hope we get to 800K, having actual companions will add a lot to the game.

    25. Fb_profile_picture.small

      Creator Frederik Hugger on April 5, 2013

      That is some very nice stretch goals.

      Especially the traits and talents. If we get close to 650k I'll have to up my pledge.

    26. Pe-logo-1920x1200.small

      Creator Laker Doktor on April 5, 2013

      Sorry but could you guys stop saying how great it is how much money people pledged? It's getting really annoying, and everyone knows it's not true and you are not sincere. I know you are disappointed and you should be. When I posted your video to my friend, he watched it and immediately asked if we are going to pledge. He never pledged before, he never wanted to.

      I really don't understand why you are doing so wrong. You have working game (which should be huge plus), it looks amazing, you have editor for us which looks amazing, you guys are really pleasing, you showed us a lot from the game.

      I really don't understand why this doesn't work. You should be over two millions by now, but you won't even get to the first stretch goal. I don't understand people. They are pledging Torment from Fargo even thou he still didn't deliver the first kickstartered game (I really don't care about preproduction, nobody should) and he got Chris Avellone only after 3.5 kk stretch goal. And yet, everybody is pledging there, and nobody here.

      I'm so sad. I don't know how to help you. I didn't give you much, coz I don't have it. If I could I definitely would.
      Please ask TotalBiscuit to make video with you, ask Yogscast and whoever, do something, please.

      Good luck, fuck life:(

    27. Missing_small

      Creator John Glassmyer on April 5, 2013

      So I guess we should get Day and Night Cycles in Original Sin's sequel, even if the stretch goal here isn't met, right? : )

    28. Shield_-_rui.small

      Creator Rodrigo "rrc2soft" Roman on April 5, 2013

      If we have a chrono trigger music cameo for the shelter plane at the end of time, my life will be complete :-).

    29. Avatar1.small

      Creator Shawn Chesak on April 5, 2013

      Argh, why did you have to make the most expensive stretch goal the one that I would most want. Looks like this will be my first kickstarter where I up my pledge.

    30. Avatarsheep2.small

      Creator Bumvelcrowe on April 5, 2013

      @Helena - I know the feeling. Damn, I am addicted to cloth maps!

    31. Cton.small

      Creator Helena - Ordo Draconum on April 5, 2013

      @Bumvelcrowe: I would guess many of the Torment people will come over here (I first found this KS through their comments section), but I imagine it will take a little while for their bank accounts to refill. ;-)

    32. Avatarsheep2.small

      Creator Bumvelcrowe on April 5, 2013

      A bit disappointing that the day night cycle and henchmen with stories aren't the first goals as they're the ones I was really looking forward to. $1 million just seems too optimistic unless we can shift everyone from the Torment comments section over here while they've still got the taste for pledging ridiculous sums in their mouths!

    33. Missing_small

      Creator Teeshy on April 5, 2013

      Oh my gosh! All of those stretch goals sound amazing - but the one that honestly excites me more than any is the 500k one - in every/any game I play I always love having that chance to customise, and make homely a little piece of the game =) I keep searching for *any* game that will let me make a home as customisable as Ultima Online does - but not sure that there is *any* out there.
      No idea why, but building a house, farming, and fishing are always the three things that *grab* me in a game =)

    34. Xiii_2.small

      Creator Azghouls on April 5, 2013

      That weather system that affects magic is a great idea.

    35. Annphetamin-130x130.small

      Creator Hulker69 on April 5, 2013

      "The Shelter Plane At The End Of Time" what a top name!

    36. Geekoo2.small

      Creator geekoo on April 5, 2013

      All the stretch goals indeed look amazing :)
      but saddly would have like the day and night cycle around the 650 000 goal.
      1 M seems a little optimistic. But who knows.
      Great music preview :)!

    37. Crystaleyes.small

      Creator Raze on April 5, 2013

      @Terry Mock
      I assume the plan is to hire a larger secondary design team. Larian said previously if any of the stretch goals were too big to implement on time, the game would still be released as planned and the extra content delivered when it was done.

      .
      @Sean Eber
      There is 4 player co-op, though only the players controlling the 2 main characters will be able to participate in conversations in the main game. The editor supports dialog for the henchmen, so there will likely be mods designed for 4 players.

    38. Missing_small

      Creator Nochal on April 5, 2013

      All the stretch goals are amazing :)
      But i thing that the order of the stretch goal should be reverse ;)

      I think i will manage my pledge... the month will be hard :D

    39. Cat_avatar_-jpeg.small

      Creator Robcat - Tormented Weresheepcat of Sin on April 5, 2013

      These stretch goals must simply be met.

      That music... is wonderful. I don't know how...or why...but it speaks to me of Original Sin very loudly.

    40. Missing_small

      Creator Baudolino05 on April 5, 2013

      Great music and amazing stretch goals, guys! But honestly, as long as I'm concerned, NPC scheduling should be the first on your list, even if only for the sake of the Ultima VII flavor.

    41. Voleur.small

      Creator ctiti60 on April 5, 2013

      I wonder something : if you reach 800k or more, I hope but it's lot of money, how can you develop and test all these addons for november ? What is the strategic : more people and pizza :)

      I think too the strechgoals are very high. It's just my opinion.

    42. Unnamed.small

      Creator Joshua Johnson on April 5, 2013

      Wow, all those stretch goals sound awesome, I think we need to at least reach the 650k one, love more character customization

    43. _0045_boar.small

      Creator JM - Boorish Weresheep of Sin on April 5, 2013

      You're certainly shooting for the moon, and why not? I wish you every luck. :)

      I like the backstory (what we know) of the stronghold.. I'm intrigued by it reacting to significant choices.

      And, Kirill, again some damn fine music... Good update.

    44. Farmergunwide.small

      Creator The Old Farmer on April 5, 2013

      Great stretch goals and the music is very nice too.
      Since you are only 70K short at this point it is very likely you will meet your initial target and possibly many of the stretch targets too, how will this effect your release times? If you have the extra man power to do the larger and more reactive world at the 400K level how will you be able to meet up to the 1M requirements in the same time frame?
      One thing I have noticed in very successful KS campaigns is the projected release date has to slip because what they promise at the end when many stretch goals are met just has to take longer to get done, in the case of this KS the 1M level is 2.5 X the base how will you deal with this?

    45. Fb_profile_picture.small

      Creator Razvan Florentin Popescu on April 5, 2013

      I feel the strech goals should be tighter. Or I am not udnerstanding the complexity
      I would go for 400 450 500 525

      Many smaller goals spread in between, and more detailed !! please much more details

    46. Fb_profile_picture.small

      Creator Sean Eber on April 5, 2013

      If it has 4 player coop I'm content lol wish there was a way to confirm. All gameplay shows only two players and only 2 on cover art.

    47. Crystaleyes.small

      Creator Raze on April 5, 2013

      @Xodetaetl
      I don't know about weather, but there is currently no day/night cycle in the game.

      @Emilia Marchetti
      Only the difference between the previous stretch goal and the last goal would be used for creating schedules and weather systems, and all the changes and balancing that would require (extra dialog, more NPCs to cover the night shift in larger towns, etc).

    48. Tw2-wolf2_quadrat.small

      Creator LordCrash - OD | OOoE | WoOS on April 5, 2013

      @ Sean
      I don't know exactly but I think 4 player co-op could already be possible....

    49. Tw2-wolf2_quadrat.small

      Creator LordCrash - OD | OOoE | WoOS on April 5, 2013

      @ kristen
      Right you are..... :)

    50. Missing_small

      Creator kristen maksuta on April 5, 2013

      No, 800k isn't a must. 1m is a must. Because we must catch them all! (sorry, different game :( ... )

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    Message in a Bottle ============================= You will receive a unique personalized code that unlocks a personal message in your copy of the game. You write the message! This message will be written on a scroll within a bottle, and will inconspicuously wash ashore in the beginning of the game. You can give the message to any person you'll be playing Divinity: Original Sin with. ============================= Listed in the Credits ============================= You will be listed in the credits at Council level. ============================= Beta Access ============================= You get early access to the game! You'll be invited to play (and toy around with) the beta version of the game which will be made available through digital download. ============================= This also includes: Kickstarter Potion + Digital Duo Pack Divinity Original Sin + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos)

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  • Pledge $125 or more
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    21 backers Limited (179 left of 200)

    Name the Undead ============================= You will be able to name one of the undead creatures in the first area of the game. This name will only show up in your copy of the game by using a unique personalized unlock code. Near the starting village, there is a place known as the Black Cove. Within the black cove are a number of ghosts. You could be one of them! (Well, we mean, at least, one will carry a name you give them, you won't actually become a ghost, obviously.) ============================= This also includes: Kickstarter Potion + Digital Duo Pack Divinity Original Sin + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits at Council level

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  • Pledge $135 or more
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    108 backers Limited (12 left of 120)

    ALL DIGITAL TIER ============================= Alpha Access ============================= Early beta access is not early enough? Alpha access grants even earlier access! You will receive an earlier early access code to get digital downloads of the alpha builds. ============================= Name the Undead ============================= You will be able to name one of the undead creatures in the first area of the game. This name will only show up in your copy of the game by using a unique personalized unlock code. Near the starting village, there is a place known as the Black Cove. Within the black cove are a number of ghosts. You could be one of them! (Well, we mean, at least, one will carry a name you give them, you won't actually become a ghost, obviously.) ============================= This also includes: 2 Kickstarter Potions + Zandalor's Trunks of Epic Intelligence + Message in the Woods + Divinity Original Sin Digital Duo Pack (2 Digital Copies) + Soundtrack Digital Download + Developer's Cut Digital (Developer's Documents and Documentary) + Credited as a Backer, Dragon Tier and Developer Tier + A Kickstarter Backer Forum Badge On Larian.com Dragon Tier and Developer Tier + Digital Artbook + Digital Map

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  • Pledge $150 or more
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    200 backers All gone!

    Name a Pet ============================= As Source users, the heroes of Divinity: Original sin can talk to animals, and there are several quests that involve the help of man's best friends. In your version of the game, using a unique personalized unlock code, one animal will carry the name of your choosing! We can customize the animal's visuals to a certain extent, and we will accommodate if possible. ============================= Alpha Access ============================= Early beta access is not early enough? Alpha access grants even earlier access! You will receive an earlier early access code to get digital downloads of the alpha builds. ============================= This also includes: Kickstarter Potion + Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits at Council level + Name the Undead

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  • Pledge $150 or more
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    60 backers Limited (40 left of 100)

    ALL DIGITAL TIER ============================= Kirill's Early Work ============================= This includes over 300 sketches of ideas he had for Divinity 2 songs. These were never heard outside of this office! (Sketches are rough ideas, sometimes only a piano, sometimes fully orchestrated musical pieces, but seldom well mixed or produced.) A must have for Kirill's fans! ============================= Name A Pet ============================= As Source users, the heroes of Divinity: Original sin can talk to animals, and there are several quests that involve the help of man's best friends. In your version of the game, using a unique personalized unlock code, one animal will carry the name of your choosing! We can customize the animal's visuals to a certain extent, and we will accommodate if possible. ============================= This also includes: 2 Kickstarter Potions + Zandalor's Trunks of Epic Intelligence + Message in the Woods + Divinity Original Sin Digital Duo Pack (2 Digital Copies) + Soundtrack Digital Download + Developer's Cut Digital (Developer's Documents and Documentary) + Credited as a Backer, Dragon Tier and Developer Tier + A Kickstarter Backer Forum Badge On Larian.com Dragon Tier and Developer Tier + Digital Artbook + Digital Map + Name An Undead + Alpha Access

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  • Pledge $160 or more
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    35 backers Limited (165 left of 200)

    Alpha Access ============================= Early beta access is not early enough? Alpha access grants even earlier access! You will receive an earlier early access code to get digital downloads of the alpha builds. ============================= Name a Pet ============================= As Source users, the heroes of Divinity: Original sin can talk to animals, and there are several quests that involve the help of man's best friends. In your version of the game, using a unique personalized unlock code, one animal will carry the name of your choosing! We can customize the animal's visuals to a certain extent, and we will accommodate if possible. ============================= This also includes: Kickstarter Potion + Zandalor's Epic Trunks of Intelligence + Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD, Artbook and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in the woods + Message in a Bottle + Engraving Tool + Beta Access + Listed in the Credits at Council level + Name the Undead + Digital Artbook + Digital Map

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  • Pledge $175 or more
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    48 backers Limited (52 left of 100)

    Name the Summon ============================= When an elemental is summoned, from the fiery depths, from the watery abyss, from the howling skies, or from the darkest cores of the earth, its name shall be drawn by the hands of the gods, and proclaimed to all that lay eyes on these awe-inspiring abominations of nature. Backers that pledge this new $175 tier, or above, will be invited to guide the hands of the gods, by providing them with a database of names and descriptions (backgrounds) to randomly draw from. Your creative endeavor will be in the final game for everyone to see. ============================= This also includes: Kickstarter Potion + Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits at Council level + Name the Undead + Alpha Access + Name a Pet

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  • Pledge $200 or more
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    41 backers Limited (9 left of 50)

    ALL DIGITAL TIER ============================= Name The Summon ============================= When an creature is summoned, from the fiery depths, from the watery abyss, from the howling skies, or from the darkest cores of the earth, its name shall be drawn by the hands of the gods, and proclaimed to all that lay eyes on these awe-inspiring abominations of nature. You will be invited to guide the hands of the gods, by providing them with a pool of names and descriptions (backgrounds) to randomly draw from. Your creative endeavor will be in the final game for everyone to see. ============================= Design A Henchman ============================= We will gather names, stats and looks, and put them in one big pool of Kickstarter-created henchmen. Every player will be able to hire these henchmen via representatives of the inter-dimensional mercenaries guild. Depending on your personal preferences (do you need a healer, a priest, a ranger, a rogue...) the agent will make a recommendation and you will then be able to hire them. ============================= This also includes: 2 Kickstarter Potions + Zandalor's Trunks of Epic Intelligence + Message in the Woods + Divinity Original Sin Digital Duo Pack (2 Digital Copies) + Soundtrack Digital Download + Developer's Cut Digital (Developer's Documents and Documentary) + Credited as a Backer, Dragon Tier and Developer Tier + A Kickstarter Backer Forum Badge On Larian.com Dragon Tier and Developer Tier + Digital Artbook + Digital Map + Name An Undead + Alpha Access + Kirill's Early Work + Name A Pet

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  • Pledge $200 or more
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    11 backers Limited (39 left of 50)

    Write a Dialog ============================= Receive a unique personalized code that unlocks a cooperative dialog that you have written! You can start up this dialog in your version of the game by clicking a unique item, with any person you'll be playing with. We'll implement your dialog and send you instructions on how to activate it. (If she says yes, do drop us a note!) ============================= This also includes: Kickstarter Potion + Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits at Council level + Name the Undead + Alpha Access + Name a Pet

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  • Pledge $250 or more
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    30 backers Limited (20 left of 50)

    Design a Henchman ============================= When the going gets tough, you can always hire henchmen to bolster your party. This reward allows you to design one of the henchmen in your game. We will send you guidelines by which you can design a henchman so that he reflects your playing style and looks. Of course you'll get to name him. You will receive a unique personalized code that unlocks your personal henchman in your copy of the game. ============================= This also includes: Kickstarter Potion + Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Name the Undead + Alpha Access + Listed in the Credits at Council level + Name a Pet + Write a Dialog

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  • Pledge $300 or more
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    58 backers Limited (22 left of 80)

    Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map ============================= The special Kickstarter box signed by the entire team! Apart from our scribbles and doodles, it will include a DVD version of the game, a printed manual, an audio CD version of the game's soundtrack, and a cloth map of the game world. ============================= This also includes: Kickstarter Potion + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Name the Undead + Alpha Access + Name a Pet + Listed in the Credits at Council level + Write a Dialog + Name a Henchman

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  • Pledge $500 or more
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    7 backers Limited (3 left of 10)

    Combo Designer ============================= In the game, objects can be combined to create all sorts of items. For your support, we will work together with you and implement one of your creative combinations (within the boundaries and logic of our fantasy world). This item combination will be in the final game, for everyone to find out about, and enjoy! ============================= Limited Edition Zandalor's Cards ============================= Used by Zandalor when summoning the Divine. A limited edition Major Arcana tarrot deck with pictures from important characters in Rivellon. Includes Zandalor's prophecy book for predicting what's going to happen next. ============================= Listed in the Credits, Dragon Level ============================= You will be listed in the credits at Dragon level. ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman

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  • Pledge $500 or more
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    20 backers All gone!

    Divinity Fan ============================= For your generosity, we will grant you immediate access to every published Larian Studios game for the next ten years. (You will receive a download code on day of digital release.) ============================= Physical Signed Concept Art ============================= We will send you a limited edition, signed version of a piece of concept art: a limited amount of high-quality prints of a certain piece of concept art, will be signed by the artist (and if you want, by the entire team). ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Limited Edition Zandalor's Cards

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  • Pledge $550 or more
    You selected

    30 backers All gone!

    More Divinity Fans ============================= The early birds were rewarded, but here's another chance! For your generosity, we will grant you immediate access to every published Larian Studios game for the next ten years. (You will receive a download code on day of digital release.) ============================= Physical Signed Concept Art ============================= We will send you a limited edition, signed version of a piece of concept art: a limited amount of high-quality prints of a certain piece of concept art, will be signed by the artist (and if you want, by the entire team). ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Limited Edition Zandalor's Cards

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    Add $18 USD to ship outside the US
  • Pledge $600 or more
    You selected

    10 backers Limited (20 left of 30)

    Even More Divinity Fans ============================= The early birds were rewarded, but here's another chance! For your generosity, we will grant you immediate access to every published Larian Studios game for the next ten years. (You will receive a download code on day of digital release. Yes, that does include Divinity: Dragon Commander!) ============================= Physical Signed Concept Art ============================= We will send you a limited edition, signed version of a piece of concept art: a limited amount of high-quality prints of a certain piece of concept art, will be signed by the artist (and if you want, by the entire team). ============================= This also includes: Kickstarter Potion + Zandalor's Epic Trunks of Intelligence + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD, Artbook and Cloth Map + Divinity Original Sin Digital Copy + Divinity Dragon Commander Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in the woods + Message in a Bottle + Engraving Tool + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Limited Edition Zandalor's Cards + Digital Artbook + Digital Map + Kirill's Early Work (Digital)

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  • Pledge $1,000 or more
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    3 backers Limited (7 left of 10)

    Create an Item ============================= For your contribution, we will work together with you to create an item in the game. With or without stats, useful or useless, serious or silly, your item will be in the final game. (Along with our design team, who will try to keep it within the boundaries and fantasy world of our game. But if you know our sense of humor, we're pretty lenient.) ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Limited Edition Zandalor's Cards

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  • Pledge $1,500 or more
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    2 backers Limited (3 left of 5)

    Become an NPC ============================= We will contact you to create an NPC: name it, give it stats, a personal dialog option, and a custom portrait. You'll have to work together with (or against) one of our designers and artists, and in the end, your NPC will be in the final game! ============================= Fan Day ============================== A cordial invite will be sent to you to join our Divinity Fan Day. You can bring a friend, and you'll meet the team and other Divinity fans! (You must be able to pay for travel and accommodations.) ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Limited Edition Zandalor's Cards

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  • Pledge $2,500 or more
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    4 backers All gone!

    Release Party ============================= You think RPGs are epic? You clearly haven't joined a Larian Studios Release Party. This is your chance. You will be invited and expected to our Original Sin Release Party. Rest assured, anything that happens at the release party, stays at the release party. (You must be able to pay for travel and accommodations.) ============================== 1 of the 4 Statues ============================= There are many strange locations, people, creatures and things to find in Original Sin. For instance, you may stumble upon four magical statues. Four crazy, lying statues, that have been granting wishes and making everyone's life miserable. We haven't named them yet. If you hurry, one of them will carry the name of your choosing (within the boundaries of our game world). This name will be in the final game! ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Become an NPC + Fan Day + Limited Edition Zandalor's Cards

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  • Pledge $5,000 or more
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    0 backers Limited (2 left of 2)

    The Jailer ============================= In Original Sin, you have to watch your step: guards are watching your every move. Citizens react to your actions. If you misbehave (stealing, killing, vandalizing), you may well be thrown in jail. Accidently, we haven't named the jailers yet! For your contribution, you could become one of these jailers. Your jailer-name (created within the guidelines of our fantasy world) will be in the final game, and we'll also make them look like you (as close as we can). ============================= Limited Edition Bellegar's Dice ============================= A set of solid metal role playing dice in a limited edition Bellegar bag. (Physical reward.) ============================= Listed in the Credits, Divine level ============================= You will be listed in the credits at Divine level. These credits are also printed in the manual. ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Divine level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Become an NPC + Fan Day + Release Party + Limited Edition Zandalor's Cards

    Estimated delivery:
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  • Pledge $10,000 or more
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    0 backers Limited (1 left of 1)

    Mysterious Stranger ============================= Early on in the game, the party can meet a mysterious stranger, whose fate seems intertwined with that of our heroes. His (or her) full story is yet unwritten. His (or her) name, well, a mystery. Work together with our design team to not only choose a name, but also to fill in his (or her) role. Is he on your side? What's the twist? Can (s)he be trusted? Fill in the details, design choices and consequences, and everyone playing Original Sin will be biting their nails when this story unfolds. ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Divine level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Limited Edition Bellegar's Dice + Become an NPC + Fan Day + Release Party + You're Invited! + Special Mention on Startup Screen + Limited Edition Zandalor's Cards + Extremely Limited Personalised Shield

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Funding period

- (30 days)