HUSH-HUSH 229 (Canceled)
HUSH-HUSH 229 (Canceled)
Stealth Game/Visual Novel that tells an intricate Tactical Espionage Action story from the perspective of a Save Data Analyst
Stealth Game/Visual Novel that tells an intricate Tactical Espionage Action story from the perspective of a Save Data Analyst Read more
Hey guys! I’m Brigid. I’m coming to kickstarter because I would like to make a Visual Novel/Stealth Game hybrid!
So, what exactly does that mean?
What I’m proposing is a beautifully illustrated Visual Novel that tells an intricate Tactical Espionage Action story from the perspective of a Save Data Analyst!
Imagine playing Metal Gear Solid from the perspective of Mei Ling, or the Tanker Mission from MGS2 from the perspective of Otacon.
The player will assume the role of an operative in an MGS and Quentin Tarantino inspired tale. You’ll be responsible for the mental welfare of two operatives who are currently undertaking a sneaking mission. You’ll manage their saved datas, analyze security footage, provide digital backup during boss battles, and help them cope with the mental trauma of the battlefield.
I recently finished working on a game called YIIK: A Postmodern RPG as the character illustrator, and I’ve spent some time thinking about what type of project I’d like to make next.
For me, Metal Gear Solid was always one of my favorite series. From the incredible characters, the absurdly melodramatic story, to the awesome gameplay… I have always wanted to make something like that.
However, I’m not a huge studio. I’ve never run a huge studio. So, I started to think, how could I make a game that would be like Metal Gear, but simplified enough that I could create it with a really small team.
That's when I had the idea to make a game where you play as the backup.
What you're kickstarting!
My goal is to create a 3-4 hour campaign that pairs Visual Novel story telling with Stealth Based Puzzles. The game will feature three unique endings, for max re-playability, and will initially be created for PC, PSVita, and PS4, in Unity 5.
So, how will it play?
You play as Candy Clark, who interacts with the agents from within her office. The only power you have is communication. You can see a visualization of your agents on your screen at all times as they approach their individual missions goals. However, from time to time they'll call in and need a pep talk, information for you to hack a system, or to save their game.
When the agents approach a conflict zone, you'll be able to guide them using surveillance camera footage. However, based on your relationship with each agent, and how you chose to interact with them they can chose to ignore your advice!
When the mission objectives change on the fly, it'll be your responsibility to redirect the operatives, and make choices on the fly for how they proceed when the mission objective is unclear!
So, what's the general story setup?
The White Duke, the leader of a paramilitary organization known as Rebel Rebel, has setup base inside of an abandoned Soviet Base in Oymyakan, Russia. (Mercury Base)
They’ve created a new technology known as Hush-Hush 229. A top secret nuclear initiative that is said to be untraceable by all existing technology.
The White Duke kidnapped renown engineer Dr. Nathan Bryce, and has held him captive for the past several years, forcing him to create Hush-Hush 229.
You play as Candy Clark, a young data Analyst and Save Data assistant who must guide two operatives as they invade Mercury Base.
They have three objectives. Rescue Angela Bowie, the 13 year old daughter of Senator David M. Bowie.
Obtain the Hush-Hush 229 bomb, and eliminate The White Duke and his squad.
Of course this all sounds fairly basic...
But this is just the surface! This game, in addition to telling a complex story filled with plot twists, mellow drama, and stealth puzzles, will be a character study, where you'll get to know the protagonist, as well as the various other unique and strange characters that make up the story.
Where's the money going?
So, where does money go when making a video game? Really, just to pay people to work on it!
Here is the breakdown:
Risks and challenges
While I've worked on two games to completion, I've never directed one myself.
However, I will actively be working to keep the game within scope, and create something fun, concise, and polished!Learn about accountability on Kickstarter
- (30 days)