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Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
19,541 backers pledged $944,282 to help bring this project to life.

Hands-on with the Editor

Thank you

First of all, thank you everybody for your pledges.

We are grateful and your contributions are very encouraging to our team. We'd also like to thank you for all the feedback you've given us so far in helping us make our campaign better and offering ideas for stretch goals.

Right now, we're at almost 40% of our goal, which is simply amazing. Approximately 16000 people watched our Kickstarter video, and of those 21% pledged. That probably means there's still a lot of potential out there, because we're pretty sure there are more than 16000 people with an interest in turn-based RPGs. So that's why we'd like to ask you to help us spread the word, so that we can reach our goal, and then go beyond it so that we can make this game as fantastic as it deserves to be.

An example of the editor 

We recorded the implementation of a very well-known quest. Well, we wouldn't call it a quest, but... Well, you'll see. This video will show you how you put a character in the world, give them a dialog, change a faction's relationship to the player, trigger a reaction, trigger a dual dialog, and immediately test out what you've written.

If you're interested, here's the script which is very self-explanatory... 

Hands-on Reports

Over the past five weeks, we toured around the world with both Divinity: Dragon Commander and Divinity: Original Sin. The hands-on reports of Divinity: Original Sin started going live as soon as we started this Kickstarter. Here are some articles that have appeared over the last few days.

RockPaperShotgun.com : "The content that I played was far more than a proof of concept but the nature of the game – a different kind of open world RPG that genuinely did remind me of my favourite Ultima – left me wanting more. I’d only seen a tiny portion the world, only found a couple of item recipes and less than a handful of quests, but I was hoping that the game would be enormous. It’s an RPG built on solid, amusing writing and strong systems, and the more space it contains, the more possibilities there will be to explore, enjoy and break those systems."
http://www.rockpapershotgun.com/2013/03/28/hands-on-divinity-original-sin

Co-optimus.com : "While it may seem like I am gushing about the game, I was very impressed with what I got to play. While it was a little rough around the edges, the potential and scope of the game was incredible."
http://www.co-optimus.com/article/9952/divinity-original-sin-preview.html

RPGWatch.com : "The game felt and looked like Divine Divinity on steroids."
http://www.rpgwatch.com/show/article?articleid=208

PCGMedia.com : "I did get a good impression of the depth, scale, and combat mechanics, though. What I saw was a deeply impassioned team who, it seems, are building a game as a response to a dry spell in RPG’s within the last few years. Divinity: Original Sin clearly isn’t being built as merely a good Divinity game, it’s being built as a good RPG in its own right. It’s not a spin-off, and it’s not the bare necessities. The scale and richness of Original Sin‘s game-world was a breath of fresh air, and whilst the combat handed my ass to me literally on the first fight, it’s because I sucked. (...) Prepare to be reintroduced to RPG's."
http://pcgmedia.com/divinity-original-sin-preview/

Jeuxvideo.com (French) : http://www.jeuxvideo.com/articles/0001/00018315-divinity-original-sin-preview.htm

Add-ons

On popular demand, we have decided to enable backers to tailor their reward tier.

How do you do this? You add one (or more) of the following amounts to your pledge and you keep your selected reward tier. If (think positive: when!) this Kickstarter is successful, we will contact you so that you can specify what add-on(s) you wish to receive. We may add stuff to this list if the comments demand it so ;-)

Digital add-ons require a base pledge of $25. Physical add-ons require a physical tier (starting at $65).

Digital add-ons

Divine Divinity (our first Divinity game from 2002) Digital Version : add $5
Digital Artbook featuring the Art of Divinity Original Sin: add $8
Digital Map of the World of Divinity Original Sin: add $8
Digital Soundtrack of Divinity Original Sin: add $10
Extra Digital Copy of Divinity Original Sin : add $20
Beta Access for Divinity Original Sin : add $20
Alpha Access for Divinity Original Sin: add $50

Physical add-ons

T-Shirt of Divinity Original Sin : add $25
An Extra Box Copy with Printed Manual of Divinity Original : add $40

Kickstarter text translated

We had the main Kickstarter text translated to French, German, Polish and Russian.

French: http://www.divinityoriginalsin.com/kickstart.php?&cntr=FR

German: http://www.divinityoriginalsin.com/kickstart.php?&cntr=DE

Polish: http://www.divinityoriginalsin.com/kickstart.php?&cntr=PL

Russian: http://www.divinityoriginalsin.com/kickstart.php?&cntr=RU

And in closing...

We know you wanted this update. So here it is. We even have this song stuck in our heads now. Thank you for that.

Comments

    1. Creator Paul Spurgeon on April 8, 2013

      I enjoyed seeing Strunk & White's "Elements of Style" sitting on his desk. :)

    2. Creator Kevin Felker on April 4, 2013

      As far as multiplayer, who will host it: Larian Studios or me locally?

    3. Creator Raze on April 1, 2013

      @David
      Divine Divinity is only officially supported under Windows, but It is possible to get it running on a Mac.

      http://www.gog.com/forum/divine_divinity_series/divine_divinity_on_mac_os_x_installation_instructions

      I'm not sure if anyone has tried the download version in Linux, but years ago I got the disk version running, based on the guide below. It was not particularly stable, though I'm not sure if that was due to the game, Wine (at the time) or my lack of familiarity with Linux.

      http://xanlosch.de/index.php4…

    4. Creator T'hain Esh Kelch on March 31, 2013

      The digital version of Divine Divinity is Windows only I assume?

    5. Creator NotDomo on March 30, 2013

      +1 for Strunk & White. ;)

    6. Creator janju on March 30, 2013

      please no talking to ANYONE in combat. When i click someone in combat i want to have information over his movment/attack range or his stats or vulnerabilities. Please no stupid conversations in battle on every missclick.

    7. Creator MikeHumphreys on March 30, 2013

      @Larian Studios

      Thanks for the quick reply.

      Any chance of getting some graphics that backers can use on Kickstarter (as profile graphics) and other places to help promote this campaign?

    8. Creator Larian Studios LLC on March 30, 2013

      @MikeHumphreys : we expect it to be a 16+ game though it's hard to predict sometimes.

    9. Creator Thane Armbruster on March 30, 2013

      BACKED!!!!

      but if you want more money from me there is an easy way: make the Dice set and Cards available as add-on(s). Unfortunately I don't have an extra $1K lying around, but I could squeeze a little more out of my budget ;)

    10. Creator Sirius on March 29, 2013

      What tier have the art book physically? $95?

    11. Creator deoren on March 29, 2013

      Can you elaborate on the $8 digital map? Does it come with any of the tiers? What are your plans for the digital art book?

      Looking forward to playing this. :)

    12. Creator JM - Boorish Weresheep of Sin (deleted) on March 29, 2013

      Still no mention of metal dice... oh well, I'll keep looking. ;)

    13. Creator MikeHumphreys on March 29, 2013

      @Larian. Any idea on the age level for Divinity: Original Sin will be? Or if there will be options to toggle on/off things like blood?

      My reasons for asking is my kids are starting to get into gaming and I'd love to get them started with an RPG that is a co-op game.

      If they're too young, then I'll just have to enjoy the gaming goodness with one of my grown-up gaming friends instead. [smile]

    14. Creator MrsCrimson on March 29, 2013

      lol, The Butcher! :D Nice update, the editor looks like something I could have a lot of fun with. Can't wait.

    15. Creator wtf_dragon on March 29, 2013

      Pity. Does the editor support third-party plugins, at least, like the NWN2 editor did? If so, I could conceivably write my own heightmap importer...

    16. Creator Raze on March 29, 2013

      @Katrien Cornelis
      Shipping is still being worked out for Europe. Kickstarter just has shipping charge options for none, within the US and outside the US.

    17. Creator LordCrash - OD | OOoE | WoOS on March 29, 2013

      Nice update. :)

      PC Games (German) Hands-On report (from gamescom 2012): http://www.pcgames.de/Divinity-Original-Sin-PC-244409/News/Divinity-Original-Sin-im-Hands-On-Test-auf-der-gamescom-1018678/

      And I can't get this update song out of my head neither..... ;)

    18. Creator Del137 on March 29, 2013

      @Larian tnx, you have my 75$ than) One more reason w8 for summer \o/

    19. Creator MichiGen - Weresheep of Original Sin on March 29, 2013

      Great update thank you. :)

    20. Creator Benjamin on March 29, 2013

      i realy will say THANKS for the German translation

      My english is not the best and i love to see, that you make the kickstarter Page also in German.

      Special Thanks for that

    21. Creator Vasiliy Khokhlov on March 29, 2013

      Many pepole don't like multiplayer, but for me the coop is the selling point of the game! And a russian translation :) Me and my wife are both hardcore RPG players. Just turnbased RPG is great, but with meaningful coop, wit the dialog coop resolution - it's most defining feature for us. Looking forward for a update with more info on coop :) And thank you!

    22. Creator Larian Studios LLC on March 29, 2013

      @Sergey - the alpha is for one game.

    23. Creator Del137 on March 29, 2013

      I wonder, what if i raise my current pledge 40$ (two copies of game) with 50$ alpha access, i get alpha access for one or both accounts/copies?

    24. Creator Erwin Shades Kiekens on March 29, 2013

      Really glad for you guys that this is going so well! Looking forward to the final count :)

    25. Creator Dwelfusius | Were-axlotl of Original Sin on March 29, 2013

      would like the t, is it also being sent from the us because that's a bit morronic for me :D since i'm from belgium?

    26. Creator Robcat on March 29, 2013

      Sweeeet! Looking good Larian, looking very good.

      Yeah, a Dragon Commander add-on would be awesome but I can understand Larian being careful not to eat into their future profits too much. However, I may not buy DC (I'm interested, but its not really my thing so much as Original Sin and a bunch of other (hopefully) great cRPGs coming out are), yet if it was offered on kickstarter I'd snaffle it up straight away, even at full price OR MORE, simply because I'd know that the proceeds would go to enhancing Original Sin.

      Yeah, so maybe a compromise would be to offer it as an addon at full price or more, with the explanation that you need to safeguard your profits, yet with this being a great way to enhance Original Sin while getting another great game at a still reasonable price.

    27. Creator Felipe Pepe on March 29, 2013

      Great job with the tiers guys, just added +20 to my pledge. :D

    28. Creator Larian Studios LLC on March 29, 2013

      @ Razvan : Go to the Divinity Original Sin kickstarter page, and click "Manage Your Pledge".
      Increase your pledge by the total of the add-on(s) you want to add.
      Do not change your reward tier.

      After the end of the Kickstarter campaign, we will contact you to ask you what add-ons you wanted :)

      @ ultimaaiera : not at the moment, no.

    29. Creator wtf_dragon on March 29, 2013

      Does the editor support heightmap import? That is, can it auto-generate terrain based on a supplied greyscale topographical map?

    30. Creator gandalf.nho on March 29, 2013

      @Razvan yes, you keep the same tier and adds the extra ammount of the add-ons you want, a later survey will ask what you choosed.

    31. Creator Razvan Florentin Popescu on March 29, 2013

      Great idea with the tiers. I meant to write about this suggestion but you implemented it in a blink.
      I don't understand how adding to my pledge works though.. as when I click manage the options are not there. Just add to the sum .. and you'll ask for what I wanted later?

      10x Good luck !

    32. Creator Edgardo- WeresheepMonkey of Original Sin on March 29, 2013

      Ditto for the Dragon Commander add-on, I am at the Dragon Commander tier, but might move up and would still like to get DC if I move up.

    33. Creator Luis on March 29, 2013

      Great update. Thanks Larian!

      We have a long road ahead. But I´m sure about your success. Keep on!

    34. Creator krist2 - Weresheepherder of Original Sin on March 29, 2013

      Agree with gandalf. nho about a Commander add-on. But can offcourse buy it the normal way, but nice to pledge extra here

    35. Creator gandalf.nho on March 29, 2013

      Nice video, looks a powerfull and easy to use editor. And regarding the add-ons, only remains a Dragon Commander one, for the people in the higher tiers. Just adding some add-ons to my pledge now