Stretch-Goals & New reward tiers!
The first three days
We can’t thank you enough for supporting our campaign. In fact, you were supporting us much more generously than we dared to anticipate, so we had to scramble over the last two days to gather your feedback and design stretch goals and new reward tiers right away. You will find them both outlined below, and of course on the main project page. What is important to point out is that only because some suggestions didn’t make the cut, it’s not because we don’t like them or don’t want to do them. We are still trying to figure out whether some of them are doable and what the scope of them might be, production-wise, so they might show up later. Also, it was important to us not to prolong the production period, but rather stick to the schedule we offered in the original pitch. It’s what we promised and what we want to deliver. So, all those things in the stretch goals can either be done without prolonging the schedule or will be added after the game is "finished".
Thanks to your help, there has been more international press coverage lately, most notably a piece by Rock Paper Shotgun. However, we are still trying to spread the word even further, and we still need your help! So if you are a regular of a gaming website that hasn’t yet covered our campaign, please drop them a hint. Thanks!
In the coming days, we will try to answer more of your questions about the game. We are also preparing more videos, screenshots, and other ways of sharing with you. This has been an amazing journey for us so far, but it has only just begun!
The KING Art team
Our Stretch Goals
Thanks for your suggestions!
The New Rewards
We hope you'll like them!
Suggestions? Ideas? Our forum is the best place for ideas that shouldn't be lost.