About Console Ports!
Hello everyone, I hope you are enjoying your weekend as much as I'm doing. It's still Sunday! And in the USA, it's still Saturday... I envy you guys :D
Ok, pleasantries aside, I have another important announcement to make. This time, it's about bringing the game to consoles and handhelds, such as PS4 and PS Vita. I've been getting many inquiries regarding this theme. Many wanted to know whether I'm gonna put 'console releases' on stretch goal or not. After much deliberation, here is our announcement.
Unity promotes that a PS4 build is only one click away, but preparing a game for optimal performance on different devices requires work. So I think it won't be that easy.
Also, taking care of different builds for different devices is not healthy for a game project, especially when it's being developed by a small indie team. We will have our hands full just adding core contents, tweaking the gameplay and fixing bugs.
For that reason, we'd only be start working on a console port when PPB reaches a state you would call 'finished'. This, again, means that those who might pledge and order a copy of the game for device of their choice, would have to wait until we reach that milestone.
I think it's not right to officially announce 'console releases' and urge you to throw money at us while being aware of this 'delay', even if it means less pledges for us.
So, I can only say this: If you really believe in our project, and if you are okay with waiting over many years until it's released on console, then please, feel free to pledge. I'd be very grateful.
(You can leave a note in our survey that you want a copy for the console of your choice.)
- We offer the game for the same discounted price: 14 EUR (15 USD) per copy.
- You can pledge on any tier for a copy of the game to receive the same rewards as the PC backers, except for the closed beta, of course.
- For now, the consoles we're considering are: Xbox One, PS4, and PS Vita.
- We are also considering a partnership with a distributor such as Limited Run Games to make physical copies ready, but this is something to be decided upon in the far future, and we can't promise anything in that regard.