About this project
FULL COLOR IS UNLOCKED! And you people are AMAZING.
*50* stretch goals unlocked! Want to add-on the 2 unlocked supplements as a physical copies, or upgrade a PDF to a full-color hardback? See below.
A new update with important contact info is live.
Miss something awesome? Want to use PayPal to pledge or add-on items after this Kickstarter concludes? For a limited time, you can! Click here for details.
The air smells like death, and 100,000 rotted skulls are piled up in a mountain before you. "I think this is where 13th century Paris used to be," you say. "The mongols never stopped at the gates of Vienna. No wonder history changed; they're still riding across Europe and pretty much destroying every city who doesn't submit."
Your partner draws her pistol, checks the historical record on her holographic tether, and frowns. "Looks like the Khan never died of alcoholism," she says, "Let's find whoever decided to save his life. We head back five years to Karakorum, in 1241?" You nod and fire up your autochron. Purple chronal energy snaps into shape around you, and once again you're whirling through time, headed back to save history and the future of humanity.
Welcome to TimeWatch, the new GUMSHOE game of investigative time travel from game designer Kevin W. Kulp. TimeWatch takes Robin D. Laws' superb GUMSHOE rules and tunes them for improvisational GMing and fast-paced play, including:
- player-powered pool refreshes that keep your characters in the action by rewarding exceptional play
- compressed, self-explanatory character abilities that provide bonuses for specialization
- investigative abilities that encourage clever, imaginative tactics
- an initiative system that allows time-traveling agents to choose who goes when in a fight
- a Preparedness ability that lets your future self bring you hidden gear and nick-of-time solutions when you need them most (the "Bill and Ted" method)
- rules that embrace using paradox and time-travel to your advantage when solving mysteries and battling foes; leave yourself a note from the future, or have your future self clock in to lend a hand when you need it the most
- campaign styles that range from serious alternate-history investigation to high-powered pulp action, with stopovers at conspiracy, horror and cinematic hilarity. If you like, recreate your favorite time travel movies or TV shows
- customizable rules that let you jettison time travel in exchange for adventures in parallel universes
- fast-start character templates for pick-up-and-play games
- character creation that lets you craft an agent from any era of past, future or parallel history. That includes non-human agents such as uplifted gorillas, synthetic androids from the future, highly evolved psychic dinosaurs from the past, and more
- Multiple alien and parallel universe adversaries, with uniquely motivated bad guys from all eras designed to give your agents a challenge
- alternate-history-based and parallel-universe mission seeds, making it easy to build missions and run scenarios
- extensive GMing, adventure design, and player advice designed to help you master the game and start playing immediately
NEW BACKERS! You'll receive access to a PDF copy of the Jurassic Edition playtest rules immediately as part of your pledge. As soon as you've pledged, click on "Updates" at the top of the page and head down to Update #1 (or just click here.) Everything you need is there!
Once you've done that, head to the Kickstarter comments and tell us who you prefer for the game's primary adversaries; more details on that down at the bottom of this Kickstarter page under the "Battle Report" heading.
HOW DO YOU ADD-ON? Super-easy; keep your pledge backer level (such as "FULL AGENT" or "TIME TRAVELER") the same as it is now, and increase the amount of money you're pledging by the cost of the add-ons. For example, if you've pledged at $40 and want to add-on a +$7 Owl Hoot Trail PDF, you'd stay at FULL AGENT but increase your pledge from $40 to $47. When the campaign is over, we'll send you a survey sorting out all the details.
WHAT CAN YOU ADD-ON?
1. Deluxe Limited Edition. We're delighted to offer a deluxe, limited edition of the TimeWatch rules with a gorgeous embossed faux leather cover and a signed color book plate. I may even doodle a dinosaur on the book plate, you can never be sure. If you like, you can easily get this add-on by pledging for the Utopian Edition at the $95 tier.
But what, you ask, if I don't need the postcards or if I've already committed to one of the other nifty pledge levels? No problem. As long as you're already getting a physical book (at $40 tiers and above), replacing it with the deluxe limited edition is as simple as increasing your current pledge amount by $40. That's it! We'll confirm by survey at the end of the Kickstarter that you'd like the deluxe edition instead of the standard rulebook, and we'll go from there. Tah-dah!
One book copy in pledge levels of $500 and up will be automatically upgraded to the deluxe limited edition, unless you prefer otherwise.
2. Additional Copies of the Main Book. Already getting a physical book, but want more than one copy of the book? Sure thing! It's usually possible to save money by going in with friends. Just add these amounts on to your pledges; when the Kickstarter is over, we'll ask you what you ordered and make sure we have it right. To add on one or more books, you must already be getting a physical book (pledges at the $40 FULL AGENT! level and higher.)
- US/UK backers: please add +$35 per additional book. Includes shipping. (You save $5/book on your second or greater book.)
- Non-US/UK backers: $35 for any additional copies, with $35 additional shipping for up to five books. (You save $35/book on your 3rd-5th book.)
Yep, international shipping is still ridiculously expensive, and we wish we could change it; for instance, it costs us $89 to ship 2 books to Switzerland. If you're an international customer, we won't mind at all if you pick a PDF or decide to go through your local game store instead. See Shipping Details below for more information.
3. Owl Hoot Trail PDF. Go rope yourself an owlbear! It's not GUMSHOE, but Kevin's recent Pelgrane Press game (with the inestimable Clinton R. Nixon) Owl Hoot Trail is a fantasy/old west crossover that's a ridiculous amount of fun. Pledgers at the $25 level and higher can add this PDF to their pledge for +$7, which is 30% off the normal price.
4. Owl Hoot Trail print copy. Prefer a book you can hold in your hand? Pledgers at the $40 FULL AGENT! level and higher (ie, pledgers already getting a physical book) can add on a beautiful print copy of Kevin's and Clinton R. Nixon's game Owl Hoot Trail for an additional +$20. The OHT PDF is included in that price, as is shipping to the US and UK. International shipping is +$5.
5. "Stakes & Stars" GUMSHOE PDF Bundle, up to 35% off. Want to know more about the rule system powering TimeWatch? If you back at the $25 level or higher you can save 35% and add on four great books in PDF for +$50:
- Ken Hite's RPG Night's Black Agents (super-spies vs. vampires!)
- The superb Night's Black Agent's supplement Double Tap (which includes Kevin's work)
- Robin D. Laws' space opera RPG Ashen Stars
- The Ashen Stars adventure supplement The Justice Trade (which includes Kevin's adventure Stowaways)
If you prefer, you can add on just the two Night's Black Agents books in PDF for +$30, or just the two Ashen Stars books in PDF for +$25.
If you just want the supplements Double Tap and The Justice Trade, you can add just those two PDFs on for +$22.
6. 96-page Campaign Supplement. Now UNLOCKED! Everyone at the $25 and higher pledge level will get a PDF copy of this 96-page campaign supplement stretch goal for free. Backers at the $40 FULL AGENT level and higher will be able to add-on a physical copy for +$20 (shipping included in US/UK, +$5 shipping internationally.)
7. Guide to the Annotated Timeline. Now UNLOCKED! Everyone at the $25 and higher pledge level will get a PDF copy of the supplement for free. Backers at the $40 FULL AGENT level and higher will be able to add-on a physical copy for +$13 (shipping included in US/UK, +$5 shipping internationally.)
We've hit plenty of stretch goals, including having guest designers pitch TimeWatch missions and full campaign styles. One such designer? Kenneth Hite, author of Trail of Cthulhu and Night's Black Agents, the alt-history mastermind behind the "Ken's Time Machine" segment of the podcast "Ken and Robin Talk About Stuff."
You'll find already unlocked stretch goals listed beneath these locked ones.
LOCKED: $1,000,000,000: Time Machine! When we reach this level we'll set about arranging for the invention of an actual time machine. Once invented, we'll give chronal tours to all pledgers at the $25 level and up. Pet dinosaur thrown in for free. We're awesome like that.
Here's the stretch goals that have already been unlocked. So much goodness!
UNLOCKED: $105,000: NPC-a-Palooza! You've asked for more ready-made, grab-and go characters, especially ones with a real foothold in history. As a thank you for hitting $100K, you've got it! Reach $105K, and we'll supplement the character creation spreadsheets with a number of new ready-made PCs for you to take, tweak, and play with no prep whatsoever.
UNLOCKED: $100,000: Full Color Rulebook. Turning the black & white art of TimeWatch into full color is expensive, sure, but that's what time machines and compound interest are for. We're upgrading TimeWatch to a full color book for free!
UNLOCKED: $97,000: Campaign style expansion 11: Chronal Horror! Monstrosities throughout history are penetrating the thin veil between worlds, from 16th century vampires to sanity-rending cyberspirits driven by hard data and cold hatred, and are destroying everything we thought we knew. You need to use time travel to help stop them... a shame, really, since it may be time travel that's weakening the veil in the first place. A horror setting of hard choices and terrible foes, crossing over with Robin D. Laws' Esoterrorists.
UNLOCKED: $90,000: Campaign style expansion 10: A Rising Hymn! In this campaign expansion we jettison sci-fi entirely. Best described as "It's a Wonderful Life, With Demons," fiends do their best to corrupt humanity into making catastrophic decisions, slowly bringing about literal hell on Earth. You play immortal time-traveling angels who work to save humanity one soul at a time, by showing mortals what was, what is, and what could be if they choose poorly. And believe me, those demons are going to try and stop you...
UNLOCKED: $87,000: Campaign style expansion 9: The Wild Times! Inspired by backer Nanouk Harper, this campaign expansion details the early days of time travel, back when no one knew a damn thing about the timestream and equipment never worked the way it was supposed to. Join the founding members of TimeWatch as a pioneer of chronal exploration!
UNLOCKED: $85,000: Guide to the Annotated Timeline! This standalone guide will follow a player-facing format similar to that of the award-winning Trail of Cthulhu supplement The Investigators Guide to Occult London, presented as a collection of TimeWatch agents' notes on resources, dangers, excitement and mystery up and down the timeline. Plot hooks and player resources aplenty! 30-40K words, free PDF to all backers of $25 and up, and available as an add-on for $13 (+$5 international shipping).
UNLOCKED: $80,000: Adversary Spotlight: Sophosaurs! Explore the mysterious background of the time-raptors, including their clan structure, hunting habits and nefarious goals in taking down the human race. Can they be allies, or even reasoned with? How do they treat the rare sophosaur TimeWatch agent? Find out!
UNLOCKED: $78,000: Mission Hook 7: Matthew Breen's "Time Will Tell!" This mission goes deep within the intricate workings of TimeWatch itself, with an adventure that twists the organization's methods into a deadly plot.
UNLOCKED: $75,000: Adversary Spotlight: Ezeru! Curious for more detail about the shapeshifting, giant radioactive mutant cockroaches from the future? Their hideous chittering behind the ticks of the clock say you are. This fills in the gaps of their motives, their methods, and their monstrous brood queen.
UNLOCKED: $73,000: Campaign style expansion 8: Time-Crime! You're a world-class con-artist and thief... with a time machine. Written by Paul Stefko and inspired by your favorite crime- and con-based TV shows, you'll steal famous artifacts, run really long cons on tyrants, and be the reason that art disappears from the world. Just don't be surprised when TimeWatch tries to stop you...
UNLOCKED: $70,000: 96-page Campaign Supplement! You asked for more content, and you've got it. This supplement will be full of loosely-linked adventures by a variety of fantastic authors, with adventures that are playable in any order (by definition). All Kickstarter backers of $25 or more get the PDF for free, and backers at the $40 FULL AGENT level and higher can purchase a softcover physical version (color cover, B&W interior) as a +$20 add-on (+$5 shipping for backers outside of the US/UK.) See Add-ons above for more detail.
UNLOCKED: $69,000: TimeWatch Rules Become Open Content! At $69K, we'll take many of the new rules changes for TimeWatch and make them open content, allowing you to use them in your own GUMSHOE games. This will let you freely add stitches, stun tests, and more to your own GUMSHOE games.
UNLOCKED: $68,000: Mission Hook 6: Anise Strong-Morse! Roman historian and longtime game designer Anise Strong-Morse, in conjunction with game designer and Choice of Games co-founder Adam Strong-Morse, present a TimeWatch mission hook that speaks to their specialties of skulduggery, classical history, and possibly even romance.
UNLOCKED: $54.5K, $56K, $57K, $58K, $59K, $61K, $63K, $64K, $66K and $67K: Time Seeds 3-12! You'll never lack for great ideas; here are short "time seed" adventure hooks that you can grab and use for inspiration, one unlocking roughly every $1000 in pledges. These will be compiled in a PDF (or possibly the main rules book) once the campaign is over.
UNLOCKED: $65,000: Campaign Style Expansion 7: Parallel Worlds! Forget time travel. Instead, you'll step from one parallel universe to another in this world-shifting campaign expansion inspired by Jack L. Chalker's G.O.D. Inc. series and the classic TV show Sliders. Veteran designer Dave Chalker is taking the helm on this one, creating a society where corporations use parallel universes for their own gain and you'll never know what to expect next.
UNLOCKED: $62,000: Expanded Bestiary! Forget long-term plotting, sometimes you need random encounters and chronal horrors. We'll expand the book's bestiary of animals and monsters from throughout time.
UNLOCKED: $60,000: Campaign Style Expansion 6: MYTHOS! This chronomythic setting incorporates elements of Trail of Cthulhu into TimeWatch (in particular Stability and Sanity), and details Mythos time-travel-related adventures featuring the Hounds of Tinadalos, the Great Race, Yithians and “beetle folk” The fact that Yithians body-jump, and yet feel the need to preserve the minds of the bodies makes them interesting villains. You'll never know who the Yithian is... Veteran Lovecraft designer and co-host of the HP Lovecraft Literary Podcast Chris Lackey is taking the shadowy and cyclopean helm for this campaign style.
UNLOCKED: $55.000: A Voice From the Past! Mind you, the voice is mine and it's only the recent past; at this level we record and make available an edited, actual-play TimeWatch mission podcast of Kevin running the adventure "Hatchet and Axe," wherein the Cuban Missile Crisis expands into nuclear war due to 50-year-old ezeru subterfuge. Meant as a handy play reference and idea generator, we'll make this available free for downloading.
UNLOCKED: $54,000: Time Seed 2, by Jim Groves! We'll immediately publish another short "time seed" adventure hook that you can grab and use for inspiration. These will be compiled in a PDF (or possibly the main rules book) once the campaign is over. Jim is a long-time freelancer and author for Paizo's Pathfinder adventures.
UNLOCKED: $53,000: Sound Effects! TimeWatch Backer and sound designer Wes Otis of Plate Mail Games is providing a collection of superb weapon sound effects for use in your TimeWatch games. Toss them on your phone or laptop for easy access, and you'll no longer need to make "pew pew pew!" noises when firing a beam weapon!
Ahem. Not that there's anything wrong with that.
UNLOCKED: $52,500: Time Seed 1, by Jason Morningstar! No waiting involved, we'll publish a short "time seed" adventure hook that you can immediately grab and use for inspiration. These will be compiled in a PDF (or possibly the main rules book) once the campaign is over. You can find more of Jason's work in the remarkable games Fiasco and Durance.
UNLOCKED: $52,000: Postcards From The Future! A 5th deluxe TimeWatch postcard featuring full-color TimeWatch art gets added to the Time Traveler package and above, at no additional cost to pledgers.
UNLOCKED: $49,000: GM Screen Inserts! At this point we're unlikely to create a GM Screen as part of this Kickstarter, but that doesn't mean we can't give you the tables you need in a form you can use. At this funding level, we'll have TimeWatch PDF-only screen inserts for customizable screens designed and made available for free download.
UNLOCKED: $46,000: Mission Hook 5: Kennon "The Universe" Bauman! Secret mastermind behind the Ennie-winning website The Illuminerdy, Kennon Bauman is a professional analyst and lapsed historian who has written about dark pyramids under Alaska and the secret occult conspiracies of King Ludwig of Bavaria. Here, he'll take on the paranoid machinations of a Conspiracy-style TimeWatch mission.
UNLOCKED: $43,000: Campaign Style Expansion 5: Conspiracy. This is time travel meets X-Files, where you never know whom to trust and the biggest threat to your mission's success could be from someone you already know. Comparable to the Mirror mode of Night's Black Agents, Conspiracy predicates that human society is already infiltrated by aliens who don't have humanity's best interests in mind, that your own friends and superiors within TimeWatch may (or may not) be corrupted double agents, and that TimeWatch itself may have complex and sinister goals. A serious setting of shadowy intrigue and flawed heroes.
UNLOCKED: $41,000: Hey, I Know You! It's easier to adventure in time when you know to whom you're talking. We'll add a new section of actual historical NPCs, memorable characters from across history who you can easily meet in play. Each entry will have a brief history, appearance, personality, reason why they matter, and game stats. Don't be surprised if this section is peppered with plot hooks as well.
UNLOCKED: $39,000: TimeWatch Musical Theme! We'll commission composer James Semple to write a theme for TimeWatch. We get our own theme music! You should go right now and check out his theme to 13th Age, along with his other work; it's superb.
UNLOCKED: $37,000: GUMSHOE Cross-over-palooza! Want to combine TimeWatch with your other GUMSHOE books such as Night's Black Agents, Esoterrorists, Ashen Stars or Mutant City Blues? Of course you do. We'll write rules and guidelines for combining time travel rules with your other favorite GUMSHOE settings. Better yet, we'll discuss bringing aspects of those games into TimeWatch.
UNLOCKED: $35,000: Hardcover Rulebooks! We hit this level, so we'll print the TimeWatch rulebook as casebound (hardcover) instead of perfectbound (softcover). All pledgers at the $40 level and above have their copies upgraded for free.
UNLOCKED: $33,000: Mission Hook 4: John Adamus. An expert editor, prolific writer and excellent game designer, John is an old hand at GUMSHOE who may secretly be a cyborg plot idea generator -- he's that good. He'll be writing a mission hook for the newly-unlocked Tourist-style TimeWatch campaign.
UNLOCKED: $31,000: Campaign Style Expansion 4: Tourist! If you like your time travel to come with a long scarf, good companions and stylish extradimensional transport, this stretch goal is for you. Embracing the themes of some of our favorite TV shows, rapid time travel takes a back seat while you explore Earth's past and future, including the histories of other alien planets across the galaxy. This Campaign Style provides new rules, setting, and GM guidelines for a Tourist-style campaign.
UNLOCKED: $28,000: Campaign Style Expansion 3: Rebellion! Ever wondered what it's like to be on the other side of the coin, to be the people changing history in order to bring about a better world? Opposed by both TimeWatch and chronal saboteurs who are trying to warp history to their own nefarious ends, you're a freedom fighter for a better tomorrow. You just have to survive long enough to arrange it. This Campaign Style provides new rules, setting, and GM guidelines for a Rebellion-style campaign.
UNLOCKED: $23,000: Mission Hook 3: Heather Albano. As an author, Heather Albano (www.heatheralbano.com) has written the novels TIMEPIECE and TIMEKEEPER. As a game designer, she's the author of the top-selling iOS game Codename:Cygnus and multiple award-winning, text-based games for Choice of Games. She'll take a more personal touch with her mission hook, showcasing a Patrol-style TimeWatch mission that's perfect when you don't necessarily need your agents to save the world -- just a few good people in it.
UNLOCKED: $20,000: Mission Hook 2: Corey Reid. Considering that we've unlocked TimeWatch's Pulp campaign style, we should ensure there's a spectacular mission for it. Corey Reid, author of the game Dino-Pirates of Ninja Island (dino-pirates.com), is the perfect match. When last we saw him, he was muttering "Cleopatra" over and over and rubbing his hands with glee.
UNLOCKED: $16,000: Campaign Style Expansion 2: A Single Leap. Your group only have one or two players? This is for you! The Single Leap campaign style echoes the TV show Quantum Leap, wherein you possess someone else's body every time you time travel. You'll always keep the same investigative abilities in a Single Leap game, but your general abilities and physical characteristics change every time you jump into a new person. Designed for solo play or for just a few players, this campaign style and its accompanying rules will be included with the main TimeWatch book.
UNLOCKED: $14,000: Mission Hook 1: Kenneth Hite! The mastermind behind Time Incorporated will write a 5000+ word TimeWatch mission that will be included in the main TimeWatch rulebook, propelling your agents into mayhem and alternate history as only he can.
UNLOCKED: $11,000: Postcards From The Past. A 4th deluxe TimeWatch postcard gets added to the Time Traveler package and above, at no additional cost to pledgers.
UNLOCKED: $9000: Campaign Style Expansion 1: Pulp Action. Rayguns a-blazing, this two-fisted TimeWatch section gets added to the book. It gives customized rules, guidelines and plot elements for embracing pulp-style play. If you like super-scientist gorillas and dinosaur-riding Nazis, you're going to want to see this written.
UNLOCKED: Stretch goal: $7000: Expanded Races. We'll add expanded background details and rules to the templates for non-human player character races. Want to play a fully developed alternate-timeline intelligent dinosaur as your TimeWatch agent, or something even more unique? We've got you covered.
UNLOCKED: $6000. Character-Building Made Easy. We'll work with designer Matthew Breen to create fully self-calculating PDF character sheets for TimeWatch, similar to the sheets he created for Night's Black Agents found here.These will be made free for download.
UNLOCKED: $5000. TimeWatch Tablet edition. PDF rules are fantastic, but not when art and long books slow down your device. When we make this stretch goal, any PDF book we create will include a separate PDF version with minimal art for those times when all you need is access to the rules on your tablet. Included at the Digital Recruit pledge level and above.
TimeWatch will be published by Pelgrane Press in digital and physical form, with an additional digital-only Player Guide available to all pledgers. The book will be a casebound hardback (upgraded from softcover; thanks, successful stretch goals!) with a black & white interior; should stretch goals allow, upgrading from a b&w interior to a color interior will be added with no additional cost to pledgers. We're also offering a deluxe, faux leather-bound, limited edition of the game. You can upgrade an existing pledge level (see Add-Ons above), or pledge for it separately (The Utopian Edition).
TimeWatch's page count will be increased by stretch goals, with superb designers contributing mission pitches and additional campaign styles for extended play. The physical product will live up to the reputation for excellence established by such games as Hillfolk, Trail of Cthulhu, Ashen Stars, and Night’s Black Agents.
The game is designed, playtested, and over 80% written. We need funds for art, layout and printing to get it off to the printers and into your hands. Cover and interior art comes from 13th Age Bestiary's and Owl Hoot Trail's Rich Longmore, whose art style perfectly fits the sci-fi action of the world we're creating. Michael Chaney, the person responsible for making Owl Hoot Trail look gorgeous, continues his masterful work with TimeWatch's layout and graphic design.
As you've probably heard from other publishers, international shipping prices are currently out of control. Shipping a book the size of TimeWatch from the US to Canada now costs significantly more than $30 in shipping alone. Yeah, we didn't believe it either. It gets even worse if you add anything that isn't printed. That's why we aren't currently offering official TimeWatch dice; add a single d6 to a domestic shipping order and you can no longer send it media mail, causing the price to skyrocket.
We include shipping in pledge costs for all US and UK orders, as Pelgrane Press is located in London, and the books are being printed in the US. To (almost) cover our shipping costs, we need to charge an additional $30 shipping for customers elsewhere in the world -- Canada, Europe, Australia, and elsewhere. We're as aware as you are that that's almost as much as the cost of the book itself! If you're an international customer, you have a couple of options for avoiding the shipping charge:
- Pledge for the PDF instead of a physical copy
- Ask your local gaming store to order the book for you through their distribution channels once it is printed
- There's a shipping discount on international orders of 3-5 books at once (and for US/UK orders as well.) See Add-Ons above for details.
- We've added a pledge level to take advantage of this: the $145 FULL AGENT INTERNATIONAL BUNDLE. This will ship anywhere in the world outside of the US/UK, give you four copies of the base book, and save you $70 in shipping. Not ideal, but a decent solution if you're ordering with friends.
None of those is perfect, and we're sorry for that, but hopefully you'll find a solution that works for you. Believe us, we're even crankier about high shipping costs than you are.
Who do you want to win?
No crowdfunding campaign is complete without a built-in competition, so your pledge lets you decide which horrific Pulp adversary will take center stage against TimeWatch in the struggle for our timeline. Your choice is between the ezeru, giant radioactive mutant cockroaches from the future who can steal human forms in their quest to trigger nuclear war, and sophosaurs, or time-raptors, psychic time-traveling velociraptors who come from an alternate timeline where the meteor never struck the Earth and dinosaurs never went extinct.
When you pledge, leave a comment declaring your support of either the ezeru or the time-raptors. Every dollar you pledge earns your chosen adversaries a point in the Battle Report. Who will dominate history and become a primary adversary for TimeWatch? You get to decide. Check back regularly to see who's winning, the roaches or the raptors, and cheer on your favorite!
Risks and challenges
TimeWatch's text is 80% written and fully playtested, and the art and design team have worked together before on successful and beautiful games. Pelgrane Press is a successful and well-established publisher with several fulfilled Kickstarters under their belt. Adding additional collaborators through stretch goals can introduce scheduling delays, but the worst-case scenario is minor slippage in the delivery date.
Pelgrane Press has an established relationship with our printing and distribution partners, minimizing the possibility of printing errors and delays.Learn about accountability on Kickstarter
Shipping costs have increased dramatically over the last few years. We will not make any money from shipping. We print in the US, then ship international in bulk to the UK, and ship out to the rest of the world from there. (We actually make a quite a loss on UK shipping)
We understand that international customers might not want to pay $30 for shipping. If you'd still like to help out, you have three options: pledge at an ebook-only level, persuade your store to pledge, or wait until the book is released and buy it then by mail order or from your FLGS. We won't know what the price will be on release until the kickstarter is released.
We've been careful not to add any stretch goals that delay the main book, and we're using reliable freelancers to write the bulk of the additional material we've added. We don't expect the unlocked goals to delay our delivery date.
If we end up unlocking the $100K goal "full color rulebook," we expect that delivery dates will be pushed back by roughly a month as the art changes to full color.
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