Kingdoms of the Dump is a game about a world of trash created by two real-life janitors. While designed to evoke the 90's JRPG flavor, we have incorporated adventure and platforming inspirations as well as modern design innovations to the genre.
The King of Garbagia has been trashpicked! Disgraced squire Dustin Binsley is blamed for the kidnapping and must embark on a mission to clear his name. Cross the Lands of Fill, uncover hidden secrets in the trash, and expose the evil organization trying to destroy the Kingdoms of the Dump!
- A narrative based game with a quick moving story and interesting world
- Jumping, climbing and other on-field skills to add to exploration and navigation
- No random encounters
- Turn based combat with a tileboard grid encouraging placement and movement
- Timed hits! (Press a key during the peak of attack animation for a critical strike)
- Quickly toggle between main characters to make use of their field moves
- A large Mode-7 inspired World Map. (Travel by land, sea, and air)
- SNES-inspired visual aesthetic with detailed environments and expressive sprites.
Too often RPG environments seem to become mazes of hallways, forked paths and dead ends. We aim to bring some more fun to navigating the dungeons and areas themselves with the following elements:
You can jump freely, up ledges, ontop of NPCs and over enemies, on trampolines and moving platforms. You can fall/drop off of things. (No paths being blocked by a single rock that your character could easily hop right over.)
Not only does this add more expressive movement, but allows for all kinds of secrets and fun environmental elements. It's not a full-on platformer by any means, but adding a nice bit of verticality gives depth to the level design.
Quickly and painlessly toggle between the characters to change who you are controlling on the field. Every character can jump, but each will have their own unique on-field ability that will aid in exploration and navigation.
On the field you will see certain glowing trash which Dustin can Scrap to collect Metals. The Metals are a shared resource the entire party can pull from that is used in combat for special skills. No carrying 99 Ethers around here -Using Dustin to scrap as you travel through areas will be your primary source for replenishing this pool, but not the only way.
The amounts of Scrap Metals in later areas as you travel through and around the dump may vary, presenting different challenges and force you to change up how you manage your skill uses.
Dustin's Scrap power will also have other on field uses - like breaking open rusty locks and even obliterating pure metal enemies before they even initate an encounter.
Anyone can climb a ladder, sure, but Ratavia's claws can scale certain walls, vines, fences and slippery ropes. She can even climb horizontally across telephone wires and more.
Areas will have multiple paths to get through, and climbing is a great way to find alternate routes and secret areas.
SHOOT (Walker Jacket)
Walker's gun can fire scrap bullets that hit targets, switches, and bust holes in cracked walls. If you're quick enough on the draw you can also stun enemies on the field before they even initiate you in combat.
(The other 3 playable characters will have unique abilities as well )
Turn based combat takes place on the Tileboard. These Tiles connect to all the elements of the battle system, aiming to provide a simple twist that offers a lot of complexity.
⇳ MOVEMENT AND PLACEMENT
Before battle you can set your character formation in the main menu, but you likely will have to change up position based on the enemy, environment and what's happening in battle. Your damage calculation is based on your location and any tile effects on the board are factored in as well.
Moving doesn't take up your turn, so optimizing your characters position is important to winning battles efficiently. Some characters may deal extra damage from different placements on the board. (Walker's gun gets a boost from distance)
🗷 TILE EFFECTS
- All Status Effects are tied to the Tile itself, not a character. (A fire tile, a regen tile, a poisoned tile)
- Set up traps behind an enemy tile, use knockback skills to push opponents around the board
- Objects like Rocks and Trees can take up Tiles as well, position yourself behind them to have the object absorb certain incoming attacks.
🕙 TIMED CRITICALS
It's a critical hit if you learn your characters attack animation and are skilled enough to nail the timing. Timed blocks will work similarly although some attacks will be unblockable.
Each character will have slightly different timing to get criticals.
For those seeking a more challenging experience, you'll be able to disable the timed critical hits as well.
Dustin is an orphan can from Tin Alley with big dreams of being a world-famous knight... but this young squire still has a long ways to go. Reading comics, drinking curdled milk, and oversleeping are not exactly traits of knighthood, even in Garbagia.
When the kingdoms are thrown into chaos, Dustin finds himself in way over his lid. Now hunted by trash assassins, secret organizations, and an evil Magic 8-Ball, he must fight his way to the very edges of the Dump... Saving the world can be a grimy job, but someone's gotta do it.
Dustin's best friend and older-sister figure. She moved to Garbagia after leaving her home kingdom of Mammalon a few years ago... She wanted a quiet place to live a simple life in... too bad keeping Dustin out of trouble is a full time job.
A member of the Order of Book's End and arguably the most feared librarian in all of the Lands of Fill. He spent years chasing down overdue books and lost library cards, but now must lend his service to a greater cause...
Young Lute is just starting out at The Order of Books End as an understudy of Walker Jacket. After months of stocking shelves and studying scrolls, he is now ready to begin earning his Bookmark.
A Wizard of the Wash - also known as a Laundromancer. Upon graduating The School of Sanitary Arts, Cerulean received the rare honor of The Star Print- a fated sign from the Fairy Washmother of future importance.
The mysterious stinkbug has been involved with the Buggarian underworld for many years. He is a master of disguise and infiltration thanks to his power called Fumeshaping - an ability to control the very stinkcloud that surrounds him.
- Current Ruler: King Globespin
- Locations: Tin Alley, Hoardinghall, Cardboard Cape
- Export: Moldy Vegetables, Cardboard, Scrap Metals
Garbagia is one of the oldest Dump Kingdoms in the Lands of Fill. It's rolling junk hills stretch all across this western continent, from Sogshire to the Rubberlands. After a terrible natural disaster a century ago, nearly half the kingdom was lost. Garbagia has recovered and prospered for the last hundred years all to the work of King Garbamesh the Great.
- Current Ruler: Queen Drikleen III
- Locations: Needlepoint, The Laundry Forest, Faucet Falls
- Export: Fabrics, Perfumes, Potions
These lavish lands of laundry make up an exotic and mysterious nation to the north. The Junkstorms that roam through the Dump barely graze this kingdom's southern edge, where the Laundromancers help keep the seas free of plastic and the air clean and crisp. While they remain very removed from the other kingdoms of the Dump, they still participate in the annual Kingscon and maintain good relations with the other members of the treaty to this day.
- Current Ruler: Queen Highwing
- Locations: Castle Highwing, Bug City, The Anthills, Club Web
- Export: Silks, Honey,
"Before the Trash woke, they were already here.. "
The Book Keepers say that the Bugs are the oldest of the inhabitants of the Lands of Fill. They once had an empire that stretched halfway across the Dump... After the time of the Scrap Iron Kings, the bugs fled to the southlands that now make up modern Buggaria.
The southern bug lands consist of vast canyons, a sprawling desert, and rocky mountains littered with windblown trash. Buggaria is a kingdom teetering on the edge of civil war between two great houses: The Highwings of the west and the Crawlbottoms of the east.
- Current Ruler: King Cello
- Locations: Tabletop, Valley of Fallen Nails, Book's End
- Export: Lumber, Saps, Vintage Laquers
Cousins of the Trashborn, the Woodkin like to think themselves more refined than their Garbagian relatives- at least the nobles up on Tabletop say as much. They place craftmanship above all else, which has resulted in a rather superficial society.
- Current Ruler: The Great Dane
- Locations: Northfang, Southpaw, Biscuit Mountain
- Export: Furs, Bones, Precious Metals
The distant northlands of the Mammals were once the most remote and self-sufficient kingdom in the Dump. The last of the races to appear in the Lands of Fill - the animals initially were met with much conflict (Their habit of chewing up furniture legs did not sit well with the neighboring Carpentry kingdom.) Several wars and centuries later, the Mammals are now part of the Kingscon Alliance and even have a train that runs through their capital city and connects them to the rest of the Dump.
A concept dreamed up by two janitors : A world of living trash known as The Lands of Fill. A unique fantasy setting of Garbage Knights, Laundromancers, Toxic Grimelins and giant talking Bugs.
Yes, we are real janitors and have been mopping floors and scrubbing desk tops to support ourselves while we chase our dream. We put together a small team to help us on this journey and we've been working toward this moment ever since. We are aware of the muck, the mire, the vast garbage ocean that is game development. With that in mind, the team has spent a good long while making sure our foundation was solid, and getting the systems built and in place so, with your help, we can hit the ground running.
We love this project, it's been our dream to bring this idea to life, and we want nothing more than to pack this trashcan full of heart and soul and to tie the bag tight - we just need your help to carry us to the curb. <3
- Creator/Designer/Janitor: Roach
- Creator/Writer/Janitor: Everdredd
- Programmer: Solar Mongoose
- Environment art: DM404
- Character Illustration and concept art: D Jeffrey
- Original Soundtrack: Bobby Ghostly
- Guest Composer: William Kage
- Landscape Illustrations: Shemmet
- Additional Enemy and Boss sprites: Francis Coulombe
- Additional Character sprites: Tebited15
- Additional Character sprites: Marcus Dewdney
- Extra sprites/animation: DE, Roden
- Website + Game Fonts: brains
Why kickstarter? Why now? We have been planning seeking the help of a kickstarter for a while- however, before we wanted to ask for a single crowd funded cent - we wanted to get the framework of the game established and invest our own time and money upfront to show something we thought was worth supporting.
Development funds will allow our programmer the ability to work on the game full time. We have planned for a two year development, and then added an entire extra year to account for delays and other issues that may arise. The rest of the team will continue to scrub and mop floors while working on the project.
Art and Music: 30%
We will be using the art budget for our excellent environment artist DM404 and some other great artists like the awesome Francis Coulombe and our guest composer, William Kage. We have mapped out what we need, but additional funds will allow them to make even more awesome stuff!
Rewards and Shipping: 10%
The shirts will go out shortly after the Kickstarter but the collector's SNES box won't ship until the game is complete.
Fees and Other: 10%
Kickstarter fees and other expenses must be accounted for.
- LAUNDROMANCER - KINGDOMS OF THE DUMP SHIRT
- SCRAPMASTER - COLLECTOR'S EDITION SNES BOX
The Collector's edition contains:
- SNES-styled Box
- An instruction manual with art and game information (remember those?)
- Fake SNES cartride that opens up with USB inside
- All digital rewards including the PDF of the Player's Guide
- Kingdoms of the Dump Bookmark
- Access to early tech demo and act 1 demo
Any old game can make a mockup of a SNES box in photoshop...but can they pull a physical prototype out of a rubbish bin?
- LORD OF LITTER AND ABOVE - GAME DEVELOPMENT TRASH + FUTURE BETA ACCESS
All tiers above the 150 mark will receive access to upcoming builds of the game including a beta test. They will also receive exclusive trash from the game development process. It may look like regular litter to the untrained eye, but you know better. We have hundreds of pages of notes, level sketches, maps, character designs and mechanics details - and we will include one of these with your collector's package. These tiers also will include collaborating with Roach Games designing certain elements. You must work with the team to create something that fits the world and lore of the Dump.
- GOLDEN JANITOR
This is our most ridiculous reward. Come to New Jersey (travel not included) and help clean up some litter with us around town and we'll talk video game design, and will provide food and a special shirt for the occasion. If you don't feel like coming we will still do the litter clean up regardless. : )
All backers that backed the Scrapmaster Tier and above will have access to two upcoming demos. One in 2020, the other in 2021. The Lord of Litter tier and above will have access to an expanded BETA test. Then we plan to release the game in 2022.
2019- Development Begins
2020- Demo 1 - Battle System and Field Mechanics
2021- Demo 2 - Act 1 Demo, Lord of Litter Beta test
The game will be released on Windows, Mac, and Linux. You can either get a steam copy of the game or a DRM-free version. If more platforms are available at release, backers can request those versions as well.
We are super excited to have William Kage as our guest composer. Check out some of his work below.
$65,000 - Special Guest track from Hiroki Kikuta
If Kingdoms of the Dump exceeds funding and hits our first stretchgoal we will be getting a very special guest track from the legendary Secret of Mana composer Hiroki Kikuta! This would be an incredible honor and an excellent fit for a SNES-styled game.
$80,000 - Console Ports
Want to see Kingdoms of the Dump on the Nintendo Switch? So do we! That will be our first choice if we hit this level of funding. If we hit this tier, we will also work towards porting to other consoles if possible.
$100,000 - Locked
$150,000 - Locked
Risks and challenges
As new developers, we wanted to invest a lot of our own time and money up front to deliver to you a certain degree of polish. We want you to follow along as we make this game and will be posting updates to show our progress. We will do everything in our power to ensure this project sees itself to completion.Learn about accountability on Kickstarter
- (30 days)