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Build your mythology! An action RPG for 1-4 players about earning a legendary reputation in an ancient, occult world.
A personality test RPG for 1-4 players about earning a legendary reputation in an ancient, occult world in 5 days.
A personality test RPG for 1-4 players about earning a legendary reputation in an ancient, occult world in 5 days.
6,044 backers pledged CA$ 178,986 to help bring this project to life.

Launch is March 10th, but Now is Now

20 likes

 Click here to see the YouTube broadcast version of this update!

So what is in this update, then?

An overview:  

  • Why we delayed the game 2 weeks
  • Beta 4 is tomorrow! Get the details.
  • More press, including a magazine cover and possible trophies
  • Soundtrack release info
  • Shout-outs to an adorable, musical Kickstarter

Let's get to it!

PC Launch Date: March 10th

I sincerely apologize for the delay, but I also guarantee that the wait will be worth it! The game is coming along swimmingly and those 2 weeks will mean the world to the stability of the game, especially in online play.  

Because of this delay, we were able to overhaul the online save/load system and support dropped connections much better. Previously, there was a chance you'd lose all of your progress if someone disconnected! So, I'm glad Marcelo has that extra time to make things clean and tidy.

(Mac & Linux will come in the weeks following the PC launch.)

And if you're in the Montreal area, you're invited to our official launch party! Come meet us, hang out with a bunch of indie developers, and even play a game or two. Free drinks for the first folks to arrive in fancy dress!

A fun beta bug that's already fixed. At least, we think it is...
A fun beta bug that's already fixed. At least, we think it is...

 Beta 4: How Not to Lose Progress

Tomorrow, February 16th, we send out the Beta 4 build to all of our beta backers! If you have keys, and especially if you haven't tried it out yet, we'd really appreciate you taking a look at the online multiplayer and giving us your feedback on all the silly bugs still running around.

If you have been playing, and will play beta 4, your progress will be cleared again unless you manually move your saves ahead of time. How to prevent your saves being lost for this build (though we can't promise it won't be lost for some other reason/again before launch):

Today, go find the old savegames here: ​

C:\Program Files (x86)\Steam\steamapps\common\Moon Hunters\moonhunters_Data\SaveData*

and put them here: ​

C:\Users\<your username>\AppData\Roaming\MoonHunters\SaveData*

The new location is in a hidden folder, so you might need to "Show hidden files".

If you're interested in such things and have beta access, here's the (abridged) patch notes, and here's the list of known issues. But feel free to ignore the Steam forums entirely and just press B inside the game to report bugs. We don't mind duplicates -- better than a sneaky bug getting away from us!

This is a wordcloud of all the ways beta testers described Moon Hunters in their feedback survey. We didn't edit or delete anything. :)
This is a wordcloud of all the ways beta testers described Moon Hunters in their feedback survey. We didn't edit or delete anything. :)

We're On the Cover of CGM!

Check this crazy-cool magazine cover of Comics and Games Magazine (January 2016 issue). As you might expect, it's because there's a nice interview inside. If you are patient enough, the article will eventually arrive on their website. Probably.

 Other Press & Media

Every month there's so many things! This month there's so much I've broken it up into a few categories: 

Previews and Awards 

Public Speaking 

  • Video from Montreal IGDA "demo night" is up, with 5 minutes of Moon Hunters & 17 other games! Start from 1:19:09 to hear me, though I was getting a cold and had a sore throat. :( 
  • So here's a photo from demo night that is maybe more pleasant to listen to.
  • That day, I also spoke on a business development panel. Here's some doodled notes
  • If you're going to the Indie Game Summit of the Game Developer's Conference, Tanya (and Tarn from Dwarf Fortress)'s talk on proc gen tools has been scheduled! Monday at 3:30pm -- be there! 
  • I'll also be speaking at the Ottawa International Game Conference in April about designing for player exploration, right after PAX East.
  • (Oh yeah also we'll be at PAX East.) 

Misc Quotes and Stuff 

Whew. I'm sure next month there won't be nearly as much, right? Oh wait.. hmm.. I guess I hope there is...

Coming March 10th! Same as the game! Yea!
Coming March 10th! Same as the game! Yea!

Soundtrack Release Info

It's official! The Moon Hunters all-original soundtrack, featuring 17 songs and over 30 minutes of music by Ryan Roth and Halina Heron, will be sold on Steam, Bandcamp, and iTunes starting March 10th. It will be $9.99 standalone, or only $5 when bought with the game as a bundle!

"Guilty Moon" (from the Kickstarter trailer) remains the iconic song, but other vocal tracks from Halina vie for my favorite. Delicate, melancholy yet hopeful tracks like "Outsiders at the Inn", "Cedar Hearth", and the cello beauty of "Luna Moth" get me every time. Check out the video version of this update to hear a preview.

Also, Halina (the vocalist and co-composer of the soundtrack) is having trouble affording her trip to the Game Developer's Conference. If you have $5 to spare for her travel, I'm sure she'd appreciate your help... as would her future listeners! 

Cute bards unite!
Cute bards unite!

Shout Out: Wandersong

Speaking of music! If you like rhythm games or exploratory games, or just the whole idea of bards and singing, check out Wandersong. They only have a few days left!  

I haven't asked Greg (the game's creator), but I like to think maybe someday, if they raise enough money, maybe the Songweaver can make an appearance...

See you in 2 weeks!

We'll send another little update the week before launch, announcing our weekly livestream plans, launch trailer, etc. Keep your ears to the ground for possible contests or other ways to get free keys, posters, and other fun stuff!  

It's -30 degrees here in Montreal, but it's warm in our hearts when we think of you playing Moon Hunters! We're doing it all for you, so take care of yourself.

With joy,
Tanya & the Kitfox team

Brian, Zane, and 18 more people like this update.

Comments

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    1. Mykll Valiant
      Superbacker
      on February 20, 2016

      Thanks for mentioning Wandersong. Made a comment that you led me to them in their comments and their currently live Twitch stream. http://www.twitch.tv/thebanov. Maybe enough hint dropping and we will see the Songweaver?

    2. Daryl Putman on February 19, 2016

      Thanks for the confirmation and for being great and respecting your customers!

    3. Kitfox Games Creator on February 17, 2016

      The game WILL be released on GOG.com as well! And DRM-free will be available for each platform at the same time as the "main" versions (on GOG, Humble, Itch.io) -- just keep in mind that technically the Steam version has offline mode enabled, and will get updated/bugfixed/patched much more often/easily.

    4. Raphael S. Neto on February 16, 2016

      Sorry if you answer that before, but are you planning on releasing the game on GOG.com?

    5. James Closs on February 16, 2016

      It's good to see that things like "Fun" and Beautiful made up the majority, but I like most that "Gnosticism" made it on to the word cloud.

    6. Daryl Putman on February 15, 2016

      Will the release be simultaneous for the DRM-free version?

    7. Rob Keith on February 15, 2016

      Is the new beta going to be fun? The last version was disappointing. :(

    8. Paul Anthony Maddaloni on February 15, 2016

      Good stuff! Looking forward to playing this on PS4. Good luck with the last stretch of development!