by KING Art Games
@Yves: The new update answered your question:
Will the Critter Plushie or the other rewards be available as an add-on?
No, we didn’t plan on having add-ons for this campaign.
@Laserschwert: Yes, we'll have the same mouse control as in BoUT1.
I already did buy it on humble Bundle, so cant also pay again here wont be fair to my wallet lol
Anyways congratz as its founded now ;)
Frogwares (Sherlock Holmes) and Big Finish Games (Tex Murphy) have embedded hints in the manner of UHS.
I don't think skipping puzzles makes much sense in an adventure game, especially if the puzzles are integrated into the story... skipping the puzzle means you'll be skipping part of the story. The much better solution would be an integrated hint system. I loved how "The Inner World" did it by offering a multi-tiered help function, where you would get only slight nudges into the right direction at first, but can choose to reveal more clues until the actual puzzle solution is shown to you.
Mark is right, it is fun to have difficult puzzles, but if someone cannot beat them, it would be nice to have a cheat code or other possibility to skip.
I'd like to add another thing: please don't make the mouse control a one-click-does-everything affair. We like to explore, so right-click to examine and left-click to interact. But you did it right in the first games (even better: you wrote multiple responses for examining a hotspot multiple times), so I guess you will stick to this.
@Paskarl: Shipping is $20. They forgot to add the info in the tier description, but mentioned it in the main comments.
Your points all look good to me. One possible addition I would like to mention:
accommodate different play styles/different types of players.
Some people like a longer game, some just want to get through the main plot, so having some objectives be optional allows those who want to 'do it all' to do so, and those who get impatient to skip a few.
Similarly, Some people like really tough puzzles, others would like them little more forgiving, so maybe an optional hint system, or a hint wiki if some players complain of difficulty.
I have played a number of games in which the designer basically said, 'it is really difficult, but there are no hints because that would take away from the fun.' That might take away from the fun for him, but lots of people gave up on the game and uninstalled it - how much fun did his decision provide for them?
Just my thoughts, for what they're worth.
Great update. Don´t agree to all of the 10 points but BoUT was awesome.
So nothing to be worried about ;-)
And nice to finally have the option to get both citters.
Again, don´t agree 100% - this time for the pricing for that pledge level.
What about shipping for the $260 level? Included?
Or $10 from the ks limited edition level (which is included)?
Good grief, there are all-digital deluxe tiers now?! Well, crap. I was doing *so* well with only the basic "get the game" pledge... but now I'm not so sure I should leave it so low.
i bought the humble bundle yesterday and am now playing the raven! i guess i'm gonna play BoUT1 and The Critter Chronicles shortly before BoUT2 comes out :)
Great update, thanks! I love those goals / rules you are keeping in mind!
Hi guys! To be honest I didn't have too much desire to try BouT, but I'm at home this week sick, so I had time. ;-) I recently completed AC4 so I wanted something different and installed BouT to give it a try... and I WAS NOT ABLE TO STOP, IT IS SIMPLY BRILLIANT!!
The story, the puzzles, the music, everything. And it was so much fun!! :-D I was a bit sceptic agains the genre, because I tried Deponia some months ago but it was toooo difficult. Ok, maybe because of the language was too complicated (there are almost no games translated into my native language Hungarian, alas) and Deponia had too much little things I might have not get....
But BouT is perfect!! I was kept motivated in all of the 20 hours and it was not too complicated and not too simple. I like the humor in it, and I was able to see that you had really fun developing it and tried to keep you to the other rules as well.
I'm glad you added some more to the 160 dollar level, so I can get my plushie as a reward completing your great game. :-D
I hope the new game will be as cool as the first was!
Love these points. This update could just as easily be a separate blog post. Something like this should be a primer for (adventure) game developers... a "Wait! Before we begin..." kind of thing.
I still want the Critter plush, but I can't justify doubling my pledge for it. Any chance to put it as an add-on ?
The bullet point list sounds really good, but you made a mistake in point 1, which should read : "Puzzles MUST be hard, twisted and disguised". Indeed, what would be the point of breezing through the puzzles ? Might as well do/watch a cartoon then. We already have the first act of Broken Age as gameless point&click.
Anyway, really enthusiastic about this one, with one blunder out of four games, I still trust you on this. Pudalup.
I think it's fantastic when a KS project listens. I've raised my tier.
Guys you are awsome! This list is 100% perfect! I love the old school adventure games and this update just shows me that you love them too. When you keep up to this list the game should become real good! And respect no. 6, no matter what your publisher says. Remember: The game is ready when you think it is!
I'm especially curious about how you tackle No. 7 ... while the beginning of BoUT1 was well told, the ending felt kinda rushed, as if you were running out of time and money. Maybe this time make sure to deal with the beginning and ending earlier in the production, just to make sure neither falls short. I'm really hoping for a big, multi-step climax to the story :)
OK, since you did exactly as requested, pledge is going up. :-)
@Stefan: You're right! But that was never an option for us, so it's not on the list.
I agree 100% with the ten points given.
However, and perhaps this goes without saying nowadays, but there should be a point more as far as I am concerned.
Restarting is never an option. Never, ever, should it be possible for a player to get into a position where s/he cannot win the game anymore. Perhaps this is part of the flow point, but "older" games suffer from this, especially those by Sierra. Nothing is more frustrating than getting into the position where you need "Item X", which you should have gotten earlier but cannot get anymore.