Funded! This project was successfully funded on January 25.

Photo-main
Play
00:00
00:00

Take to the sky in this high speed mech action game. Dodge bullets, intercept missiles, defeat your enemies and save the Earth.

What is Project Nimbus

Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'BattleFrames' - humanoid battles suits armed with an arsenal of weapons.

This is a mech game that lets you fly freely in the sky, dodge and intercept incoming missiles with machine guns, fight armies of hostiles with every kind of modern weapon you can imagine, Battle against numerous powerful colossal opponents with the power to annihilate armies, engage with many ace BattleFrame pilots, each has unique fighting styles and stories.

World Settings

"Mother Earth used to be a caring, loving mother. We know she loved all of us. What do you think went through her mind when she bear witness of her child murdering each other and burning down their own houses?

The pain, the grief…. the insanity. The latter of which I think, is what finally happened to her.  "

- Anonymous, AD 2048

The game is set in the late 21st century; decades after a great war devastated the Earth’s surface, making it unable to support human life. Mankind has escaped to the sky.

The world is divided into 3 factions; each possesses its own orbital elevator that feed energy to keep flying cities afloat.

We found ourselves trapped on our own planet. A handful of gigantic space elevators became our refuge. Great pillars hanging in a delicate balance from the heaven. We reform, rebuild, and re-purpose. We carved nations out of thin air.

Thus arrived; the age of sky. We thrive, even on the planet that no longer welcomes us.

Key Features

High Speed, intense Robot Action

These giant robots have machine guns… and cannons… and A LOT of missiles… and laser… and rail guns… and drones. And you’re going to pilot one and fight armies of others. Is this explanation enough?

Total Flying Freedom

Meet the flying experience that no other aircraft can offer, total freedom in 3 dimensions. Change flying directions in a split second with boosters. With a BattleFrame's unmatched power and speed, it's even possible to climb from the planet’s surface to low orbit altitude within minutes.

Beautiful World

Fly in vivid, beautiful skies at different times of the day, with various weather and above unique settings on the over-grown post apocalyptic planet.

High replayability, Many types of BattleFrames to choose and pilot

You can replay the cleared story missions with any BattleFrames you have encountered in your campaign. From allied BattleFrames to various kinds of enemy grunts, even ‘boss’ BattleFrames; the enemy ace pilot’s personal machine can be yours.

Engage with colossal ‘superweapon’ enemies, duel with renowned ace pilots

The sky of Project Nimbus is not a welcoming place for rookie BattleFrame pilots, or even for veterans. It's filled with many famous, very highly skilled ace pilots, gigantic fleets of capitol ships and several doomsday colossal 'super weapons' like a Mega 500m. tall giant flying robots, giant weapon satellites filled with nuclear weapons or flying space fortresses.

£1 

We will honor your name in the game’s end credit as the project’s supporter. And you’ll get Project Nimbus’s KickStarter exclusive wallpaper set for your PC and mobile device, desktop theme, ringtone for your mobile. Plus, 2 tracks from the game's OST in MP3.

£6 (limited for only 300 copies) First to fight - Early Bird

You’ll get Project Nimbus on Steam when it has come out. This is much cheaper than regular price. Plus, you’ll get everything that £1 get.

£9 Battle Frame Pilot - Full Game on Steam

 You’ll get Project Nimbus on Steam when it’s ready, plus original soundtrack album (in MP3 and FLAC).  And  you’ll get everything that £6 get.

£15 Prototype Battle Frame Test Pilot - Early Access (limited for only 100 copies)

Get early access to the game, plus everything that £9 tier get.  Please understand that the early version will be far from complete. The game will keep getting better while it progress to completion. The early alpha access will be accessible at least 3 month before the full game’s release on Steam.

£6000 - Initial Goal

There are some reasons why the initial goal is very low. One of them is: this is the lowest amount of money required just to make this game see the day’s light. And the cost of living in Thailand is very low. This is the minimal money that we need to sustain life until the game reach the first launchable state.

The distance between the first extended goal and the initial goal is quite far since all of the money we received under the stretched goal will be used in game polishing. We really want this game to shine and there will be a lot to do to get there.

At this time, let’s pray… Just that we can reach this goal.

£7000 Mac Version

£7500 Game’s level will be completed with machinima cutscenes

To make our game come to life and breathing, we would like to make cinematic animation of various event in the game. Many Battle Frames and capital ship will be seen close up in actions. We’ll make sure that the cutscenes will not interrupt the game’s playing experience. It will be rendered using the game engine itself. With Unreal Technology, this can be done conveniently. We really want to do this.

£8700 Sandbox Mode

In sandbox mode, players create missions as desired, experiment with as many things as you want. The possibility in playing is unlimited. Want to see massive fleet battles? You got it. Want to see a showdown of super weapons? Sure, here it is! Want to play as grunt armies and swarm a hero mech? Here you go. The possibilities are endless.

£9400 - Oculus Rift Support + First Person HUD View

£13,000  - Survival mode, fight against alien swarm.

£16,000 - Extended story campaign, more side characters' missions and more Spetnaz’s side story. (Currently, most of the missions in the story campaign are Mithril’s.) If you’d like to play as Russian guys longer, let us reach this point. To make the game more complete.

£20,000 - Full Cockpit view (with Oculus Rift Support)

Each BattleFrame will have different cockpit. The game will support Oculus Rift and you’ll be able to turn your head and look around like you’re really piloting that flying giant mech.

£22,000 - Strike Packs

Each BattleFrame will be given a variety of strike packs with different armaments to choose from.

GameCrafterTeam is a very small, self-funded and humble independent game developer team from Thailand. We start making games commercially in 2012. We love to put lot of action,explosive,dramatic story and missiles in our games. Our current main game development tool right now is Unreal Development Kit.

Pawee Pakamekanon - Team Leader

Pawee makes games as hobby since middle school years. Right now he's 23. This guy does the game's coding,some of the art and design, writing the script, co-ordinate the game's production, create game levels for ProjectNimbus. He love giant robot, airplanes and missiles. 

Srichumporn Kongwisawamitr (Skydash)- Multirole Artist

Srichumporn works in some of the designing, modeling, texture painting, rigging and animating some of our games's characters, weapons and game's asset. His art style is mostly influenced by Japanese games ,animation and manga. He has played many games since his childhood, especially action games. So he usually give valuable opinion what he think players want from our game.

Rattapoom Kotchapong (BlindShooter) - Main Mechanical Designer

Rattapoom K has a background with armoured vehicle, selling medicine for erectile dysfunction and teaching TESOL course. He is our regular mechanical designer when not doing any of the above and is a self proclaimed mech nut.

Rattapoom is the main mechanical designer of Project Nimbus. We will have a developer diaries video focus on what's behind his design soon. One thing that we're sure is: this guy love real robot so much.

Nattawat Singneow - Technical Artist

Nattawat join GCT in 2008 and help us since then. For Project Nimbus, he does many of game's modeling, rigging and animating game's weapon and characters.

Narupai Asksornmee - Main composer

Narupai Asksornmee is the main composer of the game. He put so much effort into composing the game's original soundtrack to give the game unique atmosphere and soul. His work in this game is techo-orchestra combined.

We'll have a developer diaries video focus on what's the idea behind Project Nimbus OST. 

Ethan Jeffrey - Support Composer

21 year old composer, Ethan Jeffrey, brings an energetic sound to Project Nimbus. With a background ranging from Orchestras and Brass Bands, to Metal and Electronic Dance Music, he brings elements from each to his compositions. Ethan’s work for the project is heavily influenced by anime series such as “Gundam Unicorn” as well as 16-bit era video games, making it well suited to the genre.

ProjectNimbus is published by KISS-ltd ( a United Kingdom based indie game publisher). Staff at KISS help us so much. We here, at GCT do this KickStarter through our publisher account. Without their help, this KickStarter is not possible. We really feel grateful for this.

English Voice Actors

  • Amber Lee Connors
  • Amanda Lee
  • Miguel Moran
  • Josefine Göbel
  • Sheila M. Gagne
  • Pete Renton
  • Ben Britton
  • River Kanoff
  • Christopher Esclaante
  • DJ Dixon
  • Nattapat Chimchome
  • Owen Morris
  • Nattapat Chimchome
  • JamaalE
  • Timothy Kohler

Thai Voice Actors

  • Nuttachaya Intasow
  • Natthakun Suksri
  • Apinporn Sereechan
  • Noppawan Chotchuang
  • Rigg
  • Nattapat Chimchome
  • Yuwadee Paokantarakorn
  • Chalermphon Phatkhadee
  • Pakawat
  • Srichumporn Kongwitsawamir
  • Pawee Pakamekanon

Social Media Links

 

Risks and challenges Learn about accountability on Kickstarter

This game has a lot of assets and work that needs to be done. And it's the biggest project we've ever gotten our hands on. There will be a lot of polishing, tweaking, tuning and optimizing. That needs time, a lot of time. Time is the most precious resource we need. We are an independent game studio, and right now we cannot afford that. We need your help.

We have only about 4 people working on the main development team. But still, we want to deliver this game in quality. The scope of this project is very ambitious... may be way too overambitious for us. For many of our neighbor teams, this project is a mission impossible. I was told by many friends that I'm totally out of my mind doing this with our current man and financial power.

We really want to deliver a good game play experience that players will really enjoy. We want to tell the story we've always wanted to tell with the game. We want players to have fun, get angry, imagine, dreaming, crying, and think about the message we leave in this game. We want to make changes to this world by our game.

Even very ambitious and risky, it's the challenge that's worth taking on. Taking on such an ambitious challenge makes our being on this planet have meaning, it makes our lives worth being born, dreaming, living and dying.

FAQ

1,198
Backers
£17,689
pledged of £6,000 goal
0
seconds to go
  • Pledge £1 or more
    You selected

    39 backers

    We will honor your name in the game’s end credits as the project’s supporter. And you’ll get Project Nimbus’ KickStarter exclusive wallpaper set for your PC and mobile device, desktop theme, ringtone for your mobile. Plus, 2 tracks from the game's OST in MP3.

    Estimated delivery:
  • Pledge £6 or more
    You selected

    300 backers All gone!

    Early bird. You’ll get Project Nimbus on Steam when it has come out. This is £3 cheaper than regular price. Plus, you’ll get everything that £1 get.

    Estimated delivery:
  • Pledge £9 or more
    You selected

    360 backers

    You’ll get Project Nimbus on Steam when it’s ready, plus original soundtrack album (in MP3 and FLAC). And you’ll get everything that £6 get.

    Estimated delivery:
  • Pledge £15 or more
    You selected

    100 backers All gone!

    Get early alpha access to the game, plus everything that £9 tier get. Please understand that the early version will be far from complete. The game will keep getting better while it progress to completion. The early alpha access will be accessible at least 3 month before the full game’s release on Steam.

    Estimated delivery:
  • Pledge £15 or more
    You selected

    196 backers

    **DIGITAL COMPLETE PACK** Get digital pdf artbook of Project Nimbus plus everything that £9 tier get: Project Nimbus on Steam when it’s ready, original soundtrack album, honor your name in the game’s end credits as the project’s supporter, KickStarter exclusive wallpaper set for your PC and mobile device, desktop theme, ringtone for your mobile.

    Estimated delivery:
  • Pledge £16 or more
    You selected

    43 backers

    You'll get 2 copies of Project Nimbus when it's ready on Steam, plus the original soundtrack album. This is two copies of the £9 tiers.

    Estimated delivery:
  • Pledge £25 or more
    You selected

    20 backers All gone!

    Get two copies of the early alpha access to the game. This is two copies of the £15 tier.

    Estimated delivery:
  • Pledge £30 or more
    You selected

    50 backers All gone!

    **REMEMBER ME** Get yourself into Project Nimbus universe. You'll appear as a pilot in Battle Frame type you choose in a custom color you like, fighting for the faction you believe in, the HUD name will display your name of choice and you can leave 3-4 defeated/engaging/arriving/anything messages with your character, it can be your own submit voice or you can have our voice actor do it. Your machine will be a little bit stronger than a normal machine so the player will spend a little bit more time fighting with it. Your existence will be within this game. And sure, You'll get everything that £15 digital complete pack tier get + early alpha access.

    Estimated delivery:
  • Pledge £30 or more
    You selected

    20 backers All gone!

    **REMEMBER ME, ALTERNATIVE** This is similar to the original REMEMBER ME tier. The difference is: You will appear on player's side. On HUD it will display your name on your machine. Even though the player doesn't focus much on you, don't worry. Your voice will always be heard when you're shot down.

    Estimated delivery:
  • Pledge £50 or more
    You selected

    12 backers All gone!

    *CAPTAIN ON THE BRIDGE (AMERICAN) Similar to SQUADRON COMMANDER tier, but instead of those commander type Battle Frame. You'll appear as captain of a Frigate/Destroyer/Cruiser of CFN (US) Navy (which one you'll appeared in, is depend on your choice, and you can name your ship) *Warning, your ship will be sunk by the player, if it's an American ship, it's usually be sunk when player is in Spetsnaz mission.

    Estimated delivery:
  • Pledge £50 or more
    You selected

    6 backers Limited (6 left of 12)

    *CAPTAIN ON THE BRIDGE (RUSSIAN) Similar to SQUADRON COMMANDER tier, but instead of those commander type Battle Frame. You'll appear as captain of a Frigate/Destroyer/Cruiser of USN(Russian) Navy (which one you'll appeared in, is depend on your choice, and you can name your ship) *Warning, your ship will be sunk by the player, if it's a Russian ship, it's usually be sunk when player is in USAF mission.

    Estimated delivery:
  • Pledge £50 or more
    You selected

    1 backer All gone!

    *CAPTAIN OF THE SALUSTARIS* Similar to another 2 ship captain tier. This one will put you as the captain of Children of Fallen Nation's only ship: the Salustaris. It's a stolen and modified from UCN(Russian) Kirov class destroyer. Player will spend half of a mission fighting your ship. Think of it as a miniboss. So you'll have quite some time for your role play as the captain of the ship.

    Estimated delivery:
  • Pledge £50 or more
    You selected

    30 backers All gone!

    **SQUADRON COMMANDER** This one is the middle between **ACE PILOT** and **REMEMBER ME** tier. Similar to the **REMEMBER ME**, you'll appear in the a Battle Frame you choose in the custom color you like. But you'll get the COMMANDER TYPE version of that Battle Frame. Thus significant stronger than the normal machine (of that model). We will preserve a wave for your (and might be with another one squadron commander's) squadron. Player will spend some time dueling with you. Unlike the **ACE PILOT** tier, you'll not get your very own personal customized machine (but you'll get one of the COMMANDER TYPE). Like both tier, you can leave messages for your persona to talk to player. (and you'll get everything that the Digital Complete Pack get + Early Alpha Access)

    Estimated delivery:
  • Pledge £70 or more
    You selected

    15 backers All gone!

    **ACE PILOT** This is similar to the £30 "REMEMBER ME" tier. You'll appear as an enemy ace pilot of the faction you choose, with a customized machine modified from the standard variant as you want. Your machine will be significantly stronger than the standard model. player will spend some time dueling with you and might even loose to it. We will reserve an enemy wave entirely for you and your squadron comprise of several of your Battle Frames model of your choice. Your squadron will have special color scheme. You'll be able to leave some message that your character will talk when he's fighting against the player. It can be about your war philosophy, what you desire to do to change this world, your life perspective, what's the meaning of life to you, anything. You can submit your own voice or you can choose to have our voice actor do it. Your customized machine will be playable after the player have beat it. It will appear like "M5 Viper: <your name>'s personal custom machine" And yes, you'll get everything that £15 digital complete pack tier get + early alpha access.

    Estimated delivery:
  • Pledge £250 or more
    You selected

    1 backer All gone!

    *CHILDREN OF FALLEN NATION, NUMBER FOUR* Children of Fallen Nation terrorist group has 4 warlord. Right now, there're 3 in the game story so there's 1 spot opening. This is similar to the ACE PILOT tier. The difference is, your Battle Frame will be designed from the ground up by your request. Your character will has character's theme music composed by our composer. Player will duel with your in-game persona twice. The second time your character appeared it will be killed. Since it will appear twice, you can choose to equip it with 2 different weapon load out (both load out will be playable). The performance of your machine will be deadly. **You have to hate this planet to the point that you want to destroy human civilization or at least you shall have feeling that the world is not fair and you want to take revenge against it or something to be happy to pledge for this tier.

    Estimated delivery:
  • Pledge £500 or more
    You selected

    1 backer All gone!

    *WORLD END WEAPON Right now, we have 3 dooms-day weapon in the game: A colossal 500m. tall giant robot, A very large space fortress, and a giant weapon colony that is dropped to the Earth surface in the end of the game. Want to add another one? Your call. Tell us the idea. What is it the weapon capable to destroy human civilization in your dream? Player will have to destroy it to save human race. There'll be a mission dedicated to fighting your gigantic toy.

    Estimated delivery:
Funding period

- (45 days)