Funding Unsuccessful This project’s funding goal was not reached on .

Update #17

That's all folks!

And so we reach the end of our Kickstarter. Here's how things looked when the timer hit zero:

Thank you to all those who pledged at the last minute and to those who increased their pledges to push us all the way to 47%. If nothing else it brought a warm and fuzzy feeling to our hearts, to watch those numbers rise a bit at last.

As for what's next, like we've said in the past, we're now going to have to take a break from all this as we don't have the resources required to keep pushing the project. We do hope this project will one day be a reality one way or another.

Someone once said it's not about the destination it's about the journey and those words ring very true right now. This project was our life for 7 days a week, 24 hours a day for over a year now and while it was a long and hard journey, which didn't end quite where we hoped, we are still happy we embarked on it. And we are especially happy that you joined us for this, its last leg.

Please do stay in touch!

On Twitter

On Facebook

Contest Winners

Of course we haven't forgotten the #BackGamingInnovation contest.

Congratulations to JMexico for achieving the highest score!

Obviously prizes are now unfortunately 'tentative' and most physical rewards probably won't ever see the life of day. But to make up for that we decided that all 4 top scorers win an IMMORTAL digital reward if the game ever gets made.

We were also taken aback by how many people joined in on this over the last few days so we do feel the urge to reward more of you. So we decided that (again if the development of the game ever kicks off) we will grant the non-physical rewards of the INFILTRATOR tier to all contestants scoring over 20 points. These are the following: PerceyBlakeney63, eniek, Nigel Johnson, Jon Evans, GPortes, Shakeymaster, Jack Chiu, Yalena.

So Long And Thanks For The Fish!

Once again, thank you for all the support and ...I guess this is goodbye...

Or is it...

:)

Kostas and the Kung Fu Superstar Team


Update #16

15 Hours to go

9 comments

Around 24 hours ago we posted an update asking a simple question:

"What can we do to send out the message to the world, that Kung Fu Superstar is a game the gaming community wants to see get made?"

What did you do to answer that question? You doubled the funding pot!

Yup...in one day you added to our total almost as much as we had gathered throughout the whole campaign so far.

It's been extremely touching to monitor your response to our cry for help as the Kickstarter draws its last breaths and watching how you rallied around this cause really raised our spirits.

With 15 hours left we now ask you:

How much more can we push? How much louder can we raise our voices?

Can we break through the 50% / £100,000 barrier? Can we reach 75%? 90%?

If you are watching from the sidelines, now is the time to jump in. It is, quite literally, your last chance to show the world you care about innovative concepts and a revolution in action/fighting games. If you have already backed, but haven't raised your pledge, now is the time to do it. And if you've done all of that and wondering what else you can do, get on your Facebooks and Twitters one last time and get your friends, family and followers to take one look, one last look at our videos and our demos, which we so painstakingly worked on.

Thank you and we'll see you on the other side!


Update #15

Hours left...

6 comments

38 hours left in the campaign at the time of writing...

With over £150.000 of funding ground to cover success is looking rather unlikely.

So what to do now?

Some have already picked up on this in the comments etc, but let us re-iterate and highlight the importance of this subtle point:

The funding percentage at the end of the campaign will make a massive difference to the future of this project.

In other words both 90% and 20% are fail scenarios, however the former paints a picture of a project that had desirability, but simply didn't make it for whatever reason. Whereas the latter shows an unmarketable product.

So what we'd like to ask of you is to push one last time by increasing your pledges as much as you can and by getting people to back the project. As I am sure you know, Kickstarter employs an "all or nothing" funding model, which means when the campaign ends you will not be charged a penny (since we won't meet our goal). Some of you cancelled your pledges recently, presumably thinking your money would go to waste since we wouldn't meet our goal. Again, keeping in mind that you don't get charged if we don't meet the goal, we'd love for you to reinstate your pledges and significantly help us increase that sum total.

It's all about getting that number as high as possible now. It's all about prestige.

We hope you will help us show the world that despite the hurdles we didn't manage to overcome (low press coverage, pounds/dollars confusion, bad communication on our part etc), Kung Fu Superstar is still a game gamers want.

Thank you,

Kostas


Update #14

Last Weekend

2 comments

Contest

The #BackGamingInnovation contest is still going strong and we saw some mindblowing PR effort from the leaders of the board. It's really heartwarming to see people fight for this project so hard especially as we're going through these difficult last few days. Huge thanks to everyone taking part in this with such zeal!

Here's the current state of the scoreboard

AMA and a Common Question

The AMA went really well and there were some great questions asked and a lot of fun had.

There's a question we've been getting a lot recently (obviously due to the not so great course of the campaign), which was also asked on the AMA which is the following:

"Even if the kickstarter doesn't work out, will you continue development, albeit at a reduced pace?"

The short answer to this question is unfortunately no, as we would have no means to continue development after a potentially unsuccesful Kickstarter. I gave a lengthier answer to this question during the AMA going into the reasons why the situation is thus so if you're curious read it here

Have a great weekend everyone!

 
 

 


Update #13

Kung Fu Superstar AMA now live on Reddit IAmA!

Comment
Right here. Looking forward to your questions!

534
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    ENTHUSIAST (WHITE SASH REWARD): All backers pledging at this level and above get an account for our exclusive backer forums, where you can stay on top of the developments around the game before anyone else and engage with the community and the development team. You also get a special thank you credit on our website.

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    BACKER (WHITE SASH REWARD): Digital Download of the finished Kung Fu Superstar: Origin game on PC

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    GRASSHOPPER (WHITE SASH REWARD): Previous Tiers + Digital Download of the game's Original Soundtrack + Digital Download of the "Art of Kung Fu Superstar" book

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    CINEPHILE (WHITE SASH REWARD): Previous Tiers + Poster from the game You get a choice between a poster of the actual game or a movie style poster of one of the movies in the game! Kungfuception!

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    CURATOR (WHITE SASH REWARD): If you're like us and you get a warm fuzzy feeling when you organise your games library this one's for you. A physical high quality digipack style box that includes a DVD of the game, a CD of the game's Original Soundtrack and the game's manual

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    DISCIPLE (WHITE SASH REWARD): Previous Tiers (So yes, that means both a digital AND the digipack physical copy) + Beta Access to the game. Get to play Kung Fu Superstar: Origin before anyone else and actively contribute in the development of the game

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    KUNG FU ADEPT: Previous Tiers + a physical copy of the full scale Kung Fu Superstar game, when that gets released, for a platform of your choice (PC/Console). For your early support and long term commitment to the Kung Fu Superstar vision, you get both Kung Fu Superstar: Origin AND Kung Fu Superstar for the price of ONE game (plus all the other goodies)

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    OUTFITTER (BROWN SASH REWARD): Stylish high quality "Kung Fu Superstar" T-Shirt exclusive to this Kickstarter campaign developed in collaboration with select video games apparel partners + GRASSHOPPER Reward

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    MONK (BROWN SASH REWARD): Stylish high quality "Kung Fu Superstar" Hoodie exclusive to this Kickstarter campaign developed in collaboration with select video games apparel partners + GRASSHOPPER Reward

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    SCHOLAR (BROWN SASH REWARD): Copy of the book "Kung Fu Superstar: Development Diaries", the definitive source of insight into the intrigue, suspense, thrill and romance behind the making of this game + GRASSHOPPER Reward. Actually it might be lighter on the romance and heavier on incredible true anecdotal stories that happened during the development of the project. Some of which include romance.

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    STUNTMAN (BROWN SASH REWARD): Signed copy of the book "Fight Choreography: The Art of Non Verbal Dialogue" by Stuntman and Fight Coordinator John Kreng, the definitive textbook for Fight Choreography in action cinema + GRASSHOPPER Reward

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    SCULPTOR (BROWN SASH REWARD): Limited Edition "Danny Cheng" Figurine exclusive to this Kickstarter campaign + GRASSHOPPER Reward

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    CALLIGRAPHIST (BROWN SASH REWARD): Limited Edition, high quality, hard cover, physical copy of "The Art of Kung Fu Superstar" book, with exclusive additional content to the PDF version + GRASSHOPPER Reward

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    MNEMONIC COURIER (BROWN SASH REWARD): A Limited Edition custom made 16GB USB Flash Drive in the shape of a Baat Jaam Dao, the iconic Chinese "Butterfly Sword", preloaded with the items from the GRASSHOPPER Reward. Stylish as well as functional. Be the envy of your friends or challenge them to minitature sword fights.

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    KUNG FU MASTER: Incredible value LIMITED Reward Tier for early and long term supporters of the Kung Fu Superstar vision. A physical copy of the full scale Kung Fu Superstar game, when that gets released, for a platform of your choice (PC/Console) + ALL WHITE SASH Rewards + 2 BROWN SASH Rewards of your choice. Maximum value for your invaluable support.

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    GUARDIAN (BLACK SASH REWARD): Limited Edition, 3 piece, elegant Kung Fu outfit exclusive to this Kickstarter campaign + Exclusive "Danny's Locker" In Game Content (see FAQ for details) + GRASSHOPPER Reward

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    SWORDMASTER (BLACK SASH REWARD): A beautiful Limited Edition, hand crafted pair of hardwood Butterfly Swords exlusive to this Kickstarter campaign + Exclusive "Baat Jaam Dao Forms" In Game Content (see FAQ for details) + GRASSHOPPER Reward

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    KUNG FU GRANDMASTER: The Ultimate Kung Fu Superstar Reward Tier for Reward Completionists! A physical copy of the full scale Kung Fu Superstar game, when that gets released, for a platform of your choice (PC/Console) + ALL BLACK SASH + ALL WHITE SASH Rewards + 3 BROWN SASH Rewards of your choice + GRANDMASTER Credit in all our games EVER!

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    KUNG FU LEGEND: So you think the GRANDMASTER Reward is cool, but it's just not LEGENDARY enough for you? Ok, how about this! ALL WHITE SASH Rewards + ALL BROWN SASH Rewards + ALL BLACK SASH Rewards + All future releases + LEGEND Credit in all our games ever + "Honorary Dev" rights (FAQ for details)

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    INFILTRATOR: Join in over Video Conference for a team meeting (pick your discipline, design, art, code, etc) and chat with the developers live, ask questions, contribute ideas, give feedback + LEGEND REWARD

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    IMMORTAL: Work together with our character art team to lend your likeness to one of the extras in the game (early adopters of this reward tier will be given more prominent roles, maybe even one of the main bad guys if we think your face is evil enough?) + LEGEND Reward

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    SHOT ON LOCATION: Video call not good enough for you? Well why don't you come over and join us at the studio for a week? That's right, pledging at this level means that we'll invite you over to the studio for a full working week where you'll join the team meetings and have your own desk and workstation to playtest or even work on the game if you want to. Socialise with the team in the evenings, make friends, have fun! We will pick up your acommodation costs, but you'll have to make your own travel arrangments + IMMORTAL Reward + LEGEND Reward

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    TOURIST: Same as SHOT ON LOCATION only we will ALSO pick up both your accommodation and travel costs. ALSO the time of your visit will coincide with the game's EXTRAVAGANT launch party to which you will receive a +1 invitation. ALSO you won't just experience the Kinesthetic Games studio, but we will show you around the various studios of Guildford, the Mecca of games development in the UK, where you'll get to meet and greet with prominent games developers (participating studios TBA). ALSO the LEGEND Reward. ALSO the IMMORTAL Reward. ALSO... no, that's everything.

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    MOOK YAN JONG: A beautiful, high quality, custom Mook Yan Jong (WOODEN DUMMY) designed according to your needs with an optional 功夫巨星 (Kung Fu Superstar) engraving + Exclusive "Wooden Dummy Forms" In Game Content + IMMORTAL Reward + LEGEND Reward

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    SIFU: Be one of the first individuals/martial art schools/organisations to join our "Kung Fu Superstar™ Training Partners" programme. We will work together to create training scenarios and other content around your specific style and curriculum needs, with a view to make it available through the game as an officially licensed product. Get in touch for details to ensure you don't miss out on early access to the definitive martial arts gaming platform + IMMORTAL Reward + LEGEND Reward

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    DIRECTOR: Playing Fight Choreography Sequences is cool and all, but you're actually more interested in *building* them. Well, as a Licensee of our "Fight Choreography Engine" technology, you can! Whether you're a production house looking to previsualise the fight sequences of your action film in a fast and intuitive way or a mod team looking to create the next big machinima hit, our tools will help you unleash your creativity through ultra fast iteration. Pledging at this level won't just ensure you get a lifetime License for the FCE suite of tools, you will also get early tech previews so you can request features, suggest improvements and help shape this innovative and groundbreaking technology. Get in touch for details!

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Funding period

- (34 days)