Share this project


Share this project

Action RPG featuring stunning 2D visuals, fast paced gameplay and multiple story lines. For iOS, Android, OSX and Windows.
Action RPG featuring stunning 2D visuals, fast paced gameplay and multiple story lines. For iOS, Android, OSX and Windows.
684 backers pledged $24,812 to help bring this project to life.

Project Temporary on Hold


tl;dr: This project is temporary on hold and we will be offering refunds. No, this project is not dead and no we are not bankrupt, however, due to some complications, we're sad to say we can no longer work on this full time.

The really long version:  No excuses, I screwed up. It is very difficult writing this update as I've tried so hard (and still am) trying to come up with something, anything to make it up to you before I resorted to this. I kept putting off writing this because there was nothing worthwhile to write, just a lot of disappointment and excuses. I tried so many times, as early as October, but ended up disappointing and hating myself every time I did. We worked on so many little unfinished "gifts" to appease you, we're even working on something right now that was supposed to be done weeks ago (I'll get to that in a second) but I believe this is now the best course of action to keep everyone happy or at least not feel screwed over by all of this.

Before you go on a rampage (if you haven't already) please hear me out one last time. I know some of you probably already hate me, I don't expect you to forgive me, I don't expect your opinions to change after this but I'm hoping that you're willing to read this one last thing from me.

Here's our story:

Late last year, right after releasing the demo and opening our real, actual, non-virtual studio, we were living some of the best days of our short lives. Some even said we were "living the dream". For a short period of time, it felt like it. Day in and day out we had fun. Learning and creating cool stuff everyday. This, for some, is definitely a dream job. Make games, stories, art and animation and learn while having fun with amazing people and if you're lucky, make some money, feed your family and make a career out of it. There is nothing quite like it.

Unfortunately, reality eventually caught up and my primary concern, which at first was to make sure we shipped a good product, became "Oh my god, oh my god, I need money to feed dozens of people and their families for a few more months". You probably noticed the drop off in my communication and consistency the months leading up to our studio opening and our big move because of the immense pressure, self doubt, anxiety, excitement and everything else I felt and had to deal with. Logistics, looking at new apartments at places hundreds of miles away, relocating people while convincing our mothers and ourselves that yes, we can definitely make a living out of art and video games and this whole endeavour was worth it while we put on brave faces and dipped into our savings accounts. It was the most nerve-racking experience of my life. I can honestly say that the job became twice as hard and five times more expensive after we opened our studio, at least for me who pretty much did everything: from accounting, to directing, to programming, to lending a crying shoulder, keeping everyone sane, to janitorial work.

It was not an enjoyable experience. It was not what you or I imagined it would be (It never is). I was scared to death of failing these people who threw away careers, relationships and opportunities just to join me in a crazy adventure. I was deeply ashamed that it was taking longer than was promised, that I was not doing a good job and that I was failing everyone - I was failing you. I worked harder, and convinced myself that if we released a great game, all will be forgiven and I should just shut up for a while and finish the game. "A while" turned out longer than I wanted. Deadlines kept getting pushed, things kept coming up, one problem after another from all angles. It was insane. The personal ones - Living and working with people you've only known through Facebook profiles and Skype conversations hoping to god that none of them were serial killers, in a new city nonetheless. Leaving behind friends, families and comfort zones. Ending a relationship with someone who's been with you since high school. Meeting new people, learning to love, and regretably, hate some. Developing chronic health problems and malnutrition because of skipped meals and trips to the doctor. Hating yourself for not being there for your family when they need you the most: while your mother's at the operating table, you're hundreds of miles away trying to decide which shade of yellow works best for a sword slash particle effect. It's as ridiculous as it sounds and there was no quitting or taking personal breaks for me.

Not for the boss.

Living with people meant you've welcomed them and all their baggages into your life. If you're the boss, their problems are now your problems:

Someone's dad loses his job and suddenly that someone, a starving, arguably underpaid, artist, becomes the family breadwinner? It's now your problem.

Unexpected death in someone's family and they need help with funeral arrangements? You're now partly responsible.

Someone's relationship ends and it totally devastates him and he needs to take some time off even though you can't afford it because of an upcoming deadline? Deal with it.

Someone you've shared laughs with suddenly starts questioning their self-worth and throwing around statements like "I'm scared I'll never amount to anything in this industry" and "suicide"? You reel them back in and keep them afloat when you yourself are barely doing just that.

Who helps the boss when he needs it? The boss is not allowed to show weakness and instability, it trickles down and makes everyone uncomfortable and hesitant. No, the boss soldiers on. I am not complaining, just stating facts. I am proud to have helped these people in whatever small way I did and I will continue doing so, but I'd like you to understand the things that contributed to my current state of being. Every time I tried writing an update here, I'm already emotionally and physically spent. I'm exhausted. I couldn't lie through my teeth, telling you that everything was fine and we're inches closer to being done when we're not because life wouldn't give us a break.
 I just wanted to finish the damn game.

And that's just some of the personal stuff, let's talk business.

This project has become very ambitious. It did not start this way. We are victims of feature and scope creep. The original plan was a fraction of what it is now. We were inexperienced and we overestimated our capabilities. We set our bar so high that we could no longer reach it, not with the resources we had. I underestimated the costs.

I started working on this, treating it like a REAL job, when I was 22 or 23. Here we are, 4 years later and I've poured in just a little over $240,000 into this. Not just into this project exclusively, but the company, the people in it, our other projects, and the infrastructure we needed. Equipment, utilities, appliances, furniture, food, transportation and entertainment for everyone - everything. We have no big investors and no crazy bank loans as I didn't want to be tied down. I just turned 27 a few months ago and I've blown through a quarter of a million dollars on a video game company. You'll be surprised at the number of people who find that hilarious and/or unacceptable. I thought my personal savings was enough to see the project through. You see, I was aiming for Vanillaware/Atlus' Odin Sphere, Muramasa or Dragon's Crown level quality - great games that didn't compromise on the art. If you tried out the demo, maybe you'll agree that it was getting there and it's actually improved a lot since then. At one point I even convinced myself that it was possible, even with our handicap. The reality is no, it's not. Not with our budget, which is a tiny fraction of theirs. Not with the number of people and collective experience (or inexperience) we had at hand.

People look at the $30,000 (We actually got way less - after Kickstarter/Amazon fees and credit cards that bounced) we got from our two Kickstarter campaigns and see a lot of money. During our earliest stages, with our original scope, it was actually enough to see it through. At one point, a lot of the game was already done, albeit not at the level I wanted, but it was done. It wasn't good enough and I got overambitious. If we were going to do this, we'd better do it right - this became our mantra. I kept pushing everyone to take it to another level and they answered. We worked our tails off. We live, eat and sleep in the studio. We scrapped a lot of finished work. We built our own tools that would normally cost a company tens of thousands of dollars in R&D. We built animation software and level design tools that suited our needs. We obsessed over getting that extra two frames per second on your 4 year old iPad 2. Our artists learned to be more efficient and dabbled in styles that were way outside their comfort zones. We trained each other. Programmers learned art. Artists got crash courses in computer science. Over and over we iterated. We're young, hopelessly idealistic and inexperienced, we don't have superstar developers coming from Konami, EA or Nintendo. The biggest thing any of us have ever worked on prior to this was a hidden object game from Big Fish or an educational app from Gameloft but we weren't going to use our lack of experience as an excuse. We studied, we got better. Rinse. Repeat. It was expensive, it was ridiculous, we couldn't afford it, but the results were glorious but the game, sadly, isn't done yet.

It pains me to see a lot of my friends and acquaintances in this industry result to releasing games just for the sake of releasing games. Riding trends and fads and hoping for a hit. We are not going to start releasing clones of Flappy Bird, Tiny Tower, Candy Crush or Whatever's The Flavour of the Month. There's enough people doing that. We play a lot of games, we note down the things we like. We know what we like. We made it a rule to only work on games that we liked, games that we could see ourselves playing even if we didn't make them. If you're a game developer and you're reading this, do yourself a favour, If you don't see yourself playing that game you're currently working on, don't waste your time. Never settle.

This is no longer just a job for us, it's a way of life. Unfortunately we're all human. We're anchored down by responsibilities, some more than others. That means while working on this, we had to take on commissions. We need money. We can't feed our families on hopes and dreams. We took on a lot of jobs. We bit off more than we could chew. Normally, a number of us would be delegated to work on commissions while the rest of us would work on RT.

Then we started taking on big contracts.

Though we're unproven, we're fortunate enough to never run out of exciting offers. We've received numerous buy-out offers from gaming companies, one of which is a household name. We've receive job offers from car companies, oil companies, charitable agencies and government branches from different countries. We've worked on a huge traffic safety ad campaign. We're working with a trailblazing new studio that's bringing amazing new content previously unheard of in a continent starving for original creative content. Suddenly, we're an animation studio. Although our numbers doubled and at one point tripled, it still wasn't enough and some of us got pulled into doing two or three jobs at a time. Things never turn out as expected. We ran into complications that we weren't prepared for and suddenly, no one was left working on RT for months. We worked through Christmas. We spent Christmas and New Year's eve in the studio. Our last big project, something we've been working on for a year, was just finished two weeks ago. We just started working on another job today and have a couple more on the way.

For me, it has become a necessity. I cannot stop. Within the span of a few months, I'm suddenly responsible for the lives and careers of dozens of people and their families.

A few weeks from now we'll be releasing "The Puppetmasters", a small prequel to Rival Threads. It is done. A small number of us worked on it in our spare time between projects also known as time that should be spent sleeping (hah). As Melissa mentioned in the comments section, we debuted the game at a small venue a few weeks ago and are now currently working out the kinks and improving the areas that we felt people had trouble with. Everyone of you will receive a copy of the game on the platform of your choice. It is a full game based on The Puppetmaster shorts we did for Rival Threads. Based on initial feedback, people found it a fun little distraction and we received a lot of praises for the visuals. Although it's a small game, compared to Rival Threads, it is still a full game with a complete story, professional voice acting, fast-pace gameplay, animation - the works. It will be released on iPads first and other platforms shortly after. We were supposed to be done with it weeks ago but again, things didn't go as expected. Our attention was needed elsewhere as another deadline sneaked up on us like a ninja and delayed the game's release.

I know that this is not the game you paid for. I am not asking you to accept this as a compromise. It will take a while for me to put together the amount, but I will refund you the money you funded us with later this year or the first half of next year. We will STILL credit you in our games as a sign of our gratitude and you will STILL receive copies of Rival Threads once it's done. Can I put together that money? Yes, definitely, we have active jobs and incoming jobs that ensures just that, but you'll have to give me some time to close a number of projects and contracts and we'll slowly, but surely, make our way there. According to Kickstarter rules, I am not obligated to do this, I've supported and heard of projects that never delivered or under delivered but I will not abandon you and betray your trust any further like I have. I did not ask for your money with the sole intention of creating a company that worked on projects other than the one you paid for. There was no way for me to foresee that the studio would turn into this. I was not prepared of being responsible for the welfare of dozens of people so soon. I just wanted to make a game. A good game. I feel like I'm doing things that I'm not even supposed to be doing, at least not this early in my career.

I read each and every comment and I've spoken to a number of you on Skype, Facebook and Twitter and it pains me to see people think we've given up on RT. Understandable, because of my silence. I was exhausted, physically, mentally and emotionally. Exhausted in every way, and only now have I finally found some breathing room and the courage to write this. For you, it definitely felt like half a year has passed but for me, with all the crazy stuff that's happened, time passed by in the blink of an eye. I got caught up in my own personal hell and I failed you.

We will finish Rival Threads. You will get the game you paid for. You will get your money back.

It's a sad thought but we are victims of our own success.

Thank you so much for everything you've done for me and my team. Whether you pledged $1 or $500, some of us, myself included, literally owe you our lives. Thank you so much for the opportunities and doors you helped open for us.


hpp900, Melissa Lee, and 22 more people like this update.


Only backers can post comments. Log In
    1. Ren on August 5, 2017

      I did ask for a refund but never recieved it... That's $90 down the drain. Not sure why you'd offer one if you weren't going to honor it.

    2. Karinna Deller on October 16, 2016

      Still no refunds -_- and no communication either.

    3. SpiderFighter on July 5, 2016

      No refunds were given, as far as I know The article states it was their intention to give updates to veryone, but that the money they had intended to make by outsourcing to different companies fell through. Over two years with no communication, for a project "temporarily on hold." Sadly, I think it might be time to push that "Report" button now.

    4. cyxceven on May 4, 2015

      Can we play "The Puppetmasters"?

    5. KazuyaDarklight on February 12, 2015

      I'm fine with not being refunded for now, I'm willing to wait. You mentioned the release of this PuppetMasters game though, I can't find anything in my email. Did anything actually come of that?

    6. Daniel Ajaloleru on February 4, 2015

      I'd also really appreciate a refund, I pledged $180 how do I go about getting the refund?

    7. Missing avatar

      Nikki on January 13, 2015

      I'd really appreciate a refund. I don't think they've gone through yet?

    8. Bosco Tung on October 28, 2014

      I thought of asking for a refund, but at the end of the day despite bad 'time management' you and your crew did indeed try your absolute best. It almost sounds like you tried to be a pastor of a church rather than a boss of a startup gaming/tech company, and there are boundaries that would help a lot, but I totally understand the passion and drive that goes into desiring for excellence.

      Hope that your game company has longevity afterwards once things stabilize!

    9. Missing avatar

      Mark Cha on June 16, 2014

      I'm sorry to have to ask for a refund. I wish you guys the best in your endeavours.

    10. Myrddin Starfari on June 16, 2014

      After a considerable amount of thought I'm opting for refund on the money I put towards this project, but would be willing to support future endeavours if I find them interesting enough.

    11. Missing avatar

      SamuelHans on June 2, 2014

      I've been meaning to leave a comment after your update. Thanks for the transparency that you've done, and the very detailed story. It actually was a really interesting story, and you are only doing what you feel is best.

      Like many here, whenever you can finish it is fine by me. No refund necessary either.

    12. Jesse Grant
      on May 24, 2014

      I took my chances backing your project because I thought the project should exist. The reality is that I seldom have the time or concentration to play everything I buy anyway. I want to, if I can find the time. So I fund what looks good and if that pays off when you someday complete Rival Threads, excellent. Until then, keep my pledge. No hard feelings. But please, finish it when you can.

    13. Steven Zavala on May 8, 2014

      Thanks for the honest update. Although I did (and still do) believe in this project, I would really appreciate the refund.

    14. Mark Macphail on May 3, 2014

      I don't need a refund either, I believe fully in what you guys were doing and absolutely understand that these things happen. Whatever the result i wish you guys the best ^-^.

    15. Missing avatar

      Alex on May 1, 2014

      Don't worry about it, I don't need a refund. Continue doing what you are doing!

    16. level1imp
      on April 25, 2014

      Please do not refund my pledge.

      I wont bother repeating what has already been stated many times prior as to why I don't want it back, just know I wish for you and your company to continue onward.

      I will hold onto the hope that one day RT will be released, no matter how long it may take.

    17. Joseph Pellizzi on April 23, 2014

      I don't need a refund, I am just hopeful that the game will be finished.

    18. Simon Do on April 22, 2014

      Dont need a refund!

    19. Missing avatar

      on April 20, 2014

      The bulk of the waiting on toes commenting backers have spoken. My words mirrored most of them almost exactly. But I wanted to also add on to that as well. Please always remember, that for every negative hate and insults that you received, direct or indirect, you got many more love than that. For every requests for refund, there is many more who insists for you to keep. And so many who remained quiet and most likely content or those who didn't see this yet.

      So go on with your support, the many who wanted you to advance and do your best! Much more than the few, even indirectly through private messages, who lost their trust. Go ahead! Move forwards with our resolve as well as our contentment. Don't be too stressed and bogged down by the ones who did. It would only be giving unnecessary stress and difficulties that would make it even worse for the whole company overall, indirectly affecting the ones who do believed in you, possibly making us waiting longer.

      As long as more of us were content or not asking for refund, just move forwards and do as what we expected you to. At your own pace, the best way you can and preform with everyone else. And rise eventually in a way many of us wish for you than the rest which doesn't.

      I hope I can convey this properly and for you to understand what I am trying to mean. As the other person who back at $500 and even a little more, I do still wish the best for you and feel glad that even though you didn't tell me about this at Skype, I still wish well for you and believe in you and your group. Go! Ganbatte! Gawin ang iyong pinakamahusay! Till next time Studio Kontrabida~

    20. David Long
      on April 17, 2014

      Hi Leo and Studio Kontrabida Staff!

      I'm one of the person that back your project @ $500. I knew the risk when i back your project. I am glad that you took your time to write an honest update to what's going on. Everyone wants to develop video games and have their own studio. But that takes time and money. Video game development is much high risk and high rewards many times. I understand this because i done my fair share of programming and managing. But i gotta say you gave it your all and risk more of your own money to keep this dream alive. All I ask is you aren't going to give up.

    21. Seizui on April 17, 2014

      I appreciate the post. ...As for the refund? Meh. Don't need it. You gave a genuine update and I appreciate that you aren't going to give up.

    22. ET3D on April 16, 2014

      I'm happy that you managed to create something good for the studio out of this project, even with all the troubles you've had along the way. I hope that it gets to the point where you guys get enough money and recognition to work more normal hours, and perhaps set up some time to work on the game (and possibly others).

      I appreciate that you didn't just give up on the game, and you're still planning to finish it.

    23. Nersius on April 16, 2014

      Same as with everyone else, I don't want a refund. When I back something on Kickstarter I just hope that it eventually comes out, and if it is two years after its deadline (or more) that's fine. If it never comes out (as even just what they've finished thus far) I would get pissy, but hey, crowd funding is a gamble.

      I appreciate you giving us such a genuine update. Everyone has their failures, mistakes, and regrets in life, but not everyone can show off a product at the end of it.

    24. Jeremie Lariviere
      on April 16, 2014

      I appreciate the update, thanks! It is difficult sometimes to be honest the way you are. I do hope you can continue to work on the project, while not being overwhelmed. Any short / minor periodic updates are appreciated.

    25. Missing avatar

      Matt Gellein on April 16, 2014

      I appreciate your post, and I respect that you are prepared to offer a refund. I like to think that I would do the same were I in your situation. That said, I agree with many of the other replies here in saying that I do not want a refund of my pledge. I have never regarded Kickstarter as a marketplace for preorders, and understood at the outset that there were no guarantees with regard to the finished product. My donation was just that, a donation, and I hope that in some small way it was able to help you and your companions keep your collective heads above water until now.

      I wish you all the best.

    26. Noah Wexo on April 16, 2014

      Like the umpteen replies below, I don't want a refund. I gave you my money because I was intrigued by your team and your ideas, and I knew there was always a risk involved. It would only hamper your ability to work through your present difficulties if you sent back my pledge. Your honesty and obvious regret at the current state of affairs makes it clear that you're a damned fine human being, and that's good enough for me.

      Anyone who has tried to do anything of any value has come face to face with disappointment and failure. Perseverance is the key to everything. When life knocks you down the key is to remember to pick yourself, dust yourself off, and move forward. Yes, yes, I know it sounds like every self-help book ever written, but I've found it to be true in my own life.

      Hang in there -- there are many people who still believe in you.

    27. Jimmar on April 16, 2014

      This is absurd , when I back a project on kickstarter I back it because I believe in it , I don't treat this as preorder or anything.
      getting a refund is actually offensive, you guys tried , you couldn't deliver on time , you guys learned, I'm glad I was a part of a learning experience for someone.
      if a person cannot work on making great things, that person can help others achieve their dreams.

      good luck for you guys , I won't accept any refunds, and if you got any great ideas on kickstarters I'd be happy to support you again

    28. Daniel Khor on April 16, 2014

      “Anyone who has never made a mistake has never tried anything new.”
      ― Albert Einstein
      "I've failed over and over and over again in my life and that is why I succeed."
      ― Michael Jordan

      No refund needed. Learn from your mistake and be better at it next time. Stay positive.

    29. Missing avatar

      TethMaw on April 16, 2014

      No refund needed; My feelings are the same as the majority. 1.) Thank you for taking the risk of making a great game. 2.) Thank you for being open and honest 3.) Kickstarter is here to fuel innovation and creation in ways not previously attainable, we support you!

      Just keep us informed, good, bad, doesn't matter. I respect the Insta-Reality you had to face and requisite maturing. Keep on innovating and dreaming. We'll be here cheering you on.

    30. Kyle Lovett on April 16, 2014

      I do not requite a refund, only that you keep doing the best that you can.

    31. Silvernis on April 16, 2014

      I don't need a refund, though I do appreciate the gesture. I backed the project because I liked what I saw, and that was only reinforced when I played the demo last year. Even if RT is taking longer to get out the door than everyone hoped, I still believe that the final product will be worth the wait.

      All I ask is that you keep us informed. Seriously. Even if the news is bad, it's better to tell your supporters upfront rather than going silent for eight months. Delays, we can handle. Being kept in the dark? That just pisses people off.

    32. Missing avatar

      Chien Phi Nguyen on April 16, 2014

      A wise man once said, "When life throws you a curve ball, make lemonade." I pledged for the project, as long as it's ongoing in some form, I'm content with my investment. As much as I would love to have the game, for me, the point of Kickstarter is the funding of people and ideas as much as it is the end product. I will be eagerly awaiting progress on Rival Threads as I'm sure many others here will likewise do.

    33. Craig on April 16, 2014

      No refunds for me. Keep going! Life can throw unexpected things in your way and remember that when you struggle, it's where you find your real strength. Believe me, we have all been there. Furthermore, look at what you have written, you have came a long way!

      I believe the game will be completed because in the iOS gaming market at the moment, there doesn't seem to be anything that grabs my attention. Your game does.

      Now grab a good cup of coffee, eat a cookie and keep going!

    34. Blue-demon on April 16, 2014

      @Leo + company
      at first i was sad, then disappointed, then upset then turning to rage as to how this game was no longer being worked on. However as i kept reading and understanding the things that you and other people who work with you went through i started to remember how it actually is in real life.

      We are all human and we can make mistakes, normally i would just ask for a refund since i was not getting what i actually payed for but now i rather have you keep whatever it is that i donated and i do hope that everything starts moving for the better as time goes on.

      Sure a lot of people might have wanted a rushed game, end up with a bad taste since it could have been un-polish or bland story or something along does lines, but i for one am willing to wait however long it takes for the game to be as good as you want it to be. lastly best quote i like to give when it comes to delayed games.

      “A delayed game is eventually good, a bad game is bad forever.” Shigeru Miyamoto

    35. Wayfinder on April 16, 2014

      Thank you for offering the refund. It is the correct thing to do. I will be taking that offer, and here's why: I kickstarted a minor but impressive game by a team that had a great vision for that game, the talent to pull it off and who really deserved a starting break. My girlfriend was one of your original backers and I also lept on without hesitation when I saw you needed a second funding round because you guys so clearly deserved the chance - up until you crossed that line, I was ready to up my pledge to get you across it. However, neither of us kickstarted a venture to start an animation studio.

      I am delighted to hear of your studio's start and your multiple acqui-hire offers, big projects and revenue stream. If I was benefiting either way because I'd kicked in money under a normal venture arrangement for a share of that studio's ownership, I'd be even more delighted and not mind at all that the original project wasn't delivered.

      But I did not; the venture traded upwards and left the original promise behind along with its backers. Good work! I mean that sincerely. You have done well. But I'll be having that original stake back.

    36. Missing avatar

      Jose Nieto on April 15, 2014

      No refund needed or wanted. Do what you have to do. I can wait as long as necessary.

    37. sabata2 on April 15, 2014

      I require no refund.
      I was expecting to read a long story about how it all fell apart. Instead I got to read a story about how your group was more successful than imagined, but as a side effect you had to pay less and less attention to the first project that was no longer bringing in income.

      You asked the very real question of "Who helps the boss when he needs it?"
      The answer is *US*. Our belief in you and your team. Our trust in you that you'll do right by us. Every single comment below saying "I don't want my money back". The community that you built. Us. We can be the pillar you rest upon when it starts becoming too much.

    38. J luke on April 15, 2014

      I'm so sorry to hear what you've gone through but I am glad that you've learned and slowly recovering (or at least I hope you are!).. Like everyone else here I do not require a refund I do hope one day to see the game come out though. A lot of people understand the risk they get themselves into when backing projects on kickstarter and making/budgeting a game isn't cheap (I've done some work in the industry myself) all the best to you and your studio Leo and keep moving forward!.

    39. Missing avatar

      on April 15, 2014

      First of all, Leo, please keep my money. I feel like I've more than gotten my money's worth out of the great updates you've put forth already, and I'm glad you're still going to go through with this game once the winds turn in your favor.

      Second of all, I'm completely gobsmacked to hear that you've accomplished so much, and grown so much, throughout this ordeal. You say that you failed, but you're the one who managed to keep your company afloat through all of that turmoil, and managed to carve out enough of a niche to keep work coming in. Seriously, great job! I can wait as long as it takes to see this game happen, and I sincerely hope that you'll keep us informed on how everything is going, not to appease our impatience, but so that we can follow you on this journey, warts and all.

    40. Maiji/Mary Huang on April 15, 2014

      I don't need a refund either. You guys are clearly a passionate and brave group, doing things I could only imagine. Keep your dreams alive!

      (By the way, for some reason, my email went to spam - I only found out about because a friend who also backed this messaged me to ask if I saw the update. I've been getting other Kickstarter messages without issue.)

    41. Rosanne Nagy on April 15, 2014

      No need to refund me either!
      Just take care of yourselves and hoping for all the best!

    42. Matt "Lexaus" S on April 15, 2014

      Like a lot of people said here, I don't want my refund. When I came on to KS, I knew I would be taking a chance by supporting any project with my dollars. I saw the vision you guys had for not just your game, but for your company. Not only that, but you guys (and girls) had the balls to actually come onto a site such as this, in front of thousands of anonymous strangers and ask that they support both your company and dreams. For that, I give you more credit than I could for a lot of other people, including myself.

      My advice, take a few days or weeks to gather yourselves back together and formulate a new battle plan to reach the success that you dreamed of. If you can honestly convince yourself that your new plan will take in the experience and mistakes that you've had so far and learn from them, then I'll be here waiting to throw some dollars your way in support.

      Good luck to you and the rest of the Kontrabida crew!

    43. Alexandre MANGIN on April 15, 2014

      I don't require a refund neither. You are an honest and good person, and I think all of us have seen your integrity. I paid a bit of money and I'll have the prequel, then the game when it is done. I feel very satisfied for my part. As for your life, I am sure that with your dedication, success will finally come. You deserve it.

    44. Octavio Arango on April 15, 2014

      No refund needed here. Appreciate the honesty. Take care of your company and your employees, and see about scheduling a few days off to let yourself unwind a bit.

    45. Missing avatar

      firesock on April 15, 2014

      KS is more like a charity than a purchase to be honest. You seem to have set up a business that has a better chance of finishing RT out of it, so here's hoping it all gets done, because a busy business is something incredibly time-consuming as well.

      On that note, hold my refund! And don't worry about all the naysayers that'll come along to dump on this soon.

    46. Nathan Haslam on April 15, 2014

      Like many others, I appreciate the upfront honesty of your update. Though it is only a small ammount, do not refund my pledge as I understood the risks involved with donating to a kickstarter project and am not dissapointed that you gave it your all.

    47. SpiderFighter on April 15, 2014

      "We will finish Rival Threads. You will get the game you paid for. You will get your money back."

      Please keep my refund. If the game comes, it comes. If not, then at least I know the money went to someone with an incredible amount of heart and integrity. I can't imagine how difficult it was for you to right that, and I'm certain none of us would have wanted you to place a video game above your life, health, and family. God bless you. It may not feel like it at the moment, but things will get easier.

    48. Jason on April 15, 2014

      I'm going to echo a lot of the sentiment here. It can be easy to get in over your head at times and you clearly tried your best. I'm not going to ask for a refund.

    49. Alex Zandra Van Chestein on April 15, 2014

      I don't require a refund either, I knew the risks. I'm glad you're all getting work! Hang in there, keep it up and I'll be happy to play the game when it's good and ready. :)