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Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
19,541 backers pledged $944,282 to help bring this project to life.

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    1. Missing avatar

      JM - Boorish Weresheep of Sin (deleted) on March 27, 2013

      No idea, but I like that it'll be released this year... it'll be the first KS I'll actually receive.

    2. Loranc - OOoE - EiT - WSoS on March 27, 2013

      @Nik Exactly, if someone hadn't said something in the comment section on TToN, i'd have never known this was here.

    3. Nick J. on March 27, 2013

      @Larian

      this thing just needs to spread by word of mouth. It was pure happenstance that I was made aware of this. Contrasted with the Torment kickstarter that was teased for weeks.

    4. Nick J. on March 27, 2013

      @JM

      Unless my eyes are playing tricks on me, it looks like they just changed the date ... maybe I misread something?

    5. Larian Studios LLC 2-time Creator on March 27, 2013

      @Loranc: Honestly, can't imagine that happening - but should it happen, well, there's going to be a lot of wows over here.

    6. Missing avatar

      JM - Boorish Weresheep of Sin (deleted) on March 27, 2013

      @Nikolokolus

      Yeah, I saw it says Nov 2013, I was just wondering if they are actually on track.

    7. Nick J. on March 27, 2013

      @Larian

      Ah. Good to know.

    8. Daz23 on March 27, 2013

      @Larian

      Can you clarify your Linux plans?

    9. Larian Studios LLC 2-time Creator on March 27, 2013

      @Nikolokolus: That date is a bit outdated - we're more October/November like nowadays.

    10. Katrina Krulla on March 27, 2013

      I am going to have so many computer games to play in the next few years. May have to quit my job to get through all of them.

    11. Nick J. on March 27, 2013

      @JM

      Release is supposedly summer 2013

    12. Larian Studios LLC 2-time Creator on March 27, 2013

      @JM: Yes, we are on track for a release before Christmas even if we still have loads of work, but we do it with a smile ;)

    13. undecaf on March 27, 2013

      Arguing with myself - practically - in the game and the game supports it? A swell way to catch a mental disease. I like it.

    14. Missing avatar

      JM - Boorish Weresheep of Sin (deleted) on March 27, 2013

      OK, Larian, the cloth map swung it.. Looking forwards to it evoking fond DD memories.

      Are you on track to release before Christmas?

    15. Loranc - OOoE - EiT - WSoS on March 27, 2013

      @Larian I'd be surprised if I came home after work tomorrow and this hasn't hit the 400,000 goal yet.

    16. Missing avatar

      Steve Townsend on March 27, 2013

      Prolog - seriously? You big old nerds. Had to increase backing just for that.

    17. gandalf.nho
      Superbacker
      on March 27, 2013

      @larian interesting this about the adjustable behavior of the AI partner

    18. Larian Studios LLC 2-time Creator on March 27, 2013

      @undecaf: In single player, you have several options. You can roleplay the other character (more fun than you'd expect), you can let the AI decide (in which case you have to set his personality, but it's more fun if you let this be random because the consequences can be so interesting), or you can have the party leader be the one that decides, without there being any discussion. It's really up to you.

    19. Autoduel76 on March 27, 2013

      I really enjoyed Divine Divinity. This looks even better. Environmental combat options look incredible! Also, I'm very happy about the move to turn-based combat. Happy to back this.

    20. Larian Studios LLC 2-time Creator on March 27, 2013

      @Indira: We'll try to release the toolset before the game ships (it'll definitely be available in the beta if not already in the alpha) but the level of support we're going to be able to give at that time is going to depend on how well this Kickstarter goes.

    21. Jaesun on March 27, 2013

      Holy cow! So old school Ultima like Schedules?

    22. Nick J. on March 27, 2013

      @Larian

      Sounds very cool.

    23. gandalf.nho
      Superbacker
      on March 27, 2013

      @Larian nice

      @UberDan, is normal, new interesting RPG campaign = OOoE members appearing...

    24. undecaf on March 27, 2013

      Chimed in. I want to see this game done well. So much incline.

      A question:
      How does the "two PC dialog" and disagreeing work in single player or does it even work there? If it does, what determines the premises under which the "other" disagrees with what I chose to say in the dialog?

    25. Loranc - OOoE - EiT - WSoS on March 27, 2013

      I love your games, the rpg ones anyways. I haven't played any non Larian rpg's. I've had two play through's of Divinity 2, and though it wasn't as good as Divine Divinity, it was light years better than DA2 or ME3.

      On a side note, I'd have pledged higher if the tiers weren't full of designing/naming things. But, there's tons of people out there who love that stuff, and I can easily see this KS getting it's goal in no time.

    26. Larian Studios LLC 2-time Creator on March 27, 2013

      @gandalf.nho: No, it's custom made for making RPG stories. It's based on prolog and allows all kinds of logic manipulations which works well for storytelling (which is heavily event driven). There's also a scripting component for the more procedural things (like npc schedules). The coolest part (imho) is that it all works in multiplayer too.

    27. UberDan - Chairman Weresheepcat of Sin on March 27, 2013

      I see a lot of familiar avatars here. Either this is going to be awesome or I'm one of the crazies now.

    28. Indira Obsidian Apex Weresheepcat of Sin on March 27, 2013

      @Larian: Great, as C++ was reasonably easy (after a steep one-month learning curve)! Thanks, I'm looking forward to seeing some code of yours. :)

    29. gandalf.nho
      Superbacker
      on March 27, 2013

      @Larian the script language is LUA perhaps? I know many games uses it

    30. LordCrash on March 27, 2013

      I love you guys at Larian...... I'm still happy that I got one of your signed Divinity Anthologies.... :)
      http://www.bilderhoster.net/safeforbilder/d4hymlt2.jpg

    31. Larian Studios LLC 2-time Creator on March 27, 2013

      @Indira: I'm going to try to get you some script code here so you can see what it looks like - it's easier to learn than c++ and it's specifically tailored to the task of writing interactive stories. We'll definitely do an update that shows how scripting works in the coming updates.

    32. Daz23 on March 27, 2013

      Is this game windows only? I usually support linux games, but I'm making an exception since I liked Divine Divinity. Unfortunately, I can't pledge much for windows only games.

    33. Indira Obsidian Apex Weresheepcat of Sin on March 27, 2013

      Hmm, I'd be very happy if Larian does what Obsidian did for NWN2 (which I missed out on back then), namely releasing the toolset before the game as a separate download and with a lot of the content gutted, just so that we can get a feel for it first.

      Larian, will you do something liek that? Or will the toolset drop awhile after the game itself?

    34. LordCrash on March 27, 2013

      @ Jaesun
      So we have TB combat here. Would be only fair now if we get RTwP in Torment.... :P

    35. Jaesun on March 27, 2013

      We just might see a gigantic resurgence of the old NWN/NWN2 community here. Spread the word! :) And finally! TURN BASED Combat.

    36. Indira Obsidian Apex Weresheepcat of Sin on March 27, 2013

      @Niko: Heh, and I was lost in NWN2's toolset for like a year! Time warp, here I come!! :D

    37. trit on March 27, 2013

      And here I thought Torment would be my last Kickstarter... No way I'd pass on the chance to support Larian!

    38. Nick J. on March 27, 2013

      @Indira

      The terrain editor looks a lot like NWN2's. I used to world-build and assistant game master a very small persistent world that sucked up 2 years of my life.

    39. Indira Obsidian Apex Weresheepcat of Sin on March 27, 2013

      @Larian: What kind of language is it?

    40. Jaesun on March 27, 2013

      @Larian Thank you! This game keeps sounding better and better!

    41. Indira Obsidian Apex Weresheepcat of Sin on March 27, 2013

      @Niko Jaesun: If it includes a script compiler and something like NWN/C++-scripting, I'm afraid I'll get clued to that thingie for a year, so please tell us if we get such powers at our mod-itching hands, Larian!

    42. LordCrash on March 27, 2013

      Backed instantly! :)

    43. Stuart on March 27, 2013

      Oh god Kickstarter, why do you keep throwing these beautiful RPG projects before my eyes to further empty my wallet? I absolutely loved Divinity II and this appeals to me on every level. Good luck.

    44. Nick J. on March 27, 2013

      @Larian

      Actually I think your timing is great. People that love these kinds of games are heavily plugged into Torment and I probably would have missed this launch myself if I wasn't already following it closely. Maybe some people will feel tapped out financially, but I think there's a good many more looking for a good PC RPG to get behind.

    45. Larian Studios LLC 2-time Creator on March 27, 2013

      @Jaesun: Yes - the main scripting language is quite powerful. We made all the Divinities with it and to this date haven't encountered a single story situation that we couldn't represent with it.

    46. Indira Obsidian Apex Weresheepcat of Sin on March 27, 2013

      @Jaesun: I will certainly try to squeeze them, but right now I have Bioshock Infinite to enjoy, and a few mor pressing games are knocking on the door, but it all sounds so very exciting - they'll go high up on my back log, as it were. :)

    47. Jaesun on March 27, 2013

      @Nikolokolus Agreed. If we can access a scripting system, the possibilities for this game with mods are endless (just like NWN/NWN2). People have done some AMAZING things with it.

    48. Larian Studios LLC 2-time Creator on March 27, 2013

      @Baudolino05: We know & we didn't really want to go head to head because we are Torment lovers ourselves. But we just spent 5 weeks touring to line up the press for this and a couple of articles are appearing now so we had no choice. If you want to know more about our press antics, try www.lar.net for the inside scoop ;)

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