by Larian Studios LLC
In the next couple weeks a reward management site will be set up. After you create an account there, either using your Kickstarter email or linking it with that email address, you will be able to get your keys there, close to release. There will be updates about that, as well as when the alpha/beta starts and when they keys for the final game are available.
Congratulations on reaching your goal Larian! I love Divinity: Original sin 1 as does my best friend. I back yall game with the Digital Kickstarter Collector's Edition. Seeing as this if my very first time backing a game on kick starter I am wonder when will I get the keys to my 2 digital copies.
Thank you for making a great game and I can't wait to dig deep into the second one.
I see there is an argument about how important the multiplayer is, and that the general answer is "They'll both be well served." HOWEVER I still want to say that the co-op engine is, I think, a very distinguising feature for D:OS. Sure, it wasn't great for playing when a friend happened to be around, for them to jump into your game for awhile, but it was truly built for the experience of playing through the entire game with a dedicated partner. I discovered D:OS because my roommate was looking for a cooperative RPG we could play together, and that happened to be the early access period. To have a classic style RPG where two players could hold equal importance (rather than having a host player in control) is an innovation which should not be understated (it seems like Wizards took a liking to the idea given Sword Coast Legends).
Now, to have the game so deeply differentiate between the players? It looks like this game will capture some of what people dreamed of MMOs being, but that they never could be - an RPG where you along with other players could each affect the narrative of a world independently, in alliance or competition. Such a thing was clearly impossible on an MMO scale, but what I loved about D:OS was having the experience of playing an RPG with a friend, but in a world unhindered by having to serve masses - in a game state that was *ours.* And now you aim to build on that experience,
Congratulations and best regards from previous and present backer!
From a reply in the main comments:
At the moment, we're only working on the PC version of the game. That's not because we're not interested in producing a version for Mac, Linux, or consoles, it's just that we want to get the gameplay and world fleshed out in all the detail that it needs first. Once we have the game fleshed out a bit more, we'll start looking at porting it other platforms. That’s not something that’ll happen during the Kickstarter or indeed this year. But, and it’s an important but - we do have most things in place to support several other platforms, since we are starting work from the Divinity:Original Sin - Enhanced Edition engine. We just don’t want to make any promises now.
Best wishes Larian!! I will always support you :)<
I'm also hoping will it be released also on consoles...maybe with a stretch goal??
I am really looking forward this game. Will it also release for PS4 or Xbox One?
Your first game won me and my brother over, so I'm glad to have been there this time to be amongst the people backing the sequel. I'm just glad I made it in time for the Dibs level. Those things went so fast, you'd think the game was called Divinity Original Hotcakes.
First: Congratulations - reaching the goal that fast shows how much the first installment of your game means to all of us! :-)
Second: Personally, I do not care about coop and/or multiplayer but as long as the quality of the singelplayer experience does not deteriorate I, as a convinced PC gamer, welcome any increase in choices! :-)
Greetings from Austria,
Many of the things added for multiplayer do directly improve the single player experience: better character development than you would typically see with party members in single player games, N+1 quest design for multiple quest solutions and systemic systems that react to things you do, more replayability with dialogue and NPC interactions based on race and backstory, etc.
Edited for spelling mistakes
@Damashi The Kaotic
Because multiplayer takes a lot of resource that could be used in improving the single player experience? Most of the customers play single player while remarkably less people play multiplayer?
See this long series of guide on how much things in multiplayer need to be taken care of.
I am lost myself after the 6 article in the series
@Damashi The Kaotic
Because multiplayer takes a lot of resource that could we used in improving the single player experience that most of the customers wants while remarkable less people play the multiplayer?
@clos4life I don't understand where this complaint is coming from. The mechanics of multiplayer and single player are exactly the same. The only difference is that in multiplayer potentially 3 other players could take control of your 3 group members.
I'm not concerned about Multi-player. I never fooled with it in D:OS, but I love the idea that you can have a drop-in / drop-out option over network or local if you happen to have friends over, or just to kill some time gaming with buds. The content is exactly the same, so it's not like they are developing separate areas for multi-player.
You can split your party in single-player already, so all they are doing is allowing independent control of the other party members within the same game.
Whatever you do, put MORE resources into single player, your game has a minority that truly plays multiplayer.
Hey, guys. How about more fancy clothes and armors which are DIFFERING from each other? Not like this stuff is too important, but all your games need it as hell. Just look at Dark Souls franchise for example.
Just wanted to say that I adored the multiplayer in the last game. These guys need to make some new friends (perhaps among all the backers here). I can't wait to play through the multiplayer in this one!
As mentioned in the video, the increased complexity in multiplayer options will improve single player as well. For example, the need to split up your party when only one guy can enter affects how you'll approach in single player, as well. It also sounds like they're expanding almost every system in the game. Personally, I hope for even more world interaction.
me too - more singleplayer, less multiplayer please.
count me in for concern on multiplayer. In modern age today how many times we have 4 friends around for a multi -players game? Please reconsider putting more resource in Single player, many games get distracted and add more and more multiplayer features - online log in, achievements, league , etc etc
It is not just the love for RPGs that prompts me to back your game, it's my love for your game studio! You folks have a lot of heart (comes across in your vids and writing) and I hope you continue to succeed. And also, I hope you guys have been giving yourselves bonuses where you can. :p
One of my favorite things about supporting them, is they seem to be a genuinely swell group of people who are passionate about their projects. :tips hat:
If MP works anything like how it did in the Baldur's gate games I wouldn't worry.
Is the name "Original Sin 2" permanent? It sounds weird with "original" and a number after it. Just nitpicking, still excited for this.
no multiplayer! please!
D:OS coop is well done and blends nicely!
multiplayer WILL hurt both RPG and single player... unavoidable.
it takes TOOOO many resources and compromises.
all for a mute point: RPG crowd 99% are NOT looking for multiplayer.
if you want multiplayer, kickstart an MMO. Don't cripple D:OS.
A huge congrats to you Larian on getting funded in under 12 hours. In honour of this great occasion, I kowtow to you 12 times. This is accomplished by watching the below video clip 12X :)
Disclaimer. The little girl in the video is not me :):)
Speaking of getting funded under 12 hours, does anyone know if this is a KS first or has there been another game related project that was funded in the same time or less?
@Shepard they already did it : it works :)
I have to agree, adding multiplayer is not the most important in this kind of strategy game. Coop, yes. Multiplayer? Only if it won't take too much time from developing the core elements of single player experience. Multiplayer usually takes a lot of messing around with netcode, which means time, money etc. I personally am not looking for multiplayer experience since I barely have time to do single player. We don't want DoS to become CoD. DoS was crowned as RPG of the year, not as best MP game of the year. I believe Larian should continue to focus on RPG element of the game, which means single payer. Do whatever else you want after the SP campaign and new features/additions are completed and polished. MP experience can wait. It will be a nice additional feature, but it shouldn't compromise the single player game.
Agree with previous posters regarding the multiplayer and single player experience. Adding multiplayer doesn't add anything for me personally, so I think we just want to know that the the single player experience still will be as great as in the first game.
WOOOOOOOOOOO! Congrats to Larian, and congrats to all of my fellow backers!
Any chance you can throw the "take 1" link in the update (or even in the comments)?
Yeah, would like to know a bit how the single player is affected by this shift to a MP mentality...
The thing is, the multiplayer experience seems to be a pretty core aspect of the new possibilities D:OS2 offers. They don't necessarily need to tone it down, but maybe Larian should emphasize that the single-player experience will not suffer in comparison.
I would tone down mentions of the multiplayer because some people seem concerned about this. They think it will distract from the single player experience which is how many of us will be playing the game. Also you need to get some good stretch goals asap to keep the money rolling in. But great work, great game and great company deserve every penny, and more.
I secretly pledged for the update song alone.
I freaking love that song! <3
Just kidding, I loved D:OS too! :D
I'm here cuz of Angry Joe. Backed for 50$
It´s not only the love for D:OS, or the Divinity series generally, but, as I am just able to speak for myself - the love for the Larian team and your fantastic work all over the years. I am lucky to see you guys doing the right thing!
Wait between DD and D:OS 12 years
Wait between Divinity 2 ego draconis and D:OS : 12 Month
Reaching D:OS 12 days
Reaching D:OS 2 : 12 hours
For DOS:III, goal reached in 12 MINUTES ! We are waiting Larian
(ok, I did forge the two first lines, but any correlation theory need some making up)
Very awesome stuff. Congratulations!!!
Now we need Stretch Goals... xD
Awesome stuff, can't wait for the stretch goals. Congrats! ^^
@Swen Any chance of a Hoodie add-on? Only 50 hoodies is really low :(
I need a Stretch-Goal that I can color and rename my extra bags. :D
Moar game! is always a good stretch goal. ;)
Perhaps some add-ons? I'm very fond of well-produced guide books with their plethora of colourful tables of items etc. and bestiary.
Incidentally, if the Lorebook mentioned in the physical tiers is just that, perhaps an add-on for a digital copy?
Oh, don't play coy, Swen. :P You know that after D:OS, you guys could pitch pretty much anything to us and we'll just keep throwing money at the screen until you ask us to stop. :D
@Timeraider: The song makes me think of Kirill. :-( It's not a bad feeling, just a little sad. I wonder what Divinity would be like without his music...
He, no blooper link... Ha, you really are surprised. Blame on you for not believing in it. Tss zo zet je Belgen wel in een specifiek daglicht :-)
Best part of the UPDATE! THERE IS AN UPDATE! FOR KICKSTARTERRRRR!
Congratulations! Really deserved :D
Giving a few dollars to ensure more great RPGs are made is a no-brainer.
You deserve it ! Can't wait for stretch goals maybe? I said it before and I say it again: The first divinity is one of the best game I ever played (and I played a lot of games xD ), that's why it goes so fast ;) !
Gratz guys !