Funding for this project was canceled by the project creator on June 9, 2014.
Funding for this project was canceled by the project creator on June 9, 2014.
Mesa is a deck of whimsical,fantasy-adventure playing cards that will spark your imagination. Like a traditional deck of playing cards, the Mesa deck of playing cards offers opportunities to play a variety of games. Nine original games have already been developed for the cards (see below), and more will surely follow.
But what is Mesa?
Mesa is the world distilled through the eyes and the imagination of the child at play. To a child, play is serious business. There is conflict, there is danger, there is treachery, there is love, there is war, there are villains, there are heroes, there are monsters and there are all kinds of creatures that only the innocent, hyperactive imagination of a child can imagine.
Mesa is the imaginary playground, the imaginary battlefield, the imaginary theater, where all this action takes place. And the Mesa playing cards represent the characters which partake in that action.
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Mesa is the Post-Modern deck of playing cards. Instead of the medieval, generic Kings and Queens and the faceless masses identified by numbers, the Mesa deck is made up of unique individuals possessing unique talents. Those talents are expressed by the Attributes that each card presents.
These Attributes are the equivalent of the suits and faces of the regular card. But the Attributes of Mesa are more complex and richer in relationships and detail. The Attributes give the Mesa cards great flexibility in creating games for the card deck. And the games can vary in complexity and difficulty.
The standard Mesa deck of cards consists of 48 Character cards. The Attributes that each Character possesses are divided into three elements: Value element, Talent element and Clan element.
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For better or for worse, the adult world encroaches on the imaginary playground of the child. And as the symbol of that encroachment, I want to create a deck of Mesa cards from your caricatures. These caricatures make up another species of weird beasts in the world of Mesa. And this deck complements and contrasts with the original Mesa deck. It also enlarges the play possibilities. You can play both decks together or you can play them separately.
Each Character card in this custom deck is made from your faces and each character card contains a unique set of Attributes.
Visually, the Mesa Grown-ups cards use similar, whimsical drawing styles but unlike the full figure creatures of the original deck, these are weird, omnipotent and intimidating close-ups.These bizarre faces are what adults look like to kids. This is what a child sees when you lean over and kiss him, or her, goodnight. Scary stuff! But it will make for a lot of fun when playing with your kids.
And if you want the deck to be even for fun and more special, get a Character of yourself and someone special to you (wife, husband, boyfriend, girlfriend, son, daughter, best friend, etc). When I create your card, I will make sure that the Attributes of the two characters complement each other (They will "pair-up". This is great for the Power of Love game.).
You have two options to have your caricature on the Mesa Grown-ups cards: Option 1 is a face card, Option 2 is a full-figure card.
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In addition to the standard Mesa deck and the Mesa Grown-ups deck there is the Booster Pack. The Booster pack contains 36 cards, 12 additional Mesa Character cards, 12 special Character cards (6 Double-Character cards, 6 Extra Power Character cards) and 12 Object cards. The Object cards boost your characters' Attributes. The Booster pack offers more varied and more complex game-play.
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Finally, there are three custom dice that are especially designed to fit with the Mesa card Attributes. These cards allow for more varied game-play that includes a combination of cards and dice.
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$5 - JUMBO GAME SET-UP CARD. Your choice of one the eleven Mesa double-size game set-up cards.
$20 - ALL 12 JUMBO GAME SET-UP CARDS. As we unlock a new game by reaching the Stretch Goals, each jumbo game card will come with the instructions for that game.
$25 - MESA CARD DECK. This is a 48-card deck that consists of 48 Character cards. You can play all 11 Mesa games with this deck.
$25 - MESA GROWN-UPS CARICATURE CARD DECK. This deck of cards consists of 48 Character cards created from caricatures. Instead of generic medieval Kings and Queens, this Post-modern deck of cards includes unique individual with unique talents. This deck can be played independently of the original Mesa or form part of a larger Mesa universe.
$50 - MESA DOUBLE-DECKER. The double decker contains the Mesa Deck and the Mesa Grown-Ups Deck and six double sized card created for the Mesa Playground Wars game. All in a beautiful box.
$45 - ***EARLY BIRD SPECIAL*** for MESA DOUBLE-DECKER. Limited to 100.
$125 - ***EARLY BIRD SPECIAL*** for OPTION 1 FULL-FACE CARICATURE OF YOU ON ONE CHARACTER CARD and THE ORIGINAL DRAWING, SIGNED ON BACK. Limit 48. This early bird special is for Option 1 Face caricature card only.
$150 - (OPTION 1) FACE CARICATURE OF YOU ON ONE CHARACTER CARD and THE ORIGINAL DRAWING, SIGNED ON BACK. This is a full-face caricature.Your personal card will come with its own unique combination of attributes. You will also get the original caricature drawing of you and a PDF file of it. In addition, you will get one Mesa Grown-ups card deck. You can use your caricature for whatever purpose you like.
$200 - (OPTION 2) FULL-FIGURE CARICATURE OF YOU ON ONE CHARACTER CARD and THE ORIGINAL DRAWING, SIGNED ON BACK. This caricature is of your face on a full body character. I will include samples of characters types that your will be able to choose from. You can also give me suggestions as to who you would like to be (knight, wizard, beast, vampire, zombie, etc.) Your personal card will come with its own unique combination of attributes. You will also get the original caricature drawing of you and a PDF file of it. In addition, you will get one Mesa Grown-ups card deck. You can use your caricature for whatever purpose you like.
$175 - MESA SUPERBOX. With the Mesa SuperBox you will get:
$200 - ORIGINAL DRAWING OF ONE OF THE CHARACTERS IN THE MESA DECK, SIGNED. All the drawings will be made on 5×8" sheets of paper. First come, first choice.
$400 - MESA SUPERBONUS COLLECTION. With the SuperBonus collection you will get the following:
If we reach the following funding goals, we will unlock bonus benefits for everyone for reaching those goals. These benefits include additional cards with every deck, new games, a fourth custom Mesa die, and all standard Mesa cards beautifully painted in full color.
Here are some of the games that you can play using the Mesa playing cards.
Mesa is a land rich in rich resources. Greed and desire to control Mesa's vast resources has led to the Playground Wars. Players battle over the various Mesa's treasured Playgrounds as depicted in the various Mesa cards. The player who wins the most cards, wins the game. The player who possesses them all becomes the de facto ruler of Mesa. But watch your back because there is no shortage of invaders ready to wrench these gold mines out of your possession. (2-4 Players)
Kids are not the only ones that dream of being heroes who save beautiful damsels-in-distress from the vicious, damsel-in-distress eating beasts. In this game, you can be the hero, or the damsel (who can become a hero and save the hero from the damsel-in-distress eating beast who also devours heroes). You can also take pleasure in being the devouring beast. (2-3 Players)
In the course of human events, it becomes necessary for one people to dissolve the political bands which have connected them with another. For too long, Mesa has been ruled with the iron fist of dictatorship. A small band of freedom fighters attempt a revolution.
This game uses both sets of Mesa card decks, the regular Mesa deck and the Mesa Grown-ups deck. The opposing players, or teams, choose which deck they will be playing with: the "Rebel" cards or the "Grown-ups" cards.
As the Rebel team attempts to overthrow the ruthless dictatorship of the Grown-ups, the Grown-ups team tries to squash this insolent rebellion. If you are playing this game with your kids, it might be fun to reverse roles. Let them play the Mesa Grown-ups cards. (2-6 Players)
The Bigger Brother, the younger sibling of George Orwell's infamous dictator, is now all grown up and has taken the reigns from the now retired B.B. And he is doing more than watching the Mesa population. He tolerates only those who conform to the Bigger Brother standards. Thus, inevitably, all the Mesa characters, who revel in their quirky uniqueness and individuality, have been imprisoned by the desperate despot in "The Big Box." It is the player's goal to liberate them. But to do so will take some out-of-the-box thinking. (1-4 Players)
The greatest power is the power of love. In this game, the winner will be the one who has the most love with which to squash his enemies. Players have to create as many "love pairs" as they can. But love pairs are not the only power hands. They are not even the most powerful. In addition to love pairs, there are love triplets (love triangles) and love families that can consist of four or more individuals.
Love comes in all shapes and sizes. And as in life, so in Mesa. Some relationships are stronger, more powerful, than other relationships. Some love is stronger, more powerful, than other love. But the more love you can make, the more powerful you will become. (2-4 Players)
The Mesa Baby has been taken and imprisoned in the damp dungeons of the Mesa castle. There, he will sit awaiting the trial for a crime he undoubtedly committed. He is a baby after all and doesn't know better. It is your job to spring him out of this prison. But this will not be an easy job. The King has put his best men and his best beasts to guard the baby criminal. (2-4 Players)
These are a group of old-fashioned type of pen-and-paper puzzles that use the Mesa card deck, tokens and the six special square board cards. These puzzles use the Power grid of the cards as the main elements of play. (1-6 Players)
The multifarious, disparate population of Mesa decided to build the Mesa Ziggurat . You were hired as the architect in charge of this harebrained proposal.
Your goal is to organize the motley crew of workers under your disposal. They are the pieces on whose backs your project will be erected, literally. And you have to fit all the pieces together just right to make the Mesa Ziggurat a reality. This is how they did it in the old days. (1-4 Players)
No matter how disparate the inhabitants of Mesa may seem, there is always a pattern that you can find among them if you look hard enough. As an anthropologist sent to study the variegated Mesa community, your assignment is to find and continue that pattern. This assignment will test your mettle and your intellect. It will test the mettle of your intellect.
Everyone loves a good courtroom drama. And two are better than one. The Mesonites believe that our existence hangs on the precarious balance of dueling opposites. This belief is incorporated into their courtroom where for every Guilty verdict there is a Not Guilty verdict and where every trial has two defendants.
As an up-and-coming law specialist, it is your job to make sure that it is your client that is found Not Guilty and your opponent's client that is found Guilty. How do you do accomplish this task? How else, by rigging the jury.
"We hold these truths to be self-evident, that all Mesa inhabitants are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty, the pursuit of Happiness and the opportunity to be King."
The Mesa inhabitants believe that everyone should have the opportunity to live like a king. That is an unalienable Right, even for aliens. And that is why every year, Mesonians hold elections to elect one of its inhabitants to be King. For a day.
In Election Day, you declare your nominee and try to outmaneuver your opponents to get the most votes to win the election.
The MeSadoku is an ancient Mesa bar game for one to six players. In the old days, the losers had their heads cut-off (even the one player) but Mesonians have evolved and these days the defeated combatants are expected to make less stringent sacrifices.
Travelers to Mesa have dubbed this traditional Mesa game "the card sudoku," but the multi-player MeSadoku is more complex, and more fun, than that simple puzzle. It is a kind of Mesonian amalgam of sudoku and chess.
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Maciek has been creating art and puzzle games for over 20 years now. In addition to such unique puzzles at Labyrinthos (a maze puzzle that extends over the entire book) and the MazeScroll Series (maze puzzles in the form of scrolls that can be played by multiple players), Maciek has created the Construction Series (a group of sculptures inspired by architectural model-making techniques), invented the Pattern Squares puzzle (original pen-and-paper puzzle that challenges you visual intelligence), reinvented the Sudoku puzzle (Visual Sudoku) and is in the process of developing two illustrated stories in the form of scrolls (StoryScrolls), Oomalooma and Welcome, Welcome, Welcome.
The idea for the Mesa cards came when three sets of his drawings collided inside his head: the Mesa maze poster, the Play Series of digital drawings and the plethora of bizarre, surreal characters from his sketchbooks.
The biggest challenge in completing this project is in completing the artwork. The design is set and I already know a number of manufacturers that I can choose from to produce the cards and the dice.
And the biggest challenge in completing the artwork is in the caricatures of the backers. As soon as the project has ended, assuming it is successfully funded. I will begin collecting the necessary photographs for the caricatures and begin the drawings. I will complete the caricatures in order that the pledges have been given (unless, I received the photos late. Then I will complete them in order that I receive the photos.)
Secondary challenge is in dealing with the manufacturers. As long as I finish the artwork on time, I will have enough time to make sure that everything is up to the high standards that I expect of this project. This include getting test samples to make sure everything is as it ought to be.
Finally, there is the challenge of fulfillment. I have experience with this area from my other successfully funded project, Labyrinthos, so I know what to expect. I have a very efficient method of getting everyones' rewards to them as fast and as accurately as I can as soon as I get the stuff from the manufacturers.
The worst that can happen with this project are delays. And as long as I work at a steady pace, I have given myself enough extra time to overcome normal delays and still get everyones rewards by the end of November. Maybe sooner.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (31 days)