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An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, GameSpot's PC Game of 2014.
An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, GameSpot's PC Game of 2014.
42,713 backers pledged $2,032,434 to help bring this project to life.

Update #13: BREAKING NEWS: Chris Avellone to work on D:OS2!

Posted by Larian Studios LLC (Creator)

You asked for him; you got him!

He’s a legend among RPG fans, with some of the most impressive credentials in the world of games writing… and now he’s agreed to help us bring the characters of D:OS2 to life!

Chris Avellone (Planescape: Torment; Star Wars: Knights of the Old Republic 2, Fallout: New Vegas) has agreed develop and write at least one of the playable origin stories in the game, meaning fans of his work will get to play through Divinity: Original Sin 2, Avellone-style. 

Check out the video below, in which Swen and Chris seal the deal:

How did it happen?

Before we launched our Kickstarter campaign, we asked the community what sort of reward and ideas they had in mind for our campaign. You guys came up with some interesting stuff, and one of the highest-voted ideas was getting Chris Avellone on board as a writer.

With 953 votes, the "Chris Avellone" goal was one of the highest-voted in our poll.
With 953 votes, the "Chris Avellone" goal was one of the highest-voted in our poll.

Plenty of folks on the Larian team are fans of Chris’ work, but we hadn’t yet considered bringing him on for D:OS2. Intrigued, Swen sent him an innocent Tweet, and the two met up at PAX.

What happened there will probably remain a secret forever, but whatever it was, both gentlemen seem to be very enthusiastic about the collaboration. Here's what they had to say:

Chris: "This is the first time I think the community is responsible for bringing two developers together who might not have crossed paths... and especially for such a great project. I have a lot of respect for Larian Studios, Swen, and Divinity: Original Sin; it's one of the best game Kickstarters ever. I met Swen at PAX Prime, talked about RPGs for hours, and at the end of it, it was clear we were on the same page. Now? We're primed to do something great, and I'm proud to be part of it."

Swen: "It’s a huge honor to have one of our favorite developers on board for the game. Chris’ credentials are sterling, so of course I was very nervous about showing him what we’d been working on. When it turned out that he was enthusiastic about it, I was absolutely giddy! It’s a real honor to have one of the masters on board to help us improve our narrative and characters—I honestly can’t wait to get started."

This another great example of how a Kickstarter community can affect the development of a game in a positive way. We are all looking forward to what Chris will come up with, as much as many of you will be.  

Preparing for TwitchCon

Another thing we’re excited about is that we’ll be attending the first ever TwitchCon in San Francisco, and we have a small team getting ready to show D:OS2 to streamers and fans starting tomorrow. Stay tuned for more updates about our time at the event! And be sure to check out our live streams  - Friday, Sep. 25 at 2:00 p.m. PT AND Saturday, Sep. 26 at 12:00 p.m. PT.

PayPal Pledgers Going Strong!

We’ve had a good few questions about how our PayPal fundraising is going, and the answer is: It’s going well! We’re currently at $9885 raised through PayPal, and while these totals don’t show up on our Kickstarter page, they will ultimately go toward any stretch goals on the last horizon. To pledge via PayPal, click here or on the button below!

What’s next?

We are nearing our next stretch goal-- one that has our team just as excited as the community: Dedicated mod support!

Reaching this goal means our powerful editor will get a dedicated team that aims to improve the usability of the editor such that it becomes easier to make your own RPG adventures. Upon release, the modding community will be able to get their hands deep into the editor as quickly and painlessly as possible-- and before release, our team will be able to make the game faster and with fewer headaches. Everyone wins!

Five Days and Counting

With a mere five (!!!) days left in our campaign, we’d like to thank those of you who have not only supported the Kickstarter, but shown up in the comments section and forums daily to discuss the game. Your enthusiasm and passion remind us daily of the great honor it is to make games for such awesome people. Thank you! You all rock!  

Jon Beige, tarasis, and 154 more people like this update.


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    1. Raze_Larian on

      Larian does not want to just do a cosmetic day and night cycle, and adding NPC schedules adds a lot of complexity to the game: it requires more NPC housing (so larger towns, requiring more decoration and extra content to fill up all the houses), adds a lot of extra dialogue so that NPCs react logically to being approached at different times of the day, some quests would have to be designed with that in mind, etc. Combat would also require variations based on the time of day, with spells and opponents directly or indirectly effected, and opponents added that only appear at certain times. Balancing would then be harder, and QA would need to test everything during the day and night (which is a big difference if it already takes a week or two to go through the game once, having to restart if there are any significant changes).

    2. Missing avatar


      I have to say I'm a bit disappointed that they didn't really go into detail as to why there will be no day and night cycle. Honestly it makes no sense to skip out on a day and night cycle. It's just to weird for it to always be day or night or which ever they choose for an environment. Dose the world we are exploring not spin? Not liking the idea about that getting left out.

    3. Missing avatar

      Hassat Hunter on

      Congrats, looking forward what this will grant D:OS2!

    4. Ahenobarbus on

      Thank you Jesus!!!

    5. Missing avatar

      Rizlar on

      As much as I like Avellone's work (who doesn't?), I also loved the story, themes and dialogue of D:OS, which was a breath of fresh air in a genre dominated by Avellone's past work.

      It would be massively disappointing for D:OS2 to become another RPG in a sea of similar stuff (however successful) and lose the spark of humanity and life that set the first game apart. The suggestion that Avellone will be working on one of the origin stories sounds perfect, allowing him room to create something distinct while keeping the broader game as wonderfully unique as D:OS.

    6. M. on

      @Ryan: That would be way too much of a commitment to expect of him. Doing an origin allows him to work on his own time. Consistency will be up to the writers at Larian. There really isn't anything to worry about.

    7. Missing avatar

      Restless on

      Hell yeah, this is gonna be guuud!!

      @Ryan: Well, who knows, maybe he'll give some pointers and stuff, the man can't go on writing everything on his own, though!

    8. Missing avatar

      Ryan Goldblatt on

      Just a small, niggling concern. I love the fact that you have him involved, and that he is not designing a dungeon but rather writing - which is his strong point, and that he was not a kickstarter goal which is tacky, so you you guys have made all the right moves.
      But I'm just worried about consistency in the writing, if he is just going to write an origin story, it's probably going to be different to the others. I'd rather have him involved more generally in the writing/creative process, that should maintain some level of consistency.

    9. Missing avatar

      Jabberwok on

      Oh cool. I wonder which character he'll be working on...
      Just FYI, I really like the writing in D:OS.

    10. BlackGauntlet

      Woo hoo! Yeah, baby!

    11. Anaxphone

      "Living Stretch Goal," indeed! I think I have a half-dozen KS projects he's involved with currently...

    12. Parmenion Beerwolf WoOS|AoUA|BoSB|DOoD on

      Great news about Chris - really looking forward to this game :-)

    13. Stephen "Stoibs" D

      Oh cool, perhaps I can push my way through this one due to the better writing then, hopefully.
      Truth be told I just couldn't finish the first game due to the obtuseness and writing/story that was just too difficult to follow. Here's hoping the remaster will address that and Chris will ensure this sequel is great right off the get go.

    14. Kennyrules on

      I'm excited that Chris Avellone is on the team! He does really good work, and I love basically every game he's been involved in.

      As a side note... consider doing a last-minute imgur album, much like the Rockfish team did for Everspace. It gave them some last-minute publicity and helped give them a surge through a few final stretch goals. (album:

    15. Kembriel on

      This is AMAZING! I didn't even know Chris Avellone was available to help out, but having him join the team will be perfect. He's my favorite games writer by far and has had a hand in nearly all of my favorites (Baldur's Gate, Planescape: Torment, KotOR 2)... what a wonderful surprise. Congrats on the new partnership Larian!

    16. Braden Smith on

      I love that Chris Avellone is the mercenary wanderer of the RPG world.

    17. TomatoJuice on

      This is wonderful. MCA is a superb writer and the writing was the weakest point of Original Sin.

    18. Missing avatar

      Annum on

      This is great news, I wasn't very enthusiastic about the prospects of the new writing, but I'm definitely excited to see what Chris Avellone contributes.

    19. Nick J. on

      I'm reluctant to post what I'm about to say because I get the feeling it would be easy to misconstrue a different meaning, but adding Mr. Avellone to the project is just what Larian needs. This isn't to say Larian's game don't have decent writing, but I feel like Avellone's ability to bend tropes and write really interesting characters could fit really well in the slightly irreverent Rivellon universe. Hopefully MCA's involvement really pushes the game to that next level.

    20. Heimdahl on

      Little late on here but: Yes! This is awesome! Getting a legend like Chris Avellone for D:OS 2 is amazing! The talented Sarah, Jan and the rest of the writing team is going to mesh well with Avellone's style! I am so excited!!

    21. twocows on


    22. twocows on


    23. Philip Konczak on

      Fantastic news well done guys :)

    24. ShadySands on

      I'm guessing they brought him in to write the romances :P

    25. Jere Manninen

      Best news today!! Great to have Chris working in this project!!

    26. KlausigerKlaus on

      Chris Avellone: So cool! Thanks so much to those of you bringing up this great idea.

    27. Missing avatar

      Pimpollo on


    28. garkham

      Nice ! Totally in, although I had the same fear at @Jalister at the beginning. :)

      Sorry to bother one more time about that, but if any update could talk about the plans for music and OST, it would be a real excitement for me. :)

    29. Stabbey on

      @Rob Craig - Yeah, that's not happening. Day/Night is the kind of problem which throwing more money at it just will not solve. With a game of D:OS's complexity and reactivity, Day/Night has to be designed into the game from Day 1, Hour 1, Minute 1. It cannot be wedged into an existing system after the fact.

    30. Rodrigo "rrc2soft" Roman on

      HELL YEAH. I love everything Chris has written, so I am looking forward to his contribution, even if it is a bit small :-).

    31. Jalister on

      I didn't vote for the Chris suggestion. Not because I don't think he couldn't add something to this game. My non-vote was because I believe Larian has the talent to make great games on their own. Requesting that a developer hire someone else to help them with their game almost felt like I would have been insulting Larian.

      However, if Swen and Chris feel a team up is a good thing, then I look forward to see what comes of it. Chris has worked on many games that I really enjoyed.

    32. Missing avatar

      Igal on

      @Larian - This is awesome news about Chris, just when I thought I couldn't get any more excited! I'm so glad that worked out so well, and it's also somewhat of a compensation for not reaching the Chris Avellone stretch goal on the BT4 campaign...

    33. DarkFlemish on

      @mrvalgard - worshiper of Tania's Art : I think it is Sarah (the girl who drinks poison healing potion from Swen ;-)

    34. Missing avatar

      FelixSylvaris on

      If there is a chemistry betwean Larian and Chris that is good.
      Also nice to see modding tools being so near.

    35. Missing avatar

      mrvalgard on

      btw who is this hot lady in room? :D

    36. Tomimt on

      What? And not even as a stretch goal?

    37. Missing avatar

      Ryan Goldblatt on

      Awesome. Just for that I'm going to up my pledge!

    38. Missing avatar

      draelix on

      When I saw the title of the post, I really hoped it was some clever troll. But it isn't. Chris Avellone is immensely talented but he doesn't need to write for every Kickstarted RPG.

    39. Rob Craig on

      Day and night Cycle...."NOOO that's not going to happen!!! Come on. Ultima had it. Most RPGs have it. You promised it for DOS Kickstarter and never gave it. You owe this one to the fans. Outsource the extra scripting and just do it :)

    40. Weresheep of Sin AKA Stefan

      I have not followed this KS as closely as I did the first one, but THAT really is a great surprise. If I was not already backing, I would probably back now.

    41. tarasis on

      @Andreas while I hope its true one day, can it be after he finishes the Pillars of Eternity novella. :)

    42. Andreas Linder on

      By this point, I am honestly convinced there is a powerful conspiracy at work in the industry, with the sinister goal to make Chris Avellone WRITE ALL THE GAMES.


      Best. Conspiracy. Ever.