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Shift is the collectable card game where you only need to collect one card! Let your spirit burn as you shift gears towards victory!
Shift is the collectable card game where you only need to collect one card! Let your spirit burn as you shift gears towards victory!
855 backers pledged $21,802 to help bring this project to life.

Collectable?

Posted by Laboratory (Creator)

Good stuff! We've passed the first stretch goal at $7500. This means that anyone who is getting a physical copy of Shift can up their pledge by $5 to receive a custom 'heads & tails' die! This die is an excellent aid to the flipping-impaired. These custom Chessex dice are not printed on, they're engraved; and the faces will not rub off. Jawesome. We're super excited to offer these!

Next up, if we reach $8500 we will build a FREE iOS and Android application that includes Shift's rules, a coin flipper, and spirit management functionality! All you'll need to play Shift is your card and a smartphone!

Speaking of free, here's a gift: some computer and phone sized wallpapers, icons, and a Shift... song? Want to hear Sam rap about Shift? I assure you that the song alone is worth the download. More goodies to come!

Also, Crits Happen's preview of Shift went live today:

Some people have expressed confusion about how Shift is collectable, so we wanted to address this directly: The pack of cards you receive will not be randomized. You get every card in Season 1 (and the Kickstarter card, which is exlusive to this campaign and therefore not a part of Season 1). So why do we call it a CCG?

We refer to it as a CCG to give people an idea of the kind of game it is. "The Single Card CCG" is an elevator pitch: When we say that, you start to picture a certain kind of play, but those mechanics are boiled down to one card. We like to call it an SCG, a Single Card Game. Where the Deck Building Game is one solution to a problem posed by traditional Collectable Card Games, the Single Card Game is another!  Maybe we made a new game genre? Time will tell...

That said the game is also collectable in that we won't be reprinting Season 1 for a very long time (if ever, and if we do they would feature a different Season icon to differentiate them from the originals). We're a small company and won't be doing a very big run (the exact run size won't be finalized till the campaign ends). So while they may be available in different forms (such as Print & Play), the real deal cards will be extremely limited.

Next Friday we'll be sharing our first Card Reveal, and hopefully that next stretch goal will be in the bag!

Comments

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    1. BrittanWeverka on

      I pledged $30 to get the 2 decks and the die. I got an email saying I got the 2 decks, but not the die. I just want to make sure I'm getting it too.

    2. Laboratory 10-time creator on

      Yessoan, that is correct!

    3. Yessoan on

      So, I already added $5 for international shipping. If I want the die, $10 + my level will be the right amount, correct?

    4. Missing avatar

      Charlie Manney on

      Thanks I'll just bump myself up to $40 then.

    5. Brandon Williams on

      Yes, that's exactly what I was asking, thanks!

    6. Laboratory 10-time creator on

      Charlie: The die is $5 in addition to whatever tier you are pledged at. The $35 dollar tier doesn't include the die by default. So if you wanted to do the $35 dollar tier, then you'd pledge $40 to receive the tier and the die.

    7. Missing avatar

      Charlie Manney on

      Will I still get the die if I go up a tier? Cause I'm at $25 right now and would rather go up to the $35 tier.

    8. Laboratory 10-time creator on

      Hi Brandon,
      The rules don't use certain terms constantly, and this is going to change for the final version of them - I promise. Regarding Spirit and Active Guarding, you can only active guard with a Gear with a lower Gear Level than your current gear. The Gear Level is the number next to the gear. But for Spirit Guarding, you can guard with any gear, the level isn't taken into account. With this in mind, yes, when you're in 2nd gear, you can Spirit Guard with your other 2nd Gear. So when in Gear 3, or 1, you can spirit guard with both second gears if you wish.

      Does that answer your question?

    9. Brandon Williams on

      I understand that they aren't doing a tutorial, but I left a comment on their video clarifying that you can both Spirit AND active guard on defense. They implied otherwise. < For those who haven't looked at the tentative rules sheet yet.

      This is a big reason why being in 3rd gear helps, since you get to pick the highest of the other three gears defense to add to yours when active guarding, and not just the lowest gear's defense (which may or may not be the highest), potentially saving you a spirit guard.

      I do have a question, though: Are you limited to using only one of the Gear 2 defenses to spirit/active guard? For example, if I'm Neon in Gear 2 Left, can I spirit guard with Gear 2 Right? Or, if I'm in Gear 1 or Gear 3, can I burn 2 spirit to use Gear 2 Left AND Gear 2 Right's defenses?

    10. Laboratory 10-time creator on

      Hi Don,
      Just to comment about some of what you've pointed out.

      You're right about the first point about only being able to shift in the first players first turn - but that's the only thing Tox did incorrectly that I have noticed, and I don't think it's a major error on his part.

      To clarify about your second point; in the rule book, under the battle phase sub-phases, it states that you must declare that you're defending after the attacking player declares which modifier they're using, but before they flip coins or burn spirit. Tox does this properly, as demonstrated at the 11:50 mark.

      And Tox does mention character abilities (Gemini's in particular) when the need to use it comes up (this is at 14:10).

      Remember, Tox isn't teaching you how to play the game, rather he's previewing it. You can get a great idea of how Shift is to play from watching, but the video's intent was never to teach you everything.

      I hope this clarified any questions you may have had.

    11. Don Riddle
      Superbacker
      on

      ERRORS IN THIS VIDEO:
      in the rules under "Turn Order," it explicitly states: "On the first player's first turn, they may only shift."
      this is intended to balance the advantage of going first.

      and, techinically, when you're in 3rd Gear, you can active guard with either 2nd gear OR 1st gear.
      also, nothing in the rules says that the defending player has to declare if they are going to active/spirit guard before you choose a modifier, which means: they don't have to make this choice until AFTER you calculate your full attack (with modifiers).

      also, he never mentions that each character has a special ability (just above their name) that is crucial to understanding how to get the most out of each character.