Welcome adventurers! My name is Derik and I'm looking for a few archaeologists excited to get their hands dirty with field work. We have three locations already scouted and ready for someone to dig, dive, and explore. All we need is you!
*FIRST STRETCH GOAL UNLOCKED!*
Ancient Artifacts is a challenging dice game for 1-4 players and takes 20-45 minutes. Players take on the roles of archaeologists working and researching at three different sites, managing limited budgets, and trying to avoid nefarious tomb raiders. Finish the game with the most renown and money to win.
This is a "roll and write" game plus a little extra (action selection, pattern building, and push-your-luck). Players draw and roll dice from a bag to select their action and location on the Atlas board. Then, roll custom dice to mark off various sets, runs, or combinations on their career tracking sheet. Complete every career milestone at a location to find its ancient artifact!
Skip the rules and watch this great video:
I'm not taking any chances here. I've teamed up with an experienced shipping partner who has depots around the world. They have promised me "friendly" shipping for all backers. Which means reasonable prices and no import fees! And yes, shipping to the rest of the world really is only $6 more than to the USA!
Working on Ancient Artifacts has been an absolute joy. I've been blessed with the opportunity to share the game files with players and other designers all across the country for months now and to improve the game based on their feedback. Ancient Artifacts and I even made the trip to Unpub Prime in Baltimore, MD - where it was well received. Through precious time spent on critical feedback from generous volunteers, designers, and even a fan who taught it to his friend, we were able to streamline the game's conclusion and tighten up the time-frame. After months of testing, lucking into a working relationship with an incredible artist, and trusting in a very skilled editor, Ancient Artifacts is now ready for full scale production - which is where you come in!
Between giant print runs, shipping prices that rise every year, taxes and fees, and even freight costs to get the game from the printer to a distribution annex for shipping, printing a game takes a LOT of money. I have already paid out-of-pocket for every pre-production aspect of Ancient Artifacts (illustrations, rulebook layout, editing, and even some of the helpful videos). However, I need your help to pay for the actual printing.
Without YOU (yes, you), I won't be able to share this game with the world. More importantly, without help, you won't have the chance to gaze longingly at Mr. Sosnin's beautiful illustrations on your table, laugh at your friends' terrible rolls, and feel the swell of pride as you demonstrate that you are the most prestigious archaeologist with excellent penmanship.
Lover of God, Nicole, and games! Designer and blogger at Lagniappe Games. I LOVE sharing! More directly, I want to share great games with great people at a great price - which is why the company is named "Lagniappe Games". A lagniappe (pronounced lan-yap) is a gift or bonus. As the name implies, I want people to feel like they got a present - more than they expected - every time they open my games :D
Fedor is the designer and illustrator behind Battle of Durak, Dice Bazaar, and the upcoming Grease Monkey Garage, as well as a UX Designer at his design firm DISRUPTIVE INC. When Fedor is not working on or playing board games, he is often found Mountain Biking, working on his car, fiddling with his RC cars, or looking for inspiration for his next games. A proud husband and father of a 2 year old future gamer. You can find him on Twitter @FedorSosnin and his company at https://dsrp.tv
Dustin is a freelance writer and editor who has contributed to 70+ rulebooks for tabletop games. When he steps away from the office, you'll find him pushing cardboard, playing volleyball, and being a cat-person (but not all at once). You can find him on Twitter @dustinbschwartz and his work online at https://therulesforge.com
Risks and challenges
While you can see that I am relatively new to publishing, I have spent the last four-and-a-half years designing games, entering design contests, and studying what it takes to be a successful publisher. Thanks to lessons learned from other indie publishers, I have saved up a financial buffer to cover unexpected costs and budgeted a time buffer to allow for unexpected delays, like Chinese New Year (which shuts down production in February) and the dock strikes two years ago (which prevented MANY products from being properly imported through California's docks).
Ancient Artifacts will be manufactured in China. So, we'll need to wait for shipping and customs, but I am confident it will allow me to deliver a quality, affordable game. To reduce delays, the artwork is all already completed and, during the campaign, I will be working with a copy editor and graphic designer to finalize the rule book.
If any unforeseen delays do arise, I promise to be transparent and open. I believe that honesty in communication is critical for any successful relationship. If I make a mistake, I'll notify you and correct it as quickly as possible.
I want this to be a great experience for every backer. If you have any questions, please contact me and I will respond to you as quickly as possible. Thanks!Learn about accountability on Kickstarter
- (33 days)