Welcome everyone to the launch of Halcyon 6: Lightspeed Edition!
First off, a big THANK YOU to our Kickstarter backers for being amazing and providing great feedback on our game. We wouldn’t be here without you and this Lightspeed Edition is the result of your support!
We're please to announce Halcyon 6: Lightspeed Edition!
A community-driven, reworked, rebalanced take on the original game along with new features and content, optimized for faster progression for an action packed adventure on board your favourite starbase.
Out on August 10th, this one’s FREE for all our existing players of course. A big thanks to you, our backers and players for making the galaxy a better place ;)
Here's the official trailer:
And here's a summary of what's in Lightspeed Edition:
Streamlined Campaign greatly speeds up progression and tightens the campaign to an action and adventure packed 12 hrs depending on your play style and pace
Streamlined All Systems for faster progression, including economy, starbase, resources, and officer levelling.
New Officer Progression System with 6 subclasses, 3 Prestige classes, new skill tree, and over 20+ new Prestige/Epic powers.
New Ship Loadout and Config screen will let you customize loadouts (and save them) for your ships just before entering combat
Enhanced Combat includes 25+ new alien faction space combat abilities, more combos for both players and enemies, increased faction weaknesses and resistances, and other balancing tweaks
New UI Overhaul designed for greater readability and usability. Many quality of life enhancements to all areas of the game, too many to list here.
New Difficulty Mode called Vice Admiral and slightly increased difficulty across the board
Update time! We wanted to hop over and give you, our earliest supporters, a bit of a state of the nation update on Halcyon 6 universe.
A bunch of the team is down in San Fran this week for GDC! If you see us, come say hi!
For those of us that stayed back in the Great White (and unseasonably warm) North, we’ll be playtesting our next release:
The Morale Booster! v18.104.22.168 is available now on Steam in the Playing With Fire BETA Branch for any interested parties. Here are the pre-patch notes if you’d like to see what’s included.
And speaking of what’s coming up, we’re closing in on those last few final stretch goals and rewards! The quick and dirty list of remaining features looks something like this:
- Morale System, Counselor’s Room & more random events! (v22.214.171.124 BETA out now!)
- New Officer progression and skill tree system!
- Controller support!
- Mod Tools & Workshop Integration!
- More DLCs!
Backer Reward Update: Goodies!
We’re working our way through fulfillment, folks. Peter completed all the skype design calls in December and January (awesome!) and we’ve just finished up the custom backer portraits. Here’s a round-up of what’s finished, in progress, and what’s next!
1. Unique, detailed, personalized H6 portrait of you in the game style!
DONE! If you are one of these lucky backers, your digital portraits have been delivered by email. If you backed at this level and haven't reached out to us yet with your completed survey and picture: we're ready when you are! We sent another follow up just yesterday with the details but you can also contact us at support[at]massdmg[dot]com if you need the ‘Portrait Layout and Accessories’ form re-sent.
2. Art book depicting the evolution of our art, from earliest concept sketches through to its final, glorious conclusion!
DONE! For the physical books, international copies were shipped February 13th, Canadian copies were shipped February 22nd. The PDF versions are available in Backerkit for download (same process/place the other digital downloads)!
Important note on the international shipping: we've had a couple reports about international backers getting dinged for some outrageous import taxes. While we tried to do what we could on the shipping front to prevent this, each country has their own customs laws and import taxes that we can't control - not to mention customs charging a fee in confusion/error. Hopefully this won't be a common issue, backers. The book only has a value of like $25 USD, if that info can help you get these charges reduced, eliminated.
We've been saying they're close to done forever and it's true, they have been! We've confirmed all the shipping addresses, finalized the printing and now it's just about getting them printed and packaged up for delivery. There were apparently some issues with t-shirt supplier but we’ll stay on top of it. Stay tuned!
4. Papercraft model of the Halcyon 6 Station that you can assemble yourself and hang in your office! (digital OR physical, depending on reward) AND
5. a poster with your personalized character receiving the gruesome space death of your choice!: (digital OR physical and signed, depending on reward)
The papercraft modelling is complete. Not gonna lie, we had a lot of fun making and testing these models. If you're entitled to the PDF version, it will be in Backerkit as a digital download now. Our goal is to bundle the physical papercraft models with Death Art posters where we can.
For the Death Art posters, we'll be using the same emailed, survey-selection process we used for the backer portraits and the in-game credits. As we mentioned in the last few updates, we won't start this process until officer classes and powers are properly locked down in game, so you'll hear from us 'soon' on this front.
And for the Custom Officers reward, we are waiting until we’ve finalized the new officer class and skill tree progression update, then we can have those backers start customizing their officers with those new classes/skills! Basically we're working on this update right after we finalize the Morale Update that's out next week :)
Thanks again for all your support and patience, see you next month with more progress updates!
Hello all Halcyon 6 backers, the time of end-of-year festivities is upon us!
TL;DR Thanks for the amazing support! New Ironman mode added! Improved fleet controls UI! We’ve been focusing our full attentions on stretch goals, backer-designed content, and physical rewards, and we have a major improvement coming in the form of a much more sophisticated and interesting branching officer progression system, which is tied into the backer officer rewards. If your tier rewards include a backer-designed officer, you should scroll down to check out the incoming updates. Plus more cool stuff is also coming! And happy holidays!
And what better time to A) reflect on the incredible, exhausting and memorable year it’s been (memorable is a bit of an understatement here, but we’ll run with it), B) update you on the exciting backer rewards we’re working on currently, along with some end-of-year goodies coming your way and C) give you a taste of the coming goodness that will be 2017!
What a crazy year we've had! For us, it was a big year of firsts, with our first steam game AND our first early access game! We’d like to give a big thank you to everyone who helped us iron out the kinks in the game ahead of launch by giving us feedback, and supported us through that crazy, stressful time. The launch in September wouldn’t have gone nearly so well without it!
As for the launch itself, it really couldn’t have gone better. With your help and evangelizing (not to mention a very solid user rating score), we somehow skyrocketed to the top of the charts, initially without any media coverage! In fact, most of the blog coverage we received in that first few days consisted of posts remarking on how the writers had never heard of us until they saw us on the charts. Incredible!
So needless to say, on behalf of the team, thank you for helping make this a possibility. It’s been a crazy, crazy year, and while we still have a lot of work to do, we’re very proud of what we’ve been able to accomplish the last 20 months. We have the best backers and fans in the world. We’re super grateful to be able to do the kind of work we do, and Massive Damage wouldn’t trade places with any other company in the industry.
We’ve got some exciting stuff dropping on your head very soon, so let’s get that out of the way!
First off, in the Playing With Fire beta branch (accessible from steam) you can now start a game in ironman mode, as well as check out some improved starmap controls we’ve implemented ahead of the future full controller support. So feel free to check it out over the weekend, or you can wait a week or so when it will get implemented in the main branch along with the upcoming holiday-themed update.
Onto backer rewards news:
Initially following launch, the goal was to wrap up some of the main weaknesses in the game -- specifically the overreliance on a single strategy that works against all enemy types, and an Act 2 that was too light on quest content -- and we think we managed to do that with the addition of ship customization, more robust differences between the enemies and the filling-out of act 2 with diplomatic quests. So now, we’re finally able to ship our attention almost 100% to fulfilling all the backer rewards you’ve patiently been waiting on since our Kickstarter about 20 months ago.
So, for instance, Peter’s been taking Skype calls with our top-tier backers to discuss backer-designed story content, backer-designed epic officer powers, backer-designed space monsters. All the ideas so far have been incredible! We can’t wait to get these into the game! And for those of you with forthcoming Skype calls, if you haven’t scheduled your call yet, check your email!
Speaking of checking your email, by the time you’re reading this you should have, as of this afternoon, received your Starbase Operations Manual in your inboxes! If you savour reading about the terrifying dangers of space and your seeming inability to survive them, you’ll enjoy it!
On the physical rewards front, the ball is rolling on the t-shirts as well. You should expect to receive an email from fangamer.com to coordinate the delivery. Oh, and this is the exclusive, limited-edition backer-only t-shirt we’ll be sending you. We can’t get over how cool it looks.
As for the art book, it’s so very close to being finished! After some requisite grammar fixes and the like, it should be ready for prime-time very soon.
For those expecting a physical copy as well, we’ll be starting to send those out soon after, though the actual postage of it will probably need to wait until after the annual worldwide shipping madness that is December.
As for the remaining physical rewards, such as the papercraft model, personalized portraits, and backer officer death art, we’ll be following up on that first thing in the new year.
Incoming Transmission: BACKER OFFICER REWARDS!
One major, major area that’s both related to backer rewards and constitutes a huge improvement that’s coming to the game is a new officer system! What does that mean, you ask? EVERYTHING!
You see, rather than the current system of generic officers with preset skills, we’re going to have a brand new diablo-style branching progression system based on professions within the current core classes (ENG/SCI/TAC). Plus, within that system, we’re also introducing PRESTIGE CLASSES, which will be unlockable depending on the profession an officer has.
We’re hard at work on this system, and we couldn’t be more excited about it. Not only will it inject a great amount of replayability into the game, along with much more interesting choices, it’s also going to provide for a much more compelling system within which the backer-designed officers will exist. We anticipate it being fully completed, along with having all the backer officers in and ready to go by early Q1 2017!
Speaking of backer-designed officers, here’s a little brochure we put together to give you a rundown on the new class concepts that are coming, along with the various steps those of you who pledged at the backer-designed officer tiers will take to get your own personalized officer into the game.
Hope you’re as excited as we are! We still have a few more design tasks to complete before this is fully ready (such as the backer-designed powers, for which we’re conducting design calls over the next few weeks), but as soon as we’re done that we’ll be unveiling a website that will allow the appropriate backer tiers to assemble their officers’ profession, chosen epic power, and avatar.
So, first thing’s first, we’ll be pushing a holiday-themed update, where our wacky-as-ever precursor starbase will decide to decorate itself up with Christmas accouterments for the purpose of psychological benefits for its human crew. Very thoughtful!
And included in that will be the aforementioned ironman mode, along with some control streamlining and various other quality of life fixes.
But, we’ve also got some extra functionality coming your way early in the new year! These include:
An equipment system -during the game you’ll be able to retrieve unique pieces of equipment to attach to your ships and officers. Some of these will be consumables that give you special 1-shot powers for use in combat, while others add special, powerful statistical buffs that give you a strategic edge.
A dynamic crew morale system - to add an extra layer of depth to your in-game decision making, we’re adding a morale system to the game. Much like in other 4x games, your morale rating will provide you with a sliding scale universal statistical modifications and will be one more thing to keep in mind when the Yabbling offer you some sweet, sweet dark matter in exchange for a mere handful of greenshirts in return.
New Rooms - We’ll keep the specifics under our hats, but let’s just say they'll be tied into the two above systems.
Officers 2.0 - i.e. the expanded officer progression system and backer-designed officers, backer-designed content and the remaining stretch goals.
Alrighty! So that was the longest update we’ve ever had, we’re going to venture to say.
In summary: thank you, thank you, thank you for making this such an incredible year for us. And we’re excited to keep adding to the game and refining it until it’s exactly what we want it to be, and we’ll be ecstatic to have you continue this ride with us.