Romance your swords! Capture the hearts of weapons to level them up in this “shack-and-slash” dungeon crawling adventure. Forge relationships and save Love itself!
We've decided $200k USD is our final stretch goal. Although we'll continue using your money to improve the game's polish and quality, we don't feel comfortable promising any further features or additional content. So... thank you for making our dream come true! Now it's our turn to repay the favor.
Boyfriend Dungeon is an action-RPG dungeon crawler in which the weapons you use transform into beautiful people -- take them on dates to level them up and become more powerful together.
- Date up to nine weapons, from dancing swords to heart-piercing daggers
- Generated action-combat dunj and challenges! Stay sharp!
- Various combat styles. For example, hit hard and dodge quickly with the dagger, or take on crowds with Lasersaber
- Inclusive, tasteful approach to gender and sexuality, including male, female, and non-binary romance
- Let's get to the point: take your weapon-babes on romantic outings, such as to the club or the beach
The couple that slays together, stays together.
This campaign not only supports us making our dream game, but also offers you once-in-a-lifetime merchandise, including weapon-dating-based mugs, body pillowcases, pins, and other extremely practical objects.
Awards: Boyfriend Dungeon has already won two awards at BitSummit, and has been selected for showcases, including the PAX West Indie Megabooth and the Damage Camp Arcade 2018.
Platforms: Boyfriend Dungeon is developed by us, Kitfox Games, and we already have permission to create the game on Steam for PC, Mac, and Linux! Check out our Steam coming soon page and after you back us, feel free to add us to your wishlist…
We will also offer DRM-free versions of PC, Mac, and Linux via the Humble Store.
What about consoles? Or other stores? We’re not ready to talk about consoles yet, sorry! This campaign is specifically to support us being able to make the best possible desktop version and merchandise.
Kitfox Games is an award-winning game studio. Boyfriend Dungeon is the fourth title we're bringing to Steam. For more information about our past games, scroll down to the section below entitled The Team.
As of the start of this campaign, we've now revealed all 5 of the weapons you can date (Talwar, Dagger, Epee, Lasersaber, and Glaive).
This campaign, in addition to helping us finish the game, will fund a 6th weapon... the cat, Brass Knuckles!
We don’t want to give away too many spoilers, so we won’t tell you everything about the weapons, but we’ve prepared these dating profiles so you can get an idea of who you might prefer! If you're more interested in their combat abilities and play-styles, scroll down to see their individual tactics.
Alternately, you can take our Wielder Test to see which one we would recommend for you.
Sunder says: "Hey, gorgeous. I didn't expect to meet someone like you in the dunj... I hope I can keep you safe. I've been around a while but don't believe everything you hear -- some people are jealous, or don't know how to forgive. But you're the open-minded type, right?"
Valeria says: "Oh, hey, you're cute! So.. what's your deal? You can tell me. If you want to, I mean. What? Oh, don't worry about him. He's just an old friend, looking out for me. Let's talk about you instead. Maybe you should come by my studio sometime and I'll paint you.."
Isaac says: "Goodness. Let's get down to facts, shall we? I may be new to the dunj, but I know plenty about fencing. Hold onto me tightly, but not too tight. Deep breaths. Parry, then thrust. Practice makes perfect."
Seven says: "Hey. I want to keep our.. friendship.. secret for now, if that's okay with you. My agent and fans are a little high-maintenance and I just want to relax. Maybe we can watch TV together sometime?"
Sawyer says: "UHH! I'm late for class, but.. hi! Um. Since you seem to have your life together, maybe you can show me how to cook? Would that be okay? I wouldn't want to waste your time. Let me know, but no worries if you're too busy."
And this Kickstarter, if it succeeds, will help fund a sixth weapon, Brass Knuckles!
Pocket says: "Meow! Mew meow meow. PRR!" Then he curled up in a ball and fell asleep. When we tried to reach him for further comment, he growled and hissed at us! It seems he's not a lapcat by nature.. and certainly not a romantic partner. Platonic love can be fulfilling, too!
Rowan says: "Hi? This is sudden for me. I'm going to need some time. I'm - never mind. I don't want to bother you. I'll call you, but... please be patient."
Leah says: “Hey, cutie. Thanks for including me. I usually like to train alone, but maybe we can try the dunj as a team sport. It’ll be an adventure. Just promise you’ll try your best… and play fair.”
You've manged to fund Leah the Hammer as another stretch goal, our second dateable female weapon!
Axe says: "It's a beautiful day, so... what do you say we leave these computers behind and just go hang out on the beach? Feel free to come surf with me, but... I might not talk much. I hope that's okay. I'd still like your company."
You funded the Axe! His name will be voted on in our exclusive Discord server (any reward tier at VIP/$35 or above). Invites will be sent out for it soon after the Kickstarter ends, so hold on tight!
You’re free to date only one weapon if you are the monoblade-ous type of person, but nobody minds if you favor grabbing multiple hilts. As you level up your love with them, each Love Rank lets you proceed further with that character’s plot line(s), and also offers combat bonuses.
You’ve been unlucky in love, but you came to Verona Beach to learn from your Cousin Jesse, who’s promised to help you out. Who are you exactly? You choose! You can customize your character, and choose from him, her, or them as pronouns. This doesn’t affect who you can date or what options you have.
Fair Verona Beach, where we lay our scene, is in many ways a typical southern California town. The weather’s great, the surf is high, and the slang 'dunj' is dangerous. In this gig economy, some people turn to killing monsters for a quick buck… while others discover they can transform into weapons.
Verona Beach is populated by various other people (baristas, security guards, shop keepers, etc). They’re mostly pretty nice, and some of them even care about you!
But something darker lurks in Verona Beach…
Unfortunately, kissing can’t solve all of your problems. Sometimes, you need a sword. Wait, stop kissing the sword. Wield it instead!
These days, kids get money and meet people by killing monsters in the dunj, making the world a safer place in the process. Be brave -- local authorities are willing to give you basic medical attention afterwards. Clearing local infestations is a group effort!
The first dunj is the Verona Beach Center, a mall overrun by creatures most hideous. We have two more dunjs in progress, the Nightclub and something secret! Each dunj features different monster types, challenges, music, potential romantic spots to find, and secrets to discover.
Boss monsters may also interrupt your dunj flow, so train up and make sure you and your weapon are both ready for a tough fight!
Sometimes there are enemies that swarm; sometimes you need to focus your attacks; sometimes you need to move around to avoid an onslaught! Some weapons will be better-suited to some dunjs and enemy encounters than others.
It’s up to you to find the best tactics in each situation… or you could just get more experience and level up until you one-shot them, if you prefer. A general idea of how each weapon plays:
Talwar attacks and combos tend to cover a wider area, while Dagger attacks and combos tend to be quick and focus on a narrower area.
Epee attacks and combos tend to require precision but have the capability to stun, while Lasersaber attacks and combos can be upgraded to reflect projectiles and do ranged attacks!
All of these (plus the development of Glaive and Brass Knuckles) are likely to evolve as we continue to work on the game. We’ve made good progress, but our Kickstarter backers will help us nail down many of the details in the coming months.
What if it’s too easy or too hard? We’ll have difficulty modes, but we’d also like to offer special challenges and opt-in modifiers for folks that want to, for example, make enemies have more health, or want to fight optional bosses, in exchange for more loot. This means the game will be complete-able at a basic level even by folks who normally stick to dating sims, while also offering some "fun" to those poor masochists who have been damaged by Dark Souls (you know who you are).
A good relationship with your weapon starts with a romantic date. Luckily for you, Verona Beach is filled with dreamy date spots like the local museum, sunny beach, or flashy nightclub. Make the right choices and you might find your weapons warming up to you!
As you date each weapon, you’ll learn more about them and earn their trust, making you a more effective team in combat.
But, in this game as in real life, every relationship is a little bit different in its benefits and demands. Some partners will teach you how to do more damage, while others will help you use skills more effectively.
Even when you're busy slaying monsters, the dunj will feature spots for some mini-dates, because love knows no bounds. Above all, you'll be able to cultivate meaningful relationships full of supportive and inviting weapon babes... it just might take a bit of charm to get them out of their sheathes.
You’re probably wondering what you’re going to get from backing! Well, I mean, other than the eternal love and gratitude of the Kitfox team, of course.
Their collaboration has already produced a few amazing tracks, including the main theme song you hear in the trailer, “Without a Weapon” (Soundcloud link):
And, presented here for the first time, a preview of the new soon-to-be-hit single, Spellbound:
If you back the project now, you’re sure to get notified when we post more songs and track previews in the future, during and after the campaign.
Background Illustration: Jessica Mao is creating most of the game’s background illustrations! They're an illustrator from Toronto, currently working as a Jr. Art Director for mobile games in the San Francisco Bay Area. Their past work includes animations and illustrations for Titmouse, Studio Yotta, Konami and Penguin Random House. Jessica would transform into a Shield in the dunj.
Animation: Sunder Raj from Particle Beam made the beautiful animation of Talwar's transformation! We'd love to hire Particle Beam to make transformation sequences for the rest of the weapons, but we'll see what we can afford... Sunder from Particle Beam would transform into a Durian in the dunj.
Japanese Localization & Publishing: We loved working with Kakehashi Games to bring the best version of Moon Hunters and The Shrouded Isle to Japan, so we'll be working with them again for Boyfriend Dungeon. The lead of Kakehashi, Zach, would transform into a Kusarigama in the dunj.
Merch Design & Manufacturing: We were really impressed by the Moon Hunters indiebox, so we decided to work with them to create the Boyfriend Dungeon merch, which resulted in the luscious tiers of rewards here. If you're looking to make money from shirts & pins, we recommend Indiebox, so hit up James at ConferenceMerch.com (tell him Tanya sent ya)! The lead of Indiebox, James, would transform into Nunchucks in the dunj.
Hey, we're Kitfox Games! We're an independent Montreal-based games studio with a soft spot for exploring and discovering new, dangerous worlds. Previously, we made Shattered Planet, Moon Hunters, The Shrouded Isle, and in addition to making Boyfriend Dungeon we're publishing Six Ages.
Tanya X. Short (@tanyaxshort): Captain, Lead Designer. Led Kitfox in creating Moon Hunters and Shattered Planet, and wrote for and published The Shrouded Isle. Previously was a senior designer on The Secret World and Age of Conan. Tanya has never said she didn't date a weapon, so you could probably say this game is based on a true story. Nobody can prove otherwise. Tanya would transform into a Sabre in the dunj.
Xin Ran Liu (@xinranliu): Art Director. Previously art directed Moon Hunters and Shattered Planet, and illustrated tons of different things, from book covers to band posters to game concept art. Xin would transform into a Chakram in the dunj.
Marcelo Perez (@scientistsloth): Lead Programmer. Marcelo (almost) single-handedly coded the Moon Hunters cooking system and also ported Moon Hunters to all the consoles! Now that he’s almost recovered from such a feat, he’s making sure Boyfriend Dungeon is better-structured for porting. Marcelo would transform into a Meteor Hammer in the dunj.
Kira Boom (@snowkittykira): Dungeon Programmer. Kira was the primary combat programmer for Moon Hunters, and previously did lots of programming on FRACT OSC. She’s also part of Mindfungus, which released the adorable Cityglitch! Kira is a wielder, not a weapon.
Victoria Tran (@thevtran): Community Manager & Public Relations. Victoria has been managing the Kitfox events, community, press, and social media for over a year now, so if you’ve fallen in love with silly Boyfriend Dungeon gifs, that’s her genius. Victoria would transform into a Bread Knife in the dunj.
Hey, I Remember Moon Hunters!
Thank you to everyone who backed our first Kickstarter in 2014! Because of their help, and other funding sources, we were able to create our first big game, Moon Hunters! Moon Hunters sold decently well and won some awards, so, it’s hard to complain. Plus we released it with only a few months of delay -- not bad.
We learned a few lessons along the way, which we’re applying to Boyfriend Dungeon, like to carefully structure support for potential future DLC. There was also Shattered Planet and the Shrouded Isle, but we didn’t Kickstart them. I hope you still bought them. We sure learned a lot from those, too.
There are also a few Kitfoxes working on a different game (you might wonder where Jongwoo went, for example), but they are using a different source of funding, and none of the Kickstarter money will go to them. Speaking of which...
Without your help, we don't know when Boyfriend Dungeon will happen or when we can finish the game as it demands. Plus, with this campaign, we can add the cat as a weapon and make all of the dates, dungeons, and everything in between as polished, beautiful, and amazing as they can be.
We loved the input we got from Moon Hunters backers, but we felt like we didn't use it enough because we weren't ready for all of your ideas! So we want your feedback to help us shape the game in the years to come.
We’re going to be especially interested in feedback on:
- Balancing and pacing
- Character story arcs & tone/content
- New item/equipment ideas
Although early beta-testers (from CAD$35+) will have the opportunity to give the most hands-on feedback experience with us, we will post regular updates to Kickstarter, and all backers’ comments will be welcomed and shared among the team.
PLUS we wanted to make some unique limited-edition merch and pre-ordering those mugs and t-shirts and pillow cases makes it easier for us to see how many to make. :)
Please back us so that we can get your input, and also deliver sweet merch to sweet people.
We’ve already been working on Boyfriend Dungeon for over a year! But this Kickstarter helps us understand how many fans are out there, and how much we can afford to keep pouring our hearts (and wallets) into it.
This is roughly how we will split up the funds:
And, with your help, we not only reached our goal... we reached all of our stretch goals! So we decided to stop scoping up, past $200k, and make the game the best it can be, with the features and content we are already planning. Thank you so much for believing in us!
Our current language support plans include only English, French, and Japanese, due to the amount of words. We may consider others, depending on community involvement.
As for the development schedule, we’re currently in the midst of production that we hope will finish next year, but we will work with Indiebox to mail your physical rewards as soon as we can, even before the game releases.
Thanks for all of your excitement, enthusiasm, and support. If you can't afford to buy the game, we understand.. but please tell any friends or acquaintances you might have that CAN -- every dollar and/or wishlist helps.
Risks and challenges
Kitfox Games is an award-winning studio that has released multiple games, including successfully releasing a Kickstarted game previously (Moon Hunters). However, every unfinished game has risks. Boyfriend Dungeon is most of the way through production already, and already has a fully staffed team, so it is considered low-risk as a project.Learn about accountability on Kickstarter
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