Cabals: The Board Game, an Expandable Card Game (XCG)
Cabals: The Board Game, an Expandable Card Game (XCG)
Outmaneuver your friends in this two to four player card game of strategy and tactic! Based on the popular digital game 'Cabals'.
Outmaneuver your friends in this two to four player card game of strategy and tactic! Based on the popular digital game 'Cabals'. Read more
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Immerse yourself in the alternative reality of Cabals. Fight for world domination using witchcraft, steam engines, wild powers of nature and denizens of folklore!
Cabals: The Board Game unites two genres, combining the best elements of card and board games. The digital version of Cabals was created by Mika Rosendahl, a Finnish Magic the Gathering champion. The game has been online for years and it is loved by its player community and reviewers. The board game can be played with two to four players. The starter box includes full playset of 276 cards (3 copies of each) and its future expansions come with fixed card sets.
In Europe of the early 1930s the scene was set for world domination. Defense budgets were on the rise, borderline disputes and national rivalries remained unsettled and crowds were ripe for propagandist manipulation. Behind the colonial empires, tea salons, zeppelins and ocean liners of your typical schoolbook history, ancient and occult powers were biding their time.
In our alternative take on history the cabals are highly exclusive secret societies. Their demi-godlike leaders have harnessed the powers inherent in folklore, fairy tales and physics. In their quest for ultimate power the cabals are about to overrun each other and the whole modern world with alchemical transmutations, evil faeriefolk and subterranean cyborgs.
The standard box contains four cabals, each with their own playing style and peculiar tactics. Every cabal draws its identity from different mythological roots and this is reflected in their distinctive unit and spell cards.
Bearclaw Brotherhood: This shamanic group mixes Slavic mythologies with weird psychoanalytic mind controlling techniques. The Brotherhood is also allied with the forces of arctic nature. Their units can survive heavy damage and they win by freezing the board and getting control of the game. They operate in the western reaches of the Soviet Union.
Danann Covenant: Their members consist of aristocratic Irish witches and subterranean faerie folk. Celtic folklore meets Arthurian legends in their halls. Single faerie units tend to be small and weak but the witches do have the means of buffing them. The rather aggressive Danann can also take initiative by transforming key board tiles into gates to the underground.
Vril Society: Esoteric engineers applying modern scientific methods to their worship of “Vril”, an energetic principle or force of some kind. Their underground power plants are located somewhere in Southern Germany where massive and unstable Hyperborean cyborgs are manufactured. By sacrificing resources they push for big units and risky swing turns.
Order of Zahir: Well Versed in Medieval alchemy and Arabic wisdom these men are about to attain total mastery over matter. Their magic allows them to draw extra cards and manipulate the resources of their opponents, giving them the edge in longer games. The Zahir laboratories are thought to be hidden in Southern Spain.
Once the game is set, it is time for the players to start fighting for control of the board. Each player starts the game with a stronghold tile, where they can play their unit cards. Other board tiles are controlled by occupying them with units and subsequently relic tokens. Units can be used to destroy other units and they can have abilities that bring about spell-like effects when activated.
Controlling tiles either gives more resources or better options for playing units each turn, depending on the type of the tile. Holding resource tiles make it possible to play more valuable units and spells. Deployment tiles let the owning player to play their units there, instead of the stronghold.
A good board position gives more options to outmanoeuvre the opponent, react to their plays and finally win by conquering their stronghold. The other way of winning is by controlling more relic tokens. Each player can play relics on controlled board tiles. Conquered relics are destroyed, however, so they should be used with caution.
Please check the rules and card list for more details!
We’re delighted to offer you Exclusive Kickstarter cards! These cards will only be available through the Kickstarter campaign and are being designed by a number of important collaborators of ours. Designing exclusive cards are the following amazing individuals:
Karoliina Korppoo Lead Designer at Colossal Order and the mastermind behind Cities: Skylines.
David B. Talton Jr. The President of Level99Games who has run numerous successful Kickstarter projects and creates outstanding games.
Pål Carlquist CEO of Summon Creative, creator of the Pentago board game among many others.
Jari Paananen Artist at Traplight Games that is bringing out the awesome iOS game What on Earth available this year.
Jouni Jussila CEO at Playmore Games that brings you fusion games combining board games with digital devices.
Please find out more and discuss their designs on the Cabals Community forum.
Take a look for yourself in these Cabals preview videos. You can see all the basics components, rules and mechanics that make up Cabals: The Board Game.
Undead Viking Videos:
Board Game Brawl:
The Cabals team tries out the game with 4 players:
To make it easier for backers to pick and choose the reward they want it is possible to add certain items. This is done by adjusting the pledge amount to include the value of the add-on(s) you would like.
So for example say I would like two copies of the game and 1500 Influence for the digital game. I would choose the Domovoi ($40 and more) pledge level but adjust the pledge, adding another $30 for the second copy of the game and $10 for the digital influence. The total pledge would be $80 and that is how much I would adjust the pledge to.
Additional copies of the game are available on pledges of $40 and above:
(This $30 add-on is not available with $1 and $5 pledges)
The digital add-ons are as follows:
Simply increase the pledge amount by desired add-on(s). There are no additional shipping fees for add-ons.
If anything about the add-ons is unclear or you would like help adjusting your pledge, please don't hesitate to contact us.
The digital game has seen over a million matches played and those players will no doubt love the board game version. That is why we are including the following stretch rewards.
To reach these goals, we need your help! You're the ones that can make Cabals: The Board Game a reality. Please back the project as soon as you can!
Join the Cabals Community today to discuss, learn and get involved in the world of Cabals. We are present on most social media platforms and please check out the full list of channels. Below is a selection to get you started:
In this way you have the opportunity to be involved in the development of our games through giving feedback, taking part in exclusive events and being kept up to date about everything Cabals.
Please try out the digital version of the game - Cabals: Magic & Battle cards. It's available for mobile phones and is also playable in browser. For quick start, press the red button. To see the game homepage visit http://www.cabalsgame.com/
The global shipping cost is only $7! Also, packages are sent from multiple hubs around the globe, including Canada, US, EU and Australia - being really customs friendly.
Cabals: The Board Game is designed and developed by Mika Rosendahl, game enthusiast and CEO of Kyy Games. A fanatic card game player having become national Magic The Gathering champion and ranked in the Top 20 in the world. Started in the game industry in 2006 whilst studying business.
Lasse Hirvonen is our business supremo and the one who has calculated the budget for this project, taking into account every last little added tax possible. With a strong background in game design and production since 2002, Lasse is instrumental in the development of this project.
Jarno Kantelinen is the one responsible for the incredible artwork you see in Cabals. He has been working on multiple game and illustration projects professionally since 2006 and is excitedly working on the look of Cabals: The Board Game!
Sami Simola has long been designing cards and writing the story behind Cabals: Magic & Battle Cards. His outstanding way with words and creative card design give the game it's key feel and depth we all love.
Mika, Lasse, Jarno and Sami are really the powerhouses behind this project but of course we are capitalizing on the skills of everyone in the company. We have programmers, artists and usability specialists contributing through design, testing and feedback to help reach the final release product in time for being distributed to you in April 2016.
Our company, Kyy Games, is established in digital games, now branching out into board games and was formed in 2009. We specialize in card, board and role-playing games. Our team is a perfect blend of new talents and industry veterans. As a small studio we are versatile, well organized and have completed many subcontracting projects. Our digital titles include Knights of Pen and Paper 2, Trulon: The Shadow Engine, Trouserheart, Cabals: Magic & Battle Cards, Rimelands: Hammer of Thor and Legends of Elendria: The Frozen Maiden
Find out more information about Kyy Games from the following links:
Cabals: The Board Game elsewhere:
Risks and challenges
As the game mechanics have seen extensive testing in the digital version and been adjusted and improved upon for the tabletop version, we see no risk on this side. We definitely can create the game that you will love to play. The risks lay in the unpredictable domain of manufacturing, shipping and overseas deliveries. To minimize these risks we use a manufacturer with a good reputation and one that our friends and associates have used many times before with no problems.Learn about accountability on Kickstarter
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