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No idea, but I like that it'll be released this year... it'll be the first KS I'll actually receive.
@Nik Exactly, if someone hadn't said something in the comment section on TToN, i'd have never known this was here.
this thing just needs to spread by word of mouth. It was pure happenstance that I was made aware of this. Contrasted with the Torment kickstarter that was teased for weeks.
Unless my eyes are playing tricks on me, it looks like they just changed the date ... maybe I misread something?
@Loranc: Honestly, can't imagine that happening - but should it happen, well, there's going to be a lot of wows over here.
Good to Hear, 'Creator'. :)
Yeah, I saw it says Nov 2013, I was just wondering if they are actually on track.
Ah. Good to know.
Can you clarify your Linux plans?
@Nikolokolus: That date is a bit outdated - we're more October/November like nowadays.
I am going to have so many computer games to play in the next few years. May have to quit my job to get through all of them.
Release is supposedly summer 2013
@JM: Yes, we are on track for a release before Christmas even if we still have loads of work, but we do it with a smile ;)
Arguing with myself - practically - in the game and the game supports it? A swell way to catch a mental disease. I like it.
OK, Larian, the cloth map swung it.. Looking forwards to it evoking fond DD memories.
Are you on track to release before Christmas?
@Larian I'd be surprised if I came home after work tomorrow and this hasn't hit the 400,000 goal yet.
Prolog - seriously? You big old nerds. Had to increase backing just for that.
@larian interesting this about the adjustable behavior of the AI partner
@undecaf: In single player, you have several options. You can roleplay the other character (more fun than you'd expect), you can let the AI decide (in which case you have to set his personality, but it's more fun if you let this be random because the consequences can be so interesting), or you can have the party leader be the one that decides, without there being any discussion. It's really up to you.
I really enjoyed Divine Divinity. This looks even better. Environmental combat options look incredible! Also, I'm very happy about the move to turn-based combat. Happy to back this.
@Indira: We'll try to release the toolset before the game ships (it'll definitely be available in the beta if not already in the alpha) but the level of support we're going to be able to give at that time is going to depend on how well this Kickstarter goes.
Holy cow! So old school Ultima like Schedules?
Sounds very cool.
@UberDan, is normal, new interesting RPG campaign = OOoE members appearing...
Chimed in. I want to see this game done well. So much incline.
How does the "two PC dialog" and disagreeing work in single player or does it even work there? If it does, what determines the premises under which the "other" disagrees with what I chose to say in the dialog?
I love your games, the rpg ones anyways. I haven't played any non Larian rpg's. I've had two play through's of Divinity 2, and though it wasn't as good as Divine Divinity, it was light years better than DA2 or ME3.
On a side note, I'd have pledged higher if the tiers weren't full of designing/naming things. But, there's tons of people out there who love that stuff, and I can easily see this KS getting it's goal in no time.
@gandalf.nho: No, it's custom made for making RPG stories. It's based on prolog and allows all kinds of logic manipulations which works well for storytelling (which is heavily event driven). There's also a scripting component for the more procedural things (like npc schedules). The coolest part (imho) is that it all works in multiplayer too.
I see a lot of familiar avatars here. Either this is going to be awesome or I'm one of the crazies now.
@Larian: Great, as C++ was reasonably easy (after a steep one-month learning curve)! Thanks, I'm looking forward to seeing some code of yours. :)
@Larian the script language is LUA perhaps? I know many games uses it
I love you guys at Larian...... I'm still happy that I got one of your signed Divinity Anthologies.... :)
@Indira: I'm going to try to get you some script code here so you can see what it looks like - it's easier to learn than c++ and it's specifically tailored to the task of writing interactive stories. We'll definitely do an update that shows how scripting works in the coming updates.
Is this game windows only? I usually support linux games, but I'm making an exception since I liked Divine Divinity. Unfortunately, I can't pledge much for windows only games.
Hmm, I'd be very happy if Larian does what Obsidian did for NWN2 (which I missed out on back then), namely releasing the toolset before the game as a separate download and with a lot of the content gutted, just so that we can get a feel for it first.
Larian, will you do something liek that? Or will the toolset drop awhile after the game itself?
So we have TB combat here. Would be only fair now if we get RTwP in Torment.... :P
We just might see a gigantic resurgence of the old NWN/NWN2 community here. Spread the word! :) And finally! TURN BASED Combat.
@Niko: Heh, and I was lost in NWN2's toolset for like a year! Time warp, here I come!! :D
And here I thought Torment would be my last Kickstarter... No way I'd pass on the chance to support Larian!
The terrain editor looks a lot like NWN2's. I used to world-build and assistant game master a very small persistent world that sucked up 2 years of my life.
@Larian: What kind of language is it?
@Larian Thank you! This game keeps sounding better and better!
@Niko Jaesun: If it includes a script compiler and something like NWN/C++-scripting, I'm afraid I'll get clued to that thingie for a year, so please tell us if we get such powers at our mod-itching hands, Larian!
Backed instantly! :)
Oh god Kickstarter, why do you keep throwing these beautiful RPG projects before my eyes to further empty my wallet? I absolutely loved Divinity II and this appeals to me on every level. Good luck.
Actually I think your timing is great. People that love these kinds of games are heavily plugged into Torment and I probably would have missed this launch myself if I wasn't already following it closely. Maybe some people will feel tapped out financially, but I think there's a good many more looking for a good PC RPG to get behind.
@Jaesun: Yes - the main scripting language is quite powerful. We made all the Divinities with it and to this date haven't encountered a single story situation that we couldn't represent with it.
@Jaesun: I will certainly try to squeeze them, but right now I have Bioshock Infinite to enjoy, and a few mor pressing games are knocking on the door, but it all sounds so very exciting - they'll go high up on my back log, as it were. :)
@Nikolokolus Agreed. If we can access a scripting system, the possibilities for this game with mods are endless (just like NWN/NWN2). People have done some AMAZING things with it.
@Baudolino05: We know & we didn't really want to go head to head because we are Torment lovers ourselves. But we just spent 5 weeks touring to line up the press for this and a couple of articles are appearing now so we had no choice. If you want to know more about our press antics, try www.lar.net for the inside scoop ;)