Launch is March 10th, but Now is Now
So what is in this update, then?
- Why we delayed the game 2 weeks
- Beta 4 is tomorrow! Get the details.
- More press, including a magazine cover and possible trophies
- Soundtrack release info
- Shout-outs to an adorable, musical Kickstarter
Let's get to it!
PC Launch Date: March 10th
I sincerely apologize for the delay, but I also guarantee that the wait will be worth it! The game is coming along swimmingly and those 2 weeks will mean the world to the stability of the game, especially in online play.
Because of this delay, we were able to overhaul the online save/load system and support dropped connections much better. Previously, there was a chance you'd lose all of your progress if someone disconnected! So, I'm glad Marcelo has that extra time to make things clean and tidy.
(Mac & Linux will come in the weeks following the PC launch.)
And if you're in the Montreal area, you're invited to our official launch party! Come meet us, hang out with a bunch of indie developers, and even play a game or two. Free drinks for the first folks to arrive in fancy dress!
Beta 4: How Not to Lose Progress
Tomorrow, February 16th, we send out the Beta 4 build to all of our beta backers! If you have keys, and especially if you haven't tried it out yet, we'd really appreciate you taking a look at the online multiplayer and giving us your feedback on all the silly bugs still running around.
If you have been playing, and will play beta 4, your progress will be cleared again unless you manually move your saves ahead of time. How to prevent your saves being lost for this build (though we can't promise it won't be lost for some other reason/again before launch):
Today, go find the old savegames here:
C:\Program Files (x86)\Steam\steamapps\common\Moon Hunters\moonhunters_Data\SaveData*
and put them here:
The new location is in a hidden folder, so you might need to "Show hidden files".
If you're interested in such things and have beta access, here's the (abridged) patch notes, and here's the list of known issues. But feel free to ignore the Steam forums entirely and just press B inside the game to report bugs. We don't mind duplicates -- better than a sneaky bug getting away from us!
We're On the Cover of CGM!
Check this crazy-cool magazine cover of Comics and Games Magazine (January 2016 issue). As you might expect, it's because there's a nice interview inside. If you are patient enough, the article will eventually arrive on their website. Probably.
Other Press & Media
Every month there's so many things! This month there's so much I've broken it up into a few categories:
Previews and Awards
- Joel Couture wrote a very nice preview of Moon Hunters for Indiegames.com.
- Moon Hunters is a finalist for 3 awards this Thursday -- the Indie Prize at Casual Connect Europe. Xin and Jongwoo are there right now! We're up for Best In Show, Best Multiplayer, and Most Potential in Development. Wish us luck! :D
- Game It All interviewed me about Moon Hunters & Kitfox.
- And so did the Montreal Journal! Here's a write-up on me, Kitfox & Pixelles, though it's in French.
- Video from Montreal IGDA "demo night" is up, with 5 minutes of Moon Hunters & 17 other games! Start from 1:19:09 to hear me, though I was getting a cold and had a sore throat. :(
- So here's a photo from demo night that is maybe more pleasant to listen to.
- That day, I also spoke on a business development panel. Here's some doodled notes!
- If you're going to the Indie Game Summit of the Game Developer's Conference, Tanya (and Tarn from Dwarf Fortress)'s talk on proc gen tools has been scheduled! Monday at 3:30pm -- be there!
- I'll also be speaking at the Ottawa International Game Conference in April about designing for player exploration, right after PAX East.
- (Oh yeah also we'll be at PAX East.)
Misc Quotes and Stuff
- Our freelancing writer Jill Murray mentioned us in the 9th Script Lock podcast.
- I was quoted by Indie Wolverine in these "Video Game Kickstarter Tips"
- I was also quoted by Gamasutra's article on Imposter's Syndrome in game devs
- Meanwhile, some new folks found my GDC talk from last year on Shattered Planet's procedurally generated level designs.
Whew. I'm sure next month there won't be nearly as much, right? Oh wait.. hmm.. I guess I hope there is...
Soundtrack Release Info
It's official! The Moon Hunters all-original soundtrack, featuring 17 songs and over 30 minutes of music by Ryan Roth and Halina Heron, will be sold on Steam, Bandcamp, and iTunes starting March 10th. It will be $9.99 standalone, or only $5 when bought with the game as a bundle!
"Guilty Moon" (from the Kickstarter trailer) remains the iconic song, but other vocal tracks from Halina vie for my favorite. Delicate, melancholy yet hopeful tracks like "Outsiders at the Inn", "Cedar Hearth", and the cello beauty of "Luna Moth" get me every time. Check out the video version of this update to hear a preview.
Also, Halina (the vocalist and co-composer of the soundtrack) is having trouble affording her trip to the Game Developer's Conference. If you have $5 to spare for her travel, I'm sure she'd appreciate your help... as would her future listeners!
Shout Out: Wandersong
Speaking of music! If you like rhythm games or exploratory games, or just the whole idea of bards and singing, check out Wandersong. They only have a few days left!
I haven't asked Greg (the game's creator), but I like to think maybe someday, if they raise enough money, maybe the Songweaver can make an appearance...
See you in 2 weeks!
We'll send another little update the week before launch, announcing our weekly livestream plans, launch trailer, etc. Keep your ears to the ground for possible contests or other ways to get free keys, posters, and other fun stuff!
It's -30 degrees here in Montreal, but it's warm in our hearts when we think of you playing Moon Hunters! We're doing it all for you, so take care of yourself.
Tanya & the Kitfox team