The end of the world came quickly. When the radioactive dust had settled we found our servants and protectors, the humans, had been wiped out. In this new wasteland, packs formed quickly as we competed over limited resources. We adapted to the technology that humans had developed, but made it much cooler. We learned how to open our own cans. We picked up knives, swords and axes and rediscovered the warrior ways of our kitten ancestors. We went wild.
Kittens in armor battle their enemies in this fast-paced card game for 3-5 players.
There comes a time in everyone's life where you really want to do work that makes a difference in the world. Work that has an impact. That's why we decided to make a game about kittens who wear armor and fight.
This is a very different kind of game for us. At Large Animal we've been making digital games for over 13 years. If this campaign is successful, Kombat Kittens will be our first published physical game.
This game concept grew out of a conversation between Wade, one of the founders of Large Animal, and Brad, our Art Director and employee #1. They were talking about game themes that could be both bad-ass and cute at the same time. The phrase "combat kittens" was tossed out. Their eyes lit up. The URL was available!
From there, we started creating concept art and designing a game for mobile and tablet. However, a high quality, fully realized mobile game is very expensive to make and we knew that as an independent developer, we would not be able to fund that project on our own. We tried pitching it to a few publishers, but they thought the theme was too "out there." For a few seconds, we thought they might be right!
However, we couldn't get these kittens out of our heads. We wanted to play with them! So we decided to take a completely different approach and started prototyping a physical card game.
The more we played and iterated on the card game mechanics, and the more Kombat Kittens our artists produced, the more excited we got. We decided to Kickstart this project with the hope that we will find lots of people who love these characters as much as we do, and garner enough support to bring this game into the world on our own.
So please; read on, send us your questions, and if you'd like to play with the Kombat Kittens, back this project.
Large Animal Games and the Kombat Kittens Team
Example Cards from the Medieval Suit
The Barbarian Suit
The SciFi Suit
The Mech Suit
The Samurai Suit
Stay tuned for lots more card art!
3-5 players enter the arena, each leading a group of ferocious and adorable kittens. Duels and brawls are fought. When the fur settles, the player with the most gold will emerge victorious. Kombat Kittens is easy to play and games last around 20 minutes.
On their turn, players can draw from the deck, swap for the face-up 'recruit' card, or attack another player.
Battles consist of both the attacker and the defender revealing three cards in succession. Retreating is allowed and bluffing is encouraged! The player with the strongest hand is victorious and gets to capture one of their opponents card, which then converts into treasure.
Attackers and defenders can ask for help before the battle begins, leading to 2-on-1 or 2-on-2 brawls.
When a dog card is revealed, the player who puts up the most powerful attack gets the dog's treasure.
Once the deck has been played through twice, the player who has amassed the most treasure wins!
If you are interested in finding out more about the game and its mechanics, please check out our draft version of the rules.
- 16 Barbarian Kittens
- 16 Samurai Kittens
- 16 Medieval Kittens
- 16 Science Fiction Kittens
- 16 Mech Warrior Kittens
- 4 Evil Dog Cards
- 1 Rule Sheet
For any backer at the $20 level or above, you can add on the following items by increasing your pledge amount. You don't need to message us now about which add-ons you want; when the campaign ends, we'll send out a survey where you can indicate exactly what you want to add on. Shipping will not be affected by these add-ons, so you'll just need to increase your pledge to accommodate the dollar amounts below.
- For an extra copy of the game, add $25.
- For a Kombat Kittens t-shirt, add $25.
- For a calendar, add $20.
Here are the things we will do to make the game more awesome if we can reach higher levels of funding. Let's do this!
Allows us to use an offset printer and create more durable coated cards.
Increase the thickness of the box cardboard for better durability.
A full-color Kombat Kittens mini-poster included with the game.
Larger card size.
Custom turn tracking token included with the game.
Special leaderboard pad for tracking game results included with game.
Two-player variant included in the rules (may require a few special cards; we're still hashing out this design.)
Kombat Kittens mini-comic included with game.
The best way to help us reach these goals is by spreading the word and bringing more folks into the community of backers.
Here are a few quick and easy actions you can take.
Thanks for your help!
Game Design: The rules for Kombat Kittens: the Card Game evolved over countless playtest sessions that included lots of folks from Large Animal Games. The core design group was Mike Domingo, Jon Keefer, Brad MacDonald, Wade Tinney, and Josh Welber.
Art: Brad MacDonald is an artist/illustrator who is fascinated by stories that feature characters who are innocent but incredibly powerful. Daehan Stevenson is an incredibly talented illustrator who is finally realizing her dream of drawing weaponized kittens in power armor. Laura Zheng has highly refined taste in cute kitten photos and illustration talent to match.
In the U.S. : Shipping is free !!!
Anywhere else in the world: Add $20.
You are already a successful game developer, aren't you? Why do you need my support?
We are an independent game developer that has been around for 13 years. We have never taken on investment money, although we did borrow some money from our parents at some point (thanks Mom and Dad!) Most of our time is spent doing work-for-hire development, or working on games that are funded by publishers. We've already invested as much as we can of our own money into Kombat Kittens; hundreds of hours have gone into design, art, and playtesting to get us to this point. In order to keep going and get the project over the finish line, we need your help.
We’ve explored a variety of potential printers for our cards and selected a vendor whom we think has the best blend of services. Their cards are well-printed on a quality stock from a company with experience making game cards. Their cards will sustain the wear and tear of extended, rigorous play.
Is the game fun?
We’ve been playtesting variations of the game and yes, it's a blast. We’ve settled on a set of rules that are simple enough to play easily but strategies reveal themselves over time. We sincerely hope you enjoy playing it as much as we do!
What age range is appropriate?
The game plays well for all ages, but the nuances of strategy may be tricky for kids under 9.
Is shipping included?
Within the US, shipping costs are included. Outside of the US, shipping costs are specified in the reward tiers.
Is the game and card art final?
Some adjustments could be made to leading up to production.
How will we spend your money?
• Producing card art! The game will have 84 unique pieces of art. We have 2 and a half artists focused on this effort full time.
• Printing cards
• Printing box
• Rigorous testing to make sure the game is pure pussycat pleasure
I'm a journalist and I want to tell the whole world about this game. How can I reach you?
Sweet! You can reach out to Wade by emailing email@example.com
Official Website: http://www.kombatkittens.com
Risks and challenges
We have completed the majority of our development before launching this campaign. Most of the card art has been completed, the rules are nearly finished and we’re in discussion with printers to make sure that our pricing and production schedule are all realistic.
Naturally there are some risks, as with any project. This is our first time producing a physical card game, so we’re still learning. A number of cards will be designed after this campaign due to some of our rewards and possible stretch goals. There can also be unforeseen delays during the manufacturing and shipping process.
With that said, the one thing we are absolutely sure of is our commitment to keeping our backers updated about any delays or issues we may run into. At the end of the day, we want to make the finished game something that we, and especially our backers, can all be proud of.Learn about accountability on Kickstarter
- (21 days)