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An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, GameSpot's PC Game of 2014.
An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, GameSpot's PC Game of 2014.
An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, GameSpot's PC Game of 2014.
42,713 backers pledged $2,032,434 to help bring this project to life.

Update #24: PAX East results-- and beyond!

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We’re almost over our jet lag and settling back to work after an awesome time with you guys at PAX. Thanks a million to those who came to say hi and try the game. Your feedback, enthusiasm, and kind words really fuel our fires! 

For this who couldn't make it, here’s what happened and what we showed to the Pax crowd: 



What the PAXers saw: 

  • New combat mechanics, including ultra-powerful Source skills powered by Source Points-- which you can obtain through fair or truly foul means. 
  • Height gameplay, including added damage and range bonuses when attacking from on high (flying Margaret, anyone?). 
  • New surface interactions in which you can Bless and Curse existing surfaces in order to help or hurt your fellow combatants. 
  • A brand new armor system featuring Magical and Physical armor.

Clash of the Titans

In the past year, our visits to various conventions have been marked by one particular event: PC Gamer’s Tom Marks, in his terrible hubris, challenges studio founder and creative director Swen Vincke to a match of his own game. And… well… Tom wins every time. Like, every ... time.
Check out their PAX showdown in full over at PC Gamer.
But beware, Tom Marks: They say luck comes in threes…

And by the by, where should we send your trophy?

Pick a skill tree: We have a winner!

You guys voted, and the results are in: Divinity: Original Sin 2 will feature a Summoning Master skill tree! These skills will allow you to call to convene help-- mundane and otherworldly-- in battle. 

Here are the results: 

- Summoning Master - 1709 votes 
- Bard - 1285 votes
- Alchemist - 557 votes
- Unarmed Combatant - 433 votes
- Guardian - 413 votes
- Juggernaut - 408 votes
- Trap Master - 197 votes 

The word is in 

Plenty of press paid us a visit at PAX, and their reports have rolled out. Their enthusiasm is highly encouraging, to say the least and matches what we heard from players. Now rest assured - while all the reports are about combat and PVP because that's what we showed - we do have a massive campaign too. We'll start revealing details about that in the coming months. But for now, it's good to see that the changes in the combat system are being well received.   

US Gamer
“...Larian isn't a studio to relax though, so they've expanded on the games' combat this time around. There's a new armor/magic armor system. Physical skills deplete armor, while magical attacks destroy your magic armor. Some characters have one or both, depending on where their affinities lie. The armor protects you from debilitating effects like Fear, so getting rid of your opponent's armor should be your first step.”

Destructoid
“If I had to make a list of things that I wouldn't care to have in Divinity: Original Sin 2, a PvP mode would probably be at the top of that list. But you know what? It was actually pretty good!”

MMORPG
“The first thing that strikes you is the battlefield. The team has introduced a much more robust terrain and movement system that rewards the player for taking advantage of positioning, and especially verticality. Taking the high ground results in a plethora of advantages, including extended range on your spells and ranged attacks, and improved vision and visibility. Included in each of the characters in our skirmish were a fairly wide variety of spells and attacks, and each character has at least one movement spell, allowing for quick maneuvering around the battlefield. Characters could also secure and consume Source puddles on the battlefield that could then be used to power much greater spells and powers. The battlefield was also strewn with explosives and acids and other detrimental effects that could be triggered by hapless players upon themselves, or by wise tacticians to wreak havoc upon their foes.”

PC Gamer
“Swen came ready to fight this time, and I'll admit I was really nervous. We shook hands before, and Swen looked me in the eyes and said "I'm not going to lose this time" with a confidence that made me genuinely believe him. Reworked abilities, a new height system, blessed and cursed terrain, and a whole lot of other changes meant I would need to learn quickly. He even brought tissues with "PC Gamer exclusive" written on them in Sharpie, saying they were "for my tears" after I lose. He wasn't messing around, and members of both our offices were watching as we loaded into the arena.”

Gamespot
“Multiplayer isn't what comes to mind when I think of Divinity, which was GameSpot's PC game of the year in 2014. I think of well written dialogue. I think of engaging characters. I think of long adventures across dangerous lands. But because of the team's towering Kickstarter campaign, Original Sin II is becoming more than just a single-player RPG, complete with what seems to be a nuanced multiplayer component. That means there will be more ways to experiment with the game's complex combat when it releases. And that's not a bad thing.” 


gameinformer
“Divinity: Original Sin II's Competitive Multiplayer Might Be My New Addiction. I've always been fascinated with tabletop miniatures. Unfortunately, cost and time get in the way of painting and longer session wargaming. As a result, I'm always on the lookout for experiences that capture the miniature gaming ethos without the physical version's high investment.”

Comments

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    1. Missing avatar

      euleah on August 7, 2016

      Larian, in light of your comment below, keep on keeping on and... see you at PAX Prime!

    2. Raze_Larian on July 17, 2016

      Nothing is wrong; people are busy working on the game. There will be news next month, if not sooner.

    3. Missing avatar

      Cathal on July 17, 2016

      No news since 3 month? whats wrong?

    4. Missing avatar

      Skellum on June 5, 2016

      Glad summoner won, Melee/Physical classes are the most boring pointless things in any game.

    5. DragoonV on May 30, 2016

      /sigh ... oh Bard, one day you will return to games. One day ... #ripeqbards

    6. Missing avatar

      Shazbot on May 5, 2016

      I'm looking forward to this, but please don't make it so complicated that it won't be fun to play anymore.

    7. Stabbey on May 3, 2016

      As much as I wish different skill trees made it in (instead of stacking 1-2 more trees onto the 5 already existing for INT), the whole point of having to vote on them was because Larian only has limited resources and time to focus on new skill trees, and since they dislike mini-DLC, it's extremely unlikely that new trees will be added.

    8. Nedda Ren on May 3, 2016

      super awesome! Love the new skill tree and height damage

    9. bloodraven43 tormented Weresheep on May 2, 2016

      wow larian, you are still kicking it. you guys and girls must be tired...lol...looks great btw.

    10. Grinsevent Wheresluggage of Sin on May 2, 2016

      @Ryan and there was a pool : summoning master was "cooler" for more people. BUT, the modding community could create more, if so they wished ^^

    11. Missing avatar

      Kyle on May 1, 2016

      Alchemist, no~!

      But still hyped from seeing cursing/blessing effects chain with fields.

    12. Lee James Wood on May 1, 2016

      I've got my hype train ticket for the Alpha, can't wait.
      Though I'm curious what ALPHA and BETA differences will be, and if the ALPHA is not even out yet, how is this game going to meet a scheduled release of December ?

    13. Flamerion on April 30, 2016

      One day bard one day

    14. Larian Studios LLC 2-time creator on April 30, 2016

      @Oni_Radix: Thanks for passing by. I'm really happy that you had a blast.

      [Jeff-norD]

    15. Oh Zhi Wei
      Superbacker
      on April 30, 2016

      Noo! My guardian class T.T

    16. Missing avatar

      Patrick Giau on April 29, 2016

      It's not a RPG anymore ... it's a tactical game now hahaha (just joking, it's cool it gets deeper in his tactical side)

    17. Andrew Tuckett on April 29, 2016

      Could you guys please consider adding Bard. If not for release than maybe for expansion as its the 3rd most popular.

    18. Ryan on April 29, 2016

      bard would have been cooler. I feel like anyone can be a summoning master with the right spells and scrolls. But Bard, is brand new.

    19. Missing avatar

      Oni_Radix on April 29, 2016

      It was a blast playing the game and talking with you all at PAX East!! Keep up the awesome work!

    20. Dusk Shadow
      Superbacker
      on April 29, 2016

      I wanna play it SOO BAD!!! PATience, self...patience!

    21. valk on April 29, 2016

      @Jay

      Same! Bard would have been really cool, and seems to be not a common class anymore.

    22. Missing avatar

      Sasha_kera on April 29, 2016

      @Larian Studios LLC: Sad, because wanted to try a new combat system :)
      I wish you to make the game even cooler than first part! More Game of the Year!

    23. Missing avatar

      mbpopolano24 on April 29, 2016

      I am popolano, and I endorse this update!!!

    24. jorlinn on Linux on April 29, 2016

      Wow, what an update !, love the bow mechanics and height modifiers. Jagged Alliance 2 in a fantasy world with nice resolution. I hope my 2008 rig will be able to handle it...

    25. Larian Studios LLC 2-time creator on April 29, 2016

      @Sasha_kera: We don't have any date. "When it'll be ready is what we've said over and over again at PAX.
      @Jay Rab: I feel you :'(
      @Geert van der Heide: Thanks a lot ^_^

      [Jeff-norD]

    26. Grinsevent Wheresluggage of Sin on April 29, 2016

      I hope the summoning master will get an upgradeable summon, much more potent than the usual "elemental one"... Or just some boosts to the already summoned stuff (like "Earth Elemenal") with boosts which would both increase the time the summon stay AND add comp/AP/damage output...

      Like you begin with your happy slug friends which you boost with heavy picks and some fire... BOMBER SLUG !

    27. Geert van der Heide on April 29, 2016

      The expansions on the formula sound great guys! Keep up the good work!

    28. Kieron on April 29, 2016

      I really hope the summoning master has something more special then just a series of summon spells. I wish we could choose one summon type and power it up like a dedicated pet style of thing. Geneforge style

    29. June on April 29, 2016

      @avardereng You should play it more often then! More updates! ;)

      @Sasha_kera, Raze said there's no ETA for the alpha yet, but it probably won't be for a few more months at least.

    30. Jay Rab on April 29, 2016

      And here I thought I would finally get to play a bard :...(

    31. Missing avatar

      Sasha_kera on April 29, 2016

      When the available Steam with Alpha?

    32. Andy Linea of Sin - DOoD on April 29, 2016

      I played EE right now, and bannggg.. an update :D :D