Choose your champions, master the mysterious glyphs, and defeat your foes in this exciting dice-building and manipulation game.
Glyph is a dice-building, strategic combat game for two to six players, set in the fictional land Tundrus; where two tribes have vied for dominance over the region for generations. Your task is to form a team of 3 champions and defeat your opponent via the power of mysterious glyphs.
Glyph’s base mechanic is a dice building and manipulating game—inspired by games such as Roll for the Galaxy and Run, Fight, or Die! It also makes use of an inventory card drafting system, in which you will purchase everything from simple weapons, to powerful relics, in order to enhance your stats as well as give your champions unique abilities.
Glyph pits players against each other as they take command of a small group of champions fighting for control of the land of Tundrus. These champions have their own strengths and weaknesses and are separated by three distinct classes: Strikers, Adherents, and Guardians. Each champion has unique abilities that can only be activated via rolling specific glyph combos.
As the game progresses, your champions will gain additional dice by way of purchasing and equipping items. Some items may even provide new abilities to aid in battle. To win, be the first player to defeat all three of your opponent’s champions.
Each champion is represented by a play mat. On this mat, you will keep track of all pertinent champion information. The image below highlights these areas:
Rolling dice is a fundamental mechanic of Glyph. There are six distinct colored dice, each with a special set of glyphs that are used to form ability combos for your champions. Glyph isn’t a luck-of-the-dice game. In tandem with the rolling mechanic is the opportunity for you to re-roll selected dice, or—should the champion be powerful enough—even manipulate the dice to bend the glyphs to your will. As the game progresses, you will gain additional dice of varying types, which will require you to make strategic decisions on which dice you will use in a given circumstance.
In Glyph, players not only build their pools of dice, but they also can acquire various items from a “shop” to equip on their champions to provide additional enhancements or even new abilities. This inventory system allows players to break traditional molds of their champions’ classes and try new and exciting strategies. Keep in mind, however, some cards require you to trash dice from your pool, so you need to weigh the new item benefits against the cost involved.
Actions & Combat
In Glyph, you defeat your opponents by way of performing combat actions to eliminate their health cubes. While there is a lot of strategy and thought needed when choosing which champion to activate, or which item to grab, the action sequence itself is actually quite simple. Each round consists of players taking turns, activating one champion at a time. Champions then perform a series of actions, outlined in the reference card below.
You will select the dice your champion will use from his or her eligible pool and roll in an attempt to form an ability combo. You have the option to reroll any chosen dice and may even manipulate the dice in other ways based on the champion's, or equipped item's, abilities. If an ability has been rolled, you may follow the ability's instructions, or opt to simply perform a basic attack on an opponent of your choice instead.
After performing this main action, your champion proceeds to secondary actions like drafting and equipping items from the shop, or allocate left-over dice to energy and/or armor tracks. Play then passes to the other player or team to activate one of their champions.
Once a champion loses its last health cube, it is immediately defeated. All item cards and cubes on the champion mat are discarded and the mat is returned to the box. This back and forth brawl continues until only one side remains.
Want to learn more about gameplay mechanics? Here's a link to the Glyph Rulebook Preview (work-in-progress).
WHY BACK NOW?
Limited Edition Content
Not only will your pledges provide the funding needed for Glyph to be manufactured, we have included many special promo items that will be added to every Kickstarter copy of Glyph. These items are designated with the following icon:
These "Kickstarter Limited" items may be available for purchase or found at conventions or promotional channels in the future, but you need not worry about that. You'll get them all, FREE, when you back Glyph. It's our way of rewarding you and saying thanks for your support.
Glyph Collector's Edition
There was so much we wanted to include with Glyph, but was cost-prohibitive at the $49 entry level pledge. We decided to take these ideas and create a Collector's Edition of Glyph with all the bells and whistles. If we hit $59k in pledges, we will have the funds necessary to perform print runs of both the standard and collector's editions.
This premium edition will include everything in the standard box, with some nice component additions as well as upgrades. The "In the Box" banner below explains the differences between the versions. We have also included some prototype and concept visuals. Please note, these visuals are merely representations of the final product.
Collector's Edition Visuals
Here's some examples of what sets the collector's edition apart from the standard edition of Glyph.
STRETCH GOALS & EXTRAS
Those foolish enough to mistake the Seer as non-threatening, quickly realize the error of their ways. What the Seer lacks in physical strength, she makes up for by being able to manipulate the glyphs and see into the future.
You may have noticed some of the stretch goals are labeled "UNLEASH A GLYPH." These particular stretch goals are secret and chosen by YOU, the backers, and correspond to the banner below. Whenever we hit one of these stretch goals, I will send out a voting survey/ballot for you to pick the glyph you'd like to reveal. The glyph with the most votes after the allotted time will be flipped over, revealing the secret stretch goal. Help us unlock all five!
Once you unlock the Collector's Edition of Glyph, there is even more fun to be had! Below is a list of Collector's Edition only stretch goals we want to pack into this special edition because...well, you're awesome! The more Collector's Edition backers we get, the more we can enhance the edition. Oh, and don't forget, Collector's Edition pledges also help unlock the main stretch goals above, so DOUBLE BONUS!
Oh, we're not done yet! In addition to the above stretch goals, we have several community stretch goals that reward you for helping spread the word about Glyph. There is no set order for them. The bonuses will be unlocked when its specific goal requirement is met.
The desktop wallpaper goals on the right side relate to the "Champion Spotlight" posts of the respective champions found on our Facebook page. And, yes, you are welcome to like all three!
The Food for Thought cards are a unique set of promo cards that provide your champions short term benefits. The Curious Cheese is unlocked via 10 shares of the Glyph Kickstarter launch post; Pacifist Pie is unlocked with 50 fans of Glyph on BoardGameGeek.com; Warmonger Stew is unlocked with 100 Kazoodoo Facebook page likes.
Show your support with one of the Glyph Kickstarter avatars!
All Kickstarter copies of Glyph include applicable stretch goals and bonus unlocks, as well as either free or reduced cost shipping (see shipping section for more info regarding shipping costs).
Glyph Collector's Edition is unlocked once we hit $59k in pledges, as that will cover the cost of its print run. Once unlocked, I will add the Collector's Edition pledge reward. You will then be able to change your pledge to the Collector's Edition during the campaign, if you wish.
Glyph Collector's Edition comes with everything in the standard box, plus several additional goodies and component upgrades to make your playing experience even more fun! (See the "In the Box" banner above for all the bonus content)
VIDEOS & MORE
We have several gameplay videos that highlight key mechanics to help you better visualize how to play Glyph. Please note, all the videos are using prototype components and don't reflect the end-quality of the game.
There's also a link to our Rulebook Preview, for those that want to peruse it for gameplay specifics.
Shipping fulfillment is a concern for both backer and creator. Too often are these costs underestimated, or shipments handled poorly. I want shipping to be as simple as possible for our backers. So here it is:
Domestic Hub (USA/UK) shipping is FREE--that is, it is included in your $49 pledge.
International backers: We have spoken with several fulfillment companies to help minimize customs fees and VAT/import taxes for many regions. At project launch, we have 2 fulfillment hubs: USA and UK (EU). This means we will cover the import costs for USA and EU backers. We want to expand our fulfillment hubs, and will do so, depending on regional demand. Unfortunately, if we cannot set up a fulfillment hub in your region, you may be liable for import taxes and fees.
Below is a chart with a few additional regional hubs we'd like to expand into. This chart shows how many backers from these regions we currently have and how many total are needed to set up the hub in that region.
After the campaign ends, we will have an accurate count for each region and work out the best method of getting Glyph into your hands with minimal fees and will send out pledge manager surveys with the true shipping cost for you to pay. The chart below gives estimated shipping rates based on fulfillment from our two hubs. Prices may change based on new regional hubs, box size & weight (based on stretch goal unlocks), and postage rate changes between now and delivery.
Backers who do not complete their pledge manager by the deadline, may need to have their rewards shipped from the USA. This may incur additional shipping charges to international backers. Don't worry, backers will receive email notifications and given a generous deadline to submit the required info and payment.
Also, due to the size of the rewards and risk of returns, we cannot ship to PO Boxes domestically or internationally.
BEHIND THE SCENES
Check out some behind-the-scenes photos and concepts of Glyph over the months.
ABOUT THE TEAM
Concept/Design: Justin Potter is the designer of Glyph and founder of Kazoodoo Games.
Art: Sergey Vasnev is the lead artist for Glyph.
Graphic Design: Kelsey Wright is the graphic designer for Glyph.
Video: Jared Moench produced the Kickstarter project video for Glyph.
Risks and challenges
Glyph has been such a fun project to work on these past 18 months plus. As a new designer the two biggest challenges have been establishing contacts and relationships with manufacturers and fulfillment companies. After speaking with many manufacturers, I am very happy with the results. I think the funding goal is achievable and we have some fantastic stretch goals to add some excitement for you.
Along with manufacturers, I've had great conversations with several fulfillment companies to assist with international backer fulfillment. This being our first campaign, it is hard to gauge regional demand and, therefore, cannot guarantee we will have a regional hub to ship your rewards. This means some backers may be responsible for import duties and taxes.
Despite having some great pricing for most backer scenarios, some countries, for whatever reason, are very complicated and expensive to ship products to. If your country is part of the "Everywhere Else" group, one thing we may be able to do is offer group shipping to help reduce those costs. Once the campaign ends, we can discuss how many total units you need shipped and get a bulk shipping rate for you.
Thank you for your support. I hope you enjoy Glyph.Learn about accountability on Kickstarter
- (28 days)