DevBlog #9 (January 2019) - Alpha 2 Feedback, Road to Beta
Alpha 2 Feedback, Road to Beta
- News: Alpha 2 Feedback
- Info: Our plans for Alpha 2
- Info: Road to Beta
- Looking Ahead: Coming up next…
DevBlog #9: https://kingart-games.com/article/54-iron-harvest-devblog-9-januar-2019
DevBlog #8 (December 2018) - Alpha 2 (Multiplayer) is LIVE!
Alpha 2 Out now! Multiplayer!
- News: Alpha 2 Out now!
- Gameplay Spotlight: What is in Alpha 2, What Isn't?
- Info: Alpha 2 Schedule / Multiplayer Availability
- Info: How to get... Read more
DevBlog #7 (November 2018) - Multiplayer & New Infantry Skills
DevBlog #7 is online!
- News: Unity 2018.3, Publisher Search Update
- Gameplay Spotlight: Multiplayer
- Gameplay Spotlight: New Infantry Skills
- Look Ahead: Alpha 2 coming up!
DevBlog #7: https://kingart-games.com/article/50-iron-harvest-devblog-7-november-2018
DevBlog #6 (October 2018) - What everyone is doing, Jobs @ KING Art
DevBlog #6 is online!
- News: RPG, Jobs @ KING Art
- Team Spotlight: What everyone is doing
- Look Ahead: Even more stuff to do
DevBlog #6: https://kingart-games.com/article/49-iron-harvest-devblog-6-october-2018
DevBlog #5 (September 2018) - Alpha 1 Update & Feedback!
DevBlog #5 is online!
- News: Alpha 1 Launch, New Website
- Info: Alpha 1 Update / Change Log
- Your Alpha 1 Feedback & Our Plan
- Look Ahead: Road to Alpha 2 ... Read more
Alpha 1 – Update
Hi guys. First of all we would like to thank you for the excellent feedbackwe received and continue to receive! Very constructive, very well thought-out and very... Read more
DevBlog #4 (August 2018) - Alpha 1 "First Look" Released!
Our fourth DevBlog is all about Alpha 1, which is OUT NOW!
News: Alpha 1 Out Now! Videos & Screenshots
- Spotlight: What's in Alpha 1, what isn't?
- Info: How to... Read more
DevBlog #3 (July 2018) - News, Cover & Destruction, Designing Mechs
Our third Iron Harvest DevBlog, last before the Alpha 1 demo next month, is online!
- New: Behind-the-Scenes, Unite Berlin, Alpha 1
- Gameplay Spotlight: Cover & Destruction
- Behind-the-Scenes:... Read more
DevBlog #2 (June 2018) - News, Q&A, Programmers
DevBlog #2 is online!
Even bigger than the first post. Enjoy and let us know what you think.
- Team Spotlight: Programmers – Taming a Beast
- Q&A:Mods, AI, Melee, Base... Read more
DevBlog #1 (May 2018) - News, Infantry, Animators, Look Ahead
Our first DevBlog is online!
- News: Iron Harvest DevBlog, Discord Channel, Mailing List
Gameplay Spotlight: Infantry - Battlefield Weapons, Weapon Systems, Unit Design
- Team Spotlight: Animators -... Read more
Your Copy of Iron Harvest
Claim your rewards!
The Iron Harvest Kickstarter campaign is over and we are well on our way to preparing the first playable Alpha for you guys. In order to gain... Read more
1,530,887 Dollars! End of the Kickstarter Campaign
Wow! What a showdown :-) The Kickstarter campaign is over!
We made $1,298,626 on Kickstarter plus an additional $232,261 via our PayPal shop, for an astonishing total of... Read more
Last 24 hours!
The Last 24 hours have been huge!
Wow! Over $90,000 in pledges yesterday(including PayPal)! If the trend continues and we make a little more money today than yesterday, we’ll... Read more
Countdown: The Last Three Days
Final charge! Last 72 hours
First things first: We reached all main game stretch goals, which is awesome! THIS is what we hoped for!
But it might not be... Read more
Finish Line, Everybody!
One Main Game Stretch Goal to Go!
Yesterday we reached $1,150,000 (including PayPal) and we’re now over $1,000,000 on Kickstarter.
Now we’re well on our way to reach the last... Read more
Next Stretch Goal Reached! Handicap System
We reached our next stretch goal! That means we have 8 days left to reach the last two main game stretch goals!
No Great Game Without Constructive Feedback
... Read more
April Fools & Iron Harvest @PAX East
No, there won’t be pink mechs… or will there?
Obviously, our announcement that we were going to change the look of Iron Harvest was an April Fool’s joke. We’ll keep... Read more
Improved Look for Iron Harvest
New Iron Harvest look based on your feedback
Hi guys. As you know, we value your opinion and are all about listening to the community. In our "What is Kickstarter"... Read more
One Million! Multiplayer!
Multiplayer Funding Goal Reached
When we launched the Kickstarter campaign, there was the dream of making a Million Dollars. It was somewhat presumptuous because it had been a while... Read more
Half Time; Game Design Goals
Kickstarter Campaign Half Time!
As of today, we’re officially in the second half of our Kickstarter.Needless to say, the first half has been excellent! We’re going to hit $1... Read more
Race to Multiplayer; New Reward Tiers; Demo
Race to Multiplayer
Including PayPal, backers pledged over $900,000 up to this point! That means we’re less than $100k away from the multiplayer stretch goal and less than $300k away... Read more
What Is Everybody Doing & All Singleplayer Stretch Goals Reached!
YES! 10 days into our 32 days Kickstarter campaign, we’ve reached all singleplayer stretch goals! Huge thanks, everybody. Next stop: Multiplayer!
As always: If you want the... Read more
Road to Alpha 1; Discord Channel for Backers
State of the campaign
The campaign is chugging along nicely; we reached the third funding goal today. We’re entering the usual mid-campaign plateau and we’ll try to keep interest... Read more
Annotated Gameplay Video; PayPal Shop
www.iron-harvest.com & PayPal shop
Did you know? At www.iron-harvest.com you can see the Kickstarter pledge level INCLUDING PayPal payments.
When you support Iron Harvest at www.iron-harvest.com, you can…
- …pay... Read more
Funding Goal Reached!
We reached our funding goal after less than 36 hours! That’s huge, thank you all!
Usually, Kickstarter campaigns make about 35-40% of their money in the first 3 days. If... Read more
Multiplayer, Windows 7 & New Reward Tiers
…but first of all: A quick look at the first 24 hours
24 hours in, we’re currently at over 355.000 Dollars, which is about 80% of the funding goal. We... Read more