I know most of you are used to updates on old projects being notifications for newer projects. This time around I wanted to give you something different. A couple months ago I finished updating the newest version of the Dark Horse rule book. I posted this out on BoardGameGeek, but I forgot to mention something here.
The short and sweet version is that Rob Duman and I dug into the rules awhile back and tweaked a majority of the document. When the smoke cleared what was left was a fairly concise and clean version of the rules. This version also folds in all of the previous errata and BGG posts, as well as an F.A.Q. I created years ago. It also adds an index in the back of the book, which was something I should have done to begin with. (Note: No rules or mechanisms have been changed.)
As of this post, we have less than 100 copies remaining of the 1,000 count print run from back in 2012. Not too bad, for the 43rd successful Kickstarter project in the “Tabletop Game” category. I still remember how hesitant I was back in 2011 to put $8,000 for the funding goal. Those were the days when campaigns that reached over $20,000 were phenomenal hits.
Looking back, it is hard to believe how fast and furious things have been over the past 3 years. I have learned more in these past few years then all of the preceding years going back to 2000. Around 2000 I self-published a fantasy war game called Shadow Wars. I still remember hand making about 60-70 copies of the game. I had the whole thing narrowed down to 2 hours and it costs me $16 to make each game. I was looking desperately for a publisher, but so many companies were nervous about taking a chance on a fantasy war game. I eventually gave up on it. Good news though… Shadow Wars is back.
Don and the Knight Works team