Claims of Gold
Claims of Gold
Gold fever has struck and the only cure is more GOLD. Place your miners and press your luck as you mine for gold and claim it all.
Gold fever has struck and the only cure is more GOLD. Place your miners and press your luck as you mine for gold and claim it all. Read more
Gold fever has struck and the only cure is more GOLD. Ole prospector Gustauf recently got the fever, but sadly kicked the bucket not long after. Under the fever’s grip, his last will and testament stated that the deed to his gold-rich land goes to the first miner to claim 30 ounces of gold from the dirt. Payment is due in seven days. Will you be the miner that claims it all?
In Claims of Gold, you’re a miner. You have one priority in life: Collect gold—and lots of it. The miner with the most gold at the end of the game wins. Each player starts the game with a mining box and two action meeples.
You’ll collect gold by placing meeples onto the map to take different actions like acquiring upgrades at the Shop, playing cards at the Saloon, mining the land, or cleaning out dirt to find that sweet, sweet gold.
Claiming an action first will give the best benefit, so players will be met with challenging decisions on how to efficiently collect gold while trying to foil the efforts of other miners.
Press-your-luck comes into play as players clean out buckets of dirt from their box to find gold. Dirt like Bedrock (The Pick Axe icon) is more rich with gold than Topsoil (The Shovel icon), but watch out—it also contains more rocks. If a player reveals two rocks when cleaning out, then a piece of equipment they have acquired from the shop breaks.
- One 15.5 x 19 in. Board
- Four Player Mats
- Eight Meeples
- Five Circle Trackers
- First Player Nugget Marker
- 12 Equipment Cards and 15 Saloon Cards (Poker Size)
- 28 Claim Markers
- 70 Dirt Tiles (40 Topsoil Tokens and 30 Bedrock)
- One Rulebook
Watch How to Play
Days • Rounds
Claims of Gold is played over a series of rounds called days. These are marked by the Day Tracker on the board. A day consists of three phases:
- 1. Reveal Claims
- 2. Place Meeples
- 3. Take Actions
1. Reveal Claims
Claims are revealed onto the map from the deck that the Day Tracker shows (Either I or II). Claims revealed are always equal to the number of players and arranged between the River locations. At the start of the week, I Claims aren't as rich, but are more plentiful with iconography. Since the miners have dug deeper by the end of the week, II Claims can be really rich but aren't as plentiful.
2. Place Meeples
Starting with the first player and going in a clockwise order, each player will place a miner meeple on an available slot at a location of their choice. A location is marked by a white callout box on the map, and a clearing symbol marks an available slot at a location.
3. Take Actions
Once each player has placed their two meeples, locations will resolve from left to right on the map—beginning with The Shop. Slots at a location will resolve from top to bottom. When a player resolves an action, they take their meeple from that slot and place it back into their box.
The Supply Shack - Upgrade your box with any of the available equipment at the cost marked on the slot.
At the Shop players can upgrade their box, but it comes at a cost of one or two gold. Equipment can allow a miner to get more of a certain type of dirt or give them special abilities at different locations. When a player purchases a piece of equipment at the Shop it is immediately played onto their box. A player can have a max of three upgrades.
The Saloon - Play a Saloon Card then redeploy that meeple to a new Claim or River slot down the map.
At the Saloon, players can play cards allowing them to manipulate different gameplay elements like strengthening their cleanout odds or lessening other players. After a player resolves their Saloon card they can redeploy their meeple to any slot still available down the map. Since they spent part of the day drinking and playing cards, they'll only get a pick of what's left.
The Claims - Mine the Dirt (Topsoil or Bedrock) tiles from the side of the board and place them into your box. Do not flip the tiles and don’t forget to apply any equipment bonuses.
The heart of the game lies in mining the Claims. Claims can have two different types of dirt: Topsoil or Bedrock. Topsoil (The Shovel Tile) is a little safer to mine as one in every four tiles contains a rock. Topsoil dirt contains 1s, 2s, 3s, and a rocks. Bedrock is more rich with gold, but also has more risk with one rock in every three tiles. Bedrock dirt contains 2s, 3s, and rocks.
Some Claims have two slots available as there’s still dirt left to dig, but others aren’t as deep with just one slot. The first slot is symbolized by the Sun fully shown and it must be occupied before the second slot is reached. The second slot is symbolized by a Sun barely shown and not every Claim has one. When resolving a claim resolve the first slot then the second.
The Rivers - Cleanout your box and take any other actions applicable to that river’s location.
The main action at the River will be cleaning out your box. This is done by flipping over the dirt tiles in your box one at a time. You may stop this action at any time, leaving unflipped dirt still in your box. When you flip over a tile, you'll find how much gold you've mined or if you've hit a rock! Every two rocks you reveal when cleaning out breaks one of your upgraded equipment—forcing you to choose one to discard from your box. If no equipment is left to break then nothing happens when revealing rocks.
Different River locations also give an added benefit, but which one you choose will also be determined by the order you want to resolve your actions. Other benefits include:
- Draw two Saloon cards and keep one
- Draw one Saloon card
- Take the First Player Nugget
End of the Day
Once all actions have been resolved, moved the day tracker to the next day and begin a new day.
End of the Game
If a day ends and any miner has at least 30 gold, then whoever has the most gold wins. If no one has hit 30 by the end of the Sunday then whoever has the most gold wins.
Solo Play Overview
Who would enjoy Claims of Gold?
Claims of Gold is easy to pick up and play. We found that people who game casually have no problem easing into the mechanics and quickly having a great time. We also think there's enough going on here that gamers can have a hoot with it. In gamer terms, Claims of Gold offers a unique take on the worker placement genre by injecting action timing and press your luck into mix. It could work well as an opener to game night with or fitting it in on a lunch break.
If the Kickstarter is successful, we have plans to release games through normal distribution channels. Please check with your favorite distributor in order to pickup Claims of Gold once it's closer to the June release date.
Music in video by audionautix.com
Risks and challenges
This will be our third game we have Kickstarted. We learned some valuable lessons with the first two and are grateful to have had many happy backers. We've set up the necessary channels to make this a smooth experience. Your trust is extremely important to us. We will communicate all updates in a timely manner during the project.
We are working with Panda Games Manufacturing to make the best version of the game possible. We will be working with a fulfillment company to get the games to your doorstep.Learn about accountability on Kickstarter
- (30 days)