Comic Turns is a comics storytelling game system – a deck of cards where each has a comic panel all carefully designed so that they can be arranged in any order to make countless new comic strips and infinite stories.
PLAY Have fun creating collaborative stories with your friends and family, or compete to see who can make the best one! More games and solo play challenges will be added to the Comic Turns website.
EXPLORE Discover how comics work and how stories are structured. Plot your stories visually with no need for words.
CREATE Shuffle the deck and pick random cards to inspire your own creative works. Beat writer's block and procrastinator's brain!
Comic Turns is suitable for all ages from 7 upwards. It contains no words, meaning it can be played anywhere with speakers of any language, as well as being accessible for children and adults with low literacy or difficulty reading. There is great potential for Comic Turns to be used as an educational aid not just for making comics and creative writing, but for literacy, language learning and discussion.
All the images of the game shown in the video and pictures are of the prototype deck. The manufactured decks will be high quality 300gsm card in a lovely gloss-varnished tuckbox. The cards are standard Poker size 63x88mm
I've included four different ways to play in the deck: A warm-up activity to get the creative juices flowing, and three games - two collaborative and one competitive. Each are suitable for ages 7+ and for 1-6 players. But this is not the end … Comic Turns is a Game System. There are many different ways to play, perhaps infinite ways. I want to encourage players to submit their own ideas for games to the Comic Turns website, as well as adding more sets of rules myself over time, so that Comic Turns is constantly evolving, and there are always new ways to use your deck of cards.
Play by the rules, make up your own rules, or play with no rules at all!
The rules will be made available in multiple languages on the Comic Turns website. At the moment I'm looking at having them translated into Chinese, Czech, Danish, Dutch, French, Italian, Japanse, Swedish and Turkish. Maybe even more!
I am a comics artist from London, UK. I work freelance, and make comics both professionally and as an indie creator making self-published work.
Back in 2009, I was the V&A's Comics Art Resident, spending six months in this world class museum making artwork, teaching workshops and holding open studio events. This was when the idea for Comic Turns was first conceived, as a deck of comic strip playing cards called Hand of Fate...
I have been teaching workshops and courses on making comics to children, adults and teens for the past ten years, working with schools, libraries and museums across the UK, and abroad! As an educator, seeing how much students and other educators loved Hand of Fate and found it great for learning and teaching comics was part of what made me really want develop it as a game for all, and to get it out to a wider audience. Hence this Kickstarter for the product it became: Comic Turns.
I love any activity that involves making stories with others and creating collective hive minds: role playing games, collaborative art and writing, storytelling and teaching. I hope you will join the Comic Turns hive mind with me and make it buzz!
“It's an amazing game to play as it allows you to think of a lot of plots and comics. Rating 100000/10” Aisha, 12
“Fun, interesting. I liked the way that you could put anything anywhere and you can still make a story.” Chisomo, 12
“It was very fun and I really enjoyed it. You can play it alone or with friends which makes it even better. 10/10” Aravind, 11
"Every now and then you see an idea that's so brilliant you stop and think 'I wish I'd thought of that!' One such concept is Comic Turns." Lew Stringer
"Comic Turns is a fantastic enigmatic multi purpose little deck. It's a great game, a mix of Cards Against Humanity, Story Cubes, and dominos. It's also a great prompt for writers, like Brian Eno's Oblique Strategies cards.... Whatever you use them for, the images and the endless combinations and juxtapositions possible with them are fascinating." Leah Moore
"I've used Karen Rubins's fantastic comic cards for over 6 years now with everyone from children to grannies and in workshops all over the world from Russia to Mexico, so I can confidently say that everyone loves them! The cards allow you to put the tools of storytelling straight into the participant's hands. Making up stories is so easy when you can bounce off these cards and they inspire even the most novice of storytellers to pick up their own pens and have a go at creating their own visual stories." Karrie Fransman
“Once upon a time there was a clever comics creator named Karen Rubins... Karen came up with all kinds of wizard ideas to entertain visitors and herself. One of them was a limited edition special deck of playing cards that had comic panels on each card showing varying actions and happenings that you could use to tell a variety of stories... Despite advice from a respected fellow creator in the comics business to produce this excellent object for a wider spread of buyers, Karen let much time go by before realising the error of her ways.” David Lloyd
Review by Chris Michelotti of Foolish Panda Games: "This is a fast and fun game to bring out for kids to develop both creative thinking and their ability to tell stories."
Review by Dice at Dusk's Eddie Stanton: "It pushed me to create a decent story, I really liked that about it." "It's a great way to keep those creative ideas flowing through your head."
"An elegantly simple story telling card game suitable for all ages," says Richard from We're Not Wizards. Listen to a whole podcast interview where we talk about Comic Turns among other things. We're Not Wizards Podcast
"It was fun. I liked that you can make your own story." BarbarianLeaf, "You could have loads and loads and loads of fun." GamerLeaf, from Getting Geeky with Gamer Leaf's Family Friday podcast.
To make Comic Turns a reality I need to raise money to manufacture the game and get it into the hands of backers. That is all I am asking for my main goal. Any additional funds will be spent on improving the product, and making it more accessible to more players – through a dedicated website, rules translations, getting tables at more shows and cons than I can currently afford by myself and manufacturing more decks. I'd also love to develop expansion decks! Comic Turns is about making stories together, so it would be great to fund it together too. Let's make this campaign into the best story we can!
Free shipping within the UK is included with all pledges. By keeping the game a small size we can send it quite cheaply and easily anywhere in the world. Our shipping is from within the EU so EU backers can benefit from low shipping charges and no taxes to receive your items. Shipping for all rewards is £8 (approx $11USD) or less for worldwide shipping, and £5 (approx €6) or less for postage within Europe.
Wow! We've made the funding total! So you will definitely get a lovely card game. But maybe you want a few extra fun things?
We have reached our first Stretch Goal!
Risks and challenges
This is my first Kickstarter and my first game design project, and I'm doing it pretty much by myself. So those are risky bits! However, I've been self-publishing comics for well over a decade, so I have a good track record of getting projects finished and manufactured, working with printers, and making sure everything is of a high standard. The majority of the design work is complete already, there are only a few finishing touches and alterations needed and I'm ready to go to manufacture. Only the rules need to be finessed and finalised. I have a manufacturer lined up and ready to go. There are very few moving parts that can go wrong with this project, I'm pretty confident it will all be just fine.Learn about accountability on Kickstarter
- (34 days)