About this project
What's in this prototype:
- 1-2 players (player vs player, player vs punching bag, player vs CPU)
- Basic gamepad/joystick support
- One fully functional character: Cardinal
- One arena: Botanical Garden on Charybdis Station
Disturbing the Verse is a 1-4 player zero-gravity fighting game for PC and Mac currently in development by Gremlin_Ent in association with Luminary Apps.
It originally started as a thought exercise: What would Zone of the Enders be like as a 1v1 fighting game? What if it was 2D and we added elements from Street Fighter and Smash Bros? What if we use a Sci-Fantasy setting and made our own weird characters (space angels, cyborgs, mutants, etc.). How about support for up to 4 players? What if we spice things up with optional weapons?
One of the goals of this project is to make a game that is accessible (simple control scheme without any complex inputs) yet deep (with a sick combo system and advanced mechanics). The other goal is to make a game that is competitively viable. Above all else, we want to make a game that is fun!
All characters have the same general abilities: the ability to defy gravity and move freely in 2D space, the ability to dash (sacrificing defense for speed), 3 basic types of attack (straight, wide, and exotic), and a defensive shield. There are also button macros to perform a grab attack (which breaks through shields) and a super massive attack (which costs meter).
- Linear Attack - Quickly attack in a straight line
- Wide Attack - Covers wider area but slightly slower
- Exotic Attack - Special attacks with unique properties
- Dash - Quickly close the distance, evade attacks or retreat to safety
- Shield - Defends against strikes and projectiles but leaves you vulnerable to throws
- Range Modifier - Hold this button to turn your strikes into projectile attacks
Fighters have two modes of attack: close range and long range. You can choose to switch modes automatically based on your proximity to your opponent or you can manually switch modes at the press of a button.
Every character has a unique playstyle and set of attacks.
After the the Joint Intergalactic Forces (JIF) are decimated by the Giant Space Demon the President of the Universe it's up to the space hippy Cardinal and his band of degenerates to save the 'Verse.
A former clone-legger who went from being Cardinal's bitter enemy to a partner in crime. She gets the job done with her energy sword and exploding daggers.
A private eye who occasionally teams up with Cardinal's crew to solve cases. He uses tasers and his extending limbs to interrogate his suspects.
A drone who got separated from her hive and has now gone rogue. She drains her enemies with vampiric barbs and toxic hell-slime.
After the stars begin disappearing one by one, Nancy calls her old partner Kazimir. She hopes his contacts in the intelligence community can shed some light on what’s going on. He obliterates his foes with a concussive blast and an unmanned drone armed with missiles.
Valeria is a member of an ancient cosmic cult shrouded in mystery. She has been charged with recovering sacred objects to be used in a strange ritual to release her Goddess from her cosmic prison. She battles with a flaming sword and trident and summons a mystical bow.
Tejunga is meditating when he senses a massive disturbance in the balance of The Verse. He has visions of terrible disasters and a crimson figure appears to be pivotal the fate of the Verse. Whether this creature is friend or foe is uncertain. Tejunga sets off to find out.
While on a routine mission she crosses paths with Tejunga and senses danger. She reads his mind and discovers that the alien has seen visions of a future catastrophe that threatens to destroy the entire Universe. After some initial misunderstanding they agree to join forces.
Matches support 2-4 players and can be set as free-for-alls or team matches. The last player/team standing wins. Players have life tanks (yes that's a nod to Metroid :P). You are granted two life tanks by default and once they are depleted you lose the match.
How could you release a fighting game without Arcade Mode? Players pick a character and face off against the rest of the cast in succession, culminating in a confrontation with the final boss. There may be some secret easter eggs in this mode (you didn't hear that from me).
In Versus Mode you can play with 2-4 players, every man/women/alien/robot for itself or on teams. Turn on all the items for maximum chaos!
Training Mode comes with all the features players expect from a modern fighting game, including dummy recording and various CPU behavior settings. You can even turn on hitboxes or slow the game's framerate.
We also have plans for Online Modes such as Exhibition, Ranked, and a Lobby Mode (see stretch goals).
We have very big plans for Story Mode, so big that we've made it the final stretch goal! We want to create an epic canon story that spans the 'Verse. Battle it out in 2-4 player versus battles and special bonus stages.
"STARS ARE DISAPPEARING AND PLANETS ARE FLYING OUT OF CONTROL! THERE’S ONLY ONE WAY TO SOLVE THIS ASTRONOMICAL MYSTERY: WITH STYLISH VIOLENCE! "
A trans-dimensional space demon is gobbling up all of the stars. The President of the Universe orders the Joint Intergalactic Forces (JIF) to put a stop to it but they are decimated in the blink of an eye.
Who or what is causing this chaos and why? And how can it be stopped? What color are Cardinal's panties? To find the answers to these questions you’ll have to step into the shoes/tentacles of a varied cast of aliens, mutants, and robots and travel to exotic locales around the Verse. Fly you fools, before the entire ‘Verse is plunged into eternal darkness!
We built our characters using Spine, an awesome skeleton-based animation system from Esoteric Software.
This tech will allow us to empower players! You'll be able to modify attack data, add custom AI, even add new attacks or characters. Modded content will be playable in a separate non-competition mode. We believe a vibrant mod community will give the game a much longer life.
Our budget for the prototype was $10,000. With that money, we were able to create the core mechanics of the game, basic controller support, basic UI, one fully functional 2D character and one 3D environment.
With your help, we can take Disturbing the Verse to the next level by adding more content and more polish at a faster pace. We'll be able to step up our audio game and hire voice talent too.
Joseph graduated with a degree in Media Art & Animation in 2008 and has worked for studios such as Starburns Industries, Bentobox Ent., Six Point Harness, and Disney Consumer Products. He worked on a few web games: he was project lead/art director/animator on a beatemup called Killgore and he was co-designer/art director/animator on a 1v1 fighting game called Spectrum of Violence.
Being a native of Southern California, Joseph has entered the weekly WNF tournament on numerous occasions over the years, competing in SF4, MK9, SFxT, SG, and PSABR. He entered the MK9 tournament at Evo and was 1 game away from making it out of pools (so close...not).
Joe Strout has been writing code since he was a wee lad. Launched by a steady diet of Asimov robot stories, Joe has done everything from neural networks to software 3D rendering to custom programming languages. Current games on which he was the lead or sole developer include High Frontier, Chesster, and Rocket Plume. Joe has a master's degree in neuroscience but has been working as a professional software engineer for nearly two decades.
When not coding or playing his own games, Joe enjoys playing Super Smash Bros, Splatoon, and classics on his full-sized arcade cabinet. He was also known to dominate online battles of Tron Legacy when that was a thing. Joe is very excited to help bring Disturbing the 'Verse to life!
Sudharsan is an experienced game artist who has contributed to AAA games such as Halo 5, Project Spark, and Quantum Break. He's been freelancing for over 5 years and he's an expert in both realistic and stylized art.
While a fan of many fighting games Sudharsan's gaming life is currently being sucked into the blackhole known as DOTA.
Other Ways You Can Help
Some of you just can't contribute, but that doesn't mean you can't help:
- Please help us get the word out and make some noise about the campaign.
- Remember to use the share tools!
And that's all there is to it.
Risks and challenges
After building the prototype we have a better idea of what kind of budget we need and how long it would take to complete the project. Whether we get funded or not we will continue pushing forward with this project. We are a team of seasoned professionals who know how to get things done. Please bear with us in the event of delays and setbacks. Planning a production schedule is not an exact science but we'll do our very best to release the game in a timely manner.Learn about accountability on Kickstarter
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