Stunt Runner - A Hilarious New Take on Physics Puzzlers
Stunt Runner - A Hilarious New Take on Physics Puzzlers
Lemmings meets The Incredible Machine gameplay. Help stunt actor Smash Johnson make his epic comeback to the big screen!
Lemmings meets The Incredible Machine gameplay. Help stunt actor Smash Johnson make his epic comeback to the big screen! Read more
About this project
Thank you all so much for your support! We certainly can say that we gave it our all. Keep your eyes peeled for future information regarding Stunt Runner, preorders and a potential second Kickstarter campaign. We have a few very important meetings over the next few weeks that may determine the path to launch for Stunt Runner, so be sure to check our website, like our Facebook page and follow us on Twitter for any new information!
This is not the end for us, don't worry. Just another speed bump in a long line of speed bumps we've already overcome. We'll ship this game no matter what.
-Anthony Palma, CEO
If we get onto Steam, all backers get Steam codes!
Play a demo level of Stunt Runner on our website!
Smash Johnson was a wildly popular stunt actor for movies in his prime, but years of physical abuse and hilariously bad life choices have him on the ropes. Lucky for him there’s a new director in town (you!) looking for an actor to do his own epic stunts, and Smash knows this is his chance at redemption! The game follows him through several phases of filming stunts in the movie, from tryouts at the sound stage warehouse to full-blown movie sets in the Jungle, in Space, and many more. Help Smash make a comeback and become the master stunt runner he once was!
Stunt Runner is a comedic, physics-based 2.5D puzzle game for PC, Mac and Linux that takes the best elements from classic games like The Incredible Machine and Lemmings with tributes to some of film's greatest themes and characters. In each level, you’ll purchase and place props which enable Smash to successfully traverse the obstacles on each set. How you spend your money and solve each puzzle will be up to you. Multiple solutions will be a cornerstone of our design. We plan to launch the PC and Mac versions at the same time, as we're building the game in Unity and porting to Mac will be fairly straightforward!
Control the Environment, Not the Character
It's your job to guide Smash (relatively) safely from start to finish on each level through your prop placement, because Smash isn't the brightest guy from all his previous head traumas and tends to just blindly run straight no matter what's in his way. This is our way of saying you don't control Smash, but instead you control the placement of props with which he'll interact in the levels. We want you to set up crazy sequences of props for Smash and use them to propel him through the level, because when you yell Action! at him, he'll start running like a maniac in whatever direction he's facing! Help him reach his mark at the end of each level. Or launch him off a cliff at 100MPH with a jetpack strapped to his back and fail the level. You won't beat the level, but we guarantee it'll be hilarious.
Why We Love It
One of the terms we often throw around with this game is User-Generated Comedy. What we mean by that is funny, unexpected stuff often happens while playing Stunt Runner as a result of how you set things up in each level. Maybe you spent 5 minutes setting up a really elaborate solution that all worked perfectly in your head, but within 5 seconds of Smash running through the level, he smacks his nuts off a cactus and faints. Who knows!
Building a Great Community
Since you're bound to create hilariousness in your solutions, we’ve built a recording feature into the game that tapes every one of your takes, AKA your level attempts. You will have the opportunity to upload videos of your greatest takes to YouTube right from within the game, and through our video-based leaderboards you can view what other players have done and vice versa. We're also giving you our full level editor as an added feature so anyone can build an awesome stunt set! Our hope is that these tools will help foster an awesome community of people posting crazy levels and videos of funny stuff that happens while playing Stunt Runner.
- Physics-Based Props: Jetpacks, umbrellas, rakes, portals, gravity wells... the list goes on! Use over a dozen different items to lead Smash to glorious, stuntastic victory.
- Classic Movie Sets: Follow Smash through tryouts at the warehouse, then go on-set with him on iconically-themed movie sets in the jungle, space, and many more.
- Multiple Solutions: Experiment with different props and find unexpected ways to complete a level.
- Level Editor: You’ll get access to the tools we used so you can develop your own levels.
- Community-Created Levels: Levels created in the editor can be uploaded, downloaded, and rated within our level creator community.
- YouTube Integration: Did something funny happen, and no one was there to see it? Stunt Runner is always recording your takes, so if you want to share something with the world, you can upload a video directly to YouTube, right from within the game.
- Video Leaderboards: Did you find the shortest way to beat a level? What about the longest way? The game features a robust video leaderboard system where you can watch videos uploaded by the Stunt Runner community.
- Unlockable Costumes: Want to complete the jungle scenes while in a spacesuit? Why not?
Kermdinger Studios is an indie studio based in Silicon Valley and founded by recent graduates of Carnegie Mellon’s Entertainment Technology Center, birthplace of IGF-Winners “World of Goo” and “WAY.” We have a diverse team with members who have worked at Walt Disney Imagineering and developed games through IGN’s Indie Open House. We’re currently working out of the NestGSV incubator for promising young companies.
Kermdinger is passionate about user-generated comedy, and we want to make games that allow players to showcase their own talent.
Stunt Runner is about 60% done and is currently in Alpha. We’ve spent most of our time building tools, refining our design, nailing our core mechanic ("fun factor") and getting a demo put together, so now we’re able to focus on making content and polishing up the entire experience.
The money we raise from Kickstarter will be used to keep our team alive, finish the game, and allow us to attend trade shows to promote the game.
Two More Movie Sets: As of right now, we have two movie sets fully developed: the Soundstage, and the Science Fiction set. We will ship Stunt Runner with a minimum of four sets, so we still have to develop the last two: the Jungle, and a black and white Horror set. Now that we've nailed down and streamlined our art pipeline, these last two themes will come fairly quickly.
More Usable Items: We also have several more usable items to implement, including a jetpack, portals and several others. Want to help shape the game, but don't want to go for a high tier? Suggest items for us in the comments!
Obstacles!: To mix up gameplay a bit and keep it fresh, we'll be adding obstacles and death traps into the game for Smash to avoid as well as some funny reactions to running into the objects. Keep Smash alive!
Polished UI and Menus: The user interface and menu systems will get a graphical and functional overhaul before launch.
Community Level System: Since players can build levels, we need to implement a place for levels to be uploaded, shared, voted on and downloaded!
$60 - Kermdinger or Stunt Runner T-Shirt
$300 - 18"x24" Hand-Painted Canvas Art Digital Print
$400 - 5" Tall 3D-Printed Smash Johnson Figurine
We’ve come to the realization that you guys, the gaming community, are the ones who truly understand our vision for Stunt Runner. That’s why Kickstarter is our best chance to see this vision through and get Stunt Runner to market.
By backing this project, you’re not only validating our aspirations and showing you believe in us, you’re tangibly enabling us to pursue our dreams. That’s pretty awesome of you.
Thanks for considering our project.
Risks and challenges
Every game has its unavoidable development challenges; that’s why our scope has been mapped out very carefully. We spent over 18 months developing the game up to this point and iterating on it to make sure the core mechanics are solid and fun, so from here we'll be building more content and polishing the mechanics. The risk is much lower now that we've established the fun factor in our game, so now we just have to keep our development pipeline streamlined.
One of the major features we're going to be wrestling with is our YouTube leaderboard system. We'll be testing and working out the kinks in the upload/polling system as we continue development, but working with an outside API and plugins can certainly be tricky. We also have to work out how we'll curate the video content to keep (or allow) hooligans to build obscenities using trampolines.Learn about accountability on Kickstarter
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