The final artwork for the expansion is close to being finished. We should have everything in by late next week. Most of the last minute artwork came from the various campaign rewards that offered caricatures. One of the recent illustrations that stood out was the box cover. Take a gander at that tough looking hombre on the box. He even has an uncanny likeness to someone in my Friday Night Gamers group. I have attached a sneak peek for everyone below.
I also wanted to use this update to talk a little bit about how I approach publishing games for Knight Works. I fell in love with board games back in the late 90's. Since 2000 I have been marketing my own designs and I have approached many different publishers. From those numerous contacts and meetings I have discovered quite a bit. I have learned that the role of publisher changes ever so slightly when the publisher is the designer. I have also noticed distinct approaches that publishers take depending upon the overall company size and the number of games they have released. For example, most larger publishers cut down components to a bare minimum to save costs. I do understand that there needs to be some compromises, but I never wanted someone pressuring me into dropping components or game content.
This makes it sound like I am being unrealistic with the costs involved in producing a game. On the contrary, I pay close attention to numerous factors involved with game production from artwork, design & layout, components, marketing and most importantly manufacturing. I just do not force myself to hold back game content to save costs or fall into a specific retail pricing formula. I realize that it is important that Knight Works turns a profit, but not at the expense of my games having limited replayability. You may notice that I pay special attention to the replay value of games I design. You will find examples of this in various areas such as scenarios, optional game setup, interesting card decks, variable end game conditions and my favorite mechanism... variable player powers.
I also wanted to point out that I feel there is a disturbing trend where designers attempt to capture just enough spark for someone to be interested over a handful of plays. This usually works because a lot of gaming groups are continually playing new games each week. Rest assured that when you pick up a game from Knight Works that we have invested the time to consider your first play as well as your 20th. To borrow from my cooking experience, "This is not a chili cook off where I only expect you to eat one or two bites. I want you to enjoy the entire bowl and come back for more." I look forward to making you all some very tasty games in the future!