Who’s Control for?
We wanted to make a gateway game that non-gamers or game night veterans could enjoy. It shares similarities to card games like Magic the Gathering or Hearthstone, but in a simpler easy-to-pick-up-and-play way, akin to Love Letter. Anyone older than 10 who has a knack for card games should enjoy themselves.
What is Control?
With mechanics inspired by Cuttle, Control is combat card game for 2–4 players where rounds last 5–15 minutes. Players are time travelers who’ve been caught in a rupture in spacetime and displaced outside time. Each player must use Fuel Cells (the cards) to refuel their own time machine or stop other players from refueling theirs first.
What’s the Goal?
To escape the rupture, a player needs to reach a Fuel Cell Charge of 21 or more at the end of his or her turn. Whoever does so first closes the rupture, leaving all other travelers lost outside time.
What's in the Box?
- 54 Poker-Size Cards (13 different card types with a custom illustration for each type)
- The Instruction Manual
- Counters (Upgradable through Stretch Goals)
- Platform Insert (To hold cards)
What are the Rules?
The deck is shuffled and each player is dealt five cards. Cards are either Silver or Bronze Fuel Cells with their Fuel Cell Charge in the top left ranging from 1-10.
On their turn, a player chooses ONE of the following:
- Draw a card. A player may not draw if they have seven cards in hand.
- Install a Silver or Bronze Fuel Cell in their area of play. The Fuel Cell Charge on installed cards goes toward a player's goal of 21 or more to win. Abilities on Silver Fuel Cells are activated when installed.
- Burn a Bronze Fuel Cell to the discard pile to activate its ability.
- Defuse an opponent’s fuel cells with a Fuel Cell of your own of equal or higher value.
That’s it. With two to three players, it's every-man-for-himself. In a four-player game, teams of two must work together to make their escape. Find more in-depth rules here.
Backers can download the latest version of the Print-N-Play in our backers-only Update #2.
Previews and Reviews
All Stretch Goals Unlocked!
What Playtesters Thought
Shipping Chart Breakdown
About the Creators
Art Direction & Layout Design: Mattox Shuler
Game Design: Mattox Shuler
Illustrations & Card Backs: Kyle Key
Video: Tim Beynart
Musical Score: Ian White
We wanted to send a big thank you to everyone who has made this possible, and especially to The Rook & Pawn for being a huge resource for play-testing our game.
Risks and challenges
Although this is first game that we have launched on Kickstarter, we want to put any concerns to rest. All the designs for the game are close to final with any changes coming from additional backer input and stretch goals.
As professional designers we have experience working with printers and manufacturers. We have received quotes both domestically and from China and have a scaleable manufacturing plan. Once the campaign concludes, we can hit the ground running and move to get manufacturing started asap.
Lastly, this is not only a launching point for the game Control—it also marks the start of Keymaster Games. This project is a first impression. How I handle it will reflect forever on the future of my company. That means I will do everything in my power to serve backers and make the best version of Control possible. I truly hope this will have you looking forward to future releases from Keymaster Games.Learn about accountability on Kickstarter
- (31 days)