Hands in the Sea is a two-player deck building card driven war game set during the First Punic War between Rome and Carthage from 264-241 BC. Each player uses their deck of cards to perform up to two actions per round. Actions range from colonization to naval movement, to battle, with most activity centered in Sicily, Sardinia, and Corsica. Players may also purchase additional cards to bolster their decks and provide them with more choices. There are also Strategy cards that players can purchase to give them additional advantages.
Inspired by A Few Acres of Snow, this game features several new elements, including navies and naval battles, cavalry superiority, mercenaries, field battles, sieges, manpower, strategy cards, random events, turn based scoring, bribery and tactical bonuses. The name of the game is based on a quote from a Carthaginian commander, who claimed at the outbreak of hostilities that the Carthaginian control of the seas was such that the Romans would not even dare wash their hands in the sea.
The game is played over the course of several turns, up to a maximum of twelve. At the end of each turn, players resolve random events, collect income and score victory points. There are several paths to victory, from simply having the highest score at the end of the game, to capturing the opposing player's capital.
For a copy of the version 1.1 rules click here. (Note: We are working on a revised version of the rule book for the reprint of the game.)
- Drive Thru Review with Joel Eddy (Review Video) - click here
- Bonding With Boardgames with Judd Vance & The Chief (Review Video) - click here
- SPACE-BIFF! with Dan Thurot (Written Review) - click here
- iSlaytheDragon with Jason Meyers (Written Review) - click here
- Fortress Ameritrash with Matt Thrower (Written Review) - click here
- IRU 80 with Alejandro Iglesias García (Spanish Review Video) - click here
- Wargame Reviewer with Sergio Alama (Spanish Review Video) - click here
- Deskovehry with Dusan Vit (Written Review) - English / Czech
2015 KS Previews
- Drive Thru Review with Joel Eddy (KS Preview Video) - click here
- Board Game Brawl with Nick Meenachan (KS Preview Video) - click here
- All Us Geeks with Jeff King (KS Preview Video) - click here
- Heavy Cardboard with Edward Uhler & Daniel Berger - (Designer Interview) - click here
- BGG written review by Judd Vance - click here
For more information and images check out the BGG entry click here.
KICKSTARTER? - All projects on Kickstarter do not charge backers until the project reaches both the end date and its funding goal. When both of those happen then Knight Works, LLC will receive the funds within 14 days of the project end date. At that point, we will begin working with the manufacturer to produce the expansion. Based on previous estimates it will take approximately nine months to receive the game. Once we have the game a survey will be sent out through the Kickstarter website to collect shipping addresses.
Additional Copies? - Backers are more than welcome to add one additional copy of Hands in the Sea to the $50 "General" pledge reward (or) an additional Upgrade Pack to that $20 reward. All you have to do is add the additional cost of the reward to the appropriate pledge and we will cover the extra shipping cost! (NOTE: You may only add a maximum of 1 additional copy of each specific item and both items must go to the same address. Once again, we are unable to ship more than two games, or Upgrade Packs, per backer. If you are looking for additional copies of the game please check out our "5 Copies Bundle" reward.) If you have any questions, or need more than two copies, please send me a private message on Kickstarter.
Retailers - If you are a retailer and interested in purchasing Knight Works products please contact me to discuss additional discounts. (Note: You will need to provide proof of your physical or online store.)
Shipping? - The cost for shipping has drastically risen over the past few years. To ensure the future success of Knight Works, I can no longer offer free shipping to US backers. The cost for shipping packages overseas has sky rocketed but Knight Works is absorbing a small portion of those costs.
For anyone interested, the "5 Copies Bundle" reward offers groups of backers to combine their pledge for free shipping to limited areas.
Please refer to the chart below for specific shipping information.
We started developing board games back in 1999, but it was not until the introduction of Kickstarter that we were able to mass produce games. We have many titles designed, play tested and ready to go. The number one issue in getting those games produced is the high cost to manufacture board and card games. With your help, we can bring several fun, high quality, and thematic games to players across the world.
100% of the money we gather from Kickstarter will be used to pay for printing costs or the making/delivering of pledge rewards (art, shipping, etc.) If we raise significantly more, the extra funds will go into a larger print run, bringing the cost of the games down, and in upgrading the already existing pledge rewards.
Please check out our Facebook page and click "Like" on our page at www.facebook.com/knightworksgames. Once the Kickstarter project closes then Facebook, Twitter and www.KnightWorksGames.com will be the primary way that we post updates and future news items. Clicking "Like" on the Facebook page will also give you a chance to win monthly contests. You can also follow us on Twitter here @knightworks
Risks and challenges
Knight Works, LLC was an early adopter on Kickstarter way back in May of 2011. Our board game Dark Horse was the 43rd successful Kickstarter project in the "Tabletop Game" category. As of today, there have been over 7,000 successful campaigns in that same category. Since 2011, we have supported and closely followed many projects on Kickstarter for over 7+ years. We feel confident in saying that we understand most of the issues involved with publishing and manufacturing a board game. These issues range from problems with game components, international shipping/customs, manufacturing issues, and even art delays. In short, no one can guarantee a flawless Kickstarter campaign. However, we are well aware of the various pitfalls and will avoid them when possible. As with our prior campaigns, we will keep you informed with updates and answer all questions in a timely manner.Learn about accountability on Kickstarter
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