Kickstarter Update #42 - Let there be voice!
You stroll into the marketplace, a basket on your arm, ready to indulge in the day’s finest. Your mind roars and your mouth waters, but an odd silence surrounds you. Where you once expected cries of ‘halibut!’ and ‘sheep's’ cheese!’ you now hear… nothing.
The silence intensifies. You want a wheel of the good stuff, but you can’t tell where to turn. You know full well you have an eye for fine potatoes, but how can you find the vendor without her characteristic cry?
Silence. Its weight bears down upon you.
S I L E N C E .
Scary, isn’t it?
Welcome to Kickstarter Update #42!
Okay, so remember an age ago when we said we couldn’t do voiceovers for Divinity: Original Sin 2? Well, we changed our mind! We changed our mind and we aren’t sorry! Muahaha!
About halfway through production, we realized just how big this game was getting. We thought there would be no way, either time or budget-wise, to voice it all. So we started small, hoping to improve the soundscape by voicing some one-liners and voice barks. But it just didn’t feel right. We wanted to hear our beloved characters talk. Really talk. So we crunched some numbers, poured some coffee and decided:
Oh heck, why not. Let's fully voice Divinity: Original Sin 2!
Here’s Swen hanging out in the sound dungeon for the full scoop.
With over a thousand NPCs and a million words to deal with a full voiceover for DOS2 was no easy task! It involved 4 studios working non-stop butt we were up for the challenge. (Fun fact: This challenge involved spending a lot of tender evenings getting our repeat-frequency juuust right. Whenever an NPC is spamming one line too often, they were said to be ‘cheese vendoring’.)
Anybody who's played a Divinity game before knows how important Music to us and we are really proud of what Bobby and his team achieved. Our composer Bobby has been hard at work recording an orchestral musical score in Budapest, Hungary and the results are fantastic. He also had the orchestra record one of Kirill's most memorable pieces, the "Power of Innocence".
Thursday of the Living Dead
Next week we will have more information about the Undead, including what they have to do with Swen’s sweet shirt! Why the delay?
Well, we we’re showing off the undead to the journalists at Gamescom and they now need some time to write about it! As soon as the embargo lifts next week, you’ll know all about the playable race you’ve been dying (heh heh) to hear about! Yes, we know you don't like to wait but it'll be worth it.
That’s Not All!
Next week we’ll also share information about the Collector’s Edition and the hoodies, and we'll host a new devline livestream next Thursday the 31st of August! We can’t wait to show you what we’ve been working on. So stay tuned and be sure to keep an eye on Twitter and Facebook for more goodies in the meantime.
Your Beautiful Face
For those that backed at the Portrait level in our Kickstarter: your faces are in our places! Here’s a little sneak peek at the in-game portraits created in your likeness.
And in case you missed it…!
We recently released a spotlight showcasing the magical world of multiplayer. Check it out to find out why two of our developers are no longer on speaking terms and get some inspiration for some of the wholesome/wicked fun you can have with your friends.