Funded! This project was successfully funded on April 26, 2013.

Update #6

Beating The System

Surprise! You're dead.

Designers have a tough job. You'd think it's all fun and games for them, but they actually have the toughest job of us all. When coming up with quests, and scripting them, they constantly have to think about the logic, approach it from different angles, and how players could break those quests. When you've got an open world where you're very free to do as you please, which has got teleporter pyramids and systemic behaviour, nothing seems certain.

The following is a re-enactment of something we found out by accident. In hindsight, it was predictable, but surprising nonetheless. It takes longer to explain than to watch it, so enjoy the video :-)

And In Closing

We'll try not to go back to prison. 'Cause I can't go back there man. Not after what they did to Johnny.

Comments

    1. 6797bfc72e741bd7852b04a4692038559e5a4838_full.small

      Creator Qthemuse on April 5, 2013

      Will the editor have the ability to make custom animation? Such as if I wanted to create a new model in a 3D modeling program give it bones import it and then add custom animation.

    2. Laravatar.small

      Creator Larian Studios LLC on April 5, 2013

      William : there is no respawn.
      Steven : the user interface for the dialogue system is still stub, and most of the words/dialogues as well. We will indeed clearly differentiate between "tell me about..." and stuff like actions, "attack", "give x"...

    3. Ranmaruavatar.small

      Creator Aysir on April 5, 2013

      This is looking more and more fun and awesome :)

    4. Rem_cover.small

      Creator Tobi (Crusader Kickstarter pls!!) on April 5, 2013

      Johnneeeeyyyyy!!!!!!!

    5. Noolan!100px.small

      Creator William T Cat on April 5, 2013

      Question:

      Will dead guards/villagers respawn, at least to some degree, after they've been killed?

    6. Avatar158_4.gif.small

      Creator gandalf.nho - Huntress OOoE/WoOS/Torment on April 4, 2013

      Nice video. I remember using the soldiers in the first big area in DD to stop a very tough monster who was following me across half the map...

    7. Fb_profile_picture.small

      Creator Dmitry Kozlovtsev on April 4, 2013

      Great video, love such features in games

    8. Tw2-wolf2_quadrat.small

      Creator LordCrash - OD | OOoE | WoOS on April 4, 2013

      @ Rafael
      Sorry, mate. But I still think that the game will be puslished for Mac one day. :)

      And thanks @ Larian for showing my wallpaper, I haven't expected something like that. You are some really awesome people. :)

    9. Slaine.small

      Creator Ghostsuit on April 4, 2013

      I've been bitten by a weresheep it does odd things to the mind. Keep up the good work :D.

    10. Db8xt.small

      Creator Steven Kobele on April 4, 2013

      Ah, very cool. I liked the video.

      I don't know if it matters, but do you think you'd be able to visually differentiate through color or font style the *action* text options and *speaking* text options? Would it matter?

      In such a way that I know I'm going to *speak* about You, and *speak* about the Warehouse, but *act* to leave the conversation/building or punch someone in the face. It might help to know whether I will *speak* to threaten somebody or *act* to attack them. As I said, depending on what you've guys done with the dialog, it might not be even worth considering.

    11. Laravatar.small

      Creator Larian Studios LLC on April 4, 2013

      Emilia : it is not a bug. It is intended behaviour indeed. We didn't "break" the system, we beat it by abusing it against itself ;-) Don't worry, this is all part of the game.

      ExServ & Ghostsuit : that was a weird way of putting it, but thanks ;-)

    12. Slaine.small

      Creator Ghostsuit on April 4, 2013

      I'm becoming more and more disappointed by this game...or I should say my bank balance is because the more I see of it the more I look to increase my pledge...damn you and your cunning plans. Shame I'll have to wait so long to play it :(.

    13. Fb_profile_picture.small

      Creator Emilia Marchetti on April 4, 2013

      I like this 'bug'! I think you should keep this! Cause if you think about it it is very realistic! I mean it's something that could really work in the real world. Distract the guards, loot their stuff. I like games that let you do stuff like that, let's you think outside the box, and that could actually be feasible in reality.

    14. Cat_small.small

      Creator ExServ - WereSheepCat Of Sin on April 4, 2013

      I became a weresheep too, upped my pledge a little bit ! can't wait for news on european shipping.

    15. Dd_hwyman.small

      Creator Dimitris WOOS on April 4, 2013

      Nice! I wonder if luring orcs in town will affect the character's reputation or something.

    16. Fb_profile_picture.small

      Creator Rafael Masoni on April 4, 2013

      Another awesome video. My heart stopped for a moment when you lifted the MacBook Pro, I thought it was the game running on OSX :(

    17. Idale2.small

      Creator Jhonrock on April 4, 2013

      @Larian, hahahahaha... excuse my eagle eyes. :-)
      .
      It's seems like this game will be a tough one like the first Divinity. Man! Even on the easiest setting, i got some good beatings in that game (those damn skeletons from the monastery, i hate them.. hehehehe). But even dying like a bitch, i loved that game, loved everything about it, never could finish it, but loved it anyway. From time to time i try it, but the beatings don't let me finish it... ... hehehe...
      .
      Divinity II was a more acessible game, finished it two times (first time playing the Ego Draconis and second time playing the Dragon Knight Saga, i have both).
      .
      To be honest, i'm a newcomer in the Divinity series. My first contact with it was with the
      Ego Draconis, but it was love at first sight. After playing (and love) it, i bought the Divine Divinity and it's expansion from GoG.com.

    18. Laravatar.small

      Creator Larian Studios LLC on April 4, 2013

      @ Peter : okay, "breaking" is not the word. We intend the player to play around like this. It's a feature. We kind of encourage it ;-)

      What I meant by "breaking" is that the designers have to know that this has to be possible. They have to take all sorts of things into account, and "luring in orcs to kill the friendly soldiers" is one of them.

    19. Farmergunwide.small

      Creator The Old Farmer on April 4, 2013

      Good to see you taking this in to account as well as letting the player be as innovative as possible. I remember you could really mess with enemies in Divine Divinity too. Lots of fun!
      Keep up the good work.

    20. Eyebeast_ks_logo_only_eye_4.small

      Creator Peter "araziel" Cruickshanks on April 4, 2013

      I really hope this update doesn't mean you'll attempt to FIX this. Because breaking stuff like this is my single favorite thing about your previous titles :P

    21. Laravatar.small

      Creator Larian Studios LLC on April 4, 2013

      Jonathan: indeed, that is a bug, game is still under heavy development ;-) Well spotted!

    22. Idale2.small

      Creator Jhonrock on April 4, 2013

      Aren't the characters avatars exchanged in the beginning of the video? The one offering the discount shouldn't be the shopkeeper (the woman)?

    23. Laravatar.small

      Creator Larian Studios LLC on April 4, 2013

      Yes, Scott, it is. Glad you caught it :p

      -David

    24. Grayfarn75.small

      Creator Scott - Original Tormentor of Kronos on April 4, 2013

      Surprise! You're dead.

      Is that a reference to a song by Faith No More? You guys rock in so many ways . . . Epic!

    25. Laravatar.small

      Creator Larian Studios LLC on April 4, 2013

      Terry : we take into account that "quest givers" can die. We also don't always have "quest givers" per se. The term "quest" is broader than "someone asking you to do something for him" :)

    26. Farmergunwide.small

      Creator The Old Farmer on April 4, 2013

      You are so nasty! A question though - how badly can you mess up your game by doing this, leading too tough enemies in to town? I can foresee dead quest givers etc.

    27. Missing_small

      Creator Nahilas on April 4, 2013

      This game looks so awesome

    28. Were-axlotl.small

      Creator Dwelfusius | Were-axlotl of Original Sin on April 4, 2013

      I don't know who is choosing the accompagning videos xD but he/she seems to have a very similar taste xD

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    More Divinity Fans ============================= The early birds were rewarded, but here's another chance! For your generosity, we will grant you immediate access to every published Larian Studios game for the next ten years. (You will receive a download code on day of digital release.) ============================= Physical Signed Concept Art ============================= We will send you a limited edition, signed version of a piece of concept art: a limited amount of high-quality prints of a certain piece of concept art, will be signed by the artist (and if you want, by the entire team). ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Limited Edition Zandalor's Cards

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  • Pledge $600 or more
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    10 backers Limited (20 left of 30)

    Even More Divinity Fans ============================= The early birds were rewarded, but here's another chance! For your generosity, we will grant you immediate access to every published Larian Studios game for the next ten years. (You will receive a download code on day of digital release. Yes, that does include Divinity: Dragon Commander!) ============================= Physical Signed Concept Art ============================= We will send you a limited edition, signed version of a piece of concept art: a limited amount of high-quality prints of a certain piece of concept art, will be signed by the artist (and if you want, by the entire team). ============================= This also includes: Kickstarter Potion + Zandalor's Epic Trunks of Intelligence + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD, Artbook and Cloth Map + Divinity Original Sin Digital Copy + Divinity Dragon Commander Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in the woods + Message in a Bottle + Engraving Tool + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Limited Edition Zandalor's Cards + Digital Artbook + Digital Map + Kirill's Early Work (Digital)

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  • Pledge $1,000 or more
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    3 backers Limited (7 left of 10)

    Create an Item ============================= For your contribution, we will work together with you to create an item in the game. With or without stats, useful or useless, serious or silly, your item will be in the final game. (Along with our design team, who will try to keep it within the boundaries and fantasy world of our game. But if you know our sense of humor, we're pretty lenient.) ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Limited Edition Zandalor's Cards

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  • Pledge $1,500 or more
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    2 backers Limited (3 left of 5)

    Become an NPC ============================= We will contact you to create an NPC: name it, give it stats, a personal dialog option, and a custom portrait. You'll have to work together with (or against) one of our designers and artists, and in the end, your NPC will be in the final game! ============================= Fan Day ============================== A cordial invite will be sent to you to join our Divinity Fan Day. You can bring a friend, and you'll meet the team and other Divinity fans! (You must be able to pay for travel and accommodations.) ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Limited Edition Zandalor's Cards

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  • Pledge $2,500 or more
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    4 backers All gone!

    Release Party ============================= You think RPGs are epic? You clearly haven't joined a Larian Studios Release Party. This is your chance. You will be invited and expected to our Original Sin Release Party. Rest assured, anything that happens at the release party, stays at the release party. (You must be able to pay for travel and accommodations.) ============================== 1 of the 4 Statues ============================= There are many strange locations, people, creatures and things to find in Original Sin. For instance, you may stumble upon four magical statues. Four crazy, lying statues, that have been granting wishes and making everyone's life miserable. We haven't named them yet. If you hurry, one of them will carry the name of your choosing (within the boundaries of our game world). This name will be in the final game! ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Become an NPC + Fan Day + Limited Edition Zandalor's Cards

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  • Pledge $5,000 or more
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    0 backers Limited (2 left of 2)

    The Jailer ============================= In Original Sin, you have to watch your step: guards are watching your every move. Citizens react to your actions. If you misbehave (stealing, killing, vandalizing), you may well be thrown in jail. Accidently, we haven't named the jailers yet! For your contribution, you could become one of these jailers. Your jailer-name (created within the guidelines of our fantasy world) will be in the final game, and we'll also make them look like you (as close as we can). ============================= Limited Edition Bellegar's Dice ============================= A set of solid metal role playing dice in a limited edition Bellegar bag. (Physical reward.) ============================= Listed in the Credits, Divine level ============================= You will be listed in the credits at Divine level. These credits are also printed in the manual. ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Divine level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Become an NPC + Fan Day + Release Party + Limited Edition Zandalor's Cards

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  • Pledge $10,000 or more
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    0 backers Limited (1 left of 1)

    Mysterious Stranger ============================= Early on in the game, the party can meet a mysterious stranger, whose fate seems intertwined with that of our heroes. His (or her) full story is yet unwritten. His (or her) name, well, a mystery. Work together with our design team to not only choose a name, but also to fill in his (or her) role. Is he on your side? What's the twist? Can (s)he be trusted? Fill in the details, design choices and consequences, and everyone playing Original Sin will be biting their nails when this story unfolds. ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Divine level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Limited Edition Bellegar's Dice + Become an NPC + Fan Day + Release Party + You're Invited! + Special Mention on Startup Screen + Limited Edition Zandalor's Cards + Extremely Limited Personalised Shield

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Funding period

- (30 days)