Moonlight was created for the 2012 Stealth Jam in a minimal form. Now it's time to take this stealth puzzler and make it perfect!
Stealth Games. I've been studying the genre for a while now, learning the ins and outs of games like Pac Man, Thief, Deus Ex, and more to inspire the development of Children of Liberty. That game's development is going along very well (thanks in part to Kickstarter) and got me invited to be on a panel on stealth games at PAX East 2012. So when I heard Sneaky Bastards was putting on a game jam devoted to Stealth Games, I jumped on the opportunity to make something. What I made was Moonlight: Mistress of Mischief.
Moonlight can best be described as a puzzle game with stealth elements. It's very old-school and grid-based, almost shareware-esque in its execution. Your goal is to steal all the gems in a room while eliminating any guards who stand in your way. How? Stealth tactics. For instance, you can hide in a box and sneak up on them from behind to shank them, or crack some ice in their path and send them plummeting to their doom in the icy waters below. To top it off, all of this was working after 48 hours.
Since launching the version that came out for the Stealth Jam, Moonlight has been improved significantly. Five more levels were added, as well as new AI, traps, hold-to-move, controller compatibility, sound effects, and some placeholder music. The game now has 10 levels with 2 castles: The Treasure Temple and the Frozen Fortress.
Moonlight has the opportunity to be huge. Furthermore, you have the opportunity to make Moonlight into something fantastic.Kickstarter is more than just a site for making money. It's a site for creatives to help creatives, and this is your chance to get creative.
Because of the simple nature of the gameplay, Moonlight opens itself up to a whole slew of possibilities and community involvement. Want to design an item? Have an idea for an enemy? Is your imagination running wild with an idea for a castle? There's a pledge for that. Heck I may even be nice and put aside development of content for a couple months to make an actual level editor that backers will get access to early on, allowing them to make their own levels to be incorporated into the game.
The other great part is that Multimedia Fusion has been receiving many updates lately, especially in terms of exporters, so Windows isn't the only option for platforms anymore. Mac, Linux, iPhone, Android, and XNA are also possibilities, but not without your help.
$25,000 may seem like a lot, but there's a lot to keep in mind with game development. For instance, this would potentially be my first mobile game, so I would have to be able to afford iDevices and Android gadgets (potentially several thousand dollars right there), licensing fees for said devices, competition entrance fees, and paying a fair amount for contracting out artwork and music.
Don't forget to download the current free build of the game, and please donate if you'd like to see it taken to completion! Thank you for reading and I hope you support Moonlight: Mistress of Mischief.
- Dan Silvers
Resident Game Designer, Lantana Games
I'm not, but thanks for asking!
Most likely! An exporter does exist for Linux builds from Multimedia Fusion. It may be a bit further down the road than the Windows version due to some code incompatibilities but I'd give it a 90% chance of happening.