Hands-on with the Editor
First of all, thank you everybody for your pledges.
We are grateful and your contributions are very encouraging to our team. We'd also like to thank you for all the feedback you've given us so far in helping us make our campaign better and offering ideas for stretch goals.
Right now, we're at almost 40% of our goal, which is simply amazing. Approximately 16000 people watched our Kickstarter video, and of those 21% pledged. That probably means there's still a lot of potential out there, because we're pretty sure there are more than 16000 people with an interest in turn-based RPGs. So that's why we'd like to ask you to help us spread the word, so that we can reach our goal, and then go beyond it so that we can make this game as fantastic as it deserves to be.
An example of the editor
We recorded the implementation of a very well-known quest. Well, we wouldn't call it a quest, but... Well, you'll see. This video will show you how you put a character in the world, give them a dialog, change a faction's relationship to the player, trigger a reaction, trigger a dual dialog, and immediately test out what you've written.
If you're interested, here's the script which is very self-explanatory...
Over the past five weeks, we toured around the world with both Divinity: Dragon Commander and Divinity: Original Sin. The hands-on reports of Divinity: Original Sin started going live as soon as we started this Kickstarter. Here are some articles that have appeared over the last few days.
: "The content that I played was far more than a proof of concept but the nature of the game – a different kind of open world RPG that genuinely did remind me of my favourite Ultima – left me wanting more. I’d only seen a tiny portion the world, only found a couple of item recipes and less than a handful of quests, but I was hoping that the game would be enormous. It’s an RPG built on solid, amusing writing and strong systems, and the more space it contains, the more possibilities there will be to explore, enjoy and break those systems."
: "While it may seem like I am gushing about the game, I was very impressed with what I got to play. While it was a little rough around the edges, the potential and scope of the game was incredible."
"The game felt and looked like Divine Divinity on steroids."
PCGMedia.com : "I did get a good impression of the depth, scale, and combat mechanics, though. What I saw was a deeply impassioned team who, it seems, are building a game as a response to a dry spell in RPG’s within the last few years. Divinity: Original Sin clearly isn’t being built as merely a good Divinity game, it’s being built as a good RPG in its own right. It’s not a spin-off, and it’s not the bare necessities. The scale and richness of Original Sin‘s game-world was a breath of fresh air, and whilst the combat handed my ass to me literally on the first fight, it’s because I sucked. (...) Prepare to be reintroduced to RPG's."
On popular demand, we have decided to enable backers to tailor their reward tier.
How do you do this? You add one (or more) of the following amounts to your pledge and you keep your selected reward tier. If (think positive: when!) this Kickstarter is successful, we will contact you so that you can specify what add-on(s) you wish to receive. We may add stuff to this list if the comments demand it so ;-)
Digital add-ons require a base pledge of $25. Physical add-ons require a physical tier (starting at $65).
Divine Divinity (our first Divinity game from 2002) Digital Version : add $5
Digital Artbook featuring the Art of Divinity Original Sin: add $8
Digital Map of the World of Divinity Original Sin: add $8
Digital Soundtrack of Divinity Original Sin: add $10
Extra Digital Copy of Divinity Original Sin : add $20
Beta Access for Divinity Original Sin : add $20
Alpha Access for Divinity Original Sin: add $50
T-Shirt of Divinity Original Sin : add $25
An Extra Box Copy with Printed Manual of Divinity Original : add $40
Kickstarter text translated
We had the main Kickstarter text translated to French, German, Polish and Russian.
And in closing...
We know you wanted this update. So here it is. We even have this song stuck in our heads now. Thank you for that.