Twofivesix: A Videogame Arts + Culture Conference (Canceled)
A one-day celebration of play as culture, placing game designers into conversation with other digital creatives.
NOTE/UPDATE: Thanks for all your support and questions! Please note that backing this project below the $250 level does not include a ticket to the conference! Also, this is not a presale--it is the ONLY way to get tickets to Twofivesix--if our project is funded we will be sold out. So act quickly!
Hi Kickstarter! For the last couple months, we've been working behind the scenes to organize our very first conference. We're calling it Twofivesix.
It will be hosted in Brooklyn, NY on May 11th.
When we started Kill Screen, we wanted to show the world why games matter. We think an integral part of this story lies at the intersection between videogames and the rest of the world. Games are a lens to view life in a new and fantastic way. We believe games have a lot to teach culture and culture has a lot to teach games.
We've worked with game designers in the past, but we thought, what better way to nurture cross-pollination than to bring some of the brightest gaming minds and sharpest folks from outside games into the same room?
You may not know this, but New York City is becoming one of the most exciting game scenes on the planet. We are already seeing the influence of the city's vibrant arts, design, music and tech communities brought to bear on some amazing videogame projects, and we're happy to call Brooklyn our home.
We have an amazing lineup of speakers from within the world of games and from without. The idea is to do pairings: one person from inside the games world and one person from the outside, to talk about common ideas.
Education. Design. Online Communities. Story-Telling, and more.
Here's the lineup so far:
The Invisible Dog Art Center will be our home. We'll let the space speak for itself!
"Built in the late 1800s, the 30,000 square-foot building housed working factories until the 1990s, when the last factory shut down, and the detritus from 100 years of industry was left to rot. The building was unused until 2008, when it was discovered by Lucien Zayan. The last factory, which made belts, had a hit in the 1960s with the “invisible dog” party trick, which gave the nascent art center its name."
The invisible dog toy is itself an act of imagination, so we thought its birthplace was a fitting place to celebrate play in all its forms.
We've got a few things for rewards:
- Conference passes: These will go quick, especially the early-birds! A pass gives you access to the conference, and all related events. You'll also get Twofivesix swag and early access to the conference video library.
- Talks: We'll have full video of the talks going out early so you can watch them before anyone else.
- Games Pack: We've handpicked some of our favorite recent games as a primer on all the fascinating things games can do. Psychonauts, Pid, BIT.TRIP.CORE, Waking Mars, and Spirits, all to your PC or Mac for an amazing pledge value.
Founded by a Wall Street Journal reporter, Kill Screen is a videogame arts and culture company. We want to show the world why games matter.
At its heart, Kill Screen is interested in the intersection between games, play, and other seats of culture from art to music to design.
In addition to publishing a magazine and running a website, we've worked with MoMA's department of Architecture and Design and host the Kill Screen show for the Creators Project, a collaboration between Intel and Vice. We've also inked partnerships with Pitchfork, the Atlantic, the Wall Street Journal and others.
Our writing has been praised in places like NPR and GQ. The New Yorker called us "the McSweeney's of interactive media." TIME said our writing was so "polished that they might help convince doubters that games are worth taking seriously."
We like games.
Special thanks to Dave Shuff for editing work and organizing the video shoot; the video team of Sydney Fisher, Tom Hunt, Mike Furth, Zenon Garcia and Ryan Nethery; Justin Kielbasa for the design; Laura Pence for the motion graphics; Archie Pelago for their track "Arcjoe"; and Mashburn Katz for the Twofivesix logo.
Also special thanks to all the game designers graciously offering their games.
Risks and challenges
The biggest potential risk is the speakers. They are all confirmed, have the date firmly in the calendar, and we'll book their travel as soon as the project closes. But life happens and emergencies do too. There's always the chance that someone is unable to make it for whatever reason. We promise, in the event of such an event, to find a suitably awesome replacement.
You may also wonder where the money is going. We wish it weren't so, but unfortunately conferences, especially in NYC, cost a lot! All of the money will go towards producing and executing an amazing conference for our guests. If we beat our goals we will use the additional revenue to add more content, more speakers, and more post-conference resources for those who are unable to attend.Learn about accountability on Kickstarter
- (30 days)