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An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, GameSpot's PC Game of 2014.
An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, GameSpot's PC Game of 2014.
42,713 backers pledged $2,032,434 to help bring this project to life.

Kickstarter Update 47 - Let's talk Definitive Edition!

Posted by Larian Studios LLC (Creator)

Welcome to Kickstarter Update #47!

When we decided to bring Divinity: Original Sin 2 to console, we knew we didn't want to just repackage the same game and put it on a store shelf. We wanted to take the opportunity to improve it and craft an even better experience than what we delivered in 2017. Divinity: Original Sin 2 - Definitive Edition, available in August will come with 1000s of changes that take into account all the feedback we've received. Check out our latest Kickstarter update to see Swen quiz the team about what some of these changes are: 

Divinity: Original Sin 2 - Definitive Edition will be completely free to everyone who owns Original Sin 2!
Without the support of everyone who bought the game already, and without all the feedback we’ve received from you, we couldn’t have made this new and improved edition of Divinity: Original Sin 2. As a little "thank you" to you all, we’re ensuring you'll get to enjoy all of the improvements without spending a cent more! Because we know some of our will want to still play the original version, both versions will remain available on PC and you'll be able to select which one you want to play.  

We don't have the space (and you don't have the time) to go into detail about each of the  changes coming to the Definitive Edition, but here are some of the broad strokes you can look forward to:


We received some criticism on the last part of the game and so we took that to heart. We had a long look at how we could improve it and came up with quite a list.

Almost 150k words of text have been changed and we've recorded over 130k new words, fixing some voices and text that weren't quite perfect in the original game. We've created new situations and dialogues to give you a greater sense of reactivity across the world, and have bumped up our use of the tag system across most conversations. Finally, we’ve worked on the personal journeys of the origin characters, polishing their quests and situations to better communicate how your decisions impact their story. 


Our adventures at PAX showed us that we were giving our players a lot to learn in a very short space of time. To address this, we’ve added a brand new deck at the beginning of the game with its own characters and gameplay and we've worked on the tutorial messaging.


Combat is an integral part of your adventure in Divinity: Original Sin 2, so we’ve worked on rebalancing some of the fights in the game to make the challenge curve flow better and avoid harsher spikes of difficulty. The overall experience will now be smoother and make you feel like your experience in earlier fights has prepared you for what comes later, while still offering you new challenges. We’ve also added some brand new fights (be careful of Edouard's surprise in Kemm's garden) as well as reworking the Kraken in the Harbour scene. Because we all want to see a showdown with that big, tentacled bully!

Story Mode

If combat is not so much your thing, you can try Story mode. This is a new mode designed for players who want to focus on the dialogue, reactivity and atmosphere in Original Sin 2. It's a more casual difficulty mode that's easier than the existing Explorer mode. You'll be able to switch between Story, Explorer or Classic modes throughout the game, so you can adjust it as you go if you feel a specific battle is too difficult or too easy.


Here are some specific balance changes you can expect to see in the Definitive Edition: 

  • Economy changes - We’ve updated the prices of many items in the game. Unique items were usually too valuable, while armor prices now better reflect their utility in combat and the cost won’t vary so heavily. 
  • We slightly reduced the damage on some of the three Source point skills. (Skills like Arrow Storm and Meteor Shower will still be super cool, but not an 'I win' button.) 
  • Totems will now gain intelligence as they grow in levels. This will help their damage output scale better towards the end game. 
  • Lone Wolf abilities and attributes will now be capped at the normal cap levels. Currently, Lone Wolves can increase their abilities and attributes past the soft caps of 40 and 10 respectively. In Definitive Edition, this will no longer be possible - you will only be able to double your points to the cap and not beyond. 
  • The Torturer talent will allow you to apply status effects through magic or physical armor. 
  • The difficulty of persuasion encounters across Arx have changed. Most of these encounters were unproportionally hard compared to the result. 
  • We buffed some underused skills. Petrifying Touch, Sucker Punch, and Infect are getting increased damage. Mosquito Swarm will have a shorter cooldown and and Door to Eternity will last longer. 
  • AI will be more likely to attack players with Damage Reduction abilities. These abilities usually resulted in the AI avoiding you rather than ever doing damage to the AI. 
  • High quality wands will create surfaces.


Working on a console version of Original Sin 2 has allowed the team to strengthen the Divinity engine and improve performance for the Definitive Edition. 

We’ve changed our physics engine and new tools have been developed to help test the optimisation of the game. This includes a tool that uses a character model to go through the world of Original Sin 2 line by line, checking for memory usage and fps issues. Since Fane is the character model used by the tool, our Technical Director has started to call him the “Safekeeper of Performance”! (A title Fane doesn't understand, but wholeheartedly accepts.)


Not to be outdone, Bobby and the team have been hard at work on changes for the Definitive Edition too. Origin theme music will play in new parts of the game, so if you’re the Red Prince (for example), you will hear your personal musical theme while on the Lady Vengeance and that theme will develop as you progress through the game! Bobby's team also made plenty of improvements and changes to complement the new writing and rework of Arx too. Don’t forget that the Soundtrack is available in a limited run on 180 gram Vinyl! You can pick up a copy at Black Screen Records here: 

Sir Lora, the Squirrel Knight

Of course, not everything in the Definitive Edition is an improvement. There are rumours that an apocalyptic cult of squirrels, the Knights of Drey, are trying to bring about the end of the world by summoning the Great Acorn, which will be the doom of all tall peoples! (Yes, even dwarves.) At least, that's what we've been told by Sir Lora, the Squirrel Knight. The coming of the Acorn was foreshadowed in the original version of Divinity: Original Sin 2 and now it appears to be imminent. Sir Lora arrives with his own small story arc, and will be a mini companion you can recruit in your game. He's there as a pre-order bonus for Divinity: Original Sin 2 - Definitive Edition, but if you own Original Sin 2 on PC before the launch of the Definitive Edition, then you will receive Sir Lora for free as soon as the Definitive Edition goes live!

And much more! 

In addition to all the smaller changes not listed here, we have done some significant work on the UI and Journal for the Definitive Edition. The Journal in particular has been no small task, as we’ve completely overhauled the system and re-written huge parts of it to help guide players.

Console differences

We didn't make any significant graphical, UI, gameplay or story changes for the PS4 or Xbox One but the one thing we didn't manage to port to console is the Game Master mode. This will come as a disappointment to some of you but will probably be no surprise to those who've played with it. The number of menus present in Game Master mode and the speed with which a GM needs to be react to the antics of a party made it impossible to make a port that would be fun to play with. All other online modes are available however and playing in split-screen with two controllers is a blast! We've also included a new hot-seat arena mode which is loads of fun!    


We're not just improving D:OS 2, we're also working on very cool new things and for this we need new talent! As you may know, we have four studios around the world (Gent, Belgium; Dublin, Ireland; St Petersburg, Russia; and Quebec, Canada). All four of these teams are currently hiring for our future (super secret, super cool!) projects. We embrace people who see things differently, who can teach us something new, and who are ready to break the rules (in a healthy and productive manner). So if you think you have what it takes to join our team then pop over to and apply!

The Future

Divinity: Original Sin 2 - Definitive Edition will be coming in August of this year, so we’ll see you again closer to the release. Until then, we just want to say thank you again for all the support you’ve given us over these last few years. Thanks to you, we've had the freedom to create RPGs we are truly proud of and we will continue to do so.

D-Boy, Mathieu Fichefet, and 219 more people like this update.


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    1. Missing avatar

      Mike Schroeder on

      Been waiting patiently almost there!
      Larian love the games and music looking forward to the future

    2. Larkin on

      The squirrel knight is the summary of everything I don't like about the game : the goofiness.

      Please make a game with the same engine but a completely different, dark and serious tone. I bet a lot of people will be interested.

    3. Missing avatar

      2Ben on

      I concur on the need for a Linux version

    4. Timo Gurr on

      Please consider releasing the Divinity: Original Sin 2 Definitive Edition for Linux as well. It took way longer for Divinity: Original Sin 1 and was a rough ride but the outcome is great and I'd love to see Divinity: Original Sin 2 released for Linux as well.

    5. BrecMadak on

      Wow and much respect for you guys! You are a so much dedicated and passionate team!
      I hope this time you won't remove some of our favourite spells in DE, as done in Enhanced Edition.

    6. Adrian Tai on

      it's been an awesome journey, thanks once again for everything and especially Definitive Edition.

    7. Melvin Co on

      This is awesome!
      I just grabbed a Steam Controller. Now to figure out how to learn the controller as well.

    8. Raze_Larian on

      @Christian Moesgaard
      Saves will not be transferable; there are too many changes to maintain save compatibility. With a couple months left to go, though, you may finish the original release first, anyway.

    9. Chris Niewiarowski

      Awesome! I love the Definitive editions and the Squirrel Knight mini companion makes me way happier than it probably should. Can't wait to play through again, ...and again. (....and maybe a third time).

    10. Christian Moesgaard on

      Really Cook! Lots of great changes.

      However, I’ve had a game with friends going for a while. Is it possible for us to transfer our save, or are we consigned to play the original until we finish?

      Thanks for a great adventure!

    11. Bahasa Inggeris

      You guys are amazing, and continue to deliver more to the players AFTER the game is made than any other company I've seen. This is a big reason why you have such a loyal following. I have a co-worker who would love to but DOS2, but he only has a MAC. He'll have to settle tor DOS. ;) Thanks for revamping and allowing us to both receive the new version, and to continue with the original.

    12. Glen Bodor on

      Gosh I love you guys. Seriously have made me a lifetime fan.

    13. Nakano

      @Raze Thought so. Thanks for reply.

    14. Raze_Larian on

      You won't need to do anything extra to get the Definitive Edition on GOG.


      @P. Soirila, Matthew Guillemette
      Saves will not be transferable; there are too many changes to maintain save compatibility.


      @Matt Uhl, Kiwiblazer
      There are no plans for a Switch port; there are engine optimizations being done for XBox and PS4, but much more would need to be done to run on the Switch hardware.


      @Bruce Wang
      A Mac version was not promised. There have not been any announcements about a possible Mac (or Linux) port at this time.


      @Vladimir Chigrin
      The update for people who own D:OS 2 will only be for the PC version. It is not possible to get a console version (the publisher for the console versions was not involved in the PC version, there are issues with supplying digital codes on console, and managing exceptions to automatic updates on Steam and GOG isn't feasible).


      You are correct; console to PC crossplay is not currently planned. Microsoft does support XBox to Win 10 crossplay, but whether that will be feasible depends on the patch timing and procedures after release, among other things.


      Never is a long time.


      No, the Definitive Edition update will be automatic through Steam or GOG, so there will be no way to switch.

    15. Radon on

      Please add support for absolutly abitrary resolutions, resolution scale and HDR in the DefinitiveEdition. That HDR support should be upwards compatible to 12bit and even higher contrast ratios then today. Just do it!

    16. Warren Rehman on

      You all rock, thank you for your amazing work.

    17. Kiwiblazer on


      What about a Nintendo Switch version?

    18. Tyler Aaron Scott Bingham on

      Are we gonna get a official steam controller configuration in this new edition? My current one is good but I always appreciate official support.

    19. Missing avatar

      scooney76 on

      Will there be additional voice work for the main character? It was kind of ironic when I chose Sibille due to her being voiced by Alix Regan only to discover that the MC had the least voiced dialogue in the party.

    20. Missing avatar

      Christoffel de Gruyter on

      I'm not so happy.

      Apparently the "definitive" version I backed isn't a definitive version at all. There's going to be NO HDR support on PC. This will only be available on consoles. So any couch gamer owning a 4k projector or TV is stuck with a version that has no HDR support?

      I must say I'm pretty dissapointed with this. I'd like to have a version that's not stuck in the 8bit color spectrum.

    21. Missing avatar

      Amelia Morton on

      Will the definitive edition be available on mac at least?

    22. Archangel on

      You guys, along with CD Project Red, are my favorite developers because you're not constantly looking for ways to make a quick cheap buck out of the people who love your games :D

    23. Gabriel on

      You guys are legends. Thank you for making the best RPG I've played with my friends since Neverwinter Nights 2. The extra work you've done is really incredible, so thanks for that as well! Looking forward to seeing what you guys do next!!!

    24. Matthew Guillemette on

      Will the Definitive edition be standalone, or can you port your current DOS2 game over and continue playing? I'm a good 10+ hours in, and would hate to lose all of that progress... (I don't have much time for games these days, but this one sucked me in!!)

    25. Missing avatar

      Andreas Trageser on

      Thank you guys for kneeling into your game again as you did with the first part.
      Another call to excellence above and beyond. You put the bar really high for other studios.
      Vielen, herzlichen Dank an das gesamte Larian team. You guys rock. :)

    26. Nameless Voice on

      Any plans to change the armour system?
      I feel that's the biggest issue with DOS2, and honestly don't know if I'd be able to bring myself to replay the game with Definitive Addition if that system isn't changed.

      I could yammer on at length about all the reasons why I feel it's bad design and ruins a lot of what made the combat in the first game fun, but that's all been said often enough before.

    27. Al Hunt on

      I hope (pretty please!) that you got the narrator to do the rest of the narration! Her voice is amazing, and adds SO much to the game.

    28. Emil Amundsen on

      Wow! <3
      I can't remember ever seeing a developer actually changeing the narrative of a big part of the game on request of the players. Respect, awe and love <3

    29. Lukas Vitroler on

      you guys are batshit insane. You keep giving us so much more than we deserve!

    30. Missing avatar

      Renee S on

      I've been playing since I picked up Divine Divinity back in the day and I love how you support your customers/fans. This is why I'm picking up a full price console copy and feel great doing it. I get another great version of a game I already have and I get to support a wonderful development company. Cheers!

    31. Missing avatar

      david mclaughlin

      You all are amazing! Thank you!

    32. Nakano

      Platform as in Steam instead of GOG.

    33. Nakano

      Is it possible to change platform for Definite Edition? It's a separate launcher, right?

    34. Missing avatar

      cb.spike on

      So you are never going to tell us anything about mac version, right?

    35. TLPS on

      One thing that qould be great would be crossplay multiplayer with PC. But I think that will not happens, am I right?

    36. Missing avatar

      Ajay Sheshadri on

      How about a Mac version? Part of the reason I backed this was that I thought a Mac version was a given, since the first game was available on Mac. Very disappointed to find out that’s not the case to date.

    37. Dark_Ansem on

      Wonderful news. Are you going to increase modding possibilities?

    38. Petterkopp on

      Wonderful news, thank you :)

    39. Michael Engelhardt on

      Hi and thanks for the great work. I would love to see a linux version as well - are there any plans or updates on releasing it for linux?

    40. Steven Moschidis

      thank you for making the update free for us :)

      very cool and much appreciated!

    41. Vladimir Chigrin on

      Hi, can you clarify a little about the free version for owners of the original original sin 2? :)) Can we have a console version for free? And if yes - how it will be implemented?

    42. Guerric Haché

      Nice! After the Enhanced Edition to DOS1 was announced literally days after I finished my playthrough, I decided to sit on my copy of 2 for a while before playing in case you did update the PC version post-launch, so that I could get all the goodies (time to play such deep and expansive games is sadly short in my busy life, so I'm unlikely to do second playthroughs of any big games). Glad to see it was worth it - I can't wait to dig in!

    43. Missing avatar

      Pimpollo on

      Hello, could you guys talk about how itemization has been improved? What about the hp/armor bloat that impaired tactician mode.

      Thanks a bunch, looking forward to your next RPG!

    44. Missing avatar

      Bruce Wang on

      What about the promised Mac version? will you start working on it after the grandeur console release?

    45. Tomimt on

      Maybe it was all good I didn't have time to finish the game then.

    46. Missing avatar

      Matt Uhl on

      Thanks to the team for all the hard work you do. This may have been asked and answered before but I haven't seen it. Any chance for a switch version of the game? I'd love to be able to take it on the go. Thanks

    47. Tom Tjarks on

      And this is why I don't even blink at the thought of buying the game again *at full price* for the console. Thank you all for your hard work.

    48. Marco Campos on

      This is how all of the gaming industry should function. Respect and dedication. I have never seen this level on other projects/companies. I'm a big fan of Blizzard and Larian, both "huge", the scale is not the issue as long as there is dedication and respect for the community. I've been a supporter since the D:OS and will stay faithful... Thank you so very much for your awesome work.

    49. Michaeljack on

      Hah, now i'm glad i held off playing!

      I figured you guys were going to do this again and it would be worth waiting for. Can't wait!