Tsukuyumi - Full Moon Down is a boardgame without any elements of luck or chance, that demands specific strategic skills of its 3-5 (6) players. The modular battlefield represents the dried out ground of the former Pacific Ocean: Up to 40 hexagonal area tiles circle the moon panels, providing score points, blockades and contaminations. The goal is to gather as many score points as possible, through conquering and occupying areas – thus becoming the most dominant species on the board. Tsukuyumi - Full Moon Down's particular appeal lies in the clash of diverse, asymmetrical factions. At the beginning, each player picks a faction. Each faction comes with their own respective abilities, units and strategies. The game therefore changes depending on which factions meet on the battlefield.
Tsukuyumi – Full Moon Down is a strategy game which avoids elements of luck and coincidences and therefore challenges the tactical abilities of the 3 to 5 (6) players. While the core game mechanisms are quite simple, the different factions - all with their own respective abilities, units and strategies - effect the game and its dynamics profoundly, like small expansion sets would. Thus, the players' decision for one of the asymmetric factions affects what kind of game a group will play.
Still, the interactions between the fellow players are as crucial as the choice of faction: What powers do I have to protect myself against? Am I fighting a faction of mobile units or of strong giants? In what direction should I expand? The players have an immediate influence on the game: Strategies, goals, missions and victory conditions all depend on the asymmetrical factions that are fighting each other for world domination.
Video von Boardgame Digger (deutsch)
„There are so many different Factions and every faction has a great story and makes the game different. Really cool game!“ - Captain Clood, BGG
„..I‘m blown away...and can't wait to see ALL factions in the end, 'cos Felix mentioned that he created more than a DOZEN fraction *gasp* *crave* *shriek*“ - JasminAmuna, BGG
„The game is quick to learn and very complex in further gameplay. It‘s lots of strategic building and conquering. If you get the chance to try it do so! I cannot wait to see it on Kickstarter.“ - Neolit, BGG
Daniel Isberner (german)
In this postapocalyptic setting, every faction ist different, not only in their origin story but also in the way they are played in the game. Each faction has unique abilities, mechanisms and strenghts that matched their epic background stories.
• We need you! King Racoon Games is a small publishing company that was founded not too long ago. Even though we have the support of many great friends, we are still really only two guys who created this game. In order to realize such a big project, we need your help. We need you to spread the word, play the game, send feedback and - even though we hate to ask - we also need your financial support, to be able to produce at a fair price.
• You will get a great game! In the three years it took to create Tsukuyumi - Full Moon Down, the game has been tested more than 300 times and at this point we can confidently say that we are very satisfied with the way it turned out and that it is - in fact - a great game.
• Kickstarter Exclusive Material! Because we need your support here on Kickstarter, we came up with a ton exclusive content as a way of saying Thank you to our backers.
• Stretch Goals! The more people support us on Kickstarter, the more stretch goals will be reached. And the more stretch goals we reach, the more cool material can be included in the final game. Everybody wins!
• You can help shape the game! We listen to your feedback, we take your criticism seriously. We appreciate your help in making this game into its best possible version.
There is no secret mongering! According to our current offers, this is what we need the money for:
20.000+ € printing (area tiles, standees, cards,...), material (wooden cubes, plastic bases,...) → increasing with the campaign's progress
3.000+ € tool costs → increasing with new content
2.400 € → homepage, video production
3.600+ € Kickstarter fee → 10% (increasing proportionally with the campaign's progress)
7.200+ € tax fees on surplus value → increasing proportionally with the campaign's progress
More than 300 test games made the balancing of such asymmetric factions possible. At the moment, we are blind testing the game again and put the finishing touches on the rulebook. The illustrations are done and we are completing a few last graphic elements. But all in all, Tsukuyumi is ready for take-off!
Depending on the amount of games produced, the production and fulfillment period may differ. The game will be produced 100% in Europe to guarantee quality and logistics.
Please note: Although most illustrations and designs are already finalized, some things will still look different in the actual game. We have been working with self-printed, cardboard-crafted prototypes (as you can see in the photos) but we promise: The final game will look much better!
Retailers can also support this project and offer the retail exclusive promo materials. You can ask your local shops to support Tsukuyumi - Full Moon Down, benefit from reduced shipping and get your copy of the exclusive promo material reserved for retailers.
Stores that already support us:
Würfelzwerg (Esslingen/ Germany)
P3 Comix (Salzburg/ Austria)
FUNtainment (Munich/ Germany)
Dragonlord Games (Saarbrücken/ Germany)
Comic Time (Augsburg/ Germany)
Dice Till Dawn (Austria)
Fantasy Stronghold (Ludwigsburg/Germany)
Risks and challenges
The game and all its graphics and illustration are done. We've already tested the game about a million times and so we are pretty safe with the game's mechanics.
As we will print in Europe, quality and also manufacturing time will not be an issue, as we have short ways and high quality standards. We will be working with big printing companies, specialised in games like this and since we will only be printing on paper and cardboard, we expect no delays beyond normal differing in manufacturing times.
Everything is going according to plan so far and we are working hard to keep it that way. The best game is worth nothing if it does not make it to your gaming tables.Learn about accountability on Kickstarter
- (37 days)