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Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
19,541 backers pledged $944,282 to help bring this project to life.

Announcing Divinity: Original Sin Enhanced Edition!!!

Hello Everyone!  

Today we are very excited to announce Divinity: Original Sin Enhanced Edition for PS4 and Xbox One as well as PC, Mac, SteamOS and Linux. This isn't just some patch or minor content update to the game you all know and (hopefully) love; it's a whole new experience! With controller support, local co-op with split screen, fully voiced characters, a totally reworked story (with a brand new ending), and much more, we're very proud to finally be able to share what we've crafted here at Larian. 

In the update video below, Swen reveals a little more about the fantastic new features you can look forward to in Divinity: Original Sin Enhanced Edition.

We've also included controller support on PC, so now you can kick back and explore Rivellon from the comfort of your sofa with Steam's Big Picture. We've put a lot of effort into streamlining the experience and have designed a slick, new UI that makes playing with a controller just as intuitive and fun as playing with mouse and keyboard.

As well as local co-op, split screen and controller support, the Enhanced Edition also features:

  • All characters are now fully voiced by AAA-voice actors
  • New quests, new characters, and new content
  • Entirely new gameplay modes and character builds
  • A heavily rewritten story with a brand new ending
  • Massively reworked visuals and sound effects 
  • And much more to be announced in the coming months!

A Gift For Our Fans  

In appreciation of all the fans who helped make Divinity: Original Sin the success that it was, the Enhanced Edition will be completely free to everyone who owns Original Sin. This is a reflection of our immense gratitude to all of you. We deeply appreciate your support, and the feedback we received from you helped us create and polish this game into something that we're extremely proud of.

A Whole New Game  

Divinity: Original Sin Enhanced Edition is a completely separate game: not an update to Divinity: Original Sin. Both games will remain available on PC and Mac, and it is important to note that they are totally different entities, so if you've already bought Original Sin you'll see separate listings for Divinity: Original Sin and Divinity: Original Sin Enhanced Edition in your Steam Library. This means that saved games can't be transferred from Divinity: Original Sin to the Enhanced Edition. This is largely because of the technical changes we've made to how the game looks and feels, but the story has also been rewritten so heavily that most saved games would no longer be compatible with the plot. (After all, it wouldn't make sense to load a game in which you're halfway through a quest line that's been replaced with something different.)

 From the very first day of production, we designed the Enhanced Edition to be optimized for DirectX 11 graphics. For our Windows players, this means that Divinity: Original Sin Enhanced Edition will require a 64-bit system and a graphics card with DirectX 11 hardware support. However, both editions of the game will remain available to everyone on Steam, so Windows players with 32-bit systems and DirectX 9 will always be able to play Divinity: Original Sin.

When Can We Play?  

As Swen says: "When? When it's ready!" We are committed to giving you the best possible experience and we will not compromise on quality, so it's going to take as long as it'll take. But watch this space, the release date is coming soon!

Are You Ready For E3?  

We are! At E3 we'll be sharing much more about Divinity: Original Sin Enhanced Edition's features and gameplay, including the much-anticipated new modes of play. 

More background?

Then check out Swen’s blog. He talks about how we came to make the Enhanced Edition and why it’s such an important part of our future plans. In the mean time, if you want more about what we're up to, check out our forums, and follow us on Twitter, Facebook or YouTube.  

'Tis the Season for Awards!


Hello everybody!

Over at Larian everyone is on cloud nine now that we've won several major awards for Divinity: Original Sin!
GS: 'In 2014's best PC game, there is no greater role to play than that of yourself.'
GS: 'In 2014's best PC game, there is no greater role to play than that of yourself.'

First up is the hands down phenomenal PC Game of the Year award bestowed upon us by Gamespot. Needless to say, we're far, far over the moon! And of course we're equally proud of having been named The Bestest Best Kickstarter of 2014 by Rock, Paper, Shotgun, proving once again that Divinity: Original Sin couldn't have been made without our 21.040 backers and the incredible amount of support and feedback we received (and keep receiving) from our community!

We say it every time you start the game and we'll say it once again: YOU ROCK!

Also, our very own David went to Bilbao, Spain to receive the award for Best Role-Playing Game of 2014 at the Fun & Serious Game festival. Just don't ask him where the trophy is...

David in a suit. We couldn't believe our eyes either!
David in a suit. We couldn't believe our eyes either!

In addition to these, we've been nominated for a lot of other awards, some of which you can still vote for. So if you're convinced Original Sin should receive another award, try casting your vote over at IGN. We're already thrilled to be on their list, but obviously it'd be a complete X-mas miracle should we end up on top ;)

All well and good, but where is my hardcore mode?

Rest assured that these accolades don't make us want to kick back and rest on our laurels: quite on the contrary! We realise all too well that Original Sin is a good, but not a flawless game and a lot of effort has gone into upgrading a multitude of the game's aspects like combat, pacing, UI and main story narration. And yes, work on the hardcore mode still continues and yes, same goes for the Linux version!

It will take us some time to implement all these changes and features, but in the meantime a patch with a whole host of other fixes should be ready for you somewhere in January.

Actually, there's still a ton of stuff to talk about, so for a full overview of what we're planning for Original Sin, future projects and Larian Studios itself, head over to Swen's blog and get the scoop!

Think you can do better? Join us!

Now that Larian is expanding and going global (or at least to Canada and Russia!) we'll be on the lookout for new, talented people that want to join us in creating our own unique blend of RPG goodness. So have a look at our Jobs page and see if you fit any of our descriptions. All are welcome!

Divinity: United States

The little RPG that could, Divinity: Original Sin, began as an idea funded by the fans. From there it proceeded to a critically-acclaimed launch on Steam, and now it rolls into all major US retailers including Wal-Mart, Best Buy, GameStop, and Target just in time for Christmas.

Looking for the perfect gift for that special someone (or for an excuse to ignore your uncle's political opinions at dinner)? Look no further! 


Have a merry Christmas, a fantastic new year and do keep playing!  To celebrate Thomas made a special extended edition of the Year in Review video in which he tried to be funny! Enjoy!

Larian Devline; a new patch; t-shirts; boxes and more!


Hello everybody! 

Welcome to Kickstarter update number 65 in which we announce the first Larian Devline podcast, the latest Divinity:Original Sin update, the Appstore release, the US retail release and more!

A new patch

We just released a big update for Divinity:Original Sin that includes over a 150 fixes. The full changelist is too big to list here, but you can find all the details on our forums. This update should fix a lot of the smaller lingering bugs and also address a number of balancing issues.

Join us on the Larian Devline Twitch podcast!

This Tuesday, November 4th, we’ll be trying something new by hosting a live Twitch podcast with our devs in which you can tell us what things you liked and didn’t like about Divinity:Original Sin, and what things you’d like to see us develop in the future.

We’ll obviously be watching the chat but we’d also like to discuss with some of you during the stream.

So, if you have strong thoughts about features in the game you think should be improved, let us know via

You don’t have to write an essay, a few lines explaining the core of your idea/criticism will suffice. We’ll then invite you to join us during the podcast via Skype.

The first Larian Devline podcast will be on our Twitch Channel on:

November 4th, 2014 at 19:00 CET, 18:00GMT, 13:00 EST, 10:00PST

Physical boxes coming to US retail!

That’s right! To the surprise of everybody at Larian we’ll actually have boxes of Divinity:Original Sin in stores in the US during the X-mas holidays.

It turns out that we misjudged the market and that there was quite some demand.

We’ll let you know the exact release details and which chains are participating once we received all the confirmations.

Grab a Larian T-Shirt

We couldn’t resist.

Redditmade was launched yesterday and we just had to put a Larian T-Shirt on it.

Redditmade is a kind of kickstarter for T-shirts and the T-shirts only get made if a certain number are sold. Get one now and let people know you support an obscure RPG developer from Belgium. ;)

All proceeds will be going to the development of our future RPGs.

The App store release is nigh

Originally scheduled for last month, the App store version of Divinity:Original Sin featuring full Game Center integration is currently in review at Apple. If that goes well, it should be available on the App store by next week.

For the people out there who like stats, currently 10% of our Steam sales are coming from Mac users, so we’re very curious to see what a release on the App store will do.

Further Development

Development is continuing with things like the Linux version and the hardcore mode still on our lists, but as we want to do this thoroughly, it will still take some time before we’re ready.

The Linux version especially suffered an extra delay as a result of our porting team having to fix a number of compatibility issues that popped up with the release of Yosemite. Whereas we initially hoped to get the Linux version done this year, it looks like it’ll be the beginning of next year now. 

We know that’ll disappoint a few among you but bear in mind that we’re doing a real port just like we did with the Mac version.

Live near Kortrijk, Belgium?

Then head over to Budafabriek – café on November 6th at 7:00PM. Swen will be talking Games & Media during a Q&A session. Sounds interesting? Have a look here!

Want to work at Larian Studios?

Be sure to subscribe to our twitter account or like us on facebook.

We’re working on new cool stuff and will be looking for people. The good news is – you won’t necessarily have to live/come live in Belgium to join our team so stay tuned.


This game has so much style that we backed it spontaneously You might do the same but you only have one day left to do so. Check out Black The Fall.

The wait is over: Two new companions have landed in Cyseal!


We may have been a bit quiet over the past two months, but you'll be happy to hear we've spent the time not only recovering from launch, but also preparing improvements and new content for Divinity: Original Sin. We figured: how better to break the silence than with an exciting update chock full of much-asked-after features?

Today, we're launching a content-heavy update to D:OS players, featuring two totally new companions, each ready (if you play your cards right) to help save Rivellon. Also included in the newest update is a big quality-of-life improvement and another coat of polish.

Below, Swen discusses more about the added content, as well as future updates and what the team's been up to since our last update (hint: Divinity: Original Sin isn't the only game we're working on!).

Read the update's full change list here

Download this free additional content!

As promised, we're ready to launch two more companions into Rivellon, both of which you can meet in Cyseal. Bairdotr, a curious and loyal ranger, has gotten herself into some trouble at the Legion barracks, while the silent rogue Wolgraff has found himself a nice hustle stealing coins from the wishing well in the Cyseal hinterlands (accessible through the graveyard tunnel).

Check out their concept art and a short description of each companion below:

"You seem strong as mother, though your chest is not quite so hairy. Your sword may come in handy when we find who I seek."
"You seem strong as mother, though your chest is not quite so hairy. Your sword may come in handy when we find who I seek."

Armed with her bow on her back and her claws at the ready, Bairdotr refuses to fail: She must navigate your world-- a world of wonder and mysteries both fantastic and terrible-- if she's to save Homeforest. The druid of the forest has been kidnapped, and Bairdotr must follow a scant trail of clues if she's to bring him back-- clues that take her to the very heart of Rivellon's Source conspiracy.

"Wolgraff gives you a knowing look. He seems to think the mayor is a few arrows short of a quiver."
"Wolgraff gives you a knowing look. He seems to think the mayor is a few arrows short of a quiver."

Dark Sourcery deprived Wolgraff of his voice when he was but a kid, and with it his dream of becoming a Source Hunter. Refused by the Order, he grew up to become a rogue, stealing from the rich and giving to... just himself actually. His is a world of silence, but if need be he lets his dagger do the talking for him.


If you convince one or both to join your party, you'll learn more about their histories and missions for the future.

Download "The Bear and the Burgler" DLC via Steam, or simply update your game on GOG to receive the new content. Note: The new companions will appear in Cyseal once you start a new game after downloading the update.

Follow the Dialogue: A significant improvement for co-op players

It's no secret that the old system for following other players' dialogues in co-op needed a makeover; fortunately, the latest update will do just that.

Now, instead of reading lengthy dialogues displayed over your teammate's head or in the journal, you'll be able to see the conversation in its own dialogue box with the toggle of a button.

What's next?

This certainly will not be our last update on Divinity: Original Sin. We're still working on a slew of new skills and a variety of difficulty modes to ramp up the challenge-- keep an eye out for those in the coming weeks!

If you're curious where Larian is heading over the next couple of years, check out Swen's latest blog entry - Thoughts after releasing Divinity:Original Sin and what comes next

Wasteland 2: Are you as excited as we are?

Clear your calendars, because Wasteland 2 is ready to launch on September 19th! Not only are we huge Wasteland fans, but we also owe a debt of gratitude to Brian Fargo, who paved the way for RPGs on Kickstarter and convinced us of the merits of Steam Early Access (and oh how right he was). We wish the inXile team the best of luck with their launch and can't wait to play the game ourselves. If you haven't already gotten yourself a key, you're sure to miss out!

Merry D:OS-mas to all and to all a good launch!


Important note: The Kickstarter backer ID database on Steam is currently missing a number of entries and is being updated. In a couple of hours it should recognise the backer ID of everybody.  Small team working through a large task list with lots of pressure in an online environment with an internet connection that decided today was a good day to go on strike - bare with us, it'll all be done soon enough ;)

Today is an extremely exciting day here at Larian. After years of developing a game we truly love, we get to release the full version of Divinity: Original Sin to both our amazing backers and to the rest of the gaming world.

It is at once thrilling and nerve-wracking; this vast world will now, for the first time, be explored in its entirety by the public. We can only hope you all have as much fun growing your Source Hunters and solving Rivellon's mysteries as we had developing them.

Without your support via Kickstarter and Early Access, this game would never have reached the level of polish and complexity present in its current form. Your contributions added a world of colour, secrets, enhancements, and depth to the game that has made this what we consider our best game to date.

Below, Swen explains just how grateful we are for your support:

Some changes regarding redeeming your key

In the past, we've said that launch will nullify your current Steam Early Access key and provide you with a new one for the full release of the game. This process has been amended and also applies to add-on versions of the game (i.e. for those of you who added a digital copy of the game to your original purchase).

IF YOU WANT TO PLAY D:OS ON STEAM, your Early Access code will remain active and you will be able to download the full version of the game using your current Early Access code.

IF YOU WANT TO PLAY D:OS ON GOG, log into your Larian Vault account and scroll down to "Your Rewards in Detail." Find the digital distribution icon and select "Change my digital distribution preference." Following these steps will cancel your Steam Early Access code and provide you with a key for GOG.

Redeeming your in-game rewards

To redeem your Kickstarter rewards in-game (e.g. personal dialog), go to your Larian Vault account and copy your Kickstarter reward code onto your clipboard. Then, fire up the game.

Click "Create a New Profile" and name your profile.

When the box for the Kickstarter backer code appears, click the little green button to the right of the entry field to paste your reward code from your clipboard.

Hit "Unlock" to claim your rewards, which will appear in-game.

Physical Rewards: What to expect

All of your regular physical and Collector's Editions have either already shipped or are shipping today, so keep an eye on your mailbox.

The Art Books and T-shirts have not shipped yet, but it won't be much longer before those follow.

Keep in mind that even if you've ordered physical copies of the game, you're still entitled to your digital code as of launch. Steam users, your existing Early Access code will work to download the full game; GOG users, follow the instructions listed above in the "Some changes regarding redeeming your key" section.

A very Twitchy evening!

We'll be streaming on Twitch twice tonight, first at 18:00 Brussels time with Eurogamer (9 a.m. Los Angeles, 12 p.m. New York, 20:00 Moscow) on Larian's channel:

Then again at 20:00 with Swiftor on his channel:

It should be interesting to find out what this COD aficionado thinks of our sandbox RPG!

Exploring the Galaxy: Larian and GOG team up

We’ve been secretly working on supporting GOG Galaxy, the new online multiplayer platform from and are happy to announce that full GOG Galaxy integration will be available for Divinity: Original Sin.

GOG is still working on launching Galaxy, so before that happens, our Kickstarter backers who have selected as the digital distribution platform will be able to use Direct IP or LAN options to play in multiplayer. Once GOG Galaxy launches (by the end of August, the folks at GOG tell us), they will be able to take advantage of all the features this DRM-free online gaming platform offers.

The Divine Engine Toolkit is live!

Now that the Divinity Engine Toolkit is available to download, we can't wait to see and play all the amazing adventures modders will produce. With a wide world of assets and a very powerful engine at your disposal, Rivellon (or your own personal universe) as at your fingertips.

Check out the following video for an overview of the engine's features:

 We'll be offering much more in the way of illuminating some of the finer points of navigating our toolset in the coming weeks and months, but first we'll take a bit of breather to enjoy the game's launch and catch up on some sleep :).

A word on translations...

Due to the volume of text in the game and some last minute changes, some of our translations arrived later than others. English is, of course, available in a completed form now, and we expect French & German to be in by tomorrow. We'll soon have word on Polish and Russian. 

Claim your hint; beware your sheep

Those of you who added the Weresheep hint to your pledge, keep an eye on your email inboxes. You should be receiving your hint shortly! Happy hunting and feel free to share your hint if you're feeling generous.

Let's get playing!

Enough reading; it's time to play! We invite you to share your experiences with the game on our forum and, most of all, to enjoy the fruit of your investment. Again, as ever, this project would not have been possible without your support. Thank you and have fun!