About this project
That’s a Wrap! All stretch goals Unlocked!
The Kickstarter campaign for Divinity: Original Sin 2 has come to an end, having successfully raised over $2 million!
All of us at Larian Studios have been truly overwhelmed by the level of support that we have received — not only in terms of pledges, but also feedback and involvement. Right from the beginning, it was our aim to use the campaign as a means to bring our community of fans into the heart of the development process. In every regard, you have exceeded our wildest expectations, and we would like to extend our everlasting gratitude to you all.
And of course, all of our stretch goals have been unlocked and that means you are going to have a much bigger game than we originally planned. You all rock!!!
Please note that by backing with PayPal you will not be backing through Kickstarter. You will receive the rewards for the tier you backed, but you will not be able to comment on the Kickstarter page (unless you pledge an additional $1 through Kickstarter).
Thank you for taking the time to check out Divinity: Original Sin 2, our biggest and most ambitious RPG to date!
What the press says
"I can't help but think that another Kickstarter success could help make Divinity: Original Sin 2 one of the most engaging RPGs to date." - PC Gamer
“This sequel has some wild new ideas and ambitions far beyond the scope of the already-impressive first game” - Polygon
"It’s exactly what I wanted from a sequel" - Rock Paper Shotgun
"If successful Original Sin II is poised to shake up not just isometric RPGs but the whole RPG genre" - PCWorld
"Divinity: Original Sin 2 already looks like the best kind of sequel; everything looks bigger, better, and deeper. At this point, waiting a whole year until I get to play it in full is going to be torture." - MMORPG.com
A couple of quick facts
- Divinity: Original Sin 2 is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom.It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.
- Divinity: Original Sin 2 is the sequel to the critically acclaimed Divinity: Original Sin, winner of over 150 Game of the Year awards and nominations. Winner of GameSpot’s “PC Game of The Year 2014”.
- Divinity: Original Sin 2 is currently in development for PC in English. Subtitles will be available in German, French, and Russian. Other platforms and languages may be announced at a later stage, once development is more advanced.
The theme of Divinity: Original Sin 2 is how your origins affect who you are and what chances you get in life.
At the start of the game, you pick a single character and determine your starting stats, race, and origin story.
You'll be able to recruit up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivation to help you in your quest.
This makes it possible for each companion to become a player character in multiplayer mode; every party member is equally important to the whole.
In multiplayer, up to 4 players can play together, either cooperatively or competitively.
During competitive questing, you’ll pursue different plot-lines from other players, often because your personal motivations are in conflict with those of the party.
There's no obligation to compete, of course. Many party members will manage to balance their own interests with those of the party. Should you find yourself in conflict, know that it's always possible to make up afterwards.
The important thing here is that it's you who gets to make that choice.
Like its predecessor, Divinity: Original Sin 2 is a game about systems and using those systems to get your way. Before you know it, you’ll be manipulating the environment, using new types of elemental interactions, and exploiting people’s weaknesses to achieve your goals.
That systematic approach now also applies to the narrative. A new dialog system will give you many more options to persuade both NPCs and your companions. You'll quickly discover that nearly all dialogs in the game are different depending on who is doing the talking.
We're developing a new crafting system that provides you with good incentives to use crafting to its fullest.
We're also introducing Skill Crafting, a new mechanic that lets you combine different skills and spells to create powerful new ones. With skill crafting, you can mix a “silence" spell with a “summon spider” spell to make a “summon stealth spider” spell. A “rain" spell combined with a “grease" spell yields a “grease rain” spell. (By the way, wet grease explodes if it comes in contact with fire. Just another elemental bang to ruin your enemy's day.) And you can mix bleeding spells like "lacerate" with a "rain" spell to summon a tempest of blood.
If you're wondering why you'd want to do that, trying taking the "leech" talent (which heals you while standing in pools of blood), and you'll be singing "It's Raining Blood" in no time.
Divinity: Original Sin’s combat system was one of its most beloved features. Development on Divinity: Original Sin 2 will focus on maintaining everything that made its predecessor so much fun, while still adding new types of tactical opportunities and challenges.
In addition to new forms of elemental interaction, we'll be adding things like push/pull mechanics (so you can, for example, push somebody into a surface you created), a cover system which will benefit rangers and magicians alike, and several new gameplay mechanics, like the ability to use Source Skills.
To use Source Skills you'll need to have "Source Points," and unless you're very powerful, chances are you'll only have one at a time. There are several ways you can recharge your Source Points, and some of them are downright wicked:
Dark Sourcerers can recharge their Source Points by absorbing the bodies of the fallen or by sucking the astral energy out of the spirits around them. (Visible to the party thanks to the new "Spirit Whispering" talent). You may be tempted to start cutting down everyone you see which (just like in Divinity: Original Sin), is just as valid a way of achieving your goal as becoming the village hero.
Remember, though, that nothing free in life is truly free, and following the path of darkness will not be without its consequences...
We're planning on adding tons more skill schools, talents, abilities & spells, and we're going to be building all of this on top of everything we've been doing for the soon-to-be released Divinity: Original Sin - Enhanced Edition. That means you'll have an enormous amount of character development choices, with hundreds of skills and spells to pick from.
Expect a long list of new creatures and enemies, plenty of new environmental interactions, and a big, varied world full of interesting characters and surprises.
A more grounded and serious narrative will ensure that you’ll feel invested in the world, but rest assured that we won't forget to make you smile. We have a bigger narrative team now, meant to ensure that you'll have many interesting choices to make.
We will also include an updated version of the editor that we’re using to create the game. It’s becoming an incredibly powerful tool and we’re very eager to see what you’ll come up with.
Two very different user interfaces will be supported - one for mouse & keyboard and another for controllers. If you play with controllers, you'll be able to use the same split-screen feature introduced in Divinity: Original Sin - Enhanced Edition.
Together with 4-player support, this means two couples, each on their own screen(s), could be playing online with or against each other!
Divinity: Original Sin 2 aims to change the way we work with narrative in RPGs. We’ve invested heavily in our writing team, hiring new writers with extensive experience in everything from screenwriting and narrative design to role-playing and table-top RPGs.
Our aim is to create a world that reacts naturally to your character, and we want your characters to be unique, alive, and important to you. Most importantly, we want you to feel the consequences of your choices.
Generations after the events of Divinity: Original Sin, the upstart Bishop Alexandar the Innocent has declared Source the sole preserve of the Divine Order. Sourcerers are now criminals, and those suspected of having Source powers are hunted, apprehended, and forcibly purged of their powers -- leaving only empty bodies, devoid of emotion or free will, behind.
Four burgeoning Sourcerers from around the realm are each a victim of Alexandar’s pogrom. There’s a bounty on your head. Divine Order magisters are hunting you. You don’t know who to trust, and the world is anything but your friend.
To save yourself, you'll need to take on the greatest Sourcerer the world has ever known. You'll have to negotiate betrayal and deceit, the politics of a world tearing itself apart, and deal with your own Source powers.
Travelling through majestic cities, dangerous wastelands, lost temples, and war-torn battlefields, you will be looking for a way to defeat Alexandar, discovering that the only way lies deep within yourself.
It will be, without a doubt, the journey of a lifetime.
We are financing Divinity: Original Sin 2 ourselves, but the ideas that we have can be stretched a lot further than what our current budget allows for.
Our hope is that your pledges will enable us to increase the freedom and depth that will be present in the final game.
Increasing player freedom means increasing the number of options we give you, which means extra development and thus extra budget. The same goes for adding extra depth. Adding additional layers of content means additional development which, again, requires additional budget.
To ensure that we can get as much feedback as possible, we're going to give all backers Alpha and Beta access via Steam, and if the same thing happens that happened with Divinity: Original Sin, we'll be spending many months integrating all of the feedback we'll receive.
That too means extra development, but it's development we're looking forward to, because it'll mean the game will get better and better.
We will invest everything we receive on Kickstarter into refining the RPG experience we'll offer you, and by backing now, you’ll be adding to the fun you’ll have when the game is ready.
Of course we'll keep you posted via regular updates about what's going on on the development front, and we honestly can't wait to start discussing all the features that we are planning.
Please note Divinity: Original Sin 2 and Divinity: Original Sin Enhanced Edition add-ons are limited to one each per backer. Add-ons require a base pledge of $25.
All rewards above based on concept art - the actual finished goods may look different.
Risks and challenges
We're already funding the game ourselves and are coming to Kickstarter with the aim of expanding the game's feature-set and seeking funds to integrate community input. The biggest risks are that we'll be late (a real possibility), or that certain features that we are planning on now might be changed (or even cut) as we move ahead with development.
If that happens, it'll be because we hit a real roadblock or because some other feature ended up taking significantly more time and resources than we expected. Those kinds of things happen, but they shouldn't affect our ability to finish and release an innovative game that'll be a whole world of fun.Learn about accountability on Kickstarter
We plan to release Divinity: Original Sin 2 in late 2016. Of course, this date may be changed as our plans evolve! Any delays to the game will be announced in a timely manner, but late 2016 is the deadline we’re aiming for. We’re currently about a year into development, having started work on it right after the release of Divinity: Original Sin.
Right now, we're focusing on Windows only. Additional platforms may be announced in the future.
Believe us, it's not that we're not interested in producing a version for Mac/Linux/Console, it's just that we want to get the gameplay and world fleshed out in all the detail that it needs first. Once we have the game fully worked out, we'll start looking at porting it to other platforms. That’s not something that’ll happen during the Kickstarter or indeed this year.
But - and it’s an important but - we do have most things in place to support several other platforms, since we are starting work from the Divinity: Original Sin- Enhanced Edition engine. We just don’t want to make any promises yet.
We plan to release in English, with French, German, and Russian subtitles. We may be announcing extra languages later in the development process.
Yes, the game will support a wide range of PC-compatible controllers, including Xbox One and PS4 controllers.
Yes, the game will work seamlessly with two players in split screen. In addition, the game will support online play via Steam and GOG Galaxy, as well as LAN play.
It's unlikely that DOS2 will be fully voiced. While we’d like to voice everything, this is a game with exponentially more dialogue options than Divinity: Original Sin (the recording of which took seven straight months!), and we don't think there's any way we can voice it all with the resources we expect to have. We've tripled the size of our writing team, so we're looking at at least three times more content to record.
No, we have no plans to introduce a day and night cycle. What we're trying to do at the narrative & scripting level is really complicated, so to even contemplate adding yet another extra dimension of complexity to that gives us a headache. The impact of the player origins combined with a higher level of freedom than the already insane amount of freedom you had in Divinity: Original Sin, added to the options required for multiplayer mode already means that our development is going to be hugely complex. Until we tame all of that, we won't add an extra layer. Perhaps for another game, but definitely not for this one.
Character creation is still something of a work in progress, but essentially you will choose your origin story, and then build your character based on that. You'll be able to choose your race, appearance, stats, and more! The number of available characters from which you'll be able to choose is still under discussion, but we're hoping to give you a wide range of origin stories to work with, so that each journey through the game will be very different, depending on your choice of characters for your party, and the choices you then make within the game.
Considering the work that is being put into co-operative play, how will this affect the single-player experience?
At the start of a single-player game, you pick one character and determine your starting stats, race, and origin story. You'll also be able to choose up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivations. In terms of the narrative development for the companions, in single-player that will depend on the actions of the main character. In multi-player, the other players decide that.
We've found that the emphasis on competitive questing in Divinity: Original Sin 2 makes the single-player experience much better than its predecessor. We're focusing on making the narrative even more engaging - and that translates directly into a really fantastic single-player experience. You might not spend your time stabbing your friends in the back, but all of the content and freedom that makes the multiplayer experience so strong is still present when you're playing on your own.
No, all versions of the game available in Kickstarter will be digital, and the finished version should be the same. We're trying to avoid physical DVDs, as it makes patching the game an awful lot harder. Not shipping a physical disc means that we can update the game easily, which means more developer time spent on features, allowing us to make a better game.
If we back the Original Sin Pack, do we have to wait until December 2016 to get a key for Divinity: Original Sin - Enhanced Edition?
No. Don’t worry, if you back the Original Sin Pack, (or any pack that includes a copy of Divinity: Original Sin - Enhanced Edition) you'll get your key for the Enhanced Edition as soon as it's released, which is planned for October of this year.
The Enhanced Edition refers to an imminent new version of Divinity: Original Sin (which was originally released in 2014). You can read more on it here:
If I back Divinity: Original Sin 2 and I want to get my copy on GOG, will I still have Alpha/Beta access?
You'll definitely be able to access the Alpha/Beta through Steam (and hopefully through GOG too, but we're working on that at the moment and it’s not 100% certain). However, the Alpha/Beta access that you choose won't affect which version of the game you get when it ships. So, you can access the Alpha/Beta through Steam and then get the final game on GOG.com if you want.
Yes! We have added a selection of add-ons, including extra copies of the game, t-shirts, hoodies, and more.
We're always on the lookout for new talent! See here for more:
1. Press "Manage Your Pledge". (If you have not pledged yet, hit "Back this Project".)
2. Increase your pledge in the "Pledge Amount" box by the total of the add-ons you want to add. Remember to add shipping costs too, if you haven't already paid shipping costs for your existing pledge.
3. After the end of the KS campaign you will have to register on Larian Studios website to specify what add-ons you'd like.
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