10 things we try to honor in BoUT2
Before we started development of BoUT2 we thought a lot about adventure games in general and what made BoUT1 the success it was. These are the rules we wrote down for The Book of Unwritten Tales 2:
1. Clear objectives: The player has to know at all times what his or her objectives are. Puzzles can be hard, twisted and disguised. But the objectives have to be clear.
2. Multiple objectives: Give the player more than one thing to do at the same time. Avoid linearity. If the player has 2, 3 or 4 things (not more than that) to do all the time he or she stays engaged and the threat of blockers is reduced.
3. Start small and expand: When you start a chapter there should initially be only a few locations and characters. Then expand. New locations and new characters are a reward and important to give the player a sense of progress. Don’t waste that!
4. Flow is everything: Keep the story moving. Every solved puzzle leads to a new one. Every answered question leads to new, more urgent questions. If something seems to block the flow: Remove it.
5. All is one: Story, puzzles, jokes, art, music... everything has to work hand in hand. They are not separate disciplines. Everything can affect the story and the story influences everything.
6. Less is better: Perfection is achieved when there is nothing left to take away. Something is boring: Scrap it. Something isn’t as funny or emotional as it should be? Make it better or discard it and do something new.
7. Beginning & End: No part of the game will be played by as many people as the beginning, so it better be good. But the showdown is the last thing real fans are going to see of the game. Make it as exciting, emotional and pleasing as possible.
8. Make it for the ages: Ten years from now the game should be as good and funny as today. So don’t include the flavor of the week.
9. Make it a game to remember: Nobody remembers cheap laughs or thrills. People remember characters, emotions and a good story. Don’t sacrifice them for an easy fix.
10. Have fun: Have fun making the game. It shows.
What do you think? Do you agree? What is important for YOU in adventure games?
Again we took some of your suggestions and turned them into new reward tiers!
You don’t want a box version of the game but you would like to be featured in the game? This might be for you:
COMPLETE KING ART & PIRATE PACK – You receive the "Digital Special Edition" of BoUT2, plus the "Digital Special Edition" of BoUT1, The Critter Chronicles, The Raven and Battle Worlds: Kronos (= 5 games!). Also your "pirate name" (e.g. Carrrl "Salty Dog" Jones) will be featured as a signature on a petition inside the game. You also receive access to our developer forum.
You would also like to see your portrait in the game but you still don’t want to have a box? Take a look:
DIGITAL "YOU IN THE GAME" PACK – You receive the "Complete KING Art & Pirate Pack" PLUS the concept artist of the game will digitally draw you as a BoUT character and the drawing will be featured in the game. (see ART PACK; you will not receive a signed print of the drawing though) You also receive access to our developer forum.
Possibly the most asked for reward: A reward featuring BOTH Critter puppets.
FUR-LOVERS DOUBLE CRITTER PACK - The "Limited Kickstarter Edition with Critter plushie” PLUS a Critter hand puppet (= 1 Plushie, 1 Puppet). Also a "Thank you" card with original autographs from the developers and an additional Digital Special Edition (4 games all in all). And of course, access to our developer forum.
Humble Bundle: Last hours, last chance!
Visit https://www.humblebundle.com/weekly if you want to have BoUT1, The Critter Chronicles or the Raven cheaper than anywhere else!