by KING Art Games
last 12 seconds lol. GReat job guys. Congrats!
Come on! Please reach the 1.5 million.
cant wait for this game ,is there any demo soon
@fab some peoples strecht goals at that point would pretty much be "we'll add one single extra unit to the game" I think getting a guaranteed dlc down the road is a decent stretch goal.
you should give that small demo copy to more streamers/youtubers to hit the mark :-3 I've tried a few times but i never get contacted back.
I want to pledge more, but I don't want to get more copies of the game right now. I would pledge more if there were pledges that had like posters, or figurines, models, cups, flasks, etc. I love that stuff and it helps me put the word out better
@Brian Peterson Thank you for your feedback
I'm very happy for the campaign and I don't want to be rude, but asking the backers to raise their pledges for a"free dlc" stretch goal (with a low probability of success) is a bit manipulative.
Ultimately the DLC might be cheaper to buy after the release, and adding more money doesn't make the potential reward free anymore.
Hey it was great seeing Julian at Pax and even better getting to play and see the game live. If this version is any indication of how the end product is going to be, you guys will have a huge hit here. Please one word of caution, make the game difficult by making the levels and the goals hard, please don’t stoop to the low of simply overwhelming you with enemy units. More fun having to use strategy then trying to survive. Think of red alert 1 (computer always had way too many units then what was possible) versus the red alert 2. Even Kronos you did that a little too often where the computer kept coming with waves of people. Can still be fun, but tons more fun when you have to deal with difficult terrain, or a goal that requires real strategy.