How to get your rewards & Survey
Hi everyone. We received the info on which payments went through and which did not, and as expected we will probably not receive about 2% of the money. That is not a problem though, since we took that into account from the beginning.
So: What are the next steps?
Today you will receive an email from us
You will receive an email from us within the next 24 hours. In it you will find info on where and how to log into the KING Art portal.
This is what happens there:
- You have to register (or log-in) and enter the code that you find in the email.
- If you have backed for a physical reward, we will ask you for your shipping address.
- You can participate in the “The Dwarves Kickstarter Survey”. Here you can vote on which Stretch Goal we should implement, as well as tell us what name you want to appear under in the credits.
- In the portal you will later also get the keys for the alpha and beta versions, and in the very end the key for the finished game.
To put it briefly: In the portal you will find all you need, and you should register as soon as possible.
What if you don’t receive an email?
- We will send out the emails all day long today. This means it could take till tomorrow for you to receive an email.
- Please check your SPAM filter / the “deleted emails” folder, in case the email has ended up there.
- Please check which email address you used with your Kickstarter account. That is the only email address we received from you and we can only send emails to that address.
- If you still can not locate the email, please write to email@example.com and give us your Kickstarter name, as well as your Kickstarter email address. We will find a solution together. :-)
The Stretch Goal Survey
The Stretch Goal Survey will be available on the KING Art portal starting today. Within the next 24 hours you will receive an email with info on how to register there (see above).
The survey will be online till November 15th 2015
If you have not participated in the survey by then, you can’t vote on the Stretch Goal anymore. But you can still tell us what name you want to appear under in the credits.
Thoughts on the Co-op Stretch Goal
Since the Co-op Stretch Goal seems to be popular with many of you, we have already thought about it a bit and asked ourselves, how we would implement a co-op mode. From the technical side a local co-op mode in battles would be possible. But we are seeing a problem outside of the battles.
In the game you travel a lot on a world map and in “adventure segments“ you can explore levels, make conversation, etc. For these game segments there just isn’t a simple way to offer a cool game experience to more than one player. For that to work the game would have to be aimed at co-op from the outset, like e.g. Divinity: Original Sin (see below).
Co-op gameplay would also clash with the single player gameplay to some extent. Maybe we want to have a level in the game where you have to split up your group. A few heroes are maybe defending a gate, while others look for a way out. In single player mode the camera would always jump to where the player is at. In co-op one would need to try keeping all characters in view – which doesn’t always work – or one would have to work with split-screen, which would use up a lot of development time. To dispense with such a level in single player, just because it causes problems in co-op, is something we want even less.
We therefore think it’s a better solution to offer only special co-op battles outside of the main game / the story. We are imagining a kind of “arena mode”, with different rules and optimized for co-op. There the heroes can for example recover action points much quicker, so that you don’t have to wait too long to trigger a special ability again (in the game you mostly have 4 heroes, resulting in ¼ of the waiting time, compared to playing just one hero in a 4 player co-op match).
We don’t know if the co-op mode will win the voting and nothing is decided yet. We just wanted to inform you about it in advance, since this info might influence your voting behavior.
Divinity: Original Sin – Enhanced Edition
If you have followed our Kickstarter you probably know that we are friends with Larian Studios, the developers of the Divinity series. They’re a great team and have helped us a lot during the Dwarves campaign. Their fantastic roleplay game “Divinity: Original Sin” is now available in a revised and improved edition (also available for Consoles). If you haven’t played it yet, don’t miss out on this. It’s a great game!
The first part of Bertram Fiddle is a super sympathic and totally loony point-and-click adventure and we want to have the second part! If you are fans of madness, please think about backing this project.
If you love lo-fi Sci-Fi and classics like Another World, Flashback, and Heart of Darkness, you definitely have to take a look at this Kickstarter.