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Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
19,541 backers pledged $944,282 to help bring this project to life.

Update #75: RELEASE DAY! Get your copy of Divinity: Original Sin - Enhanced Edition!


It’s been over a year in the making, but it's been worth it. Today, we are very proud to deliver to you Divinity: Original Sin - Enhanced Edition!

What makes our Enhanced Edition different from others? Check out our latest home-brewed trailer to find out just how far we went to bring you the ultimate Divinity experience:

The verdict is in...

The first reviews of Divinity: Original Sin - Enhanced Edition are in, and the results are exciting. Here's a short sampling:

“Of all the games with co-op I’ve played this year, this is by far the most surprising and definitely one of the most enjoyable.” PlayStation Universe, 9/10

“There’s nothing else quite like Divinity: Original Sin Enhanced Edition.” IGN, 9/10

“A challenging, sprawling, and enchanting title from the very start.” Push Square, 9/10 “A fantastic version of an already great game.”, 9/10

“A title highly recommended for all fans of the genre and more.”, 9/10

“Its pad gameplay could become a model for other games of this genre.”, 19/20

How do I get my copy of Divinity: Original Sin - Enhanced Edition?

If you already purchased the original Divinity: Original Sin, you will receive the Enhanced Edition FREE as a download in your Steam or GOG account. This will appear as a second entry in your library, next to Divinity: Original Sin. Download it and get to playing! (Oh, and spread the word to your friends who didn't try it yet :) )

If you’ve never purchased the game, head over to Steam or GOG and make your purchase!

A thousand changes!

We have a short list & a long list of changes.

The long list contains over 1000 changes distilled from a change-list that contains more than 13000 changes! But since the short list is a bit more readable, we put that one here.

  • Full controller support for one and two players
  • Dynamic split-screen support for local co-op play
  • Sleek new UI for use with controller
  • Full AAA voice-overs for all characters
  • New sound effects and improvements made to existing effects
  • Main quest revamped to include more characters, more events, and more adventure
  • A new ending, with a reworked and expanded plot
  • Existing quests updated and polished Storyline background expanded
  • Companions now banter and argue with one another
  • Invest skill points in the new Dual Wielding ability to improve your proficiency
  • Hurl elemental, area of effect, status-setting, and damage-causing grenades. This comes with the new Bombardier ability, letting you spend skill points to improve your proficiency.
  • Wands are brand new one-handed ranged weapons dealing elemental damage. They come pre-charged with an additional powerful skill that the player can invoke 1-4 times, depending on his or her Wand skill level. The skill also determines your attack range with wands (from barely-out-of-melee to bow-level).
  • Explorer Mode. Formerly "Casual," Explorer players will face less-fierce enemies and enjoy a higher chance of knocking them dead, freeing up the player's time to discover, craft, sleuth, and travel outside of combat.
  • Classic Mode. Formerly "Normal". What we suggest for first-time players (who've played a classic cRPG before).
  • Tactician Mode. A brand new game setting featuring smarter, stronger enemies to challenge combat-oriented players.
  • Honour Mode. All the challenge of Tactician Mode, but in Honour Mode you only have a single save and a single life (no resurrecting!) at your disposal. If your character goes down, it's game over. 
  • Tactician and Honour modes feature re-designed encounters and puzzles, including new mechanics, monsters, skills, and challenges. Enemy AI is more intelligent and designed to defend against past players' most commonly-used tactics.
  • New traps have been added, making tactics, puzzles, and simply moving around in the world more challenging than ever.
  • New skills and skill system
  • New tiered skill system ('Novice', 'Adept', 'Master') allows you to learn devastating new abilities as you progress in your chosen school of magic. 15+ new skills featuring custom animations and damage
  • Existing encounters have been improved and re-balanced to provide a more consistent experience throughout all zones.
  • Now includes upgraded AI to better counter the player’s tactics
  • Updated system makes crafting more intuitive
  • New creatures - Elemental Wards, Enchanted Armours, Bolt-stricken Zombie, Arcane Vortex, Nether Jester, Poison Slug, Spitfire Totem, Void Crystal, Oilskin ExploSkeleton, Soul of Desperation, Angry Chest
  • New cut scenes added and old cut scenes improved
  • Skills have been rebalanced and redistributed into skill schools in more cohesive themes.
  • Balancing changes have made mid- and late-game combat more dynamic and engaging.
  • Existing Abilities and Talents have been rebalanced.
  • Weapon ability progression has been updated to differentiate play styles based on weapon types (e.g. the 'Two-handed weapons' theme now focuses on slow weapons that do monstrous damage with each strike, while 'Dual Wielding' is centered around unleashing a hail of rapid blows on your enemies.)
  • Vendors offer more variety and sell better loot.
  • Magical items are built up differently. Items' use requirements have been revised.
  • Economy (gold value and rarity of all items) has been revised.
  • Treasure generation and traders have been overhauled to be less random and use a system that guarantees better variation in drops over time.
  • Weapons, armour, shields, potions, and statuses have been rebalanced.
  • Our top-secret formulas that calculate hit chances, crit chances, damage, armour, blocking, and more have all been carefully revised and improved.
  • 'Saving throws' formula has been improved.
  • New items and item combos added for creating wands and grenades
  • 360-degree camera, with improved art assets for viewing at all angles
  • Reworked visuals for improved performance
  • Textures were updated to improve performance DirectX 11 was added, which improves performance. Because of these changes, the game now only works on 64-bit Operating Systems.
  • New animations for new weapon types (wands and dual wielding)
  • New effects and animations for new skills, but also enhanced existing skills
  • New custom animations for all NPCs
  • New animations for new creatures and destructibles

(Should you for some reason want to see the list of all 13000 changes, sorry, but you're out of luck. After all, "what happens at Larian stays at Larian," and we can't share some of the friendly, constructive language devs use to point things out to one another.)

Errrrr... is the Tactician Mode for me?

It could be, but only if you're really comfortable with cRPGs in general, and Divinity: Original Sin in particular. Check out the following interview with Edouard (who worked on the combat design) to discover what Tactician Mode is and how it was created.

Tactician Mode features stronger, smarter baddies and more (and more challenging) puzzles and traps.
Tactician Mode features stronger, smarter baddies and more (and more challenging) puzzles and traps.

Spread the word!

A lot of love and an insane amount of effort went into bringing you this Enhanced Edition. Please spread the word - be it via Facebook, Twitter or old-school word of mouth. We need more players to discover the joys of turn-based RPGs!

Shout out!

We took one look at Red Cloak Games’ 2D adventure Wanderer and our interest was piqued. With a unique art style and interesting story, Wanderer is definitely a project to watch (and back!).

In Closing

We’ll be back with more Divinity: Original Sin 2 content very soon. Until then? Check out the new website dedicated to the Enhanced Edition right here! Or start playing of course - it's a whole new game!

Update #74: Countdown to Divinity: Original Sin - Enhanced Edition!


Hey everybody!

It’s been a little while since our last update, but boy have we been busy! 

Not only do we have our hands full plotting and scheming for Divinity: Original Sin 2, we’ve also been putting the final final touches on Divinity: Original Sin - Enhanced Edition, which we're absolutely thrilled to put into your hands in the coming week.


Divinity: Original Sin - Enhanced Edition is arriving in just 6 days, and we're trying to spread the news. 

For maximum effect, we've started a Thunderclap Campaign: It's a bit like Kickstarter for social media. We need 200 people to join us and share their voices about the Enhanced Edition. If we get over 200 volunteers then, on October 27th, Thunderclap will blast out timed Twitter, Facebook, and Tumblr posts from all of our volunteers, creating one unified tsunami of social media noise. 

Help us out and please add your voice to our Thunderclap campaign here! The more people we get playing Divinity: Original Sin - Enhanced Edition, the better and richer our community will be!

What’s different about Divinity: Original Sin - Enhanced Edition

There's a lot of enhanced editions out there these days, but ours is really something. If you're wondering what's different, then the answer is pretty much everything. Don’t believe us? Check out this video in which Swen takes you through a tour of what we've been doing over the last year:

Ready, set … go!

If you have Divinity: Original Sin already, then an extra entry (Divinity: Original Sin- Enhanced Edition) will appear in your Steam or GOG libraries. The Enhanced Edition will be listed in addition to the original game, so you can play both. Everyone who bought Divinity: Original Sin on Steam or GOG (and anyone who got a Steam/GOG key from a retail box or Humble Bundle) will get the Enhanced Edition for free.

If you want to get Divinity: Original Sin - Enhanced Edition on console, you can pre-order for PS4 and Xbox One here.

Ahora en español!

Divinity: Original Sin - Enhanced Edition supports all the languages of the original version: English, French, Italian, German, Russian, and Polish. And we’ve added Spanish support too! In addition, we’d like to thank our community in the Czech Republic for localising the game into Czech for the PC version - díky!

Mark your calendar for October 27th.

Divinity: Original Sin - Enhanced Edition will be out on PC, PS4 and Xbox One on October 27. Mac and Linux will be right on their tail, arriving at the beginning of December as we finalise the ports. We know it's been quite a wait, but it'll be worth it!


Just before we go, we’d like to point you towards our friends at Iron Tower Studio. Their new game, The Age of Decadence, is available to buy now! Check out their website for more details! 

The Age of Decadence
The Age of Decadence

And if you want even more gaming goodness, there’re just a few hours left to support the Kickstarter for the RPG Tears of Avia! Turn-based and tactical, with an emphasis on crafting, this campaign may support your new favourite RPG!

Tears of Avia
Tears of Avia

Last Chance to Back Divinity: Original Sin 2!


Source Hunters, there are now less than 20 hours left to support Divinity: Original Sin 2! If you want to be part of the campaign to make the sequel we've all been looking forward to, then this is your last chance.

Original Sin 2 promises to build on all of the amazing features that you loved in D:OS, and will offer you plenty more! We've got four player multiplayer, competitive and co-op questing, origin stories that will drastically change how you play each game (giving you plenty or reply options), multiple races to choose from, and much, much more.

Since starting the campaign, we’ve also added a host of exciting new features, including skill trees, a brand-new undead race, dedicated mod support, and an exciting new system of interpersonal relationships. Most recently, we’ve announced that Chris Avellone (Star Wars: Knights of the Old Republic 2, Fallout: New Vegas) will be joining our writing team!  

We’ve received fantastic level of support so far, but there is still more to do! We're down to one last stretch goal: if we reach the $2 million mark, we'll be able to develop an exciting new Game Master mode that will let you build dungeons for your friends to adventure through, manipulating the challenges as they go.

For our Kickstarter backers we’re offering a host of rewards, including discounts on D:OS2, art and lore books, an ale mug, a highly coveted hoodie, and many other goodies. We’re even offering the chance to have your face appear in the game!  

Check it out -- it’s all here at the Kickstarter Page.

If you want to see more, we're showing off some of the features live on Twitch today and tomorrow! See it all here on our Twitch Channel.

 We hope that you’ll come and help us to make our most ambitious game ever!

Divinity: Original Sin 2 Kickstarter is now live!


Hello everybody,  

Our Kickstarter campaign for Divinity: Original Sin 2 is now live!!! If you enjoyed Divinity: Original Sin, you definitely want to check this out. Let us know what you think!

Announcing Divinity: Original Sin 2


It is with great excitement that we can announce our most ambitious project ever - Divinity: Original Sin 2! 

For a long time, we've dreamed of making something even bigger, better, and more engaging than Divinity: Original Sin, and now it might finally be within our reach. However, we can't reach that dream without your help. As Swen says in his latest blog post, "Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers ... without having that same community on board, it’s going to be very hard for us to achieve the goals we have for Divinity: Original Sin 2".

On August 26th we'll be returning to Kickstarter with Divinity: Original Sin 2, but you don't have to wait to have your say. We'll want a lot of feedback as we progress, and right now we want to know what YOU want from the Kickstarter campaign. Head over to our Divinity: Original Sin 2 page to suggest what rewards you'd like to see, and vote on the rewards that others have suggested! 

The artwork above is your first glimpse at what we're creating, but if you're going to be at PAX Prime at the end of August, then we can go one better: we'll have a playable prototype at our booth to show off some of the fantastic new features that we've been working on! 

Not only that, there's every chance you'll meet some people who look like they've stepped straight out of Rivellon...  

Making Divinity: Original Sin with you has been one hell of a ride so far, and we're happy to say that this ride is only getting started… 

If you don't want to miss your chance to, remember to follow us on Twitter, like us on Facebook, and sign up to our mailing list to be the first to know every update. There will be quite a few over the coming weeks!