Ninja Chronicle - 3D Collect-a-thon Action Adventure Game
Inspired by games like Jak & Daxter and Banjo-Kazooie, help make this game a reality and revive the genre.
Ninja Chronicle is a 3D Action Adventure game featuring items and collectables with a large emphasis on exploration and story as opposed to just platforming. The game takes a more serious and modern approach to the traditional collect-a-thon platformers seen on the Nintendo 64, by that we mean it focuses more on character development, story and takes more risks. Don't worry about the narrative interrupting gameplay like most modern games do with things like unnecessary cutscenes and too much dialog. We don't want to force exploration but reward you for doing so by planting secret items and collectables. The collecting aspect is greatly inspired by Banjo Kazooie so expect to find lots of cool things while exploring.
NPCs in the game will offer you quests in return for Golden Scrolls which are the "Jiggies, Power Cells, 3D Mario Stars" of the game. The combat will have two modes, when you lock on to an enemy target you will enter a 1V1 combat stance where you can do special combos and moves to one character and anybody foolish enough to be near it. This fighting style is similar to Naruto Ultimate Ninja Storm. When Not locked on you are in an open mode where it's God of War like and you attack multiple enemies.
You will be able to play as two different characters each with their own unique play style and movesets which can be used to solve puzzles or reach places the other can't. Kori is a stealthy ranged fighter while Niko is a hack and slash brawler. The way you switch is similar to Donkey Kong 64 which means only 1 character can be in the world at a time and can be switched in certain parts of the world. We are planning on having some kind of Co-op mode but it will be a challenge to put in the game so it's going to be a stretch goal.
The game will be on PC and if we get enough money we can get it on more platforms like Console and maybe even handheld.
The game is currently being made with Torque 3D using the Action Adventure Kit provided by Ubiq Visuals which is seen in the Trailer as a base but if we get enough funding we can afford to switch to Unity, CryEngine or even Unreal Engine and be able to release the game on more platforms.
Nintendo 64 Mode (if there's an audience for it)
Plans have been made to have a mode that makes the game feel like it was made for the Nintendo 64 with a low poly feel similar to how Shovel Knight seems like it's made for the NES. This was originally the way the game was going to be but after research many people didn't like the old low poly look and said it would seem lazy when that's not the reason at all. If there's an audience for a low poly N64 feel game we'd gladly make it and it will make it easier for us to make the game that way.
In brief without spoiling too much the game focuses on the story of Kori, a blue arctic fox whose village was destroyed while she was very young by the rival Wolf Clan and made her the last of her kind. She escapes to the South and meets Niko who introduces her to his orphanage and secret mentor who offers to teach her Ninjutsu which she accepts in order to one day avenge her Clan. Now that she's grown up she is on her journey to take down the Wolf Clan while Niko tags along and tries to find out what happened to his parents.
A blue arctic fox, the last of her kind. She has a serious personality and specializes in ranged combat and stealth. When not locked on her fighting style can best be described as Tron Evolution like. Her melee is not as good as Niko's but it does more damage from behind so stealth is key. Each weapon has a magical element like Shuriken is fire and Tomahawk is Lightning and when you get enough hits on a target you will unleash this power but each weapon has it's own rules and abilities.
A grey tabby cat who grew up in an orphanage with no friends and was bullied by the older orphans until he learns ninjutsu and befriends Kori. He is loud, immature, and egotistical pretty much the opposite of Kori. Niko is a master at close quarter combat and has a hack and slash style of play attacking multiple enemies at once or getting up close and personal when locked on to a target. He can shoot fireballs and transform his weapons mid combat and has a faster movement speed than Kori.
There are currently 4 major levels, 2 minor levels, and a central hub. Every Level is unique and will have 3 songs each that play in the background or during special moments. Like Banjo-Kazooie the music will change depending on where the player is ingame like underwater or in a cave.
- Lost Forest
A shady forest surrounded by a wall separating it from the West Barren Desert. Use the trees to your advantage and sneak up on enemies or get past them unseen.
- West Barren
The largest level in the game with the most collectables and places to explore. The level has a western feel to it and has some landscape inspired by the deserts of Nevada, Arizona, Utah, and Mexico. Stealth is not a big concern here and both characters will learn mobility abilities to help them get around quicker.
- Twilight Mountain
This level has a Fall like feel to it and a lake. Some parts of this level are very dark perfect for stealth but be care full of ambushes. The mountain is climbable with something waiting for you at the top.
- Hazed Woods
A snow level that is completely controlled by the Wolf Clan. Thanks to the snow, running in some parts of the level is not possible and stealth is a major factor. It's often hard to see and wolves always attack in packs.
Minor levels include the Rural Hills which acts as the tutorial level and central hub which is located right above the Lost Forest and is adjacent to every level.
Both characters have different outfits unlocked in each of the 4 main levels. They can be swapped but will change color to blend in well with the level you wear them in. Here is some concept art of different outfits they can wear.
The game is still in very early development and all what you have seen has been made possible through our own wallets and resources. Even though the game is early it has gone through a very large amount of pre-production to ensure a quality game. With 2 years of writing, changing, producing and designing the game is so done that the producer has already worked on ideas for the sequel. Ninja Chronicle is just one of at least 10 games all that have been worked on over the span of about 9 years by our producer. We have chosen Ninja Chronicle as our first game for many reasons but the main one being that it's just time for games of this type to be released. With games like Lobodestroyo and A Hat in Time being made we feel now is better than ever. Currently Torque 3D seems like the best choice for this game but if we get enough money we may be able to make the game using Unity or Unreal Engine.
These stretch goals are simply estimates and what we would like to have in the game but are either a challange to add or just something that isn't really necessary but would help make the game better. If you are on a mobile device flip it to it's side to see better.
The music will be done by Brandon Washington (Ultralisk27) who like us loves Rareware games and makes songs fans will love. Here are some examples of his work, check out his channel for more songs and to maybe get a better understanding of his style. Below is previews of music for the game mostly from the Lost Forest level. Please note that these are still early and will be improved upon in the future.
The original composer for games like Banjo Kazooie, Perfect Dark and Viva Piñata has agreed to make songs for our game granted we have enough money to hire him. The more that gets donated the more songs he will be able to make for the game
It would be almost impossible to make a game of this size and complexity on our own and with Kickstarter the game can be made a reality. We don't want to resort to investors or publishers as it takes away our creative freedom and are against what we stand for. We will never sell our IP's or become exclusive to a certain platform and with your help we can keep that promise as we'd rather shutdown than sell ourselves out. We would like to dedicate all our time into the game and the more money we get the sooner and better end product we will be able to make. Help us reach even beyond the Stretch Goals. If we have enough money we could maybe take the game to PAX and other conventions.
Who are we?
We're Faze Studios, an indie game company with the goal of creating a game of every genre and are inspired by Rareware. With over 10 games just waiting to be made we've chosen Ninja Chronicle as our first mostly because it's just about time for games like this to make a return. Don't worry about us falling into the wrong hands or filling our games with DLC and Microtransactions it's not what we stand for. We hope Ninja Chronicle will "Kickstart" our company and allow us to make game after game without the need of more donations.
We don't want to make games to make money, we want to make money to make games.
Risks and challenges
Video games are tough to make and we will try to make the most of what gets donated. Our goal isn't that much but would really help us get the game going, If we have to we'll make the game the way we planned with a Nintendo 64 feel while still maintaining visually appealing graphics. Rewards might be changed like the Promotional buttons to help reduce costs that physical rewards bring,
We hope it never has to come to the fate most Kickstarter Projects face which is cancel the game and you better believe we'll do whatever it takes to prevent that from happening but we do have plans in case that happens and we will work on a few smaller games untill we make enough money to continue and finish Ninja Chronicle. So while the game itself will never be cancelled it can be delayed but in it's place will be more smaller games like apps and a physical card game we're working on.
As previously stated we will NEVER sell ourselves out to other companies like EA or Facebook no matter how much they think they can buy us out with. Money is not the main reason we're making Ninja Chronicles or want to make games. We're tired of the boring DLC filled AAA games and we're tired of the lack of actual fun games and dead genres. As long as we're making enough money to support ourselves and our future games nothing else matters so we want to ensure your money is in safe hands.Learn about accountability on Kickstarter
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