About this project
THANK YOU EVERYONE!
It has been a pleasure and an honor to be the target of so much encouragement, support, and virtual high-fives! The whole Kitfox team really appreciates everyone who helped make Moon Hunters a reality. We love you! <3
Want a PS4 or Vita copy? All tiers qualify! You will be able to choose your key type in a survey closer to the game's launch!
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On your search for the missing moon, you will travel the world with your fellow Hunters, build up your tribe, and become a living legend for your deeds. Your choices each become part of the myth, joining your tribe's pantheon of heroes. How will you be remembered by your tribe in generations to come?
Moon Hunters is a 1-4 player action RPG with a rich, ancient world that's different every time you play. Build your mythology as you play, solo or with friends, every action and choice contributing to your legend.
- An ancient, occult world: the gods and their creations yet walk among us, and our prayers do not always go unanswered, for better or for worse.
- Local co-op like never before: playing alone is fully supported. But if you invite your friends, you won't just be bashing enemies, you'll be creating legends together.
- Build your mythology: Your actions show if you are more of a Trickster or a Saviour or something else entirely. At the end of your journey worthy heroes become a constellation in the night sky, your deeds recounted for the ages.
- Different worlds, persistent myths: Seeing one aspect of the mystery in its entirety only takes a couple of hours, but to truly understand what's happened, you'll need to play a few times. Meanwhile, each time you play, the constellation of your character's legend carries over, as part of your tribe's developing pantheon.
You could describe the game as “Legend of Zelda meets Castle Crashers”, or maybe “King of Dragon Pass meets Gauntlet”. We empower players to experiment with their personality through the reputation and tribe-management, while combat challenges punctuate the journey as chances to prove their skill.
We already have permission to create the game on Steam for PC and Mac, due to our previous success with Shattered Planet. A DRM-free version will be available on the Humble Store. We're hoping to release Moon Hunters in Summer 2015. If you want to be notified of Moon Hunters updates and development progress, sign up here!
If you're a little confused, you can also try out Dungeons of Fayte, by Brent Ellison and our designer Tanya Short, available for free download. It has the co-op action RPG and town-management components. We're taking the Dungeons of Fayte design as a base, adding mythology/reputation and a randomised world as icing on top, like a delicious RPG cake!
More stretch goals will be revealed as the campaign progresses!
Each "journey" takes only a couple of hours, allowing you to explore one small aspect of the story. Upon completing each journey, if you're worth remembering, your hero will be remembered as a constellation in the night sky, symbolising their contribution to the world's history.
Along your journey, your decisions show your personality and create your reputation. Donating blood to a dying stranger shows you are Selfless. Flirting shamelessly with everyone demonstrates you are Flirtatious. And so on -- we will support over 50 different personality traits in the final game, each of which has its own effect on the world around you.
In the real world, as in Moon Hunters, legends are rarely about merely defeating villains. More often, folktales are the story of the Clever hero that tricked the gods into giving humans fire. Of the Loyal hero that ventured into the underworld to save a loved one's soul. Of the Brave hero that declined a god's advances, and suffered for impertinence.
Your choices determine how you are remembered, and what you embody to those who hear your story in ages hence. The reason why you do something can be as important as the act itself.
In the world of Moon Hunters, the holy Moon is the source of all life and good, worshipped by every tribe as the central goddess of the pantheon. When the Moon does not rise one evening, heroes across the land take up the search, hoping to uncover the truth before the evil Sun's power grows too strong.
The world of Moon Hunters is randomly generated every time you play, but there are certain key elements of the setting and lore that are constant.
For example, while the individual members and conflicts of the Dustfolk village will be different depending on your generated world, the Dustfolk will always be the tribe of the sands. Learning their general beliefs and customs will give you an advantage in negotiations.
There are three major biomes (desert, mountains, and forests), and one minor (cave systems), each with their own local tribes:
All player character classes wield all of the elements, but start with an affinity. You can customise your character's name and colour palette from the start. As you play you'll discover new special attacks to choose between.
The Witch trains under the Dustfolk Seeker in the ways of Blood magic. Blood is the element of life and death. When the world was created, the blood of the Goddess flowed to form the rivers and oceans.
The Witch has a basic melee attack and a high-damage ranged attack, making her useful in just about any situation.
The Spellblade learns the art of Bronze magic from a High Tribes expert smith. Bronze magic allows the shaping of metals, following the rhythm and grace of war as technologies develop. When the world was created, the bones of the Goddess broke to form the mountains and metals.
In combat, the Spellblade is a fierce melee fighter and has the highest endurance.
The Occultist's connection to Shadow magic allows her to bend the fabric of space and time to suit her whim. Somewhere between math and poetry lies the truth of the human condition. When the world was created, the Goddess's hair draped over the world, darkening the night sky.
The Occultist is a long-range, quick fighter with the most control over enemy positioning and movement.
The Druid is the prodigal child of the Wolf Clan, who closely guard all secrets of Wild magic. Wild magic is the primal knowledge from before fairness and language, back to the laws of instinct. When the world was created, the Goddess told stories and from her words, all of its wild creatures sprang forth.
Druids are the most flexible fighters, sometimes even shape-shifting to meet the unique demands of each encounter.
Stretch goal unlocked! As an initiated priestess of the Moon, the Songweaver understands each of the elements, bringing together Wild harmonies, Blood rhythms, Dark dissonance, and Bronze strength. When the world was created, we invented music to remember and mourn.
The Songweaver is a complex support class. It is not technically impossible to play as her alone, but without a friend, you're in for a challenge.
As for non-player-characters, Teller Roa is the most widely-respected priestess of the Moon. It is she who decides whether your journey's tale is worth keeping for future generations, and what role you play in the legends of our time. Moon worship is a largely oral tradition, depending on the telling of stories to keep its ancient knowledge alive.
Meanwhile, self-appointed "King" Mardokh believes he has seen a greater Truth than the Moon has to offer, and his fine writings have caused chaos in nearby territories.
The music is nearly as important to us as the art style, and luckily, we have some unique talent lined up. The soundtrack will be an all-original collaboration by Ryan Roth and Halina Heron, combining orchestral compositions with delicate vocals and a wide variety of percussion.
The trailer offers a sneak preview of the main theme song, "G U I L T Y M O O N":
If the embedded track above doesn't work, or you want a more permanent bookmark for continuous repetition, here's a Soundcloud link!
In our latest update, we also included two more track previews. Listen to "Blue":
And "Solar Flare":
The lovely voice you hear is actually important to the story and setting of the game, but we don't dare spoil anything...
If there's one thing that creators fight, it's obscurity.
Moon Hunters was one of the very first games on the Square Enix Collective. Both we and Square Enix were happy that it went on to earn over 1,000 Yes votes, with an 83% approval rating.
Further, following a thorough Team Assessment conducted by Square Enix, they concluded: "Kitfox Games is a small and vibrant team with passion and drive, matched by a high level of ambition. They seem to be hard-working, diligent and professional and Moon Hunters looks engaging, unique and accessible. Square Enix Collective is very happy to support the team’s crowdfunding campaign, and we believe that Kitfox have the skills and capabilities to make the game they’re describing in this pitch.” You can download and read the full Team Assessment at your leisure.
We're not getting money from Square Enix. Square Enix is just helping us find our players -- you! We're just four devs trying to scrape by and make a game. Without a big marketing budget, we need all the help we can get!
You can read a deeper discussion of why we think partnering with the S.E. Collective is worthwhile at CinemaBlend. Essentially, we want to make a game, and we want to make sure that the people who would love it get a chance to hear that it exists.
If you are into RPGs and/or mythology and/or old-fashioned co-op fun, Moon Hunters is the game for you.
We are four upstarts that, despite our modest successes in the game industry, don't have savings to fall back on in times of need. To put it bluntly, we're poor, and Moon Hunters is our dream game to make. We can't do it alone.
We need your help to make Moon Hunters the best game it can be. We'll use your money to develop the game's programming, art, music, and design for longer and with more help than we could normally dream of affording. Besides, if nobody likes it and we don't get funded, we might be heartbroken, but at least it saves us from spending a year eating cans of beans making a game that people don't want! Win/win!
This is also a great opportunity to get feedback and input from players that would normally be impossible. We look forward to working with enthusiastic fans to make the game of our dreams together.
So, if Moon Hunters seems like the kind of game you might want to play, please consider chipping in and spreading the word!
We're still in the prototyping phase of production, so there's a lot of game left to make. But we're covering most of it! We decided to take the sales money from Shattered Planet and our company savings to help cover licenses, software, traveling to conferences, and most of the core team salaries, if this Kickstarter succeeds.
The money will be spent as follows:
- First, 5% goes to Kickstarter, 3% goes to Visa/Mastercard/Amazon, and 19% goes to Quebec/Canadian taxes.
- Then, 5% goes to Square Enix.
- We estimate it will take between $5000 and $7000 to handle production and shipping of all of the backer rewards (depending on which tiers are more popular), or about 12%
- That leaves us the remaining $22,000 or so to spend on audio, more art, a content designer, and additional programmer time.
The core team members of Kitfox are the same core team from developing Shattered Planet, which was developed from idea to release on four platforms in 13 months (Windows, Mac, iOS, Android). It received praise from The New Yorker, CNET, and others, and remains highly praised on Steam. It was also chosen to be at the Indie Megabooth at PAX Prime 2014!
And who are we? We're Kitfox Games!
The limited edition T-shirt design is on charcoal grey cotton and features a Spellblade design.
We're offering 4 different 12x18" poster designs, signed by the core team for a limited run, unique to this Kickstarter.
If you purchase a fabric print, you can choose from one of five different 10x13" designs (one for each character class and a cloth map representing one possible world configuration), printed directly onto Belgian linen. They are safe to wash, though we don't recommend using them as a BBQ bib, okay?
The Digital Art Book will include the concept art of Moon Hunters. You will get a hand-picked collection of beautiful watercolour artworks in a neatly designed PDF file. It includes some exclusive early concepts that we haven't shown to anyone!
Here's a visual guide to all the tiers and rewards in their pixel glory:
If you can't find the perfect tier, why not build your own?During checkout, add the following amounts manually to your total pledge. If you've already backed us, go to "Manage Pledge" and add the appropriate amount (or more) to your total. Keep your original pledge tier the same. After the Kickstarter is over, we will contact you and you can specify your desired add-ons.
- Additional digital copy of the game: add $13
- Copy of the original OST by Ryan Roth and Halina Heron: add $8
- Limited edition "Moonblade" T-shirt: add $45 (shipping included)
- Poster print, design of your choice: add $30 (shipping included)
- The Digital Art Book of Moon Hunters: add $14
- Digital copy of Shattered Planet: add $10
- Black Cat familiar: add $5
Risks and challenges
The game systems are mostly planned, and the base game is mostly funded. Given that we want to add a lot of extra polish and content, our biggest risk is that we will need to change systems mid-stream, and that the game will not be released on time.
However, Kitfox has experience making RPGs -- Shattered Planet, released on its first platform after only 8 months(!), only two weeks later than scheduled(!) -- plus our team members have worked on The Secret World, Age of Conan, Dungeons of Fayte, Kaia's Quest, and others. We understand what we're getting into, and we have lots of experience with the technology we're using (Unity 3d).Learn about accountability on Kickstarter
Yes! When the game is close to completion, we will send a survey to find out whether you would prefer a Steam, Humble, or PS4 key -- it's your choice which key you'd like!
Unfortunately, since the campaign has started, we can't edit the tiers to reflect that fact. Sigh.
We've achieved our stretch goal, so we guarantee the Steam version (for PC and Mac) will support online co-op as well as local co-op and solo play. We would also like for the PS4 version to support online co-op, but we can't guarantee it until we know the technology better. We also hope that the "virtual couch" technology Sony has announced will help our local co-op become seamlessly online, but we haven't tried it ourselves yet.
We're guaranteed to release on PC, Mac, and PS4. Maybe Linux. We don't want to get too far ahead of ourselves and promise things we can't deliver or afford! Baby steps.
If our support keeps growing, we're looking at the Vita, and Wii-U, in that order. So... if you're a console gamer, tell all of your friends and rally their support!
Yes! You will be able to play the beta with all your friends.
Yes! Moon Hunters will be on the Humble Store and possibly GOG, with a DRM-free download.
Probably! We will certainly try our best, and we have a good feeling about it. We just don't know enough about it yet to be able to guarantee it, as the development kits haven't arrived yet.
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