About this project
Two to four adventurers will race to claim priceless treasures from an ancient tomb! Be the first to return your ankhs to their rightful place to gain access to the pharaoh's treasures! Obtain the treasures before your rivals, and you win!
Since our first campaign for EJiPT, we've worked on the game to tighten-up the rules, lower manufacturing costs, and maximize the size of the components for the price! We're returning to Kickstarter with a bigger and better game.
EJiPT is easy to learn and plays fast. Players begin with three ankh tokens which are used to unlock the treasure room. On your turn, you'll roll a four sided die, you can then move up to as many spaces as the die roll. Seems easy enough, but the pharaoh's tomb is filled with traps! Each space of the tomb causes the halls to shift and spin and will either move you one step closer to untold riches or towards defeat. Once you’ve returned your ankhs to their rightful places, you can claim the treasure within... if your opponents don't get there first!
EJiPT has no in game language dependence! If you've translated the rules into another language, let us know! We'll post it here.
Curious what someone else thinks? Check out this preview of EJiPT by the DreadedGeek!
Everything you need to play! Check it out...
- 4x Character Tokens with Stands
- 4x Backpack Boards
- 1x 4-sided "Pyramid" Die
- 4x Tomb Tiles
- 12x Ankh Tokens
- 4x Treasure Tiles
- 1x Rulebook
This digital reward will teach you more about how the game evolved into the final product you're about to receive. EJiPT has a long history, and the commentary pack video will provide you with a look at it's creation.
We'll show you one of the earliest versions of the game, share the history of the project and its evolution as we play through the game, and discuss the problems we ran into during development and how we went about solving them.
We're estimating a September delivery. Why so quick? Firstly, the game is done! The game has long been ready for your tabletops, so it's just a matter of getting it ready for manufacturing. The other key reason we can provide a quick turn around?
We've chosen to do our manufacturing in the US for Shift, Province, and Shadows of Arkham. We've been very happy with the communication, quick manufacturing timelines, and production quality, and so we're continuing in that tradition. While it can be slightly more expensive, at the end of the day you're getting high-quality, ethically produced games with crazy-fast turnaround times! No waiting on slow trans-pacific cargo ships.
- Finishing, editing, and preparing files for print should take 2 weeks.
- Proofing should take 2-4 weeks.
- Manufacturing should take 6-8 weeks.
- There should be an additional 1-2 weeks for freight and processing for shipping.
Games staying within the US should take 3-5 business days to arrive. Games heading to Canada should take 5-7 business days. Games heading to the EU should take 5-10 business days depending on the destination. Games heading down to Australia and other international destinations should take 2-4 weeks.
We've discussed our options with our shipping partner, and they've assured us that we're offering the best shipping for our European backers. For the weight and size and price, shipping from within the US will actually be less expensive for backers than importing the game to Europe.
Normally we wait to share stretch goals, but we're excited about these! Once we hit certain backer totals, we can added more stuff to the game:
- 700 Backers - Start and End Tiles - We will add tiles to mark the beginning and end of the track.
- 850 Backers - 5th Treasure Token and "Big Die" Add-on Available - A 5th treasure will come standard with the game, and the "Big Die" will be available as an add-on. These dice feel great, but they make the game too expensive if they're included in every copy. Also, they don't fit in the box before the components are punched out. That makes these dice a great candidate for an add-on!
- 1,000 Backers - The Mummy - We will add a Mummy Token and Stand and as well as optional 'mummy' rules in the manual that add another strategic layer to the game. We especially love these rules for the two-player game!
In 2013 we designed, developed, and published our very first microgame with the help of backers like you! Shift is a dueling card game that boils down Japanese-style CCG's into a single card. All you need is a friend, two cards, and some coins to throw-down in an epic anime inspired battle! It was even published in Brazil by our friends at Funbox Jogos!
In Spring 2014, we Kickstarted a microgame called Province, which has sold nearly 10,000 copies to date. It was also our first game to reach stores. Province tackled the challenge of making a competitive two-player micro eurogame. We think it's pretty swell. Other people seem to agree!
So when considering what to do next it occurred to us: why not do micro-ameritrash? The following Fall, we brought Shadows of the Elder Gods to Kickstarter. In it, 1-4 players work together to stop a deck of eldritch threats from bringing about the end of all things. Shadow of the Elder Gods is a big game in a small box, and it's now in stores thanks to backers like you!
2015 is here, and we've got even more games coming! Help us start things off with a success by backing EJiPT today!
If you've missed any of our previous games, check out the combination tiers above and save on shipping!
Risks and challenges
This will be our third game to be manufactured in this format, and our fourth time working with our manufacturing partner. If there are drastic manufacturing issues, there will be problems delivering the rewards. However, by choosing a printer in the US, we have the additional benefit of easier accountability if the product fails to meet our expectations. We've handled the manufacturing of over 14,000 games with our previous projects, and we've learned from that experience.
Every project introduces new challenges. If you look at our updates for Shadows of the Elder Gods, Province, and Shift, you will see that we try to balancing update spam with important news. We make great efforts to keep you informed of exactly where the project is in the production pipeline, and we're always happy to answer questions here on Kickstarter or via email.Learn about accountability on Kickstarter
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