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A sandbox action RPG that simulates a dynamic world filled with dangerous foes, big dungeons, perilous encounters and a dynamic story!
A sandbox action RPG that simulates a dynamic world filled with dangerous foes, big dungeons, perilous encounters and a dynamic story!
A sandbox action RPG that simulates a dynamic world filled with dangerous foes, big dungeons, perilous encounters and a dynamic story!
3,227 backers pledged €102,418 to help bring this project to life.

About Console Ports!

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Hello everyone, I hope you are enjoying your weekend as much as I'm doing. It's still Sunday! And in the USA, it's still Saturday... I envy you guys :D

Ok, pleasantries aside, I have another important announcement to make. This time, it's about bringing the game to consoles and handhelds, such as PS4 and PS Vita. I've been getting many inquiries regarding this theme. Many wanted to know whether I'm gonna put 'console releases' on stretch goal or not. After much deliberation, here is our announcement. 

Console ports

Unity promotes that a PS4 build is only one click away, but preparing a game for optimal performance on different devices requires work. So I think it won't be that easy.

Also, taking care of different builds for different devices is not healthy for a game project, especially when it's being developed by a small indie team. We will have our hands full just adding core contents, tweaking the gameplay and fixing bugs. 

For that reason, we'd only be start working on a console port when PPB reaches a state you would call 'finished'. This, again, means that those who might pledge and order a copy of the game for device of their choice, would have to wait until we reach that milestone.

I think it's not right to officially announce 'console releases' and urge you to throw money at us while being aware of this 'delay', even if it means less pledges for us.

So, I can only say this: If you really believe in our project, and if you are okay with waiting over many years until it's released on console, then please, feel free to pledge. I'd be very grateful.
(You can leave a note in our survey that you want a copy for the console of your choice.)

  • We offer the game for the same discounted price: 14 EUR (15 USD) per copy.
  • You can pledge on any tier for a copy of the game to receive the same rewards as the PC backers, except for the closed beta, of course.
  • For now, the consoles we're considering are: Xbox One, PS4, and PS Vita.
  • We are also considering a partnership with a distributor such as Limited Run Games to make physical copies ready, but this is something to be decided upon in the far future, and we can't promise anything in that regard.

Comments

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    1. Lanze Games Creator on January 15, 2017

      @TheTenk: That's good to hear! I'm a dreamer and realist; it makes things hard for me, but it helps me doing the right things :D

    2. Lanze Games Creator on January 15, 2017

      @TheRealMalek : Thank you for your reminder. Yes, I've read about their submission processes and devkits. I'm aware of those costs, and will cover them with our sales revenue. :) Don't worry about it!

    3. TheTenk on January 15, 2017

      The lack of a WE'LL PORT THIS INDIE GAME TO EVERY EXISTING HARDWARE INCLUDING YOUR TOASTER is part of the reason I trusted this project in the first place, to be honest.

    4. TheRealMalek on January 15, 2017

      HUGE reminder here : do you have a testkit/devkit and are you registered as an independent at sony and microsoft ?

      If not you will need one and those cost a ton (~2500$ for the ps4 devkit), even if you have a "one click build" (fat joke) you will need at least a devkit before sending your build to submission. There are indies that got them for "free" but you will probably have to meet them "in the real" to have one.

      You can do it on a retail xbox one (for 99$/€ a year i think it's the ID@Xbox program).

    5. Lanze Games Creator on January 14, 2017

      @Mikolaj: Thank you very much for putting your trust in us.
      I promise that we will work as hard as we can, just as we've been doing it in the recent years! :)

    6. Mikołaj Henryk Chudziński on January 14, 2017

      I strongly believed this would happen, so I backed right away after this project appeared on Vita's subreddit - now that it's officially said that bringing this game to Vita is under consideration I can let out a sigh of relief :]

      For all our sakes, I wish you both a succesful KS and persistence. Lots of persistence.