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An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, GameSpot's PC Game of 2014.
An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, GameSpot's PC Game of 2014.
An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, GameSpot's PC Game of 2014.
42,713 backers pledged $2,032,434 to help bring this project to life.

Kickstarter Update #36 - How Do You Wanna Do This?


Assemble Your Party     


Hello, and welcome to Kickstarter Upda- Wait is that Matt Mercer?

Why yes, it is! You see, we promised you a bunch of stretch goals, and while we've enjoyed sharing the progress we've made on most of them, there's one that we've been very quiet about. The big one. The $2 million question, so to speak: What about Game Master Mode?

Well, we've spent the last two years building, tweaking, polishing, and testing it, and we're finally ready to show you what it can do. And who better to put it through its paces than Matt Mercer, Jesse Cox, Dodger, Strippin and Bikeman

Matt (of Critical Role and voice acting fame) will lead some of our favorite streamers in his very own custom adventure, and you’ll be able to see it live TODAY! We’re absolutely thrilled to be streaming it on our Twitch channel later today (9th May) at 4pm PT. So tune in and see what Game Master Mode can do in the hands of a story-telling virtuoso!

Of course, we needed more people to test our new drag and drop tabletop, so Swen swung by some friends in Seattle. This is what happened:


Master of the Gameverse!

This, my friends, is the ultimate power trip. In Game Master Mode, you can write stories, create NPCs (both heroic friends and fiendish enemies), build your own customisable items and treasure, craft the scenes in which your tale will play out, and much, much more as you lead your friends through the ultimate role-playing adventure.

Will you be a kind and benevolent god, or will you cover every available surface in harsh, unforgiving flame? It’s entirely your choice, as up to four players put their fates in your hands and start off on an adventure through your collective imaginations.


Tell Your Stories, Your Way

With Game Master Mode, we set out to create something that bridges the freedom of tabletop role-playing, and the interactivity and visual presentation of a computer RPG.

We built Game Master Mode to be as flexible as possible, so you can adapt to your friends on the fly and create a truly reactive world. Do your players want to burn down an NPC’s home? Make a pact with, rather than kill, the demonic boss? Perhaps they want to parlay with the pack of rabid wolves using pet pal? Even if you haven’t planned for it, you can adapt quickly to their choices and still deliver a story that feels real.

Whether you’re new to tabletop role-playing or an experienced GM, we’ve worked hard to make sure this is easy to pick up and intuitive to use. We also have prepared campaigns so you can jump straight in, working with a preexisting world to get a feel for the tool or, of course, you can create your own.


Craft Your World

Game Master mode comes with a variety of world maps and over 100 pre-made locations! But of course, you can always upload your own world map or craft your own location in our powerful Divinity Engine Editor.


Mood Lighting

Tweak the atmosphere, ambience, music, time of day (why yes, there is a night option), weather and more to fine-tune your story!


Create Unforgettable Encounters

Unleash the bestiary with hundreds of monsters and characters from the Divinity universe or download player-made characters and enemies from Steam Workshop. Give characters unique skills and name them. Cover the landscape in any of our elemental surfaces using our Surface Painter. Make the fight worthwhile by creating unique items for the players to loot.


Assume Direct Control

Control any enemy or NPC directly by possessing them.



Tell Your Tale with the Vignette System

Add NPC dialogue, narration, and present difficult choices with our powerful Vignette System. Add your own graphics and even additional dialog options on the fly! Managing different dialogs and encounters is now as simple as creating a presentation.

It's easy as creating a powerpoint presentation. But... you know, fun.
It's easy as creating a powerpoint presentation. But... you know, fun.


A Roll of the Dice  

We brought in the essential component of every tabletop session: skill checks. Let your players roll the dice to see whether they succeed or fail!


Play Together and Share Your Creations  

Tell your story in real-time, no rulebooks needed. Possess creatures, level up the party, create new locations, encounters and items on the fly. Tell your stories, your way - and share them with the world using Steam Workshop!

Building a scene is drag'n'drop simple.
Building a scene is drag'n'drop simple.


We couldn’t be happier with how Game Master Mode has turned out, and we can’t wait to let you play it, but there’s still some work to be done. Game Master Mode will be available when Divinity: Original Sin 2 launches, later in 2017.


Patch Inbound

Switching gears, we also want to announce that another patch is coming up very soon! It is quite a big one and has given us some real technical headaches but we’ve finally got them figured out!  

We think.  

All going well, there will be quite a major patch coming up in the following weeks, so look out for that.  

And that’s all for this Kickstarter update. We’re ridiculously proud of the team for the work they’ve put into the Game Master Mode and we can’t wait for you to see it in action on our Twitch channel later today!


Shout out!  

Wait! Hold your horses, bub, there’s one more thing. We’d like to give a shout out to Hellpoint, a dark sci fi action RPG from our neighbors and friends, Cradle Games, which is set after a mysterious cataclysm. Players start the game in a space station orbiting a supermassive black hole (which is really all we needed to hear to be intrigued) and from there the choices they make affect everything around them. They have a demo available on Steam, so give it a try and, if you like it, show them some support. (That being said, it's their last day, so don't wait too long!)



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    1. Missing avatar

      on May 25, 2017

      Love the video, looks like GM mode is going to be a lot of fun. You only mention Steam workshop for the GM stuff. Any info on how it will be supported on GOG?

    2. Todd Ferrullo on May 20, 2017

      I just watched the replay of the video and have to say that I found it to be nearly a complete waste of time. This should have been a video that focused strongly on the content and capabilities of the Game Master Mode tools. Instead, we have some extremely annoying folks using ridiculous voices and behaving like a pack of unruly 10 year old kids just mucking about. The video just serves to make Larian Studios look extremely unprofessional without doing a very good job actually serving the purpose that it was intended to.

    3. The Evolutionary on May 13, 2017

      PS: Also a Mercer Fan! :D

    4. The Evolutionary on May 13, 2017

      I love the feature. But..would like to know how it would work with our GoG editions because I don't install Steam or any DRM/monitorware on my systems.

    5. Rick on May 11, 2017

      Woah, truly amazing!

    6. Markus Rajala on May 11, 2017

      Ooooh. Now this is great news. Although I doubt I'll be generating any content myself anytime soon, the option is always great to have. Wonder how this'll work for GOG editions of the game, will the stuff only be available on Steam Workshop?

    7. BlackGauntlet
      on May 11, 2017

      What is this? Mox Machina?

    8. Darth Trethon - Exile in Torment on May 11, 2017

      I'm trying to watch the replay of the stream but it's really bloody annoying.....they're just wasting so much time on bull**** and not playing the damn game.

    9. Missing avatar

      Michael on May 10, 2017

      You guys keep exceeding expectations.

    10. Dan Spezzano on May 10, 2017

      That was an enjoyable stream, pretty funny the Scottish Dwarf guy and it was cool to see how Matt used the tools. However the person playing the elf... I didn't know elves sounded like stereotypical Jewish grandmothers from New York. Good lord not only was it grating to listen to the player continually ran off from the group. Which I guess was a good thing because you could see how easily the GM handled it.

      Love to see more sessions.

    11. Shiroco-Librarian of Unwritten Tales 542 on May 10, 2017

      For people that are searching for a vod of that stream: Search for the twitch channel of one of the participants besides Matt. They've got it up on their channel.


    12. Nobody on May 10, 2017

      @Michael Schmutzer
      Yes you missed it. It was at 1 AM (ante meridiem = before noon) CET.

      When will you put up the stream on Youtube?

    13. Missing avatar

      Michael Schmutzer
      on May 10, 2017

      Any possibility watching the already missed twitch Matt Mercer show?
      Was it archived somewhere?

    14. Chris Patterson on May 10, 2017

      So, to reiterate the question asked a few times below, How does this apply to GoG backers?

    15. Crafty Games on May 10, 2017

      Fantastic! Great work everyone!

    16. Shiroco-Librarian of Unwritten Tales 542 on May 10, 2017

      Boooo! It's not archived on twitch ;( Why do you do dis to me?

    17. Anestis Kozakis
      on May 10, 2017

      @Joel Fox: The GM sets up Vignettes as part fo the scenario for exposition.
      The GM can take over NPC's and then just RP as the NPC.

    18. Jason Zapasnik
      on May 10, 2017

      OMG I have been waiting for a game master system for some time!! So excite!!!!

    19. Joel Fox on May 10, 2017

      I haven't watched the video update yet, so maybe this is clarified there, but I don't quite understand how the Vignette System works.

      Like... do we write up dialog trees prior to starting the game? Do we write them up once the game is finished, maybe forcing the other players to wait until we're finished?

      Or is there like a chat window where DMs can roleplay as the NPC, and respond (in-character) to the party in real-time?

    20. Nedda Ren on May 10, 2017

      Shared to A9VG: chinese local gaming forum. Game master mode looks amazing!! Can't believe the game will launch in 2017...So much work to do.
      Good job, Larian Studios!…

    21. Missing avatar

      Andreas Trageser on May 10, 2017

      That looks amazing. If you guys syndicate this, a lot of rp fans from all kind of systems could get wet dreams about tons of campaigns for all kind of game worlds. I would absolutely love to see some Warhammer fantasy campaigns with this engine. :)

    22. Anestis Kozakis
      on May 9, 2017

      As has been asked by others, will different rulesets/mehcanics be available?
      I'm a big fan of Monte Cook Games' Cypher System (Numenera, The Strange, etc).

    23. Gray Geist on May 9, 2017

      @Larian - Important question. Will there be mods? If so you could literally expand the life time of this game out so many years (Skyrim levels).

      Sorry for spam - I couldn't type this question in my earlier comments as I had fallen on the floor from excitement.

    24. Gray Geist on May 9, 2017

      And you're partnered with Wizards. Of course, because GM mode alone was enough to make me fall out of my chair.

      Perfectly timed your media releases on this. Everyone scream this far & wide, make sure all of the major sites continue covering this amazingness!

    25. Gray Geist on May 9, 2017

      THIS WILL REVOLUTIONIZE computer RPGs! Yet again, Larian sets the stage for others to follow in suit.

    26. Helena on May 9, 2017

      Wow... the GM mode sounds really interesting, even though I'm not likely to use it myself. Certainly no one can accuse Larian of lacking ambition!

    27. frederic tarabout on May 9, 2017

      Will it be possible to make NPC talk like regular NPCs in the game and not only through vignettes?

    28. frederic tarabout on May 9, 2017

      Wait what ? You guys really blew my mind here. I missed the neverwinter nights train and its gm days, i really cannot wait to see how this work in your game. Amazing news, you guys really rock!

    29. ColdWolf on May 9, 2017

      For persistence across multiple campaigns, would it be possible to save a location or characters to import into a new campaign?

      For example, if I created a 'home base' for a crew of players, that they could return there at the end of a campaign and stash their loot, then I could make that the starting point for a new campaign, allowing them to progress. The persistence and progression this could add between personal campaigns would be staggering!

    30. Todd Ferrullo on May 9, 2017

      This does look good but how about a slightly better estimate on release date rather than later in 2017?

    31. Missing avatar

      seyEliveD on May 9, 2017

      Can't wait to play this. Still no update on release date?

    32. Andrew Tuckett on May 9, 2017

      This is so cool! I can imagine lots of custom campaigns and people are already asking about using different rulesets. The modding potential for this game is sky high. This is the real Neverwinter Nights, only this time with a kickass campaign.

    33. Anastriel on May 9, 2017

      Please record this so those of us not in the US who are at work can watch it!

    34. Missing avatar

      Romconstruct on May 9, 2017

      @Ian porter: haha yeah right thanks for the heads up. Still after so many years a get confused by this :)

      And again midnight, a time I can't watch it because...I have to workl and get up at 6. Which also might be true for many of us in Europe.

    35. Kevin Hogan on May 9, 2017

      I had forgotten about this goal - it is a delightful surprise!

    36. Kai Pardo on May 9, 2017

      I'll be at work. T_T

    37. Fire-Dragon-DoL on May 9, 2017

      This is just... AMAZING.
      It's better than I could think about.

      The vignette system is such a perfect idea. Thanks, really, you improved any idea I could have had about it!

    38. Missing avatar

      Ian porter on May 9, 2017

      Unless you working nights of course

    39. Missing avatar

      Ian porter on May 9, 2017

      @Ronconstruct you do realise we won't be working at 12am but sleeping as that's midnight ha ha.

    40. Stephen "Stoibs" D
      on May 9, 2017

      While I have no use or interest in a *live* DM system myself, just the basic ability to create and upload adventures like this to the steam workshop increases the value and excitement I had for this game tenfold.

      Can see this being a NWN all over again where the game lives on for years on end just on the worth of it's custom modules alone.

    41. Johannes 'Waldgeist' Rebhan on May 9, 2017

      @Marko Filipovic "importing rulesets" is akin to recoding the whole underlying logic system of the game. I doubt that is possible without a total conversion mod replacing the games calculations.

    42. Shiroco-Librarian of Unwritten Tales 542 on May 9, 2017

      WoW. You got Matt Mercer to promote this mode? That's awesome. He's probably one of the best (if not the best GM running an online campaign) GMs out there. Hopefully he also does some voice over for the actual game ;)

    43. Johannes 'Waldgeist' Rebhan on May 9, 2017

      Please record it and put it on the channel for later consumption. Normal time working Europeans will not be able to watch it otherwise.

    44. tarasis on May 9, 2017

      The only bad thing here is that you didn't give us more of a heads up to this!

    45. D-Boy
      on May 9, 2017

      @Arnaud - That is exactly what I was going to ask! :)

    46. Arnaud Janssens on May 9, 2017

      How will it work with GOG Version ? (no steam workshop)

    47. Sacha Fall on May 9, 2017

      Awww no shoutout for phœnix point�
      Very Nice nontheless

    48. Marko Filipovic on May 9, 2017

      Will it be possible to import custom rulesets for other systems, like World of Darkness or Call of Cthulhu? Will you maybe make a separate product that will be just the GM Mode that will in effect support full modding and function like a full-flegded virtual tabletop software?

    49. Missing avatar

      Vastroc on May 9, 2017

      Is it possible to implement different game mechanics? I would love an SRD 20 based rule set to recreate the open source DnD 3.5 equivalent. A true successor to Neverwinter Nights!!